Mercator
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Terrain modifier that defines an area of sloped height. More...
#include <TerrainMod.h>
Public Member Functions | |
SlopeTerrainMod (float level, float dx, float dy, const Shape< 2 > &s) | |
Constructor. | |
virtual void | apply (float &point, int x, int y) const |
virtual TerrainMod * | clone () const |
void | setShape (float level, float dx, float dy, const Shape< 2 > &s) |
Protected Attributes | |
float | m_level |
The height of the centre point. | |
float | m_dx |
The rate of change of the height along X. | |
float | m_dy |
The rate of change of the height along Y. | |
Private Member Functions | |
SlopeTerrainMod (SlopeTerrainMod &) | |
Copy constructor. |
Terrain modifier that defines an area of sloped height.
This modifier creates a sloped area. The center point is set to a level and all other points are set based on specified gradients.
Mercator::SlopeTerrainMod::SlopeTerrainMod | ( | float | level, |
float | dx, | ||
float | dy, | ||
const Shape< 2 > & | s | ||
) | [inline] |
Constructor.
level | the height of the centre point. |
dx | the rate of change of the height along X. |
dy | the rate of change of the height along Y. |
s | shape of the modifier. |