Mercator
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▼NMercator | |
CAdjustTerrainMod | Terrain modifier that defines an area of adjusted height |
CArea | Region of terrain surface which is modified |
CAreaShader | Shader for handling areas |
CBandShader | Surface shader that defines the surface between two levels |
CBasePoint | Point on the fundamental grid that is used as the basis for terrain |
CBottomClip | Helper to clip points to a given range |
CBuffer | Template for managing buffers of data for a segment |
CCraterTerrainMod | Terrain modifier that defines a crater |
CDepthShader | Shader to give the appearance of deep murky water |
CEdge | The edge of an area |
CEdgeAtY | The edge of an area parallel to the x axis |
▼CEffector | Device which effects a change in the terrain |
CContext | |
CFillShader | Shader that fills the surface |
CForest | This is the core class for any area to be populated with vegetation |
CGrassShader | Shader for adding grass to the terrain |
CHighShader | Surface shader that defines the surface above a given level |
CLeftClip | Helper to clip points to a given range |
CLevelTerrainMod | Terrain modifier that defines an area of fixed height |
CLinInterp | Helper to interpolate on a line |
CLowShader | Surface shader that defines the surface below a given level |
CMatrix | A fixed sized array of objects |
CPlant | This is the simple class for representing instances of vegetation |
CQuadInterp | Helper to interpolate in a quad |
CRightClip | Helper to clip points to a given range |
CSegment | Class storing heightfield and other data for a single fixed size square area of terrain defined by four adjacent BasePoint objects |
CShader | Base class for Shader objects which create surface data for use when rendering terrain |
CShaderFactories | Class which manages all the shader factories available |
CShaderFactory | Factory template used to create ordinary shader objects |
CShaderKit | Interface for shader factory objects |
CShapeTerrainMod | Terrain modifier which is defined by a shape variable |
CSlopeTerrainMod | Terrain modifier that defines an area of sloped height |
CSpecies | Data about a species of plant in a Forest |
CSpeciesParameter | A set of constraints on a plant parameter |
CSurface | Data store for terrain surface data |
CTerrain | Class storing centrally all data about an instance of some terrain |
CTerrainMod | Base class for modifiers to the procedurally generated terrain |
CTileShader | Shader agregating surface data |
CTopClip | Helper to clip points to a given range |
▼CRandCache | A cache of random values |
COrdering | Interface to define the ordering of the random number cache |
CSpiralOrdering | A spiral around x,y |
CZeroSpiralOrdering | A spiral around 0,0 |