22 #ifndef vtkOpenVRCamera_h
23 #define vtkOpenVRCamera_h
27 #include "vtkRenderingOpenVRModule.h"
73 double LeftEyePose[3];
74 double RightEyePose[3];
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
vtkMatrix4x4 * LeftEyeProjection
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMatrix4x4 * RightEyeTCDCMatrix
vtkTransform * GetPhysicalToWorldTransform()
vtkNew< vtkTransform > PoseTransform
static vtkOpenVRCamera * New()
virtual void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix)
void ApplyEyePose(vtkOpenVRRenderWindow *, bool left, double factor)
~vtkOpenVRCamera() override
vtkMatrix4x4 * LeftEyeTCDCMatrix
void GetHMDEyePoses(vtkRenderer *)
virtual void Render(vtkRenderer *ren)
Implement base class method.
vtkMatrix4x4 * RightEyeProjection
virtual void GetTrackingToDCMatrix(vtkMatrix4x4 *&TCDCMatrix)
Provides a matrix to go from absolute OpenVR tracking coordinates to device coordinates.
void GetHMDEyeProjections(vtkRenderer *)
abstract specification for renderers