00001 /*************************************************************************** 00002 * Copyright (C) 2005-2008 by the FIFE team * 00003 * http://www.fifengine.de * 00004 * This file is part of FIFE. * 00005 * * 00006 * FIFE is free software; you can redistribute it and/or * 00007 * modify it under the terms of the GNU Lesser General Public * 00008 * License as published by the Free Software Foundation; either * 00009 * version 2.1 of the License, or (at your option) any later version. * 00010 * * 00011 * This library is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00014 * Lesser General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU Lesser General Public * 00017 * License along with this library; if not, write to the * 00018 * Free Software Foundation, Inc., * 00019 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * 00020 ***************************************************************************/ 00021 00022 #ifndef FIFE_VIEW_VISUAL_H 00023 #define FIFE_VIEW_VISUAL_H 00024 00025 // Standard C++ library includes 00026 00027 // 3rd party library includes 00028 00029 // FIFE includes 00030 // These includes are split up in two parts, separated by one empty line 00031 // First block: files included from the FIFE root src directory 00032 // Second block: files included from the same folder 00033 #include "model/metamodel/abstractvisual.h" 00034 #include "view/camera.h" 00035 00036 namespace FIFE { 00037 class Object; 00038 class Instance; 00039 class Action; 00040 class Image; 00041 00047 class Visual2DGfx: public AbstractVisual { 00048 public: 00051 virtual ~Visual2DGfx(); 00052 00056 void setTransparency(uint8_t transparency) { m_transparency = transparency; } 00057 00061 unsigned int getTransparency() { return m_transparency; } 00062 00066 void setVisible(bool visible) { m_visible = visible; } 00067 00071 unsigned int isVisible() { return m_visible; } 00072 00073 protected: 00076 Visual2DGfx(); 00077 00078 uint8_t m_transparency; 00079 uint8_t m_visible; 00080 00081 }; 00082 00085 class ObjectVisual: public Visual2DGfx { 00086 public: 00089 static ObjectVisual* create(Object* object); 00090 00093 virtual ~ObjectVisual(); 00094 00104 void addStaticImage(unsigned int angle, int image_index); 00105 00109 int getStaticImageIndexByAngle(int angle); 00110 00114 int getClosestMatchingAngle(int angle); 00115 00118 void getStaticImageAngles(std::vector<int>& angles); 00119 00120 private: 00123 ObjectVisual(); 00124 00125 type_angle2id m_angle2img; 00126 }; 00127 00132 class InstanceVisualCacheItem { 00133 public: 00134 InstanceVisualCacheItem(); 00135 00140 int getStaticImageIndexByAngle(unsigned int angle, Instance* instance); 00141 00142 // point where instance was drawn during the previous render 00143 ScreenPoint screenpoint; 00144 00145 // dimensions of this visual during the previous render 00146 Rect dimensions; 00147 00148 // image used during previous render 00149 Image* image; 00150 00151 // current facing angle 00152 int facing_angle; 00153 private: 00154 int m_cached_static_img_id; 00155 int m_cached_static_img_angle; 00156 }; 00157 00160 class InstanceVisual: public Visual2DGfx { 00161 public: 00164 static InstanceVisual* create(Instance* instance); 00165 00168 virtual ~InstanceVisual(); 00169 00175 void setStackPosition(int stackposition) { m_stackposition = stackposition; } 00176 00180 int getStackPosition() { return m_stackposition; } 00181 00185 inline InstanceVisualCacheItem& getCacheItem(Camera* cam) { return m_cache[cam]; } 00186 00187 private: 00190 InstanceVisual(); 00191 int m_stackposition; 00192 // there is separate cache item for each camera 00193 std::map<Camera*, InstanceVisualCacheItem> m_cache; 00194 }; 00195 00198 class ActionVisual: public Visual2DGfx { 00199 public: 00202 static ActionVisual* create(Action* action); 00203 00206 virtual ~ActionVisual(); 00207 00210 void addAnimation(unsigned int angle, int animation_index); 00211 00215 int getAnimationIndexByAngle(int angle); 00216 00219 void getActionImageAngles(std::vector<int>& angles); 00220 00221 private: 00224 ActionVisual(); 00225 00226 // animations associated with this action (handles to pool) 00227 // mapping = direction -> animation 00228 type_angle2id m_animations; 00229 }; 00230 00231 } 00232 #endif