23 #ifndef vtkOpenGLAvatar_h
24 #define vtkOpenGLAvatar_h
28 #include "vtkRenderingOpenVRModule.h"
53 void SetUseLeftHand(
bool val) override;
54 void SetUseRightHand(
bool val) override;
55 void SetShowHandsOnly(
bool val) override;
58 void SetLeftShowRay(
bool v);
59 void SetRightShowRay(
bool v);
62 void SetLabel(const
char* label);
Renders head and hands for a user in VR.
Renders a flagpole (line) with a label at the top that faces the camera.
a simple class to control print indentation
Allocate and hold a VTK object.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
static vtkOpenGLAvatar * New()
double * GetBounds() override
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
int RenderOpaqueGeometry(vtkViewport *vp) override
Actual Avatar render method.
PolyDataMapper using OpenGL to render.
represent text properties.
abstract specification for Viewports
#define VTK_SIZEHINT(...)