1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFImage3.h>
30 #include <Inventor/fields/SoMFString.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/elements/SoTextureImageElement.h>
43 static void initClass(
void);
47 MODULATE = SoTextureImageElement::MODULATE,
48 DECAL = SoTextureImageElement::DECAL,
49 BLEND = SoTextureImageElement::BLEND
53 REPEAT = SoTextureImageElement::REPEAT,
54 CLAMP = SoTextureImageElement::CLAMP
74 int getReadStatus(
void);
75 void setReadStatus(
int s);
78 SbBool loadFilenames(
SoInput * in = NULL);
80 class SoGLImage *glimage;
84 static void filenameSensorCB(
void *,
SoSensor *);
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSFImage3 class is used to store 3D (volume) images.
Definition: SoSFImage3.h:31
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition: SoTexture3.h:37
SoSFEnum model
Definition: SoTexture3.h:62
SoSFImage3 images
Definition: SoTexture3.h:58
SoSFEnum wrapT
Definition: SoTexture3.h:61
SoSFColor blendColor
Definition: SoTexture3.h:63
Wrap
Definition: SoTexture3.h:52
SoSFEnum wrapS
Definition: SoTexture3.h:60
Model
Definition: SoTexture3.h:46
SoMFString filenames
Definition: SoTexture3.h:57
SoSFEnum wrapR
Definition: SoTexture3.h:59