NO_OWNER
Category:
Player
Since engine version:
5.1 OC
Description
Player number: no player. This constant can be used to indicate 'no ownership' in cases such as
CreateObject
.
Syntax
int
NO_OWNER
Example
CreateObject
(Firestone, 100,100, NO_OWNER);
Creates a flint owned by no one.
See also:
GetOwner
,
SetOwner
Sven2, 2005-01