12 #ifndef LCF_RPG_SYSTEM_H 13 #define LCF_RPG_SYSTEM_H 105 "reconstitute_blocks",
115 "screen_moves_right",
int32_t battle_end_fadein
int32_t battletest_condition
std::vector< int16_t > menu_commands
int32_t battle_start_fadeout
static constexpr auto kEquipmentSettingTags
static constexpr auto kBattleConditionTags
int32_t battletest_formation
std::string gameover_name
int32_t battletest_terrain
static constexpr auto kFadeOutTags
bool operator==(const Actor &l, const Actor &r)
int32_t battle_start_fadein
int32_t battle_end_fadeout
int32_t selected_condition
int32_t battletest_alt_terrain
static constexpr auto kFontTags
bool operator!=(const Actor &l, const Actor &r)
int32_t equipment_setting
static constexpr auto kBattleFormationTags
std::vector< int16_t > party
static constexpr auto kStretchTags
std::vector< TestBattler > battletest_data
static constexpr auto kFadeInTags
std::string battletest_background