liblcf
rpg_equipment.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_EQUIPMENT_H
13 #define LCF_RPG_EQUIPMENT_H
14 
15 // Headers
16 #include <stdint.h>
17 
21 namespace RPG {
22  class Equipment {
23  public:
24  int16_t weapon_id = 0;
25  int16_t shield_id = 0;
26  int16_t armor_id = 0;
27  int16_t helmet_id = 0;
28  int16_t accessory_id = 0;
29  };
30 
31  inline bool operator==(const Equipment& l, const Equipment& r) {
32  return l.weapon_id == r.weapon_id
33  && l.shield_id == r.shield_id
34  && l.armor_id == r.armor_id
35  && l.helmet_id == r.helmet_id
36  && l.accessory_id == r.accessory_id;
37  }
38 
39  inline bool operator!=(const Equipment& l, const Equipment& r) {
40  return !(l == r);
41  }
42 }
43 
44 #endif
int16_t weapon_id
Definition: rpg_equipment.h:24
int16_t armor_id
Definition: rpg_equipment.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
int16_t shield_id
Definition: rpg_equipment.h:25
Definition: rpg_actor.h:26
int16_t helmet_id
Definition: rpg_equipment.h:27
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
int16_t accessory_id
Definition: rpg_equipment.h:28