WFMath  0.3.12
WFMath::Vector Member List
This is the complete list of members for WFMath::Vector, including all inherited members.
Angle(const Vector &v, const Vector &u)WFMath::Vector [friend]
asPolar(CoordType &r, CoordType &theta) const WFMath::Vector
asPolar(CoordType &r, CoordType &theta, CoordType &z) const WFMath::Vector
asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const WFMath::Vector
Dot(const Vector &v1, const Vector &v2)WFMath::Vector [friend]
fromAtlas(const AtlasInType &a)WFMath::Vector [inline]
mag() const WFMath::Vector [inline]
mirror(const int i)WFMath::Vector [inline]
mirror(const Vector &v)WFMath::Vector [inline]
mirror()WFMath::Vector [inline]
mirrorX()WFMath::Vector [inline]
mirrorY()WFMath::Vector [inline]
mirrorZ()WFMath::Vector [inline]
normalize(CoordType norm=1.0)WFMath::Vector [inline]
operator*(CoordType d, const Vector &v)WFMath::Vector [friend]
operator*(const Vector &v, CoordType d)WFMath::Vector [friend]
operator*=(Vector &v, CoordType d)WFMath::Vector [friend]
operator+(const Vector &v1, const Vector &v2)WFMath::Vector [friend]
operator+(const Point< dim > &c, const Vector &v)WFMath::Vector [friend]
operator+(const Vector &v, const Point< dim > &c)WFMath::Vector [friend]
operator+=(Vector &v1, const Vector &v2)WFMath::Vector [friend]
operator+=(Point< dim > &p, const Vector &rhs)WFMath::Vector [friend]
operator-(const Vector &v1, const Vector &v2)WFMath::Vector [friend]
operator-(const Vector &v)WFMath::Vector [friend]
operator-(const Point< dim > &c1, const Point< dim > &c2)WFMath::Vector [friend]
operator-(const Point< dim > &c, const Vector &v)WFMath::Vector [friend]
operator-=(Vector &v1, const Vector &v2)WFMath::Vector [friend]
operator-=(Point< dim > &p, const Vector &rhs)WFMath::Vector [friend]
operator/(const Vector &v, CoordType d)WFMath::Vector [friend]
operator/=(Vector &v, CoordType d)WFMath::Vector [friend]
operator[](const int i) const WFMath::Vector [inline]
operator[](const int i)WFMath::Vector [inline]
polar(CoordType r, CoordType theta)WFMath::Vector
polar(CoordType r, CoordType theta, CoordType z)WFMath::Vector
rotate(int axis1, int axis2, CoordType theta)WFMath::Vector
rotate(const Vector &v1, const Vector &v2, CoordType theta)WFMath::Vector
rotate(const RotMatrix< dim > &)WFMath::Vector
rotate(CoordType theta)WFMath::Vector
rotate(const Vector &axis, CoordType theta)WFMath::Vector
rotate(const Quaternion &q)WFMath::Vector
rotateX(CoordType theta)WFMath::Vector
rotateY(CoordType theta)WFMath::Vector
rotateZ(CoordType theta)WFMath::Vector
setValid(bool valid=true)WFMath::Vector [inline]
sloppyMag() const WFMath::Vector
sloppyMagMax()WFMath::Vector [static]
sloppyMagMaxSqrt()WFMath::Vector [static]
sloppyNorm(CoordType norm=1.0)WFMath::Vector
spherical(CoordType r, CoordType theta, CoordType phi)WFMath::Vector
sqrMag() const WFMath::Vector
toAtlas() const WFMath::Vector [inline]
Vector()WFMath::Vector [inline]
Vector(const Vector &v)WFMath::Vector
Vector(const AtlasInType &a)WFMath::Vector [inline, explicit]
Vector(const Point< dim > &point)WFMath::Vector [explicit]
Vector(CoordType x, CoordType y)WFMath::Vector
Vector(CoordType x, CoordType y, CoordType z)WFMath::Vector
x() const WFMath::Vector [inline]
x()WFMath::Vector [inline]
y() const WFMath::Vector [inline]
y()WFMath::Vector [inline]
z() const WFMath::Vector [inline]
z()WFMath::Vector [inline]
zero()WFMath::Vector
ZERO()WFMath::Vector [static]