50 #ifndef vtkQuadricLODActor_h
51 #define vtkQuadricLODActor_h
54 #include "vtkRenderingLODModule.h"
127 vtkSetClampMacro(DataConfiguration,
int, UNKNOWN, XYZVOLUME);
128 vtkGetMacro(DataConfiguration,
int);
147 vtkSetClampMacro(CollapseDimensionRatio,
double, 0.0, 1.0);
148 vtkGetMacro(CollapseDimensionRatio,
double);
172 vtkSetClampMacro(PropType,
int, FOLLOWER, ACTOR);
173 vtkGetMacro(PropType,
int);
represents an object (geometry & properties) in a rendered scene
a virtual camera for 3D rendering
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract superclass for all actors, volumes and annotations
reduce the number of triangles in a mesh
a specific level-of-detail strategy using the quadric clustering decimation algorithm
void ShallowCopy(vtkProp *prop) override
Shallow copy of an LOD actor.
void SetDataConfigurationToXLine()
void SetLODFilter(vtkQuadricClustering *lodFilter)
This class will create a vtkQuadricClustering algorithm automatically.
void SetCamera(vtkCamera *)
Set/Get the camera to follow.
void SetDataConfigurationToXYZVolume()
void SetDataConfigurationToYLine()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetDataConfigurationToXZPlane()
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
double CachedInteractiveFrameRate
static vtkQuadricLODActor * New()
Creates a vtkQuadricLODActor.
int RenderOpaqueGeometry(vtkViewport *viewport) override
This method is used internally by the rendering process.
vtkTypeBool DeferLODConstruction
double CollapseDimensionRatio
void SetPropTypeToActor()
void SetDataConfigurationToZLine()
~vtkQuadricLODActor() override
void SetPropTypeToFollower()
void SetDataConfigurationToUnknown()
vtkQuadricClustering * LODFilter
vtkPolyDataMapper * LODMapper
void SetDataConfigurationToYZPlane()
void Render(vtkRenderer *, vtkMapper *) override
This causes the actor to be rendered.
void SetDataConfigurationToXYPlane()
abstract specification for renderers
record modification and/or execution time
abstract specification for Viewports
window superclass for vtkRenderWindow