Mercator
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CMercator::BasePoint | Point on the fundamental grid that is used as the basis for terrain |
CMercator::BottomClip | Helper to clip points to a given range |
CMercator::Buffer< DataType > | Template for managing buffers of data for a segment |
▼CMercator::Buffer< ColorT > | |
CMercator::Surface | Data store for terrain surface data |
CMercator::Effector::Context | |
CMercator::Edge | The edge of an area |
CMercator::EdgeAtY | The edge of an area parallel to the x axis |
▼CMercator::Effector | Device which effects a change in the terrain |
CMercator::Area | Region of terrain surface which is modified |
▼CMercator::TerrainMod | Base class for modifiers to the procedurally generated terrain |
▼CMercator::ShapeTerrainMod< Shape > | Terrain modifier which is defined by a shape variable |
CMercator::AdjustTerrainMod< Shape > | Terrain modifier that defines an area of adjusted height |
CMercator::CraterTerrainMod< Shape > | Terrain modifier that defines a crater |
CMercator::LevelTerrainMod< Shape > | Terrain modifier that defines an area of fixed height |
CMercator::SlopeTerrainMod< Shape > | Terrain modifier that defines an area of sloped height |
CMercator::Forest | This is the core class for any area to be populated with vegetation |
CMercator::LeftClip | Helper to clip points to a given range |
CMercator::LinInterp | Helper to interpolate on a line |
CMercator::Matrix< COLS, ROWS, FloatType > | A fixed sized array of objects |
CMercator::Matrix< 2, 2, Mercator::BasePoint > | |
▼CRandCache::Ordering | Interface to define the ordering of the random number cache |
▼CZeroSpiralOrdering | A spiral around 0,0 |
CSpiralOrdering | A spiral around x,y |
CMercator::Plant | This is the simple class for representing instances of vegetation |
CMercator::QuadInterp | Helper to interpolate in a quad |
CRandCache | A cache of random values |
CMercator::RightClip | Helper to clip points to a given range |
CMercator::Segment | Class storing heightfield and other data for a single fixed size square area of terrain defined by four adjacent BasePoint objects |
▼CMercator::Shader | Base class for Shader objects which create surface data for use when rendering terrain |
CMercator::AreaShader | Shader for handling areas |
CMercator::BandShader | Surface shader that defines the surface between two levels |
CMercator::DepthShader | Shader to give the appearance of deep murky water |
CMercator::FillShader | Shader that fills the surface |
CMercator::GrassShader | Shader for adding grass to the terrain |
CMercator::HighShader | Surface shader that defines the surface above a given level |
CMercator::LowShader | Surface shader that defines the surface below a given level |
CMercator::TileShader | Shader agregating surface data |
CMercator::ShaderFactories | Class which manages all the shader factories available |
▼CMercator::ShaderKit | Interface for shader factory objects |
CMercator::ShaderFactory< T > | Factory template used to create ordinary shader objects |
CMercator::Species | Data about a species of plant in a Forest |
CMercator::SpeciesParameter | A set of constraints on a plant parameter |
CMercator::Terrain | Class storing centrally all data about an instance of some terrain |
CMercator::TopClip | Helper to clip points to a given range |