5 #ifndef MERCATOR_FILL_THRESHOLD_SHADER_H 6 #define MERCATOR_FILL_THRESHOLD_SHADER_H 8 #include <Mercator/Shader.h> 92 explicit BandShader(
float low_threshold = default_lowThreshold,
93 float high_threshold = default_highThreshold);
111 #endif // MERCATOR_FILL_THRESHOLD_SHADER_H HighShader(float threshold=default_threshold)
Constructor.
Definition: ThresholdShader.cpp:18
static const std::string key_lowThreshold
Key string used when specifying the low threshold parameter.
Definition: ThresholdShader.h:79
float m_highThreshold
The level below which the shader renders.
Definition: ThresholdShader.h:76
virtual bool checkIntersect(const Segment &) const
Check whether this Shader has any effect on the given Segment.
Definition: ThresholdShader.cpp:35
Surface shader that defines the surface between two levels.
Definition: ThresholdShader.h:71
virtual void shade(Surface &) const
Populate a Surface with data.
Definition: ThresholdShader.cpp:44
Data store for terrain surface data.
Definition: Surface.h:22
float m_lowThreshold
The level above which the shader renders.
Definition: ThresholdShader.h:74
const float lowThreshold() const
Accessor for the level above which the shader renders.
Definition: ThresholdShader.h:101
Surface shader that defines the surface below a given level.
Definition: ThresholdShader.h:42
std::map< std::string, float > Parameters
STL map of parameter values for a shader constructor.
Definition: Shader.h:63
float m_threshold
The level below which the shader renders.
Definition: ThresholdShader.h:45
Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...
Definition: Segment.h:36
static const float default_lowThreshold
Default level above which the shader renders.
Definition: ThresholdShader.h:84
static const float default_threshold
Default level below which the shader renders.
Definition: ThresholdShader.h:51
Base class for Shader objects which create surface data for use when rendering terrain.
Definition: Shader.h:29
static const float default_threshold
Default level above which the shader renders.
Definition: ThresholdShader.h:22
const float threshold() const
Accessor for level below which the shader renders.
Definition: ThresholdShader.h:64
static const std::string key_highThreshold
Key string used when specifying the high threshold parameter.
Definition: ThresholdShader.h:81
Surface shader that defines the surface above a given level.
Definition: ThresholdShader.h:13
const float threshold() const
Accessor for level above which the shader renders.
Definition: ThresholdShader.h:35
float m_threshold
The level above which the shader renders.
Definition: ThresholdShader.h:16
static const float default_highThreshold
Default level below which the shader renders.
Definition: ThresholdShader.h:86
static const std::string key_threshold
Key string used when specifying the threshold parameter.
Definition: ThresholdShader.h:48
static const std::string key_threshold
Key string used when specifying the threshold parameter.
Definition: ThresholdShader.h:19
const float highThreshold() const
Accessor for the level below which the shader renders.
Definition: ThresholdShader.h:103