12 #ifndef LCF_RPG_SAVEEVENTEXECSTATE_H 13 #define LCF_RPG_SAVEEVENTEXECSTATE_H 26 std::vector<SaveEventExecFrame>
stack;
bool keyinput_2kleft_2k3shift
bool keyinput_2kshift_2k3numbers
uint8_t keyinput_variable
std::vector< SaveEventExecFrame > stack
bool operator==(const Actor &l, const Actor &r)
int32_t keyinput_time_variable
bool keyinput_2kdown_2k3operators
bool operator!=(const Actor &l, const Actor &r)
bool keyinput_all_directions