129 "reverse_state_effect",
253 "affect_attr_defence",
267 "battler_animation_data",
277 &static_using_message1,
278 &static_using_message2,
279 &static_failure_message,
286 &static_animation_id,
287 &static_sound_effect,
288 &static_occasion_field,
289 &static_occasion_battle,
290 &static_reverse_state_effect,
291 &static_physical_rate,
292 &static_magical_rate,
298 &static_affect_attack,
299 &static_affect_defense,
300 &static_affect_spirit,
301 &static_affect_agility,
302 &static_absorb_damage,
303 &static_ignore_defense,
304 &static_size_state_effects,
305 &static_state_effects,
306 &static_size_attribute_effects,
307 &static_attribute_effects,
308 &static_affect_attr_defence,
309 &static_battler_animation,
310 &static_battler_animation_data,
std::string using_message2
std::vector< BattlerAnimationData > battler_animation_data
std::vector< bool > attribute_effects
std::string using_message1
std::vector< bool > state_effects
int32_t battler_animation
bool reverse_state_effect