vtkOpenGLRenderPass::AddObserver(unsigned long event, vtkCommand *, float priority=0.0f) | vtkObject | |
vtkOpenGLRenderPass::AddObserver(const char *event, vtkCommand *, float priority=0.0f) | vtkObject | |
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) | vtkObject | inline |
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
vtkRenderPass::AddObserver(unsigned long event, vtkCommand *, float priority=0.0f) | vtkObject | |
vtkRenderPass::AddObserver(const char *event, vtkCommand *, float priority=0.0f) | vtkObject | |
vtkRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) | vtkObject | inline |
vtkRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
vtkRenderPass::AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
vtkOpenGLRenderPass::BreakOnError() | vtkObject | static |
vtkRenderPass::BreakOnError() | vtkObject | static |
BuildShaderCode() | vtkShadowMapPass | protected |
BuildSpotLightIntensityMap() | vtkShadowMapPass | protected |
CheckSupport(vtkOpenGLRenderWindow *w) | vtkShadowMapPass | protected |
CheckSupport(vtkOpenGLRenderWindow *w) | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::ClearLights(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkRenderPass::ClearLights(vtkRenderer *renderer) | vtkRenderPass | protected |
CollectRevisions(ostream &) | vtkObjectBase | inlineprotectedvirtual |
CompositeRGBAPass | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::Debug | vtkObject | protected |
vtkRenderPass::Debug | vtkObject | protected |
DebugOff() | vtkObject | virtual |
DebugOn() | vtkObject | virtual |
Delete() | vtkObjectBase | virtual |
FastDelete() | vtkObjectBase | virtual |
FragmentDeclaration | vtkShadowMapPass | protected |
FragmentImplementation | vtkShadowMapPass | protected |
FrameBufferObject | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::GetClassName() const | vtkObjectBase | |
vtkRenderPass::GetClassName() const | vtkObjectBase | |
vtkOpenGLRenderPass::GetCommand(unsigned long tag) | vtkObject | |
vtkRenderPass::GetCommand(unsigned long tag) | vtkObject | |
vtkOpenGLRenderPass::GetDebug() | vtkObject | |
vtkRenderPass::GetDebug() | vtkObject | |
GetFragmentDeclaration() | vtkShadowMapPass | inline |
GetFragmentImplementation() | vtkShadowMapPass | inline |
vtkOpenGLRenderPass::GetGlobalWarningDisplay() | vtkObject | static |
vtkRenderPass::GetGlobalWarningDisplay() | vtkObject | static |
GetMTime() | vtkObject | virtual |
GetNumberOfRenderedProps() | vtkRenderPass | virtual |
GetOpaquePass() | vtkShadowMapPass | virtual |
GetOpaqueSequence() | vtkShadowMapPass | virtual |
vtkOpenGLRenderPass::GetReferenceCount() | vtkObjectBase | inline |
vtkRenderPass::GetReferenceCount() | vtkObjectBase | inline |
GetShaderStageMTime() | vtkOpenGLRenderPass | virtual |
GetShadowMapBakerPass() | vtkShadowMapPass | virtual |
GetShadowMapBakerPass() | vtkShadowMapPass | virtual |
GetShadowMapTextureUnits() | vtkShadowMapPass | inline |
vtkOpenGLRenderPass::GlobalWarningDisplayOff() | vtkObject | inlinestatic |
vtkRenderPass::GlobalWarningDisplayOff() | vtkObject | inlinestatic |
vtkOpenGLRenderPass::GlobalWarningDisplayOn() | vtkObject | inlinestatic |
vtkRenderPass::GlobalWarningDisplayOn() | vtkObject | inlinestatic |
Halo | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::HasObserver(unsigned long event, vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::HasObserver(const char *event, vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::HasObserver(unsigned long event) | vtkObject | |
vtkOpenGLRenderPass::HasObserver(const char *event) | vtkObject | |
vtkRenderPass::HasObserver(unsigned long event, vtkCommand *) | vtkObject | |
vtkRenderPass::HasObserver(const char *event, vtkCommand *) | vtkObject | |
vtkRenderPass::HasObserver(unsigned long event) | vtkObject | |
vtkRenderPass::HasObserver(const char *event) | vtkObject | |
vtkOpenGLRenderPass::InitializeObjectBase() | vtkObjectBase | |
vtkRenderPass::InitializeObjectBase() | vtkObjectBase | |
IntensityExporter | vtkShadowMapPass | protected |
IntensityMap | vtkShadowMapPass | protected |
IntensitySource | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) | vtkObject | protected |
vtkRenderPass::InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) | vtkObject | protected |
vtkOpenGLRenderPass::InternalReleaseFocus() | vtkObject | protected |
vtkRenderPass::InternalReleaseFocus() | vtkObject | protected |
vtkOpenGLRenderPass::InvokeEvent(unsigned long event, void *callData) | vtkObject | |
vtkOpenGLRenderPass::InvokeEvent(const char *event, void *callData) | vtkObject | |
vtkOpenGLRenderPass::InvokeEvent(unsigned long event) | vtkObject | inline |
vtkOpenGLRenderPass::InvokeEvent(const char *event) | vtkObject | inline |
vtkRenderPass::InvokeEvent(unsigned long event, void *callData) | vtkObject | |
vtkRenderPass::InvokeEvent(const char *event, void *callData) | vtkObject | |
vtkRenderPass::InvokeEvent(unsigned long event) | vtkObject | inline |
vtkRenderPass::InvokeEvent(const char *event) | vtkObject | inline |
IsA(const char *type) | vtkShadowMapPass | virtual |
IsA(const char *type) | vtkShadowMapPass | virtual |
IsTypeOf(const char *type) | vtkShadowMapPass | static |
IsTypeOf(const char *type) | vtkShadowMapPass | static |
LastRenderTime | vtkShadowMapPass | protected |
LightCameras | vtkShadowMapPass | protected |
Modified() | vtkObject | virtual |
vtkOpenGLRenderPass::MTime | vtkObject | protected |
vtkRenderPass::MTime | vtkObject | protected |
New() | vtkShadowMapPass | static |
New() | vtkShadowMapPass | static |
NewInstance() const | vtkShadowMapPass | |
NewInstance() const | vtkShadowMapPass | |
NewInstanceInternal() const | vtkShadowMapPass | protectedvirtual |
NewInstanceInternal() const | vtkShadowMapPass | protectedvirtual |
vtkOpenGLRenderPass::NumberOfRenderedProps | vtkRenderPass | protected |
vtkRenderPass::NumberOfRenderedProps | vtkRenderPass | protected |
OpaquePass | vtkShadowMapPass | protected |
OpaqueSequence | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::vtkObjectBase::operator=(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
vtkObjectBase::operator=(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
PostRender(const vtkRenderState *s) | vtkOpenGLRenderPass | protected |
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override | vtkShadowMapPass | virtual |
PreRender(const vtkRenderState *s) | vtkOpenGLRenderPass | protected |
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override | vtkShadowMapPass | virtual |
vtkOpenGLRenderPass::Print(ostream &os) | vtkObjectBase | |
vtkRenderPass::Print(ostream &os) | vtkObjectBase | |
PrintHeader(ostream &os, vtkIndent indent) | vtkObjectBase | virtual |
vtkOpenGLRenderPass::PrintRevisions(ostream &) | vtkObjectBase | inline |
vtkRenderPass::PrintRevisions(ostream &) | vtkObjectBase | inline |
PrintSelf(ostream &os, vtkIndent indent) override | vtkShadowMapPass | virtual |
PrintSelf(ostream &os, vtkIndent indent) override | vtkShadowMapPass | virtual |
PrintTrailer(ostream &os, vtkIndent indent) | vtkObjectBase | virtual |
Program | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::ReferenceCount | vtkObjectBase | protected |
vtkRenderPass::ReferenceCount | vtkObjectBase | protected |
Register(vtkObjectBase *o) | vtkObjectBase | virtual |
vtkOpenGLRenderPass::RegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
vtkRenderPass::RegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
ReleaseGraphicsResources(vtkWindow *w) override | vtkShadowMapPass | virtual |
ReleaseGraphicsResources(vtkWindow *w) override | vtkShadowMapPass | virtual |
vtkOpenGLRenderPass::RemoveAllObservers() | vtkObject | |
vtkRenderPass::RemoveAllObservers() | vtkObject | |
vtkOpenGLRenderPass::RemoveObserver(vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::RemoveObserver(unsigned long tag) | vtkObject | |
vtkRenderPass::RemoveObserver(vtkCommand *) | vtkObject | |
vtkRenderPass::RemoveObserver(unsigned long tag) | vtkObject | |
vtkOpenGLRenderPass::RemoveObservers(unsigned long event, vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::RemoveObservers(const char *event, vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::RemoveObservers(unsigned long event) | vtkObject | |
vtkOpenGLRenderPass::RemoveObservers(const char *event) | vtkObject | |
vtkRenderPass::RemoveObservers(unsigned long event, vtkCommand *) | vtkObject | |
vtkRenderPass::RemoveObservers(const char *event, vtkCommand *) | vtkObject | |
vtkRenderPass::RemoveObservers(unsigned long event) | vtkObject | |
vtkRenderPass::RemoveObservers(const char *event) | vtkObject | |
Render(const vtkRenderState *s) override | vtkShadowMapPass | virtual |
Render(const vtkRenderState *s) override | vtkShadowMapPass | virtual |
RenderPasses() | vtkOpenGLRenderPass | static |
ReportReferences(vtkGarbageCollector *) | vtkObjectBase | protectedvirtual |
SafeDownCast(vtkObjectBase *o) | vtkShadowMapPass | static |
SafeDownCast(vtkObjectBase *o) | vtkShadowMapPass | static |
vtkOpenGLRenderPass::SetDebug(bool debugFlag) | vtkObject | |
vtkRenderPass::SetDebug(bool debugFlag) | vtkObject | |
vtkOpenGLRenderPass::SetGlobalWarningDisplay(int val) | vtkObject | static |
vtkRenderPass::SetGlobalWarningDisplay(int val) | vtkObject | static |
vtkOpenGLRenderPass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value) | vtkRenderPass | protected |
vtkRenderPass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value) | vtkRenderPass | protected |
SetOpaquePass(vtkRenderPass *opaquePass) | vtkShadowMapPass | virtual |
SetOpaqueSequence(vtkRenderPass *opaqueSequence) | vtkShadowMapPass | virtual |
vtkOpenGLRenderPass::SetReferenceCount(int) | vtkObjectBase | |
vtkRenderPass::SetReferenceCount(int) | vtkObjectBase | |
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=NULL) override | vtkShadowMapPass | virtual |
SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass) | vtkShadowMapPass | virtual |
SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass) | vtkShadowMapPass | virtual |
ShadowAttenuation | vtkShadowMapPass | protected |
ShadowMapBakerPass | vtkShadowMapPass | protected |
ShadowMapPass() | vtkShadowMapPass | static |
ShadowMaps | vtkShadowMapPass | protected |
ShadowMapTransforms() | vtkShadowMapPass | inline |
ShadowTextureUnits | vtkShadowMapPass | protected |
ShadowTransforms | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::SubjectHelper | vtkObject | protected |
vtkRenderPass::SubjectHelper | vtkObject | protected |
Superclass typedef | vtkShadowMapPass | |
Superclass typedef | vtkShadowMapPass | |
UnRegister(vtkObjectBase *o) | vtkObjectBase | virtual |
vtkOpenGLRenderPass::UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
vtkRenderPass::UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
vtkOpenGLRenderPass::UpdateCamera(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkRenderPass::UpdateCamera(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpenGLRenderPass::UpdateGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkRenderPass::UpdateGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpenGLRenderPass::UpdateLightGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkRenderPass::UpdateLightGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpenGLRenderPass::UpdateLights(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkRenderPass::UpdateLights(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpenGLRenderPass::vtkBaseTypeMacro(vtkObject, vtkObjectBase) | vtkObject | |
vtkRenderPass::vtkBaseTypeMacro(vtkObject, vtkObjectBase) | vtkObject | |
vtkOpenGLRenderPass::vtkObject() | vtkObject | protected |
vtkRenderPass::vtkObject() | vtkObject | protected |
vtkOpenGLRenderPass::vtkObjectBase() | vtkObjectBase | protected |
vtkOpenGLRenderPass::vtkObjectBase(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
vtkRenderPass::vtkObjectBase() | vtkObjectBase | protected |
vtkRenderPass::vtkObjectBase(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
vtkOpenGLRenderPass() | vtkOpenGLRenderPass | protected |
vtkOpenGLRenderPass::vtkRenderPass() | vtkRenderPass | protected |
vtkRenderPass::vtkRenderPass() | vtkRenderPass | protected |
vtkShadowMapPass() | vtkShadowMapPass | protected |
vtkShadowMapPass() | vtkShadowMapPass | protected |
vtkOpenGLRenderPass::WeakPointers | vtkObjectBase | protected |
vtkRenderPass::WeakPointers | vtkObjectBase | protected |
vtkOpenGLRenderPass::~vtkObject() override | vtkObject | protected |
vtkRenderPass::~vtkObject() override | vtkObject | protected |
~vtkObjectBase() | vtkObjectBase | protectedvirtual |
~vtkOpenGLRenderPass() override | vtkOpenGLRenderPass | protected |
vtkOpenGLRenderPass::~vtkRenderPass() override | vtkRenderPass | protected |
vtkRenderPass::~vtkRenderPass() override | vtkRenderPass | protected |
~vtkShadowMapPass() override | vtkShadowMapPass | protected |
~vtkShadowMapPass() override | vtkShadowMapPass | protected |