12 #ifndef LCF_RPG_SAVEEVENTEXECFRAME_H 13 #define LCF_RPG_SAVEEVENTEXECFRAME_H std::vector< EventCommand > commands
bool triggered_by_decision_key
bool operator==(const Actor &l, const Actor &r)
std::vector< uint8_t > subcommand_path
bool operator!=(const Actor &l, const Actor &r)