37 #ifndef vtkDepthOfFieldPass_h 38 #define vtkDepthOfFieldPass_h 40 #include "vtkRenderingOpenGL2Module.h" 43 class vtkDepthPeelingPassLayerList;
63 vtkGetMacro(AutomaticFocalDistance,
bool);
101 bool AutomaticFocalDistance;
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Internal class which encapsulates OpenGL FramebufferObject.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
Implement a post-processing DOF blur pass.