liblcf
ldb_battleranimationextension.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "
ldb_reader.h
"
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#include "
ldb_chunks.h
"
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#include "
reader_struct_impl.h
"
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// Read BattlerAnimationExtension.
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template
<>
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char
const
*
const
Struct<RPG::BattlerAnimationExtension>::name
=
"BattlerAnimationExtension"
;
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static
TypedField<RPG::BattlerAnimationExtension, std::string>
static_name(
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&
RPG::BattlerAnimationExtension::name
,
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LDB_Reader::ChunkBattlerAnimationExtension::name
,
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"name"
,
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0,
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0
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);
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static
TypedField<RPG::BattlerAnimationExtension, std::string>
static_battler_name(
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&
RPG::BattlerAnimationExtension::battler_name
,
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LDB_Reader::ChunkBattlerAnimationExtension::battler_name
,
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"battler_name"
,
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0,
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0
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);
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static
TypedField<RPG::BattlerAnimationExtension, int32_t>
static_battler_index(
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&
RPG::BattlerAnimationExtension::battler_index
,
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LDB_Reader::ChunkBattlerAnimationExtension::battler_index
,
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"battler_index"
,
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0,
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0
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);
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static
TypedField<RPG::BattlerAnimationExtension, int32_t>
static_animation_type(
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&
RPG::BattlerAnimationExtension::animation_type
,
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LDB_Reader::ChunkBattlerAnimationExtension::animation_type
,
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"animation_type"
,
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0,
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0
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);
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static
TypedField<RPG::BattlerAnimationExtension, int32_t>
static_animation_id(
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&
RPG::BattlerAnimationExtension::animation_id
,
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LDB_Reader::ChunkBattlerAnimationExtension::animation_id
,
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"animation_id"
,
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0,
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0
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);
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template
<>
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Field<RPG::BattlerAnimationExtension>
const
*
Struct<RPG::BattlerAnimationExtension>::fields
[] = {
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&static_name,
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&static_battler_name,
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&static_battler_index,
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&static_animation_type,
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&static_animation_id,
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NULL
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};
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template
class
Struct<RPG::BattlerAnimationExtension>
;
ldb_chunks.h
LDB_Reader::ChunkBattlerAnimationExtension::animation_id
Definition:
ldb_chunks.h:248
LDB_Reader::ChunkBattlerAnimationExtension::animation_type
Definition:
ldb_chunks.h:246
TypedField
Definition:
reader_struct.h:348
ldb_reader.h
RPG::BattlerAnimationExtension::battler_index
int32_t battler_index
Definition:
rpg_battleranimationextension.h:38
LDB_Reader::ChunkBattlerAnimationExtension::battler_name
Definition:
ldb_chunks.h:242
RPG::BattlerAnimationExtension::animation_id
int32_t animation_id
Definition:
rpg_battleranimationextension.h:40
RPG::BattlerAnimationExtension::name
std::string name
Definition:
rpg_battleranimationextension.h:36
RPG::BattlerAnimationExtension::battler_name
std::string battler_name
Definition:
rpg_battleranimationextension.h:37
LDB_Reader::ChunkBattlerAnimationExtension::battler_index
Definition:
ldb_chunks.h:244
RPG::BattlerAnimationExtension::animation_type
int32_t animation_type
Definition:
rpg_battleranimationextension.h:39
reader_struct_impl.h
LDB_Reader::ChunkBattlerAnimationExtension::name
Definition:
ldb_chunks.h:240
Field
Definition:
reader_struct.h:315
Struct
Definition:
reader_struct.h:43
src
generated
ldb_battleranimationextension.cpp
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.15