12 #ifndef LCF_RPG_STATE_H 13 #define LCF_RPG_STATE_H
int32_t restrict_magic_level
static constexpr auto kRestrictionTags
static constexpr auto kChangeTypeTags
std::string message_enemy
int32_t hp_change_map_steps
int32_t release_by_damage
std::string message_already
int32_t auto_release_prob
std::string message_actor
bool operator==(const Actor &l, const Actor &r)
static constexpr auto kAffectTypeTags
static constexpr int kDeathID
static constexpr auto kPersistenceTags
int32_t hp_change_map_val
int32_t battler_animation_id
int32_t sp_change_map_val
int32_t sp_change_map_steps
bool operator!=(const Actor &l, const Actor &r)
std::string message_affected
int32_t restrict_skill_level
std::string message_recovery