liblcf
LDB_Reader::ChunkTerms Struct Reference

#include <ldb_chunks.h>

+ Collaboration diagram for LDB_Reader::ChunkTerms:

Public Types

enum  Index {
  encounter = 0x01,
  special_combat = 0x02,
  escape_success = 0x03,
  escape_failure = 0x04,
  victory = 0x05,
  defeat = 0x06,
  exp_received = 0x07,
  gold_recieved_a = 0x08,
  gold_recieved_b = 0x09,
  item_recieved = 0x0A,
  attacking = 0x0B,
  enemy_critical = 0x0C,
  actor_critical = 0x0D,
  defending = 0x0E,
  observing = 0x0F,
  focus = 0x10,
  autodestruction = 0x11,
  enemy_escape = 0x12,
  enemy_transform = 0x13,
  enemy_damaged = 0x14,
  enemy_undamaged = 0x15,
  actor_damaged = 0x16,
  actor_undamaged = 0x17,
  skill_failure_a = 0x18,
  skill_failure_b = 0x19,
  skill_failure_c = 0x1A,
  dodge = 0x1B,
  use_item = 0x1C,
  hp_recovery = 0x1D,
  parameter_increase = 0x1E,
  parameter_decrease = 0x1F,
  enemy_hp_absorbed = 0x20,
  actor_hp_absorbed = 0x21,
  resistance_increase = 0x22,
  resistance_decrease = 0x23,
  level_up = 0x24,
  skill_learned = 0x25,
  battle_start = 0x26,
  miss = 0x27,
  shop_greeting1 = 0x29,
  shop_regreeting1 = 0x2A,
  shop_buy1 = 0x2B,
  shop_sell1 = 0x2C,
  shop_leave1 = 0x2D,
  shop_buy_select1 = 0x2E,
  shop_buy_number1 = 0x2F,
  shop_purchased1 = 0x30,
  shop_sell_select1 = 0x31,
  shop_sell_number1 = 0x32,
  shop_sold1 = 0x33,
  shop_greeting2 = 0x36,
  shop_regreeting2 = 0x37,
  shop_buy2 = 0x38,
  shop_sell2 = 0x39,
  shop_leave2 = 0x3A,
  shop_buy_select2 = 0x3B,
  shop_buy_number2 = 0x3C,
  shop_purchased2 = 0x3D,
  shop_sell_select2 = 0x3E,
  shop_sell_number2 = 0x3F,
  shop_sold2 = 0x40,
  shop_greeting3 = 0x43,
  shop_regreeting3 = 0x44,
  shop_buy3 = 0x45,
  shop_sell3 = 0x46,
  shop_leave3 = 0x47,
  shop_buy_select3 = 0x48,
  shop_buy_number3 = 0x49,
  shop_purchased3 = 0x4A,
  shop_sell_select3 = 0x4B,
  shop_sell_number3 = 0x4C,
  shop_sold3 = 0x4D,
  inn_a_greeting_1 = 0x50,
  inn_a_greeting_2 = 0x51,
  inn_a_greeting_3 = 0x52,
  inn_a_accept = 0x53,
  inn_a_cancel = 0x54,
  inn_b_greeting_1 = 0x55,
  inn_b_greeting_2 = 0x56,
  inn_b_greeting_3 = 0x57,
  inn_b_accept = 0x58,
  inn_b_cancel = 0x59,
  possessed_items = 0x5C,
  equipped_items = 0x5D,
  gold = 0x5F,
  battle_fight = 0x65,
  battle_auto = 0x66,
  battle_escape = 0x67,
  command_attack = 0x68,
  command_defend = 0x69,
  command_item = 0x6A,
  command_skill = 0x6B,
  menu_equipment = 0x6C,
  menu_save = 0x6E,
  menu_quit = 0x70,
  new_game = 0x72,
  load_game = 0x73,
  exit_game = 0x75,
  status = 0x76,
  row = 0x77,
  order = 0x78,
  wait_on = 0x79,
  wait_off = 0x7A,
  level = 0x7B,
  health_points = 0x7C,
  spirit_points = 0x7D,
  normal_status = 0x7E,
  exp_short = 0x7F,
  lvl_short = 0x80,
  hp_short = 0x81,
  sp_short = 0x82,
  sp_cost = 0x83,
  attack = 0x84,
  defense = 0x85,
  spirit = 0x86,
  agility = 0x87,
  weapon = 0x88,
  shield = 0x89,
  armor = 0x8A,
  helmet = 0x8B,
  accessory = 0x8C,
  save_game_message = 0x92,
  load_game_message = 0x93,
  file = 0x94,
  exit_game_message = 0x97,
  yes = 0x98,
  no = 0x99
}
 

Detailed Description

Definition at line 883 of file ldb_chunks.h.

Member Enumeration Documentation

◆ Index

Enumerator
encounter 

String

special_combat 

String

escape_success 

String

escape_failure 

String

victory 

String

defeat 

String

exp_received 

String

gold_recieved_a 

String

gold_recieved_b 

String

item_recieved 

String

attacking 

String

enemy_critical 

String

actor_critical 

String

defending 

String

observing 

String

focus 

String

autodestruction 

String

enemy_escape 

String

enemy_transform 

String

enemy_damaged 

String

enemy_undamaged 

String

actor_damaged 

String

actor_undamaged 

String

skill_failure_a 

String

skill_failure_b 

String

skill_failure_c 

String

dodge 

String

use_item 

String

hp_recovery 

String

parameter_increase 

String

parameter_decrease 

String

enemy_hp_absorbed 

String

actor_hp_absorbed 

String

resistance_increase 

String

resistance_decrease 

String

level_up 

String

skill_learned 

String

battle_start 

String

miss 

String

shop_greeting1 

String

shop_regreeting1 

String

shop_buy1 

String

shop_sell1 

String

shop_leave1 

String

shop_buy_select1 

String

shop_buy_number1 

String

shop_purchased1 

String

shop_sell_select1 

String

shop_sell_number1 

String

shop_sold1 

String

shop_greeting2 

String

shop_regreeting2 

String

shop_buy2 

String

shop_sell2 

String

shop_leave2 

String

shop_buy_select2 

String

shop_buy_number2 

String

shop_purchased2 

String

shop_sell_select2 

String

shop_sell_number2 

String

shop_sold2 

String

shop_greeting3 

String

shop_regreeting3 

String

shop_buy3 

String

shop_sell3 

String

shop_leave3 

String

shop_buy_select3 

String

shop_buy_number3 

String

shop_purchased3 

String

shop_sell_select3 

String

shop_sell_number3 

String

shop_sold3 

String

inn_a_greeting_1 

String

inn_a_greeting_2 

String

inn_a_greeting_3 

String

inn_a_accept 

String

inn_a_cancel 

String

inn_b_greeting_1 

String

inn_b_greeting_2 

String

inn_b_greeting_3 

String

inn_b_accept 

String

inn_b_cancel 

String

possessed_items 

String

equipped_items 

String

gold 

String

battle_fight 

String

battle_auto 

String

battle_escape 

String

command_attack 

String

command_defend 

String

command_item 

String

command_skill 

String

menu_equipment 

String

menu_save 

String

menu_quit 

String

new_game 

String

load_game 

String

exit_game 

String

status 

String

row 

String

order 

String

wait_on 

String

wait_off 

String

level 

String

health_points 

String

spirit_points 

String

normal_status 

String

exp_short 

String - char x 2?

lvl_short 

String - char x 2?

hp_short 

String - char x 2?

sp_short 

String - char x 2?

sp_cost 

String

attack 

String

defense 

String

spirit 

String

agility 

String

weapon 

String

shield 

String

armor 

String

helmet 

String

accessory 

String

save_game_message 

String

load_game_message 

String

file 

String

exit_game_message 

String

yes 

String

no 

String

Definition at line 884 of file ldb_chunks.h.


The documentation for this struct was generated from the following file: