1 #ifndef COIN_SOTRANSPARENCYTYPE_H
2 #define COIN_SOTRANSPARENCYTYPE_H
27 #include <Inventor/fields/SoSFEnum.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/actions/SoGLRenderAction.h>
37 static void initClass(
void);
48 SORTED_OBJECT_SORTED_TRIANGLE_ADD =
50 SORTED_OBJECT_SORTED_TRIANGLE_BLEND =
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
@ BLEND
Definition: SoGLRenderAction.h:53
@ SORTED_OBJECT_BLEND
Definition: SoGLRenderAction.h:53
@ DELAYED_ADD
Definition: SoGLRenderAction.h:52
@ SORTED_OBJECT_ADD
Definition: SoGLRenderAction.h:52
@ SCREEN_DOOR
Definition: SoGLRenderAction.h:51
@ SORTED_OBJECT_SORTED_TRIANGLE_BLEND
Definition: SoGLRenderAction.h:56
@ NONE
Definition: SoGLRenderAction.h:57
@ SORTED_OBJECT_SORTED_TRIANGLE_ADD
Definition: SoGLRenderAction.h:55
@ DELAYED_BLEND
Definition: SoGLRenderAction.h:53
@ ADD
Definition: SoGLRenderAction.h:52
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoTransparencyType class is a node for setting the transparency type for shapes.
Definition: SoTransparencyType.h:31
SoSFEnum value
Definition: SoTransparencyType.h:55
Type
Definition: SoTransparencyType.h:40