48 #include "vtkIOImportModule.h"
Abstract superclass for all arrays.
abstract class to specify dataset behavior
dynamic, self-adjusting array of double
virtual bool IsAnimationEnabled(vtkIdType vtkNotUsed(animationIndex))
virtual void ImportProperties(vtkRenderer *)
vtkRenderWindow * RenderWindow
virtual void DisableAnimation(vtkIdType vtkNotUsed(animationIndex))
virtual std::string GetOutputsDescription()
Recover a printable string that let importer implementation Describe their outputs.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ImportCameras(vtkRenderer *)
virtual void ImportActors(vtkRenderer *)
virtual void EnableAnimation(vtkIdType vtkNotUsed(animationIndex))
Enable/Disable/Get the status of specific animations.
virtual void UpdateTimeStep(double timeStep)
Import the actors, camera, lights and properties at a specific timestep.
virtual bool GetTemporalInformation(vtkIdType animationIndex, int &nbTimeSteps, double timeRange[2], vtkDoubleArray *timeSteps)
Get temporal informations for the currently enabled animations.
virtual int ImportBegin()
static std::string GetDataSetDescription(vtkDataSet *ds, vtkIndent indent)
static std::string GetArrayDescription(vtkAbstractArray *array, vtkIndent indent)
virtual vtkIdType GetNumberOfAnimations()
Get the number of available animations.
virtual void SetRenderWindow(vtkRenderWindow *)
Set the vtkRenderWindow to contain the imported actors, cameras and lights, If no vtkRenderWindow is ...
void Read()
Import the actors, cameras, lights and properties into a vtkRenderWindow.
virtual void ImportLights(vtkRenderer *)
virtual std::string GetAnimationName(vtkIdType vtkNotUsed(animationIndex))
Get the name of an animation.
a simple class to control print indentation
abstract base class for most VTK objects
create a window for renderers to draw into
abstract specification for renderers