Fawkes API  Fawkes Development Version
PlayerTimeSyncThread Member List
This is the complete list of members for PlayerTimeSyncThread, including all inherited members.
add_aspect(const char *name)fawkes::Aspect [protected]
add_notification_listener(ThreadNotificationListener *notification_listener)fawkes::Thread
blocked_timing_hook_to_string(WakeupHook hook)fawkes::BlockedTimingAspect [static]
BlockedTimingAspect(WakeupHook wakeup_hook)fawkes::BlockedTimingAspect
blockedTimingAspectHook() const fawkes::BlockedTimingAspect
cancel()fawkes::Thread
CANCEL_DISABLED enum valuefawkes::Thread
CANCEL_ENABLED enum valuefawkes::Thread
cancel_finalize()fawkes::Thread
cancelled() const fawkes::Thread
CancelState enum namefawkes::Thread
current_thread()fawkes::Thread [static]
current_thread_id()fawkes::Thread [static]
current_thread_noexc()fawkes::Thread [static]
destroy_main()fawkes::Thread [static]
detach()fawkes::Thread
detached() const fawkes::Thread
exit()fawkes::Thread [protected]
finalize()PlayerTimeSyncThread [virtual]
finalize_preparedfawkes::Thread [protected]
FLAG_BADfawkes::Thread [static]
flagged_bad() const fawkes::Thread
get_aspects() const fawkes::Aspect
init()PlayerTimeSyncThread [virtual]
init_main()fawkes::Thread [static]
join()fawkes::Thread
kill(int sig)fawkes::Thread
loop()PlayerTimeSyncThread [virtual]
loop_mutexfawkes::Thread [mutable, protected]
loopinterrupt_antistarve_mutexfawkes::Thread [protected]
name() const fawkes::Thread [inline]
once()fawkes::Thread [protected, virtual]
operator==(const Thread &thread)fawkes::Thread
OpMode enum namefawkes::Thread
opmode() const fawkes::Thread
OPMODE_CONTINUOUS enum valuefawkes::Thread
OPMODE_WAITFORWAKEUP enum valuefawkes::Thread
PlayerTimeSyncThread()PlayerTimeSyncThread
prepare_finalize()fawkes::Thread
prepare_finalize_user()fawkes::Thread [virtual]
remove_notification_listener(ThreadNotificationListener *notification_listener)fawkes::Thread
run()PlayerTimeSyncThread [inline, protected, virtual]
running() const fawkes::Thread
set_cancel_state(CancelState new_state, CancelState *old_state=0)fawkes::Thread [static]
set_coalesce_wakeups(bool coalesce=true)fawkes::Thread [protected]
set_delete_on_exit(bool del)fawkes::Thread
set_flag(uint32_t flag)fawkes::Thread
set_flags(uint32_t flags)fawkes::Thread
set_name(const char *format,...)fawkes::Thread [protected]
set_opmode(OpMode op_mode)fawkes::Thread [protected]
set_prepfin_conc_loop(bool concurrent=true)fawkes::Thread [protected]
set_prepfin_hold(bool hold)fawkes::Thread
start(bool wait=true)fawkes::Thread
started() const fawkes::Thread
test_cancel()fawkes::Thread [protected]
Thread(const char *name)fawkes::Thread [protected]
Thread(const char *name, OpMode op_mode)fawkes::Thread [protected]
thread_id() const fawkes::Thread
ThreadList (defined in fawkes::Thread)fawkes::Thread [friend]
unset_flag(uint32_t flag)fawkes::Thread
wait_loop_done()fawkes::Thread
waiting() const fawkes::Thread
wakeup()fawkes::Thread
wakeup(Barrier *barrier)fawkes::Thread
WAKEUP_HOOK_ACT enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_ACT_EXEC enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_POST_LOOP enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_PRE_LOOP enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_SENSOR_ACQUIRE enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_SENSOR_PREPARE enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_SENSOR_PROCESS enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_SKILL enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_THINK enum valuefawkes::BlockedTimingAspect
WAKEUP_HOOK_WORLDSTATE enum valuefawkes::BlockedTimingAspect
wakeup_pending()fawkes::Thread [protected]
WakeupHook enum namefawkes::BlockedTimingAspect
yield()fawkes::Thread [protected]
~BlockedTimingAspect()fawkes::BlockedTimingAspect [virtual]
~Thread()fawkes::Thread [virtual]