56 #ifndef vtkEDLShading_h 57 #define vtkEDLShading_h 59 #define EDL_HIGH_RESOLUTION_ON 1 60 #define EDL_LOW_RESOLUTION_ON 1 63 #include "vtkRenderingOpenGL2Module.h" 130 bool EDLCompose(const
vtkRenderState *s, vtkOpenGLRenderWindow *);
162 float EDLNeighbours[8][4];
Implement an EDL offscreen shading.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.