20 #ifndef vtkBillboardTextActor3D_h 21 #define vtkBillboardTextActor3D_h 23 #include "vtkRenderingCoreModule.h" 47 void SetInput(
const char *in);
56 vtkGetVector2Macro(DisplayOffset,
int)
57 vtkSetVector2Macro(DisplayOffset,
int)
72 virtual void SetForceOpaque(
bool opaque);
73 virtual bool GetForceOpaque();
74 virtual void ForceOpaqueOn();
75 virtual void ForceOpaqueOff();
76 virtual void SetForceTranslucent(
bool trans);
77 virtual bool GetForceTranslucent();
78 virtual void ForceTranslucentOn();
79 virtual void ForceTranslucentOff();
90 int RenderOpaqueGeometry(
vtkViewport *vp) VTK_OVERRIDE;
96 int RenderTranslucentPolygonalGeometry(
vtkViewport *vp) VTK_OVERRIDE;
98 void ReleaseGraphicsResources(
vtkWindow *win) VTK_OVERRIDE;
99 double *GetBounds() VTK_OVERRIDE;
106 vtkGetVector3Macro(AnchorDC,
double)
110 ~vtkBillboardTextActor3D() VTK_OVERRIDE;
132 int DisplayOffset[2];
151 vtkBillboardTextActor3D(const vtkBillboardTextActor3D&) VTK_DELETE_FUNCTION;
152 void operator=(const vtkBillboardTextActor3D&) VTK_DELETE_FUNCTION;
155 #endif // vtkBillboardTextActor3D_h represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
virtual int HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
record modification and/or execution time
abstract specification for renderers
represents an 3D object for placement in a rendered scene
concrete dataset represents vertices, lines, polygons, and triangle strips
window superclass for vtkRenderWindow
a simple class to control print indentation
topologically and geometrically regular array of data
handles properties associated with a texture map
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.
represent text properties.
map vtkPolyData to graphics primitives
Interface for generating images and path data from string data, using multiple backends.
Allocate and hold a VTK object.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...