50 #include "vtkRenderingCoreModule.h"
61 #define VTK_TEXTURE_QUALITY_DEFAULT 0
62 #define VTK_TEXTURE_QUALITY_16BIT 16
63 #define VTK_TEXTURE_QUALITY_32BIT 32
134 vtkGetMacro(Mipmap,
bool);
135 vtkSetMacro(Mipmap,
bool);
136 vtkBooleanMacro(Mipmap,
bool);
146 vtkSetMacro(MaximumAnisotropicFiltering,
float);
147 vtkGetMacro(MaximumAnisotropicFiltering,
float);
155 vtkSetMacro(Quality,
int);
156 vtkGetMacro(Quality,
int);
173 vtkSetMacro(ColorMode,
int);
174 vtkGetMacro(ColorMode,
int);
221 VTK_TEXTURE_BLENDING_MODE_NONE = 0,
227 VTK_TEXTURE_BLENDING_MODE_SUBTRACT
235 vtkGetMacro(BlendingMode,
int);
236 vtkSetMacro(BlendingMode,
int);
244 vtkGetMacro(PremultipliedAlpha,
bool);
245 vtkSetMacro(PremultipliedAlpha,
bool);
246 vtkBooleanMacro(PremultipliedAlpha,
bool);
282 vtkGetMacro(CubeMap,
bool);
283 vtkBooleanMacro(CubeMap,
bool);
294 vtkGetMacro(UseSRGBColorSpace,
bool);
295 vtkSetMacro(UseSRGBColorSpace,
bool);
296 vtkBooleanMacro(UseSRGBColorSpace,
bool);
abstract superclass for arrays of numeric data
general representation of visualization data
Generic algorithm superclass for image algs.
topologically and geometrically regular array of data
a simple class to control print indentation
abstract specification for renderers
Superclass for mapping scalar values to colors.
handles properties associated with a texture map
static vtkTexture * New()
virtual void Render(vtkRenderer *ren)
Renders a texture map.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetQualityToDefault()
void SetColorModeToDirectScalars()
vtkUnsignedCharArray * MappedScalars
vtkTypeBool RestrictPowerOf2ImageSmaller
virtual void Load(vtkRenderer *)
Abstract interface to renderer.
int SelfAdjustingTableRange
float MaximumAnisotropicFiltering
virtual int IsTranslucent()
Is this Texture Translucent? returns false (0) if the texture is either fully opaque or has only full...
VTKTextureBlendingMode
Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragm...
@ VTK_TEXTURE_BLENDING_MODE_MODULATE
@ VTK_TEXTURE_BLENDING_MODE_ADD
@ VTK_TEXTURE_BLENDING_MODE_REPLACE
@ VTK_TEXTURE_BLENDING_MODE_INTERPOLATE
@ VTK_TEXTURE_BLENDING_MODE_ADD_SIGNED
void SetTransform(vtkTransform *transform)
Set a transform on the texture which allows one to scale, rotate and translate the texture.
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this texture.
vtkImageData * GetInput()
Get the input as a vtkImageData object.
unsigned char * MapScalarsToColors(vtkDataArray *scalars)
Map scalar values into color scalars.
void SetCubeMap(bool val)
virtual void PostRender(vtkRenderer *)
Cleans up after the texture rendering to restore the state of the graphics context.
int TranslucentCachedResult
void SetLookupTable(vtkScalarsToColors *)
Specify the lookup table to convert scalars if necessary.
vtkTimeStamp TranslucentComputationTime
void ExecuteData(vtkDataObject *) override
This method is the old style execute method, provided for the sake of backwards compatibility with ol...
virtual int GetTextureUnit()
Return the texture unit used for this texture.
void SetColorModeToDefault()
void SetColorModeToMapScalars()
vtkScalarsToColors * LookupTable
record modification and/or execution time
dynamic, self-adjusting array of unsigned char
window superclass for vtkRenderWindow
#define VTK_COLOR_MODE_MAP_SCALARS
#define VTK_COLOR_MODE_DEFAULT
#define VTK_COLOR_MODE_DIRECT_SCALARS
#define VTK_TEXTURE_QUALITY_DEFAULT
#define VTK_TEXTURE_QUALITY_32BIT
#define VTK_TEXTURE_QUALITY_16BIT