VTK
vtkInteractorStyleRubberBandPick.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkInteractorStyleRubberBandPick.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
32 #ifndef vtkInteractorStyleRubberBandPick_h
33 #define vtkInteractorStyleRubberBandPick_h
34 
35 #include "vtkInteractionStyleModule.h" // For export macro
37 
39 
41 {
42 public:
45  void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
46 
47  void StartSelect();
48 
50 
53  void OnMouseMove() VTK_OVERRIDE;
54  void OnLeftButtonDown() VTK_OVERRIDE;
55  void OnLeftButtonUp() VTK_OVERRIDE;
56  void OnChar() VTK_OVERRIDE;
58 
59 protected:
61  ~vtkInteractorStyleRubberBandPick() VTK_OVERRIDE;
62 
63  virtual void Pick();
64  void RedrawRubberBand();
65 
66  int StartPosition[2];
67  int EndPosition[2];
68 
69  int Moving;
70 
71  vtkUnsignedCharArray *PixelArray;
72 
73  int CurrentMode;
74 
75 private:
76  vtkInteractorStyleRubberBandPick(const vtkInteractorStyleRubberBandPick&) VTK_DELETE_FUNCTION;
77  void operator=(const vtkInteractorStyleRubberBandPick&) VTK_DELETE_FUNCTION;
78 };
79 
80 #endif
Like TrackBallCamera, but this can pick props underneath a rubber band selection rectangle.
static vtkInteractorStyleTrackballCamera * New()
a simple class to control print indentation
Definition: vtkIndent.h:33
void OnMouseMove() override
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
interactive manipulation of the camera