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pymunk API reference
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frames
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[
Module Hierarchy
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Class Hierarchy
]
Class Hierarchy
object
:
The most base type
pymunk.Arbiter
:
Class for tracking collisions between shapes.
pymunk.Body
pymunk.Contact
pymunk.Joint
pymunk.GrooveJoint
:
Similar to a pivot joint, but one of the anchors is on a linear slide instead of being fixed.
pymunk.PinJoint
:
Keeps the anchor points at a set distance from one another.
pymunk.PivotJoint
:
Simply allow two objects to pivot about a single point.
pymunk.SlideJoint
:
Like pin joints, but have a minimum and maximum distance.
pymunk.Shape
:
Base class for all the shapes.
pymunk.Circle
:
A circle shape defined by a radius
pymunk.Poly
:
A polygon shape
pymunk.Segment
:
A line segment shape between two points This shape is mainly intended as a static shape.
pymunk.Space
:
Spaces are the basic unit of simulation.
unreachable
._CData
:
XXX to be provided
_ctypes.Structure
:
Structure base class
pymunk.vec2d.Vec2d
:
2d vector class, supports vector and scalar operators, and also provides a bunch of high level functions
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pymunk API reference
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