64 #ifndef _INCLUDE_SDL_SOUND_H_ 65 #define _INCLUDE_SDL_SOUND_H_ 68 #include "SDL_endian.h" 74 #ifndef DOXYGEN_SHOULD_IGNORE_THIS 80 #ifdef SDL_SOUND_DLL_EXPORTS 81 # define SNDDECLSPEC __declspec(dllexport) 86 #define SOUND_VER_MAJOR 1 87 #define SOUND_VER_MINOR 0 88 #define SOUND_VER_PATCH 3 230 #define SOUND_VERSION(x) \ 232 (x)->major = SOUND_VER_MAJOR; \ 233 (x)->minor = SOUND_VER_MINOR; \ 234 (x)->patch = SOUND_VER_PATCH; \ Definition: SDL_sound.h:116
Information the version of SDL_sound in use.
Definition: SDL_sound.h:204
Uint32 Sound_Decode(Sound_Sample *sample)
Decode more of the sound data in a Sound_Sample.
int minor
Definition: SDL_sound.h:207
int major
Definition: SDL_sound.h:206
Uint8 channels
Definition: SDL_sound.h:136
Information about an existing sample's format.
Definition: SDL_sound.h:133
Represents sound data in the process of being decoded.
Definition: SDL_sound.h:179
const char * url
Definition: SDL_sound.h:165
const char * Sound_GetError(void)
Get the last SDL_sound error message as a null-terminated string.
Sound_Sample * Sound_NewSample(SDL_RWops *rw, const char *ext, Sound_AudioInfo *desired, Uint32 bufferSize)
Start decoding a new sound sample.
void Sound_GetLinkedVersion(Sound_Version *ver)
Get the version of SDL_sound that is linked against your program.
int Sound_Quit(void)
Shutdown SDL_sound.
const char * author
Definition: SDL_sound.h:164
int Sound_SetBufferSize(Sound_Sample *sample, Uint32 new_size)
Change the current buffer size for a sample.
const char * description
Definition: SDL_sound.h:163
Uint32 rate
Definition: SDL_sound.h:137
int Sound_Init(void)
Initialize SDL_sound.
void Sound_FreeSample(Sound_Sample *sample)
Dispose of a Sound_Sample.
int patch
Definition: SDL_sound.h:208
const Sound_DecoderInfo ** Sound_AvailableDecoders(void)
Get a list of sound formats supported by this version of SDL_sound.
Sound_AudioInfo actual
Definition: SDL_sound.h:184
void Sound_ClearError(void)
Clear the current error message.
Uint32 Sound_DecodeAll(Sound_Sample *sample)
Decode the remainder of the sound data in a Sound_Sample.
void * opaque
Definition: SDL_sound.h:181
Sound_SampleFlags flags
Definition: SDL_sound.h:187
int Sound_Rewind(Sound_Sample *sample)
Rewind a sample to the start.
Definition: SDL_sound.h:115
Definition: SDL_sound.h:117
int Sound_Seek(Sound_Sample *sample, Uint32 ms)
Seek to a different point in a sample.
Definition: SDL_sound.h:112
void * buffer
Definition: SDL_sound.h:185
const char ** extensions
Definition: SDL_sound.h:162
Uint16 format
Definition: SDL_sound.h:135
const Sound_DecoderInfo * decoder
Definition: SDL_sound.h:182
Sound_SampleFlags
Flags that are used in a Sound_Sample to show various states.
Definition: SDL_sound.h:107
Sound_Sample * Sound_NewSampleFromFile(const char *fname, Sound_AudioInfo *desired, Uint32 bufferSize)
Start decoding a new sound sample from a file on disk.
Uint32 buffer_size
Definition: SDL_sound.h:186
Information about available soudn decoders.
Definition: SDL_sound.h:160
Definition: SDL_sound.h:109
Sound_AudioInfo desired
Definition: SDL_sound.h:183