Mercator
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NMercator
 CAdjustTerrainModTerrain modifier that defines an area of adjusted height
 CAreaRegion of terrain surface which is modified
 CAreaShaderShader for handling areas
 CBandShaderSurface shader that defines the surface between two levels
 CBasePointPoint on the fundamental grid that is used as the basis for terrain
 CBottomClipHelper to clip points to a given range
 CBufferTemplate for managing buffers of data for a segment
 CCraterTerrainModTerrain modifier that defines a crater
 CDepthShaderShader to give the appearance of deep murky water
 CEdgeThe edge of an area
 CEdgeAtYThe edge of an area parallel to the x axis
 CEffectorDevice which effects a change in the terrain
 CContext
 CFillShaderShader that fills the surface
 CForestThis is the core class for any area to be populated with vegetation
 CGrassShaderShader for adding grass to the terrain
 CHighShaderSurface shader that defines the surface above a given level
 CLeftClipHelper to clip points to a given range
 CLevelTerrainModTerrain modifier that defines an area of fixed height
 CLinInterpHelper to interpolate on a line
 CLowShaderSurface shader that defines the surface below a given level
 CMatrixA fixed sized array of objects
 CPlantThis is the simple class for representing instances of vegetation
 CQuadInterpHelper to interpolate in a quad
 CRightClipHelper to clip points to a given range
 CSegmentClass storing heightfield and other data for a single fixed size square area of terrain defined by four adjacent BasePoint objects
 CShaderBase class for Shader objects which create surface data for use when rendering terrain
 CShaderFactoriesClass which manages all the shader factories available
 CShaderFactoryFactory template used to create ordinary shader objects
 CShaderKitInterface for shader factory objects
 CShapeTerrainModTerrain modifier which is defined by a shape variable
 CSlopeTerrainModTerrain modifier that defines an area of sloped height
 CSpeciesData about a species of plant in a Forest
 CSpeciesParameterA set of constraints on a plant parameter
 CSurfaceData store for terrain surface data
 CTerrainClass storing centrally all data about an instance of some terrain
 CTerrainModBase class for modifiers to the procedurally generated terrain
 CTileShaderShader agregating surface data
 CTopClipHelper to clip points to a given range
 CRandCacheA cache of random values
 COrderingInterface to define the ordering of the random number cache
 CSpiralOrderingA spiral around x,y
 CZeroSpiralOrderingA spiral around 0,0