- t -
- Target_center
: RPG::Item
- Target_sequential
: RPG::Item
- Target_simultaneous
: RPG::Item
- Target_single
: RPG::Item
- targets
: LSD_Reader::ChunkSave
- teleport
: LMT_Reader::ChunkMapInfo
- Teleport
: RPG::EventCommand::Code
- teleport_allowed
: LSD_Reader::ChunkSaveSystem
- TeleportTargets
: RPG::EventCommand::Code
- tempo
: LDB_Reader::ChunkMusic
, LDB_Reader::ChunkSound
- TerminateBattle
: RPG::EventCommand::Code
- terms
: LDB_Reader::ChunkDatabase
- terrain_data
: LDB_Reader::ChunkChipset
- terrain_set
: LDB_Reader::ChunkTroop
- terrain_set_size
: LDB_Reader::ChunkTroop
- terrains
: LDB_Reader::ChunkDatabase
- through
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapEventBase
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- TileSubstitution
: RPG::EventCommand::Code
- time_left
: LSD_Reader::ChunkSavePicture
- timer1_active
: LSD_Reader::ChunkSaveInventory
- timer1_battle
: LSD_Reader::ChunkSaveInventory
- timer1_frames
: LSD_Reader::ChunkSaveInventory
- timer1_visible
: LSD_Reader::ChunkSaveInventory
- timer2_active
: LSD_Reader::ChunkSaveInventory
- timer2_battle
: LSD_Reader::ChunkSaveInventory
- timer2_frames
: LSD_Reader::ChunkSaveInventory
- timer2_sec
: LMU_Reader::ChunkEventPageCondition
- timer2_visible
: LSD_Reader::ChunkSaveInventory
- timer_sec
: LMU_Reader::ChunkEventPageCondition
- TimerOperation
: RPG::EventCommand::Code
- timestamp
: LSD_Reader::ChunkSaveTitle
- timings
: LDB_Reader::ChunkAnimation
- tint_current_blue
: LSD_Reader::ChunkSaveScreen
- tint_current_green
: LSD_Reader::ChunkSaveScreen
- tint_current_red
: LSD_Reader::ChunkSaveScreen
- tint_current_sat
: LSD_Reader::ChunkSaveScreen
- tint_finish_blue
: LSD_Reader::ChunkSaveScreen
- tint_finish_green
: LSD_Reader::ChunkSaveScreen
- tint_finish_red
: LSD_Reader::ChunkSaveScreen
- tint_finish_sat
: LSD_Reader::ChunkSaveScreen
- tint_time_left
: LSD_Reader::ChunkSaveScreen
- TintScreen
: RPG::EventCommand::Code
- title
: LDB_Reader::ChunkActor
, LSD_Reader::ChunkSave
, LSD_Reader::ChunkSaveActor
- title_music
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- title_name
: LDB_Reader::ChunkSystem
- ToggleAtbMode
: RPG::EventCommand::Code
- ToggleFullscreen
: RPG::EventCommand::Code
- tone_blue
: LDB_Reader::ChunkAnimationCellData
- tone_gray
: LDB_Reader::ChunkAnimationCellData
- tone_green
: LDB_Reader::ChunkAnimationCellData
- tone_red
: LDB_Reader::ChunkAnimationCellData
- top_level
: LMU_Reader::ChunkMap
- TradeEventLocations
: RPG::EventCommand::Code
- Trajectory_return
: RPG::Item
- Trajectory_straight
: RPG::Item
- Transaction
: RPG::EventCommand::Code
- transition_in
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- transition_out
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- translucent
: LMU_Reader::ChunkEventPage
- transparency
: LDB_Reader::ChunkAnimationCellData
, LDB_Reader::ChunkBattleCommands
, LSD_Reader::ChunkSaveActor
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapEventBase
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- Transparency_opaque
: RPG::BattleCommands
- Transparency_transparent
: RPG::BattleCommands
- transparent
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkEnemy
- trigger
: LDB_Reader::ChunkCommonEvent
, LMU_Reader::ChunkEventPage
- Trigger_action
: RPG::EventPage
- Trigger_auto_start
: RPG::EventPage
- Trigger_automatic
: RPG::CommonEvent
- Trigger_call
: RPG::CommonEvent
- Trigger_collision
: RPG::EventPage
- Trigger_parallel
: RPG::CommonEvent
, RPG::EventPage
- Trigger_touched
: RPG::EventPage
- triggered_by_decision_key
: LSD_Reader::ChunkSaveEventExecFrame
, LSD_Reader::ChunkSaveMapEvent
- TriState_allow
: RPG::MapInfo
- TriState_forbid
: RPG::MapInfo
- TriState_parent
: RPG::MapInfo
- troop_id
: LMT_Reader::ChunkEncounter
- troops
: LDB_Reader::ChunkDatabase
- turn_180_degree
: RPG::MoveCommand::Code
- turn_90_degree_left
: RPG::MoveCommand::Code
- turn_90_degree_random
: RPG::MoveCommand::Code
- turn_90_degree_right
: RPG::MoveCommand::Code
- turn_a
: LDB_Reader::ChunkTroopPageCondition
- turn_actor_a
: LDB_Reader::ChunkTroopPageCondition
- turn_actor_b
: LDB_Reader::ChunkTroopPageCondition
- turn_actor_id
: LDB_Reader::ChunkTroopPageCondition
- turn_b
: LDB_Reader::ChunkTroopPageCondition
- turn_enemy_a
: LDB_Reader::ChunkTroopPageCondition
- turn_enemy_b
: LDB_Reader::ChunkTroopPageCondition
- turn_enemy_id
: LDB_Reader::ChunkTroopPageCondition
- turns
: LSD_Reader::ChunkSaveInventory
- two_handed
: LDB_Reader::ChunkItem
- two_weapon
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LSD_Reader::ChunkSaveActor
- type
: LDB_Reader::ChunkAttribute
, LDB_Reader::ChunkBattleCommand
, LDB_Reader::ChunkItem
, LDB_Reader::ChunkItemAnimation
, LDB_Reader::ChunkSkill
, LDB_Reader::ChunkState
, LMT_Reader::ChunkMapInfo
- Type_accessory
: RPG::Item
- Type_armor
: RPG::Item
- Type_attack
: RPG::BattleCommand
- Type_book
: RPG::Item
- Type_defense
: RPG::BattleCommand
- Type_escape
: RPG::BattleCommand
, RPG::Skill
- Type_helmet
: RPG::Item
- Type_item
: RPG::BattleCommand
- Type_magical
: RPG::Attribute
- Type_material
: RPG::Item
- Type_medicine
: RPG::Item
- Type_normal
: RPG::Item
, RPG::Skill
- Type_physical
: RPG::Attribute
- Type_shield
: RPG::Item
- Type_skill
: RPG::BattleCommand
- Type_special
: RPG::BattleCommand
, RPG::Item
- Type_subskill
: RPG::BattleCommand
, RPG::Skill
- Type_switch
: RPG::Item
, RPG::Skill
- Type_teleport
: RPG::Skill
- Type_weapon
: RPG::Item