Fawkes API
Fawkes Development Version
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00001 00002 /*************************************************************************** 00003 * postsync_thread.cpp - Thread to synchronize loops, POST_LOOP hook 00004 * 00005 * Created: Tue Sep 30 14:29:59 2008 00006 * Copyright 2006-2008 Tim Niemueller [www.niemueller.de] 00007 * 00008 ****************************************************************************/ 00009 00010 /* This program is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2 of the License, or 00013 * (at your option) any later version. 00014 * 00015 * This program is distributed in the hope that it will be useful, 00016 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 * GNU Library General Public License for more details. 00019 * 00020 * Read the full text in the LICENSE.GPL file in the doc directory. 00021 */ 00022 00023 #include "postsync_thread.h" 00024 00025 using namespace fawkes; 00026 00027 /** @class PlayerPostSyncThread "playerc_thread.h" 00028 * Synchronization thread Post Sync 00029 * This thread is called in the POST_LOOP hook to synchronize a Player 00030 * simulation loop and a Fawkes loop. 00031 * @author Tim Niemueller 00032 * 00033 * @todo needs real integration, currently only place holder 00034 */ 00035 00036 00037 /** Constructor. */ 00038 PlayerPostSyncThread::PlayerPostSyncThread() 00039 : Thread("PlayerPostSyncThread", Thread::OPMODE_WAITFORWAKEUP), 00040 BlockedTimingAspect(BlockedTimingAspect::WAKEUP_HOOK_POST_LOOP) 00041 { 00042 } 00043 00044 00045 void 00046 PlayerPostSyncThread::init() 00047 { 00048 } 00049 00050 00051 void 00052 PlayerPostSyncThread::finalize() 00053 { 00054 } 00055 00056 00057 void 00058 PlayerPostSyncThread::loop() 00059 { 00060 }