16 #ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H 17 #define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H 121 #endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
const btDispatcherInfo * m_dispatchInfoPtr
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
btDispatcher * m_dispatcher
btConvexTriangleCallback m_btConvexTriangleCallback
virtual ~btConvexTriangleCallback()
btScalar m_collisionMarginTriangle
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
#define SIMD_FORCE_INLINE
btManifoldResult is a helper class to manage contact results.
const btCollisionObjectWrapper * m_convexBodyWrap
virtual void * allocateCollisionAlgorithm(int size)=0
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
btCollisionObject can be used to manage collision detection objects.
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo &dispatchInfo, const btCollisionObjectWrapper *convexBodyWrap, const btCollisionObjectWrapper *triBodyWrap, btManifoldResult *resultOut)
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btVector3 can be used to represent 3D points and vectors.
btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges mes...
const btVector3 & getAabbMin() const
const btVector3 & getAabbMax() const
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
const btCollisionObjectWrapper * m_triBodyWrap
btConvexTriangleCallback(btDispatcher *dispatcher, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
btDispatcher * m_dispatcher1
btPersistentManifold * m_manifoldPtr
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btManifoldResult * m_resultOut