Mercator
Mercator::Terrain Member List

This is the complete list of members for Mercator::Terrain, including all inherited members.

addArea(const Area *a)Mercator::Terrain
addEffector(const Effector *effector)Mercator::Terrainprivate
addMod(const TerrainMod *mod)Mercator::Terrain
addShader(const Shader *t, int id)Mercator::Terrain
addSurfaces(Segment &)Mercator::Terrainprivate
DEFAULTMercator::Terrainstatic
defaultLevelMercator::Terrainstatic
Effectorstore typedefMercator::Terrain
get(float x, float y) const Mercator::Terrain
getBasePoint(int x, int y, BasePoint &z) const Mercator::Terrain
getHeightAndNormal(float x, float y, float &, WFMath::Vector< 3 > &) const Mercator::Terrain
getPoints() const Mercator::Terraininline
getResolution() const Mercator::Terraininline
getSegment(float x, float y) const Mercator::Terraininline
getSegment(int x, int y) const Mercator::Terrain
getShaders() const Mercator::Terraininline
getSpacing() const Mercator::Terraininline
getTerrain() const Mercator::Terraininline
isShaded() const Mercator::Terraininlineprivate
m_basePointsMercator::Terrainprivate
m_effectorsMercator::Terrainprivate
m_optionsMercator::Terrainprivate
m_resMercator::Terrainprivate
m_segmentsMercator::Terrainprivate
m_shadersMercator::Terrainprivate
m_spacingMercator::Terrainprivate
Pointcolumn typedefMercator::Terrain
Pointstore typedefMercator::Terrain
Rect typedefMercator::Terrain
removeArea(const Area *a)Mercator::Terrain
removeEffector(const Effector *effector)Mercator::Terrainprivate
removeMod(const TerrainMod *mod) (defined in Mercator::Terrain)Mercator::Terrain
removeShader(const Shader *t, int id)Mercator::Terrain
Segmentcolumn typedefMercator::Terrain
Segmentstore typedefMercator::Terrain
setBasePoint(int x, int y, const BasePoint &z)Mercator::Terrain
setBasePoint(int x, int y, float z)Mercator::Terraininline
SHADEDMercator::Terrainstatic
Shaderstore typedefMercator::Terrain
shadeSurfaces(Segment &)Mercator::Terrainprivate
Terrain(unsigned int options=DEFAULT, unsigned int resolution=defaultResolution)Mercator::Terrainexplicit
updateArea(const Area *a)Mercator::Terrain
updateEffector(const Effector *effector)Mercator::Terrainprivate
updateMod(const TerrainMod *mod)Mercator::Terrain
~Terrain()Mercator::Terrain