liblcf
ldb_chunks.h
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1
/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2
* --------------------------------------
3
*
4
* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
6
*
7
* liblcf is Free/Libre Open Source Software, released under the MIT License.
8
* For the full copyright and license information, please view the COPYING
9
* file that was distributed with this source code.
10
*/
11
12
#ifndef LCF_LDB_CHUNKS_H
13
#define LCF_LDB_CHUNKS_H
14
18
namespace
LDB_Reader
{
19
struct
ChunkLearning
{
20
enum
Index
{
22
level
= 0x01,
24
skill_id
= 0x02
25
};
26
};
27
struct
ChunkActor
{
28
enum
Index
{
30
name
= 0x01,
32
title
= 0x02,
34
character_name
= 0x03,
36
character_index
= 0x04,
38
transparent
= 0x05,
40
initial_level
= 0x07,
42
final_level
= 0x08,
44
critical_hit
= 0x09,
46
critical_hit_chance
= 0x0A,
48
face_name
= 0x0F,
50
face_index
= 0x10,
52
two_weapon
= 0x15,
54
lock_equipment
= 0x16,
56
auto_battle
= 0x17,
58
super_guard
= 0x18,
60
parameters
= 0x1F,
62
exp_base
= 0x29,
64
exp_inflation
= 0x2A,
66
exp_correction
= 0x2B,
68
initial_equipment
= 0x33,
70
unarmed_animation
= 0x38,
72
class_id
= 0x39,
74
battle_x
= 0x3B,
76
battle_y
= 0x3C,
78
battler_animation
= 0x3E,
80
skills
= 0x3F,
82
rename_skill
= 0x42,
84
skill_name
= 0x43,
86
state_ranks_size
= 0x47,
88
state_ranks
= 0x48,
90
attribute_ranks_size
= 0x49,
92
attribute_ranks
= 0x4A,
94
battle_commands
= 0x50
95
};
96
};
97
struct
ChunkSound
{
98
enum
Index
{
100
name
= 0x01,
102
volume
= 0x03,
104
tempo
= 0x04,
106
balance
= 0x05
107
};
108
};
109
struct
ChunkAnimationTiming
{
110
enum
Index
{
112
frame
= 0x01,
114
se
= 0x02,
116
flash_scope
= 0x03,
118
flash_red
= 0x04,
120
flash_green
= 0x05,
122
flash_blue
= 0x06,
124
flash_power
= 0x07,
126
screen_shake
= 0x08
127
};
128
};
129
struct
ChunkAnimationCellData
{
130
enum
Index
{
132
valid
= 0x01,
134
cell_id
= 0x02,
136
x
= 0x03,
138
y
= 0x04,
140
zoom
= 0x05,
142
tone_red
= 0x06,
144
tone_green
= 0x07,
146
tone_blue
= 0x08,
148
tone_gray
= 0x09,
150
transparency
= 0x0A
151
};
152
};
153
struct
ChunkAnimationFrame
{
154
enum
Index
{
156
cells
= 0x01
157
};
158
};
159
struct
ChunkAnimation
{
160
enum
Index
{
162
name
= 0x01,
164
animation_name
= 0x02,
166
large
= 0x03,
168
timings
= 0x06,
170
scope
= 0x09,
172
position
= 0x0A,
174
frames
= 0x0C
175
};
176
};
177
struct
ChunkAttribute
{
178
enum
Index
{
180
name
= 0x01,
182
type
= 0x02,
184
a_rate
= 0x0B,
186
b_rate
= 0x0C,
188
c_rate
= 0x0D,
190
d_rate
= 0x0E,
192
e_rate
= 0x0F
193
};
194
};
195
struct
ChunkBattleCommand
{
196
enum
Index
{
198
name
= 0x01,
200
type
= 0x02
201
};
202
};
203
struct
ChunkBattleCommands
{
204
enum
Index
{
206
placement
= 0x02,
208
death_handler_unused
= 0x04,
210
row
= 0x06,
212
battle_type
= 0x07,
214
unused_display_normal_parameters
= 0x09,
216
commands
= 0x0A,
218
death_handler
= 0x0F,
220
death_event
= 0x10,
222
window_size
= 0x14,
224
transparency
= 0x18,
226
death_teleport
= 0x19,
228
death_teleport_id
= 0x1A,
230
death_teleport_x
= 0x1B,
232
death_teleport_y
= 0x1C,
234
death_teleport_face
= 0x1D
235
};
236
};
237
struct
ChunkBattlerAnimationExtension
{
238
enum
Index
{
240
name
= 0x01,
242
battler_name
= 0x02,
244
battler_index
= 0x03,
246
animation_type
= 0x04,
248
animation_id
= 0x05
249
};
250
};
251
struct
ChunkBattlerAnimation
{
252
enum
Index
{
254
name
= 0x01,
256
speed
= 0x02,
258
base_data
= 0x0A,
260
weapon_data
= 0x0B
261
};
262
};
263
struct
ChunkBattlerAnimationData
{
264
enum
Index
{
266
move
= 0x05,
268
after_image
= 0x06,
270
pose
= 0x0E
271
};
272
};
273
struct
ChunkChipset
{
274
enum
Index
{
276
name
= 0x01,
278
chipset_name
= 0x02,
280
terrain_data
= 0x03,
282
passable_data_lower
= 0x04,
284
passable_data_upper
= 0x05,
286
animation_type
= 0x0B,
288
animation_speed
= 0x0C
289
};
290
};
291
struct
ChunkClass
{
292
enum
Index
{
294
name
= 0x01,
296
two_weapon
= 0x15,
298
lock_equipment
= 0x16,
300
auto_battle
= 0x17,
302
super_guard
= 0x18,
304
parameters
= 0x1F,
306
exp_base
= 0x29,
308
exp_inflation
= 0x2A,
310
exp_correction
= 0x2B,
312
battler_animation
= 0x3E,
314
skills
= 0x3F,
316
state_ranks_size
= 0x47,
318
state_ranks
= 0x48,
320
attribute_ranks_size
= 0x49,
322
attribute_ranks
= 0x4A,
324
battle_commands
= 0x50
325
};
326
};
327
struct
ChunkCommonEvent
{
328
enum
Index
{
330
name
= 0x01,
332
trigger
= 0x0B,
334
switch_flag
= 0x0C,
336
switch_id
= 0x0D,
338
event_commands_size
= 0x15,
340
event_commands
= 0x16
341
};
342
};
343
struct
ChunkSkill
{
344
enum
Index
{
346
name
= 0x01,
348
description
= 0x02,
350
using_message1
= 0x03,
352
using_message2
= 0x04,
354
failure_message
= 0x07,
356
type
= 0x08,
358
sp_type
= 0x09,
360
sp_percent
= 0x0A,
362
sp_cost
= 0x0B,
364
scope
= 0x0C,
366
switch_id
= 0x0D,
368
animation_id
= 0x0E,
370
sound_effect
= 0x10,
372
occasion_field
= 0x12,
374
occasion_battle
= 0x13,
376
reverse_state_effect
= 0x14,
378
physical_rate
= 0x15,
380
magical_rate
= 0x16,
382
variance
= 0x17,
384
power
= 0x18,
386
hit
= 0x19,
388
affect_hp
= 0x1F,
390
affect_sp
= 0x20,
392
affect_attack
= 0x21,
394
affect_defense
= 0x22,
396
affect_spirit
= 0x23,
398
affect_agility
= 0x24,
400
absorb_damage
= 0x25,
402
ignore_defense
= 0x26,
404
state_effects_size
= 0x29,
406
state_effects
= 0x2A,
408
attribute_effects_size
= 0x2B,
410
attribute_effects
= 0x2C,
412
affect_attr_defence
= 0x2D,
414
battler_animation
= 0x31,
416
battler_animation_data
= 0x32
417
};
418
};
419
struct
ChunkItemAnimation
{
420
enum
Index
{
422
type
= 0x03,
424
weapon_anim
= 0x04,
426
movement
= 0x05,
428
after_image
= 0x06,
430
attacks
= 0x07,
432
ranged
= 0x08,
434
ranged_anim
= 0x09,
436
ranged_speed
= 0x0C,
438
battle_anim
= 0x0D
439
};
440
};
441
struct
ChunkItem
{
442
enum
Index
{
444
name
= 0x01,
446
description
= 0x02,
448
type
= 0x03,
450
price
= 0x05,
452
uses
= 0x06,
454
atk_points1
= 0x0B,
456
def_points1
= 0x0C,
458
spi_points1
= 0x0D,
460
agi_points1
= 0x0E,
462
two_handed
= 0x0F,
464
sp_cost
= 0x10,
466
hit
= 0x11,
468
critical_hit
= 0x12,
470
animation_id
= 0x14,
472
preemptive
= 0x15,
474
dual_attack
= 0x16,
476
attack_all
= 0x17,
478
ignore_evasion
= 0x18,
480
prevent_critical
= 0x19,
482
raise_evasion
= 0x1A,
484
half_sp_cost
= 0x1B,
486
no_terrain_damage
= 0x1C,
488
cursed
= 0x1D,
490
entire_party
= 0x1F,
492
recover_hp_rate
= 0x20,
494
recover_hp
= 0x21,
496
recover_sp_rate
= 0x22,
498
recover_sp
= 0x23,
500
occasion_field1
= 0x25,
502
ko_only
= 0x26,
504
max_hp_points
= 0x29,
506
max_sp_points
= 0x2A,
508
atk_points2
= 0x2B,
510
def_points2
= 0x2C,
512
spi_points2
= 0x2D,
514
agi_points2
= 0x2E,
516
using_message
= 0x33,
518
skill_id
= 0x35,
520
switch_id
= 0x37,
522
occasion_field2
= 0x39,
524
occasion_battle
= 0x3A,
526
actor_set_size
= 0x3D,
528
actor_set
= 0x3E,
530
state_set_size
= 0x3F,
532
state_set
= 0x40,
534
attribute_set_size
= 0x41,
536
attribute_set
= 0x42,
538
state_chance
= 0x43,
540
reverse_state_effect
= 0x44,
542
weapon_animation
= 0x45,
544
animation_data
= 0x46,
546
use_skill
= 0x47,
548
class_set_size
= 0x48,
550
class_set
= 0x49,
552
ranged_trajectory
= 0x4B,
554
ranged_target
= 0x4C
555
};
556
};
557
struct
ChunkEnemyAction
{
558
enum
Index
{
560
kind
= 0x01,
562
basic
= 0x02,
564
skill_id
= 0x03,
566
enemy_id
= 0x04,
568
condition_type
= 0x05,
570
condition_param1
= 0x06,
572
condition_param2
= 0x07,
574
switch_id
= 0x08,
576
switch_on
= 0x09,
578
switch_on_id
= 0x0A,
580
switch_off
= 0x0B,
582
switch_off_id
= 0x0C,
584
rating
= 0x0D
585
};
586
};
587
struct
ChunkEnemy
{
588
enum
Index
{
590
name
= 0x01,
592
battler_name
= 0x02,
594
battler_hue
= 0x03,
596
max_hp
= 0x04,
598
max_sp
= 0x05,
600
attack
= 0x06,
602
defense
= 0x07,
604
spirit
= 0x08,
606
agility
= 0x09,
608
transparent
= 0x0A,
610
exp
= 0x0B,
612
gold
= 0x0C,
614
drop_id
= 0x0D,
616
drop_prob
= 0x0E,
618
critical_hit
= 0x15,
620
critical_hit_chance
= 0x16,
622
miss
= 0x1A,
624
levitate
= 0x1C,
626
state_ranks_size
= 0x1F,
628
state_ranks
= 0x20,
630
attribute_ranks_size
= 0x21,
632
attribute_ranks
= 0x22,
634
actions
= 0x2A
635
};
636
};
637
struct
ChunkTroopMember
{
638
enum
Index
{
640
enemy_id
= 0x01,
642
x
= 0x02,
644
y
= 0x03,
646
invisible
= 0x04
647
};
648
};
649
struct
ChunkTroopPageCondition
{
650
enum
Index
{
652
flags
= 0x01,
654
switch_a_id
= 0x02,
656
switch_b_id
= 0x03,
658
variable_id
= 0x04,
660
variable_value
= 0x05,
662
turn_a
= 0x06,
664
turn_b
= 0x07,
666
fatigue_min
= 0x08,
668
fatigue_max
= 0x09,
670
enemy_id
= 0x0A,
672
enemy_hp_min
= 0x0B,
674
enemy_hp_max
= 0x0C,
676
actor_id
= 0x0D,
678
actor_hp_min
= 0x0E,
680
actor_hp_max
= 0x0F,
682
turn_enemy_id
= 0x10,
684
turn_enemy_a
= 0x11,
686
turn_enemy_b
= 0x12,
688
turn_actor_id
= 0x13,
690
turn_actor_a
= 0x14,
692
turn_actor_b
= 0x15,
694
command_actor_id
= 0x16,
696
command_id
= 0x17
697
};
698
};
699
struct
ChunkTroopPage
{
700
enum
Index
{
702
condition
= 0x02,
704
event_commands_size
= 0x0B,
706
event_commands
= 0x0C
707
};
708
};
709
struct
ChunkTroop
{
710
enum
Index
{
712
name
= 0x01,
714
members
= 0x02,
716
auto_alignment
= 0x03,
718
terrain_set_size
= 0x04,
720
terrain_set
= 0x05,
722
appear_randomly
= 0x06,
724
pages
= 0x0B
725
};
726
};
727
struct
ChunkTerrain
{
728
enum
Index
{
730
name
= 0x01,
732
damage
= 0x02,
734
encounter_rate
= 0x03,
736
background_name
= 0x04,
738
boat_pass
= 0x05,
740
ship_pass
= 0x06,
742
airship_pass
= 0x07,
744
airship_land
= 0x09,
746
bush_depth
= 0x0B,
748
footstep
= 0x0F,
750
on_damage_se
= 0x10,
752
background_type
= 0x11,
754
background_a_name
= 0x15,
756
background_a_scrollh
= 0x16,
758
background_a_scrollv
= 0x17,
760
background_a_scrollh_speed
= 0x18,
762
background_a_scrollv_speed
= 0x19,
764
background_b
= 0x1E,
766
background_b_name
= 0x1F,
768
background_b_scrollh
= 0x20,
770
background_b_scrollv
= 0x21,
772
background_b_scrollh_speed
= 0x22,
774
background_b_scrollv_speed
= 0x23,
776
special_flags
= 0x28,
778
special_back_party
= 0x29,
780
special_back_enemies
= 0x2A,
782
special_lateral_party
= 0x2B,
784
special_lateral_enemies
= 0x2C,
786
grid_location
= 0x2D,
788
grid_top_y
= 0x2E,
790
grid_elongation
= 0x2F,
792
grid_inclination
= 0x30
793
};
794
};
795
struct
ChunkState
{
796
enum
Index
{
798
name
= 0x01,
800
type
= 0x02,
802
color
= 0x03,
804
priority
= 0x04,
806
restriction
= 0x05,
808
a_rate
= 0x0B,
810
b_rate
= 0x0C,
812
c_rate
= 0x0D,
814
d_rate
= 0x0E,
816
e_rate
= 0x0F,
818
hold_turn
= 0x15,
820
auto_release_prob
= 0x16,
822
release_by_damage
= 0x17,
824
affect_type
= 0x1E,
826
affect_attack
= 0x1F,
828
affect_defense
= 0x20,
830
affect_spirit
= 0x21,
832
affect_agility
= 0x22,
834
reduce_hit_ratio
= 0x23,
836
avoid_attacks
= 0x24,
838
reflect_magic
= 0x25,
840
cursed
= 0x26,
842
battler_animation_id
= 0x27,
844
restrict_skill
= 0x29,
846
restrict_skill_level
= 0x2A,
848
restrict_magic
= 0x2B,
850
restrict_magic_level
= 0x2C,
852
hp_change_type
= 0x2D,
854
sp_change_type
= 0x2E,
856
message_actor
= 0x33,
858
message_enemy
= 0x34,
860
message_already
= 0x35,
862
message_affected
= 0x36,
864
message_recovery
= 0x37,
866
hp_change_max
= 0x3D,
868
hp_change_val
= 0x3E,
870
hp_change_map_steps
= 0x3F,
872
hp_change_map_val
= 0x40,
874
sp_change_max
= 0x41,
876
sp_change_val
= 0x42,
878
sp_change_map_steps
= 0x43,
880
sp_change_map_val
= 0x44
881
};
882
};
883
struct
ChunkTerms
{
884
enum
Index
{
886
encounter
= 0x01,
888
special_combat
= 0x02,
890
escape_success
= 0x03,
892
escape_failure
= 0x04,
894
victory
= 0x05,
896
defeat
= 0x06,
898
exp_received
= 0x07,
900
gold_recieved_a
= 0x08,
902
gold_recieved_b
= 0x09,
904
item_recieved
= 0x0A,
906
attacking
= 0x0B,
908
enemy_critical
= 0x0C,
910
actor_critical
= 0x0D,
912
defending
= 0x0E,
914
observing
= 0x0F,
916
focus
= 0x10,
918
autodestruction
= 0x11,
920
enemy_escape
= 0x12,
922
enemy_transform
= 0x13,
924
enemy_damaged
= 0x14,
926
enemy_undamaged
= 0x15,
928
actor_damaged
= 0x16,
930
actor_undamaged
= 0x17,
932
skill_failure_a
= 0x18,
934
skill_failure_b
= 0x19,
936
skill_failure_c
= 0x1A,
938
dodge
= 0x1B,
940
use_item
= 0x1C,
942
hp_recovery
= 0x1D,
944
parameter_increase
= 0x1E,
946
parameter_decrease
= 0x1F,
948
enemy_hp_absorbed
= 0x20,
950
actor_hp_absorbed
= 0x21,
952
resistance_increase
= 0x22,
954
resistance_decrease
= 0x23,
956
level_up
= 0x24,
958
skill_learned
= 0x25,
960
battle_start
= 0x26,
962
miss
= 0x27,
964
shop_greeting1
= 0x29,
966
shop_regreeting1
= 0x2A,
968
shop_buy1
= 0x2B,
970
shop_sell1
= 0x2C,
972
shop_leave1
= 0x2D,
974
shop_buy_select1
= 0x2E,
976
shop_buy_number1
= 0x2F,
978
shop_purchased1
= 0x30,
980
shop_sell_select1
= 0x31,
982
shop_sell_number1
= 0x32,
984
shop_sold1
= 0x33,
986
shop_greeting2
= 0x36,
988
shop_regreeting2
= 0x37,
990
shop_buy2
= 0x38,
992
shop_sell2
= 0x39,
994
shop_leave2
= 0x3A,
996
shop_buy_select2
= 0x3B,
998
shop_buy_number2
= 0x3C,
1000
shop_purchased2
= 0x3D,
1002
shop_sell_select2
= 0x3E,
1004
shop_sell_number2
= 0x3F,
1006
shop_sold2
= 0x40,
1008
shop_greeting3
= 0x43,
1010
shop_regreeting3
= 0x44,
1012
shop_buy3
= 0x45,
1014
shop_sell3
= 0x46,
1016
shop_leave3
= 0x47,
1018
shop_buy_select3
= 0x48,
1020
shop_buy_number3
= 0x49,
1022
shop_purchased3
= 0x4A,
1024
shop_sell_select3
= 0x4B,
1026
shop_sell_number3
= 0x4C,
1028
shop_sold3
= 0x4D,
1030
inn_a_greeting_1
= 0x50,
1032
inn_a_greeting_2
= 0x51,
1034
inn_a_greeting_3
= 0x52,
1036
inn_a_accept
= 0x53,
1038
inn_a_cancel
= 0x54,
1040
inn_b_greeting_1
= 0x55,
1042
inn_b_greeting_2
= 0x56,
1044
inn_b_greeting_3
= 0x57,
1046
inn_b_accept
= 0x58,
1048
inn_b_cancel
= 0x59,
1050
possessed_items
= 0x5C,
1052
equipped_items
= 0x5D,
1054
gold
= 0x5F,
1056
battle_fight
= 0x65,
1058
battle_auto
= 0x66,
1060
battle_escape
= 0x67,
1062
command_attack
= 0x68,
1064
command_defend
= 0x69,
1066
command_item
= 0x6A,
1068
command_skill
= 0x6B,
1070
menu_equipment
= 0x6C,
1072
menu_save
= 0x6E,
1074
menu_quit
= 0x70,
1076
new_game
= 0x72,
1078
load_game
= 0x73,
1080
exit_game
= 0x75,
1082
status
= 0x76,
1084
row
= 0x77,
1086
order
= 0x78,
1088
wait_on
= 0x79,
1090
wait_off
= 0x7A,
1092
level
= 0x7B,
1094
health_points
= 0x7C,
1096
spirit_points
= 0x7D,
1098
normal_status
= 0x7E,
1100
exp_short
= 0x7F,
1102
lvl_short
= 0x80,
1104
hp_short
= 0x81,
1106
sp_short
= 0x82,
1108
sp_cost
= 0x83,
1110
attack
= 0x84,
1112
defense
= 0x85,
1114
spirit
= 0x86,
1116
agility
= 0x87,
1118
weapon
= 0x88,
1120
shield
= 0x89,
1122
armor
= 0x8A,
1124
helmet
= 0x8B,
1126
accessory
= 0x8C,
1128
save_game_message
= 0x92,
1130
load_game_message
= 0x93,
1132
file
= 0x94,
1134
exit_game_message
= 0x97,
1136
yes
= 0x98,
1138
no
= 0x99
1139
};
1140
};
1141
struct
ChunkMusic
{
1142
enum
Index
{
1144
name
= 0x01,
1146
fadein
= 0x02,
1148
volume
= 0x03,
1150
tempo
= 0x04,
1152
balance
= 0x05
1153
};
1154
};
1155
struct
ChunkTestBattler
{
1156
enum
Index
{
1158
actor_id
= 0x01,
1160
level
= 0x02,
1162
weapon_id
= 0x0B,
1164
shield_id
= 0x0C,
1166
armor_id
= 0x0D,
1168
helmet_id
= 0x0E,
1170
accessory_id
= 0x0F
1171
};
1172
};
1173
struct
ChunkSystem
{
1174
enum
Index
{
1176
ldb_id
= 0x0A,
1178
boat_name
= 0x0B,
1180
ship_name
= 0x0C,
1182
airship_name
= 0x0D,
1184
boat_index
= 0x0E,
1186
ship_index
= 0x0F,
1188
airship_index
= 0x10,
1190
title_name
= 0x11,
1192
gameover_name
= 0x12,
1194
system_name
= 0x13,
1196
system2_name
= 0x14,
1198
party_size
= 0x15,
1200
party
= 0x16,
1202
menu_commands_size
= 0x1A,
1204
menu_commands
= 0x1B,
1206
title_music
= 0x1F,
1208
battle_music
= 0x20,
1210
battle_end_music
= 0x21,
1212
inn_music
= 0x22,
1214
boat_music
= 0x23,
1216
ship_music
= 0x24,
1218
airship_music
= 0x25,
1220
gameover_music
= 0x26,
1222
cursor_se
= 0x29,
1224
decision_se
= 0x2A,
1226
cancel_se
= 0x2B,
1228
buzzer_se
= 0x2C,
1230
battle_se
= 0x2D,
1232
escape_se
= 0x2E,
1234
enemy_attack_se
= 0x2F,
1236
enemy_damaged_se
= 0x30,
1238
actor_damaged_se
= 0x31,
1240
dodge_se
= 0x32,
1242
enemy_death_se
= 0x33,
1244
item_se
= 0x34,
1246
transition_out
= 0x3D,
1248
transition_in
= 0x3E,
1250
battle_start_fadeout
= 0x3F,
1252
battle_start_fadein
= 0x40,
1254
battle_end_fadeout
= 0x41,
1256
battle_end_fadein
= 0x42,
1258
message_stretch
= 0x47,
1260
font_id
= 0x48,
1262
selected_condition
= 0x51,
1264
selected_hero
= 0x52,
1266
battletest_background
= 0x54,
1268
battletest_data
= 0x55,
1270
save_count
= 0x5B,
1272
battletest_terrain
= 0x5E,
1274
battletest_formation
= 0x5F,
1276
battletest_condition
= 0x60,
1278
equipment_setting
= 0x61,
1280
battletest_alt_terrain
= 0x62,
1282
show_frame
= 0x63,
1284
frame_name
= 0x64,
1286
invert_animations
= 0x65,
1288
show_title
= 0x6F
1289
};
1290
};
1291
struct
ChunkSwitch
{
1292
enum
Index
{
1294
name
= 0x01
1295
};
1296
};
1297
struct
ChunkVariable
{
1298
enum
Index
{
1300
name
= 0x01
1301
};
1302
};
1303
struct
ChunkDatabase
{
1304
enum
Index
{
1306
actors
= 0x0B,
1308
skills
= 0x0C,
1310
items
= 0x0D,
1312
enemies
= 0x0E,
1314
troops
= 0x0F,
1316
terrains
= 0x10,
1318
attributes
= 0x11,
1320
states
= 0x12,
1322
animations
= 0x13,
1324
chipsets
= 0x14,
1326
terms
= 0x15,
1328
system
= 0x16,
1330
switches
= 0x17,
1332
variables
= 0x18,
1334
commonevents
= 0x19,
1336
version
= 0x1A,
1338
commoneventD2
= 0x1B,
1340
commoneventD3
= 0x1C,
1342
battlecommands
= 0x1D,
1344
classes
= 0x1E,
1346
classD1
= 0x1F,
1348
battleranimations
= 0x20
1349
};
1350
};
1351
}
1352
1353
#endif
LDB_Reader::ChunkAnimationTiming::flash_scope
Definition:
ldb_chunks.h:116
LDB_Reader::ChunkTerms::command_item
Definition:
ldb_chunks.h:1066
LDB_Reader::ChunkTerms::shop_sell_number3
Definition:
ldb_chunks.h:1026
LDB_Reader::ChunkTerms::gold_recieved_b
Definition:
ldb_chunks.h:902
LDB_Reader::ChunkState::affect_attack
Definition:
ldb_chunks.h:826
LDB_Reader::ChunkTerms::focus
Definition:
ldb_chunks.h:916
LDB_Reader::ChunkState::Index
Index
Definition:
ldb_chunks.h:796
LDB_Reader::ChunkTerms::spirit
Definition:
ldb_chunks.h:1114
LDB_Reader::ChunkTroop
Definition:
ldb_chunks.h:709
LDB_Reader::ChunkTerms::actor_hp_absorbed
Definition:
ldb_chunks.h:950
LDB_Reader::ChunkState
Definition:
ldb_chunks.h:795
LDB_Reader::ChunkAttribute
Definition:
ldb_chunks.h:177
LDB_Reader::ChunkItem::def_points1
Definition:
ldb_chunks.h:456
LDB_Reader::ChunkItem::raise_evasion
Definition:
ldb_chunks.h:482
LDB_Reader::ChunkTroopPageCondition::turn_enemy_id
Definition:
ldb_chunks.h:682
LDB_Reader::ChunkCommonEvent::switch_id
Definition:
ldb_chunks.h:336
LDB_Reader::ChunkClass::exp_inflation
Definition:
ldb_chunks.h:308
LDB_Reader::ChunkLearning::Index
Index
Definition:
ldb_chunks.h:20
LDB_Reader::ChunkTerrain::background_a_scrollh_speed
Definition:
ldb_chunks.h:760
LDB_Reader::ChunkAnimationTiming::frame
Definition:
ldb_chunks.h:112
LDB_Reader::ChunkTroopPage::event_commands_size
Definition:
ldb_chunks.h:704
LDB_Reader::ChunkTerms::resistance_decrease
Definition:
ldb_chunks.h:954
LDB_Reader::ChunkSystem::system_name
Definition:
ldb_chunks.h:1194
LDB_Reader::ChunkTerms::enemy_damaged
Definition:
ldb_chunks.h:924
LDB_Reader::ChunkMusic
Definition:
ldb_chunks.h:1141
LDB_Reader::ChunkCommonEvent::event_commands
Definition:
ldb_chunks.h:340
LDB_Reader::ChunkItem::using_message
Definition:
ldb_chunks.h:516
LDB_Reader::ChunkBattleCommands::battle_type
Definition:
ldb_chunks.h:212
LDB_Reader::ChunkTerms::shop_purchased2
Definition:
ldb_chunks.h:1000
LDB_Reader::ChunkItem::recover_sp_rate
Definition:
ldb_chunks.h:496
LDB_Reader::ChunkEnemyAction::enemy_id
Definition:
ldb_chunks.h:566
LDB_Reader::ChunkTerms::shop_greeting2
Definition:
ldb_chunks.h:986
LDB_Reader::ChunkActor::battle_y
Definition:
ldb_chunks.h:76
LDB_Reader::ChunkDatabase::variables
Definition:
ldb_chunks.h:1332
LDB_Reader::ChunkBattleCommand
Definition:
ldb_chunks.h:195
LDB_Reader::ChunkClass::attribute_ranks_size
Definition:
ldb_chunks.h:320
LDB_Reader::ChunkBattleCommands::death_teleport_id
Definition:
ldb_chunks.h:228
LDB_Reader::ChunkTerms::possessed_items
Definition:
ldb_chunks.h:1050
LDB_Reader::ChunkItem::attribute_set
Definition:
ldb_chunks.h:536
LDB_Reader::ChunkTroopPageCondition::turn_actor_b
Definition:
ldb_chunks.h:692
LDB_Reader::ChunkTerrain::background_b_scrollh_speed
Definition:
ldb_chunks.h:772
LDB_Reader::ChunkItem::animation_id
Definition:
ldb_chunks.h:470
LDB_Reader::ChunkEnemy
Definition:
ldb_chunks.h:587
LDB_Reader::ChunkItem::preemptive
Definition:
ldb_chunks.h:472
LDB_Reader::ChunkTerms::gold
Definition:
ldb_chunks.h:1054
LDB_Reader::ChunkCommonEvent::trigger
Definition:
ldb_chunks.h:332
LDB_Reader::ChunkChipset::passable_data_upper
Definition:
ldb_chunks.h:284
LDB_Reader::ChunkTerrain::encounter_rate
Definition:
ldb_chunks.h:734
LDB_Reader::ChunkState::sp_change_type
Definition:
ldb_chunks.h:854
LDB_Reader::ChunkActor::two_weapon
Definition:
ldb_chunks.h:52
LDB_Reader::ChunkSystem::battle_start_fadeout
Definition:
ldb_chunks.h:1250
LDB_Reader::ChunkBattlerAnimationExtension::animation_id
Definition:
ldb_chunks.h:248
LDB_Reader::ChunkTerms::shop_purchased3
Definition:
ldb_chunks.h:1022
LDB_Reader::ChunkTerms::sp_cost
Definition:
ldb_chunks.h:1108
LDB_Reader::ChunkTroopPageCondition::fatigue_max
Definition:
ldb_chunks.h:668
LDB_Reader::ChunkItem::half_sp_cost
Definition:
ldb_chunks.h:484
LDB_Reader::ChunkTroopPageCondition::actor_hp_max
Definition:
ldb_chunks.h:680
LDB_Reader::ChunkSystem::ship_index
Definition:
ldb_chunks.h:1186
LDB_Reader::ChunkSkill::battler_animation
Definition:
ldb_chunks.h:414
LDB_Reader::ChunkSkill::state_effects_size
Definition:
ldb_chunks.h:404
LDB_Reader::ChunkItem::ko_only
Definition:
ldb_chunks.h:502
LDB_Reader::ChunkMusic::Index
Index
Definition:
ldb_chunks.h:1142
LDB_Reader::ChunkTerms::agility
Definition:
ldb_chunks.h:1116
LDB_Reader::ChunkTestBattler::accessory_id
Definition:
ldb_chunks.h:1170
LDB_Reader::ChunkEnemyAction::condition_type
Definition:
ldb_chunks.h:568
LDB_Reader::ChunkEnemy::state_ranks_size
Definition:
ldb_chunks.h:626
LDB_Reader::ChunkState::hp_change_type
Definition:
ldb_chunks.h:852
LDB_Reader::ChunkSkill::description
Definition:
ldb_chunks.h:348
LDB_Reader::ChunkDatabase::skills
Definition:
ldb_chunks.h:1308
LDB_Reader::ChunkState::reduce_hit_ratio
Definition:
ldb_chunks.h:834
LDB_Reader::ChunkItemAnimation
Definition:
ldb_chunks.h:419
LDB_Reader::ChunkItem::name
Definition:
ldb_chunks.h:444
LDB_Reader::ChunkTerms::shop_buy2
Definition:
ldb_chunks.h:990
LDB_Reader::ChunkTerms::shop_leave2
Definition:
ldb_chunks.h:994
LDB_Reader::ChunkTroopPage::Index
Index
Definition:
ldb_chunks.h:700
LDB_Reader::ChunkTerms::shop_regreeting3
Definition:
ldb_chunks.h:1010
LDB_Reader::ChunkTerms::order
Definition:
ldb_chunks.h:1086
LDB_Reader::ChunkSkill::state_effects
Definition:
ldb_chunks.h:406
LDB_Reader::ChunkState::restrict_skill_level
Definition:
ldb_chunks.h:846
LDB_Reader::ChunkTerms::exp_received
Definition:
ldb_chunks.h:898
LDB_Reader::ChunkTroopMember::y
Definition:
ldb_chunks.h:644
LDB_Reader::ChunkTerms::gold_recieved_a
Definition:
ldb_chunks.h:900
LDB_Reader::ChunkState::message_enemy
Definition:
ldb_chunks.h:858
LDB_Reader::ChunkItem::spi_points2
Definition:
ldb_chunks.h:512
LDB_Reader::ChunkBattleCommand::name
Definition:
ldb_chunks.h:198
LDB_Reader::ChunkTerrain::background_b_scrollh
Definition:
ldb_chunks.h:768
LDB_Reader::ChunkTerrain::special_flags
Definition:
ldb_chunks.h:776
LDB_Reader::ChunkTerms::armor
Definition:
ldb_chunks.h:1122
LDB_Reader::ChunkTerrain::background_a_scrollv
Definition:
ldb_chunks.h:758
LDB_Reader::ChunkBattleCommands::death_teleport_y
Definition:
ldb_chunks.h:232
LDB_Reader::ChunkAnimationCellData::valid
Definition:
ldb_chunks.h:132
LDB_Reader::ChunkSystem::invert_animations
Definition:
ldb_chunks.h:1286
LDB_Reader::ChunkDatabase::commoneventD2
Definition:
ldb_chunks.h:1338
LDB_Reader::ChunkEnemyAction::switch_on
Definition:
ldb_chunks.h:576
LDB_Reader::ChunkActor::transparent
Definition:
ldb_chunks.h:38
LDB_Reader::ChunkItem::uses
Definition:
ldb_chunks.h:452
LDB_Reader::ChunkTerms::health_points
Definition:
ldb_chunks.h:1094
LDB_Reader::ChunkState::message_already
Definition:
ldb_chunks.h:860
LDB_Reader::ChunkBattlerAnimationExtension::animation_type
Definition:
ldb_chunks.h:246
LDB_Reader::ChunkSkill::affect_attack
Definition:
ldb_chunks.h:392
LDB_Reader::ChunkItem::switch_id
Definition:
ldb_chunks.h:520
LDB_Reader::ChunkTerms::shop_sold2
Definition:
ldb_chunks.h:1006
LDB_Reader::ChunkTerms::inn_b_greeting_3
Definition:
ldb_chunks.h:1044
LDB_Reader::ChunkSystem::battle_music
Definition:
ldb_chunks.h:1208
LDB_Reader::ChunkTerms::encounter
Definition:
ldb_chunks.h:886
LDB_Reader::ChunkTerrain::background_name
Definition:
ldb_chunks.h:736
LDB_Reader::ChunkSystem::enemy_death_se
Definition:
ldb_chunks.h:1242
LDB_Reader::ChunkLearning::skill_id
Definition:
ldb_chunks.h:24
LDB_Reader::ChunkItem::actor_set
Definition:
ldb_chunks.h:528
LDB_Reader::ChunkAnimationCellData::tone_blue
Definition:
ldb_chunks.h:146
LDB_Reader::ChunkItem::agi_points2
Definition:
ldb_chunks.h:514
LDB_Reader::ChunkTerms::command_attack
Definition:
ldb_chunks.h:1062
LDB_Reader::ChunkEnemyAction::condition_param1
Definition:
ldb_chunks.h:570
LDB_Reader::ChunkEnemyAction::switch_off_id
Definition:
ldb_chunks.h:582
LDB_Reader::ChunkTroop::terrain_set_size
Definition:
ldb_chunks.h:718
LDB_Reader::ChunkTroopMember
Definition:
ldb_chunks.h:637
LDB_Reader::ChunkState::restrict_skill
Definition:
ldb_chunks.h:844
LDB_Reader::ChunkAnimationTiming::flash_blue
Definition:
ldb_chunks.h:122
LDB_Reader::ChunkTerms::accessory
Definition:
ldb_chunks.h:1126
LDB_Reader::ChunkAttribute::name
Definition:
ldb_chunks.h:180
LDB_Reader::ChunkEnemy::max_sp
Definition:
ldb_chunks.h:598
LDB_Reader::ChunkTroopPageCondition::turn_enemy_b
Definition:
ldb_chunks.h:686
LDB_Reader::ChunkItemAnimation::Index
Index
Definition:
ldb_chunks.h:420
LDB_Reader::ChunkAnimationTiming::flash_green
Definition:
ldb_chunks.h:120
LDB_Reader::ChunkTerms::hp_recovery
Definition:
ldb_chunks.h:942
LDB_Reader::ChunkTerms::battle_start
Definition:
ldb_chunks.h:960
LDB_Reader::ChunkAnimationCellData::cell_id
Definition:
ldb_chunks.h:134
LDB_Reader::ChunkTroopPageCondition::turn_actor_id
Definition:
ldb_chunks.h:688
LDB_Reader::ChunkMusic::name
Definition:
ldb_chunks.h:1144
LDB_Reader::ChunkSound::name
Definition:
ldb_chunks.h:100
LDB_Reader::ChunkSound
Definition:
ldb_chunks.h:97
LDB_Reader::ChunkTroop::pages
Definition:
ldb_chunks.h:724
LDB_Reader::ChunkClass::battler_animation
Definition:
ldb_chunks.h:312
LDB_Reader::ChunkTerms::shop_sell_select1
Definition:
ldb_chunks.h:980
LDB_Reader::ChunkBattleCommands::death_teleport
Definition:
ldb_chunks.h:226
LDB_Reader::ChunkState::hp_change_map_steps
Definition:
ldb_chunks.h:870
LDB_Reader::ChunkActor::attribute_ranks
Definition:
ldb_chunks.h:92
LDB_Reader::ChunkTerms::command_defend
Definition:
ldb_chunks.h:1064
LDB_Reader::ChunkTerms::no
Definition:
ldb_chunks.h:1138
LDB_Reader::ChunkSkill::hit
Definition:
ldb_chunks.h:386
LDB_Reader::ChunkTerms::normal_status
Definition:
ldb_chunks.h:1098
LDB_Reader::ChunkEnemy::max_hp
Definition:
ldb_chunks.h:596
LDB_Reader::ChunkState::c_rate
Definition:
ldb_chunks.h:812
LDB_Reader::ChunkItem::ignore_evasion
Definition:
ldb_chunks.h:478
LDB_Reader::ChunkTerms::shop_sell_number2
Definition:
ldb_chunks.h:1004
LDB_Reader::ChunkSystem::airship_name
Definition:
ldb_chunks.h:1182
LDB_Reader::ChunkTerms::yes
Definition:
ldb_chunks.h:1136
LDB_Reader::ChunkItem::state_chance
Definition:
ldb_chunks.h:538
LDB_Reader::ChunkTroopPageCondition::fatigue_min
Definition:
ldb_chunks.h:666
LDB_Reader::ChunkActor::name
Definition:
ldb_chunks.h:30
LDB_Reader::ChunkChipset::passable_data_lower
Definition:
ldb_chunks.h:282
LDB_Reader::ChunkTerms::new_game
Definition:
ldb_chunks.h:1076
LDB_Reader::ChunkActor::battle_commands
Definition:
ldb_chunks.h:94
LDB_Reader::ChunkTerms::inn_a_cancel
Definition:
ldb_chunks.h:1038
LDB_Reader::ChunkEnemyAction::basic
Definition:
ldb_chunks.h:562
LDB_Reader::ChunkEnemy::spirit
Definition:
ldb_chunks.h:604
LDB_Reader::ChunkTerrain::background_b
Definition:
ldb_chunks.h:764
LDB_Reader::ChunkBattlerAnimationExtension::battler_name
Definition:
ldb_chunks.h:242
LDB_Reader::ChunkTerrain::background_a_scrollv_speed
Definition:
ldb_chunks.h:762
LDB_Reader::ChunkTerms::shield
Definition:
ldb_chunks.h:1120
LDB_Reader::ChunkItemAnimation::movement
Definition:
ldb_chunks.h:426
LDB_Reader::ChunkTerms::command_skill
Definition:
ldb_chunks.h:1068
LDB_Reader::ChunkDatabase::terrains
Definition:
ldb_chunks.h:1316
LDB_Reader::ChunkSystem::battletest_data
Definition:
ldb_chunks.h:1268
LDB_Reader::ChunkTerms::level
Definition:
ldb_chunks.h:1092
LDB_Reader::ChunkClass::skills
Definition:
ldb_chunks.h:314
LDB_Reader::ChunkSystem::font_id
Definition:
ldb_chunks.h:1260
LDB_Reader::ChunkEnemy::drop_id
Definition:
ldb_chunks.h:614
LDB_Reader::ChunkSound::balance
Definition:
ldb_chunks.h:106
LDB_Reader::ChunkSwitch::name
Definition:
ldb_chunks.h:1294
LDB_Reader::ChunkSystem::decision_se
Definition:
ldb_chunks.h:1224
LDB_Reader::ChunkDatabase::commonevents
Definition:
ldb_chunks.h:1334
LDB_Reader::ChunkSystem::frame_name
Definition:
ldb_chunks.h:1284
LDB_Reader::ChunkTerms::exit_game
Definition:
ldb_chunks.h:1080
LDB_Reader::ChunkDatabase::animations
Definition:
ldb_chunks.h:1322
LDB_Reader::ChunkTroopPage
Definition:
ldb_chunks.h:699
LDB_Reader::ChunkState::message_recovery
Definition:
ldb_chunks.h:864
LDB_Reader::ChunkState::sp_change_map_val
Definition:
ldb_chunks.h:880
LDB_Reader::ChunkCommonEvent::switch_flag
Definition:
ldb_chunks.h:334
LDB_Reader::ChunkAttribute::e_rate
Definition:
ldb_chunks.h:192
LDB_Reader::ChunkMusic::volume
Definition:
ldb_chunks.h:1148
LDB_Reader::ChunkClass::auto_battle
Definition:
ldb_chunks.h:300
LDB_Reader::ChunkCommonEvent::name
Definition:
ldb_chunks.h:330
LDB_Reader::ChunkSystem::cancel_se
Definition:
ldb_chunks.h:1226
LDB_Reader::ChunkAttribute::d_rate
Definition:
ldb_chunks.h:190
LDB_Reader::ChunkActor::Index
Index
Definition:
ldb_chunks.h:28
LDB_Reader::ChunkActor
Definition:
ldb_chunks.h:27
LDB_Reader::ChunkTerms::autodestruction
Definition:
ldb_chunks.h:918
LDB_Reader::ChunkTerms::shop_greeting3
Definition:
ldb_chunks.h:1008
LDB_Reader::ChunkClass
Definition:
ldb_chunks.h:291
LDB_Reader::ChunkTerms::lvl_short
Definition:
ldb_chunks.h:1102
LDB_Reader::ChunkBattleCommands
Definition:
ldb_chunks.h:203
LDB_Reader::ChunkCommonEvent::event_commands_size
Definition:
ldb_chunks.h:338
LDB_Reader::ChunkTerms::shop_buy1
Definition:
ldb_chunks.h:968
LDB_Reader::ChunkTroop::auto_alignment
Definition:
ldb_chunks.h:716
LDB_Reader::ChunkClass::name
Definition:
ldb_chunks.h:294
LDB_Reader::ChunkEnemy::name
Definition:
ldb_chunks.h:590
LDB_Reader::ChunkDatabase::classes
Definition:
ldb_chunks.h:1344
LDB_Reader::ChunkActor::auto_battle
Definition:
ldb_chunks.h:56
LDB_Reader::ChunkSystem::battletest_alt_terrain
Definition:
ldb_chunks.h:1280
LDB_Reader::ChunkSystem::battle_end_fadein
Definition:
ldb_chunks.h:1256
LDB_Reader::ChunkBattleCommands::unused_display_normal_parameters
Definition:
ldb_chunks.h:214
LDB_Reader::ChunkSystem::system2_name
Definition:
ldb_chunks.h:1196
LDB_Reader::ChunkTerms::level_up
Definition:
ldb_chunks.h:956
LDB_Reader::ChunkBattleCommands::death_handler
Definition:
ldb_chunks.h:218
LDB_Reader::ChunkTerms::resistance_increase
Definition:
ldb_chunks.h:952
LDB_Reader::ChunkItem::Index
Index
Definition:
ldb_chunks.h:442
LDB_Reader::ChunkTerrain::special_back_enemies
Definition:
ldb_chunks.h:780
LDB_Reader::ChunkAnimationTiming::se
Definition:
ldb_chunks.h:114
LDB_Reader::ChunkSkill::using_message1
Definition:
ldb_chunks.h:350
LDB_Reader::ChunkEnemy::gold
Definition:
ldb_chunks.h:612
LDB_Reader::ChunkSkill::sp_type
Definition:
ldb_chunks.h:358
LDB_Reader::ChunkSystem::transition_out
Definition:
ldb_chunks.h:1246
LDB_Reader::ChunkEnemy::critical_hit
Definition:
ldb_chunks.h:618
LDB_Reader::ChunkSystem::enemy_attack_se
Definition:
ldb_chunks.h:1234
LDB_Reader::ChunkTestBattler::actor_id
Definition:
ldb_chunks.h:1158
LDB_Reader::ChunkItem::recover_sp
Definition:
ldb_chunks.h:498
LDB_Reader::ChunkTroopPageCondition::switch_b_id
Definition:
ldb_chunks.h:656
LDB_Reader::ChunkTerms::wait_on
Definition:
ldb_chunks.h:1088
LDB_Reader::ChunkTerms::shop_regreeting1
Definition:
ldb_chunks.h:966
LDB_Reader::ChunkTerms::skill_failure_a
Definition:
ldb_chunks.h:932
LDB_Reader::ChunkTroopMember::invisible
Definition:
ldb_chunks.h:646
LDB_Reader::ChunkTerrain::on_damage_se
Definition:
ldb_chunks.h:750
LDB_Reader::ChunkDatabase
Definition:
ldb_chunks.h:1303
LDB_Reader::ChunkState::type
Definition:
ldb_chunks.h:800
LDB_Reader::ChunkMusic::tempo
Definition:
ldb_chunks.h:1150
LDB_Reader::ChunkChipset::terrain_data
Definition:
ldb_chunks.h:280
LDB_Reader::ChunkItem::max_sp_points
Definition:
ldb_chunks.h:506
LDB_Reader::ChunkState::restrict_magic_level
Definition:
ldb_chunks.h:850
LDB_Reader::ChunkAnimationCellData::zoom
Definition:
ldb_chunks.h:140
LDB_Reader::ChunkTestBattler::Index
Index
Definition:
ldb_chunks.h:1156
LDB_Reader::ChunkState::affect_spirit
Definition:
ldb_chunks.h:830
LDB_Reader::ChunkState::a_rate
Definition:
ldb_chunks.h:808
LDB_Reader::ChunkTroopPageCondition
Definition:
ldb_chunks.h:649
LDB_Reader::ChunkState::sp_change_val
Definition:
ldb_chunks.h:876
LDB_Reader::ChunkAnimation::position
Definition:
ldb_chunks.h:172
LDB_Reader::ChunkTerms::attacking
Definition:
ldb_chunks.h:906
LDB_Reader::ChunkItemAnimation::ranged
Definition:
ldb_chunks.h:432
LDB_Reader::ChunkTerms::inn_b_greeting_1
Definition:
ldb_chunks.h:1040
LDB_Reader::ChunkActor::character_index
Definition:
ldb_chunks.h:36
LDB_Reader::ChunkTerms::shop_sell_select2
Definition:
ldb_chunks.h:1002
LDB_Reader::ChunkMusic::balance
Definition:
ldb_chunks.h:1152
LDB_Reader::ChunkSystem::escape_se
Definition:
ldb_chunks.h:1232
LDB_Reader::ChunkTerms::exp_short
Definition:
ldb_chunks.h:1100
LDB_Reader::ChunkBattleCommands::transparency
Definition:
ldb_chunks.h:224
LDB_Reader::ChunkTerms::shop_sell2
Definition:
ldb_chunks.h:992
LDB_Reader::ChunkTerms::enemy_escape
Definition:
ldb_chunks.h:920
LDB_Reader::ChunkSystem::boat_music
Definition:
ldb_chunks.h:1214
LDB_Reader::ChunkTerrain::background_a_name
Definition:
ldb_chunks.h:754
LDB_Reader::ChunkTerrain::grid_inclination
Definition:
ldb_chunks.h:792
LDB_Reader::ChunkSystem::dodge_se
Definition:
ldb_chunks.h:1240
LDB_Reader::ChunkTerms::defending
Definition:
ldb_chunks.h:912
LDB_Reader::ChunkTerrain::grid_location
Definition:
ldb_chunks.h:786
LDB_Reader::ChunkTerrain::background_b_scrollv_speed
Definition:
ldb_chunks.h:774
LDB_Reader::ChunkTerrain::Index
Index
Definition:
ldb_chunks.h:728
LDB_Reader::ChunkItem::recover_hp_rate
Definition:
ldb_chunks.h:492
LDB_Reader::ChunkDatabase::troops
Definition:
ldb_chunks.h:1314
LDB_Reader::ChunkTroopPageCondition::enemy_hp_min
Definition:
ldb_chunks.h:672
LDB_Reader::ChunkSkill::attribute_effects_size
Definition:
ldb_chunks.h:408
LDB_Reader::ChunkSystem::battle_end_fadeout
Definition:
ldb_chunks.h:1254
LDB_Reader::ChunkItem::occasion_field2
Definition:
ldb_chunks.h:522
LDB_Reader::ChunkChipset::chipset_name
Definition:
ldb_chunks.h:278
LDB_Reader::ChunkVariable::Index
Index
Definition:
ldb_chunks.h:1298
LDB_Reader::ChunkTestBattler::weapon_id
Definition:
ldb_chunks.h:1162
LDB_Reader::ChunkSystem::cursor_se
Definition:
ldb_chunks.h:1222
LDB_Reader::ChunkBattlerAnimation::weapon_data
Definition:
ldb_chunks.h:260
LDB_Reader::ChunkEnemy::miss
Definition:
ldb_chunks.h:622
LDB_Reader::ChunkSwitch
Definition:
ldb_chunks.h:1291
LDB_Reader::ChunkSystem::Index
Index
Definition:
ldb_chunks.h:1174
LDB_Reader::ChunkAnimationFrame::Index
Index
Definition:
ldb_chunks.h:154
LDB_Reader::ChunkItem::spi_points1
Definition:
ldb_chunks.h:458
LDB_Reader::ChunkActor::attribute_ranks_size
Definition:
ldb_chunks.h:90
LDB_Reader::ChunkBattleCommands::commands
Definition:
ldb_chunks.h:216
LDB_Reader::ChunkTerms::inn_a_greeting_2
Definition:
ldb_chunks.h:1032
LDB_Reader::ChunkTerms::row
Definition:
ldb_chunks.h:1084
LDB_Reader::ChunkEnemyAction::rating
Definition:
ldb_chunks.h:584
LDB_Reader::ChunkSound::tempo
Definition:
ldb_chunks.h:104
LDB_Reader::ChunkEnemyAction::switch_on_id
Definition:
ldb_chunks.h:578
LDB_Reader::ChunkTroop::appear_randomly
Definition:
ldb_chunks.h:722
LDB_Reader::ChunkActor::exp_base
Definition:
ldb_chunks.h:62
LDB_Reader::ChunkBattlerAnimation
Definition:
ldb_chunks.h:251
LDB_Reader::ChunkAnimationTiming
Definition:
ldb_chunks.h:109
LDB_Reader::ChunkItem::actor_set_size
Definition:
ldb_chunks.h:526
LDB_Reader::ChunkActor::battle_x
Definition:
ldb_chunks.h:74
LDB_Reader::ChunkBattleCommands::death_teleport_face
Definition:
ldb_chunks.h:234
LDB_Reader::ChunkAnimation::timings
Definition:
ldb_chunks.h:168
LDB_Reader::ChunkSystem::transition_in
Definition:
ldb_chunks.h:1248
LDB_Reader::ChunkState::message_actor
Definition:
ldb_chunks.h:856
LDB_Reader::ChunkItem::cursed
Definition:
ldb_chunks.h:488
LDB_Reader::ChunkTerms::escape_success
Definition:
ldb_chunks.h:890
LDB_Reader::ChunkSkill::name
Definition:
ldb_chunks.h:346
LDB_Reader::ChunkTroopPageCondition::flags
Definition:
ldb_chunks.h:652
LDB_Reader::ChunkSystem::show_title
Definition:
ldb_chunks.h:1288
LDB_Reader::ChunkItemAnimation::ranged_anim
Definition:
ldb_chunks.h:434
LDB_Reader::ChunkTroopPageCondition::switch_a_id
Definition:
ldb_chunks.h:654
LDB_Reader::ChunkItem::atk_points2
Definition:
ldb_chunks.h:508
LDB_Reader::ChunkTroopPage::condition
Definition:
ldb_chunks.h:702
LDB_Reader::ChunkSkill::Index
Index
Definition:
ldb_chunks.h:344
LDB_Reader::ChunkActor::critical_hit
Definition:
ldb_chunks.h:44
LDB_Reader::ChunkTerms::shop_greeting1
Definition:
ldb_chunks.h:964
LDB_Reader::ChunkTerms::menu_save
Definition:
ldb_chunks.h:1072
LDB_Reader::ChunkTerms::actor_undamaged
Definition:
ldb_chunks.h:930
LDB_Reader::ChunkItem::occasion_field1
Definition:
ldb_chunks.h:500
LDB_Reader::ChunkEnemy::attribute_ranks_size
Definition:
ldb_chunks.h:630
LDB_Reader::ChunkState::color
Definition:
ldb_chunks.h:802
LDB_Reader::ChunkTerms::defense
Definition:
ldb_chunks.h:1112
LDB_Reader::ChunkSystem::party_size
Definition:
ldb_chunks.h:1198
LDB_Reader::ChunkDatabase::classD1
Definition:
ldb_chunks.h:1346
LDB_Reader::ChunkItemAnimation::ranged_speed
Definition:
ldb_chunks.h:436
LDB_Reader::ChunkLearning
Definition:
ldb_chunks.h:19
LDB_Reader::ChunkSkill::sp_percent
Definition:
ldb_chunks.h:360
LDB_Reader::ChunkTerms::dodge
Definition:
ldb_chunks.h:938
LDB_Reader::ChunkEnemy::attack
Definition:
ldb_chunks.h:600
LDB_Reader::ChunkSystem::party
Definition:
ldb_chunks.h:1200
LDB_Reader::ChunkSystem::message_stretch
Definition:
ldb_chunks.h:1258
LDB_Reader::ChunkSystem::airship_index
Definition:
ldb_chunks.h:1188
LDB_Reader::ChunkSystem::battletest_background
Definition:
ldb_chunks.h:1266
LDB_Reader::ChunkSkill::type
Definition:
ldb_chunks.h:356
LDB_Reader::ChunkAttribute::a_rate
Definition:
ldb_chunks.h:184
LDB_Reader::ChunkTerms::skill_learned
Definition:
ldb_chunks.h:958
LDB_Reader::ChunkState::sp_change_max
Definition:
ldb_chunks.h:874
LDB_Reader::ChunkSystem::enemy_damaged_se
Definition:
ldb_chunks.h:1236
LDB_Reader::ChunkItem::def_points2
Definition:
ldb_chunks.h:510
LDB_Reader::ChunkEnemyAction
Definition:
ldb_chunks.h:557
LDB_Reader::ChunkTerms::helmet
Definition:
ldb_chunks.h:1124
LDB_Reader::ChunkAnimationCellData::x
Definition:
ldb_chunks.h:136
LDB_Reader::ChunkTerrain::grid_top_y
Definition:
ldb_chunks.h:788
LDB_Reader::ChunkSkill::battler_animation_data
Definition:
ldb_chunks.h:416
LDB_Reader::ChunkClass::attribute_ranks
Definition:
ldb_chunks.h:322
LDB_Reader::ChunkSkill::ignore_defense
Definition:
ldb_chunks.h:402
LDB_Reader::ChunkTroopPageCondition::actor_hp_min
Definition:
ldb_chunks.h:678
LDB_Reader::ChunkAnimationTiming::screen_shake
Definition:
ldb_chunks.h:126
LDB_Reader::ChunkTerrain::special_lateral_party
Definition:
ldb_chunks.h:782
LDB_Reader::ChunkChipset::Index
Index
Definition:
ldb_chunks.h:274
LDB_Reader::ChunkTroopPageCondition::variable_id
Definition:
ldb_chunks.h:658
LDB_Reader::ChunkTroopMember::enemy_id
Definition:
ldb_chunks.h:640
LDB_Reader::ChunkEnemyAction::kind
Definition:
ldb_chunks.h:560
LDB_Reader::ChunkTerms::file
Definition:
ldb_chunks.h:1132
LDB_Reader::ChunkItem::attribute_set_size
Definition:
ldb_chunks.h:534
LDB_Reader::ChunkTerms::use_item
Definition:
ldb_chunks.h:940
LDB_Reader::ChunkSystem::actor_damaged_se
Definition:
ldb_chunks.h:1238
LDB_Reader::ChunkAnimation::scope
Definition:
ldb_chunks.h:170
LDB_Reader::ChunkTerms::shop_regreeting2
Definition:
ldb_chunks.h:988
LDB_Reader::ChunkSystem::boat_index
Definition:
ldb_chunks.h:1184
LDB_Reader::ChunkState::hp_change_val
Definition:
ldb_chunks.h:868
LDB_Reader::ChunkItemAnimation::weapon_anim
Definition:
ldb_chunks.h:424
LDB_Reader::ChunkClass::exp_base
Definition:
ldb_chunks.h:306
LDB_Reader::ChunkState::e_rate
Definition:
ldb_chunks.h:816
LDB_Reader::ChunkState::hp_change_max
Definition:
ldb_chunks.h:866
LDB_Reader::ChunkSkill::scope
Definition:
ldb_chunks.h:364
LDB_Reader::ChunkBattlerAnimationData::move
Definition:
ldb_chunks.h:266
LDB_Reader::ChunkTerrain::name
Definition:
ldb_chunks.h:730
LDB_Reader::ChunkSkill::animation_id
Definition:
ldb_chunks.h:368
LDB_Reader::ChunkActor::state_ranks
Definition:
ldb_chunks.h:88
LDB_Reader::ChunkTroopMember::Index
Index
Definition:
ldb_chunks.h:638
LDB_Reader::ChunkTerms::enemy_transform
Definition:
ldb_chunks.h:922
LDB_Reader::ChunkEnemyAction::switch_id
Definition:
ldb_chunks.h:574
LDB_Reader::ChunkAnimationTiming::Index
Index
Definition:
ldb_chunks.h:110
LDB_Reader::ChunkItem::entire_party
Definition:
ldb_chunks.h:490
LDB_Reader::ChunkActor::exp_correction
Definition:
ldb_chunks.h:66
LDB_Reader::ChunkTerms::shop_leave3
Definition:
ldb_chunks.h:1016
LDB_Reader::ChunkDatabase::terms
Definition:
ldb_chunks.h:1326
LDB_Reader::ChunkSkill::magical_rate
Definition:
ldb_chunks.h:380
LDB_Reader::ChunkTerms::skill_failure_b
Definition:
ldb_chunks.h:934
LDB_Reader::ChunkTerms::shop_buy_select3
Definition:
ldb_chunks.h:1018
LDB_Reader::ChunkSystem::battle_end_music
Definition:
ldb_chunks.h:1210
LDB_Reader::ChunkTroopPageCondition::turn_a
Definition:
ldb_chunks.h:662
LDB_Reader::ChunkTerms::battle_fight
Definition:
ldb_chunks.h:1056
LDB_Reader::ChunkSkill::variance
Definition:
ldb_chunks.h:382
LDB_Reader::ChunkBattlerAnimation::base_data
Definition:
ldb_chunks.h:258
LDB_Reader::ChunkClass::super_guard
Definition:
ldb_chunks.h:302
LDB_Reader::ChunkTerms::wait_off
Definition:
ldb_chunks.h:1090
LDB_Reader::ChunkTerms::shop_sold3
Definition:
ldb_chunks.h:1028
LDB_Reader::ChunkBattleCommands::placement
Definition:
ldb_chunks.h:206
LDB_Reader::ChunkTerms::defeat
Definition:
ldb_chunks.h:896
LDB_Reader::ChunkTerms::observing
Definition:
ldb_chunks.h:914
LDB_Reader::ChunkTerrain::airship_land
Definition:
ldb_chunks.h:744
LDB_Reader::ChunkState::name
Definition:
ldb_chunks.h:798
LDB_Reader::ChunkItem::ranged_target
Definition:
ldb_chunks.h:554
LDB_Reader::ChunkTerms::hp_short
Definition:
ldb_chunks.h:1104
LDB_Reader::ChunkSystem::gameover_music
Definition:
ldb_chunks.h:1220
LDB_Reader::ChunkBattlerAnimationExtension::Index
Index
Definition:
ldb_chunks.h:238
LDB_Reader::ChunkEnemy::attribute_ranks
Definition:
ldb_chunks.h:632
LDB_Reader::ChunkTroopPage::event_commands
Definition:
ldb_chunks.h:706
LDB_Reader::ChunkTerms::enemy_undamaged
Definition:
ldb_chunks.h:926
LDB_Reader::ChunkSystem::item_se
Definition:
ldb_chunks.h:1244
LDB_Reader::ChunkTroopMember::x
Definition:
ldb_chunks.h:642
LDB_Reader::ChunkItem::no_terrain_damage
Definition:
ldb_chunks.h:486
LDB_Reader::ChunkDatabase::chipsets
Definition:
ldb_chunks.h:1324
LDB_Reader::ChunkTerms::shop_buy_number2
Definition:
ldb_chunks.h:998
LDB_Reader::ChunkActor::initial_level
Definition:
ldb_chunks.h:40
LDB_Reader::ChunkEnemy::drop_prob
Definition:
ldb_chunks.h:616
LDB_Reader::ChunkTerms::shop_purchased1
Definition:
ldb_chunks.h:978
LDB_Reader::ChunkTerms::shop_buy_number1
Definition:
ldb_chunks.h:976
LDB_Reader::ChunkEnemy::critical_hit_chance
Definition:
ldb_chunks.h:620
LDB_Reader::ChunkTerms::shop_sell1
Definition:
ldb_chunks.h:970
LDB_Reader::ChunkTerrain::bush_depth
Definition:
ldb_chunks.h:746
LDB_Reader::ChunkTerrain::footstep
Definition:
ldb_chunks.h:748
LDB_Reader::ChunkEnemyAction::switch_off
Definition:
ldb_chunks.h:580
LDB_Reader::ChunkTerms::shop_buy_select2
Definition:
ldb_chunks.h:996
LDB_Reader::ChunkTerms::enemy_hp_absorbed
Definition:
ldb_chunks.h:948
LDB_Reader::ChunkState::priority
Definition:
ldb_chunks.h:804
LDB_Reader::ChunkItem::dual_attack
Definition:
ldb_chunks.h:474
LDB_Reader::ChunkSystem::battle_start_fadein
Definition:
ldb_chunks.h:1252
LDB_Reader::ChunkClass::Index
Index
Definition:
ldb_chunks.h:292
LDB_Reader::ChunkItem::recover_hp
Definition:
ldb_chunks.h:494
LDB_Reader::ChunkItem::occasion_battle
Definition:
ldb_chunks.h:524
LDB_Reader::ChunkAttribute::c_rate
Definition:
ldb_chunks.h:188
LDB_Reader::ChunkAttribute::b_rate
Definition:
ldb_chunks.h:186
LDB_Reader::ChunkTerms::shop_buy_select1
Definition:
ldb_chunks.h:974
LDB_Reader::ChunkState::affect_type
Definition:
ldb_chunks.h:824
LDB_Reader::ChunkAnimationFrame::cells
Definition:
ldb_chunks.h:156
LDB_Reader::ChunkTroopPageCondition::turn_b
Definition:
ldb_chunks.h:664
LDB_Reader::ChunkItem::critical_hit
Definition:
ldb_chunks.h:468
LDB_Reader::ChunkClass::battle_commands
Definition:
ldb_chunks.h:324
LDB_Reader::ChunkItem::attack_all
Definition:
ldb_chunks.h:476
LDB_Reader::ChunkItem::use_skill
Definition:
ldb_chunks.h:546
LDB_Reader::ChunkSystem::selected_condition
Definition:
ldb_chunks.h:1262
LDB_Reader::ChunkItem::class_set_size
Definition:
ldb_chunks.h:548
LDB_Reader::ChunkDatabase::items
Definition:
ldb_chunks.h:1310
LDB_Reader::ChunkState::hp_change_map_val
Definition:
ldb_chunks.h:872
LDB_Reader::ChunkActor::title
Definition:
ldb_chunks.h:32
LDB_Reader::ChunkItem::reverse_state_effect
Definition:
ldb_chunks.h:540
LDB_Reader::ChunkSystem::menu_commands
Definition:
ldb_chunks.h:1204
LDB_Reader::ChunkItem::description
Definition:
ldb_chunks.h:446
LDB_Reader::ChunkSystem::save_count
Definition:
ldb_chunks.h:1270
LDB_Reader::ChunkActor::initial_equipment
Definition:
ldb_chunks.h:68
LDB_Reader::ChunkEnemy::defense
Definition:
ldb_chunks.h:602
LDB_Reader::ChunkAnimationCellData::tone_green
Definition:
ldb_chunks.h:144
LDB_Reader::ChunkEnemy::agility
Definition:
ldb_chunks.h:606
LDB_Reader::ChunkTerms::skill_failure_c
Definition:
ldb_chunks.h:936
LDB_Reader::ChunkEnemy::state_ranks
Definition:
ldb_chunks.h:628
LDB_Reader::ChunkSystem::ldb_id
Definition:
ldb_chunks.h:1176
LDB_Reader::ChunkDatabase::version
Definition:
ldb_chunks.h:1336
LDB_Reader::ChunkBattleCommands::death_event
Definition:
ldb_chunks.h:220
LDB_Reader::ChunkTerms::shop_leave1
Definition:
ldb_chunks.h:972
LDB_Reader::ChunkSystem::battletest_formation
Definition:
ldb_chunks.h:1274
LDB_Reader::ChunkBattleCommands::death_handler_unused
Definition:
ldb_chunks.h:208
LDB_Reader::ChunkSystem::ship_music
Definition:
ldb_chunks.h:1216
LDB_Reader::ChunkSound::volume
Definition:
ldb_chunks.h:102
LDB_Reader::ChunkBattleCommand::type
Definition:
ldb_chunks.h:200
LDB_Reader::ChunkAnimationTiming::flash_power
Definition:
ldb_chunks.h:124
LDB_Reader::ChunkTerms::shop_sell_select3
Definition:
ldb_chunks.h:1024
LDB_Reader::ChunkBattlerAnimationExtension::battler_index
Definition:
ldb_chunks.h:244
LDB_Reader::ChunkSkill::sound_effect
Definition:
ldb_chunks.h:370
LDB_Reader::ChunkTerms::equipped_items
Definition:
ldb_chunks.h:1052
LDB_Reader::ChunkBattleCommands::death_teleport_x
Definition:
ldb_chunks.h:230
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Definition:
ldb_chunks.h:1128
LDB_Reader::ChunkTroop::terrain_set
Definition:
ldb_chunks.h:720
LDB_Reader::ChunkItem::atk_points1
Definition:
ldb_chunks.h:454
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Definition:
ldb_chunks.h:159
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Definition:
ldb_chunks.h:690
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Definition:
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Definition:
ldb_chunks.h:48
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Definition:
ldb_chunks.h:22
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Definition:
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Definition:
ldb_chunks.h:842
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Definition:
ldb_chunks.h:142
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Definition:
ldb_chunks.h:1014
LDB_Reader::ChunkTerms::inn_b_greeting_2
Definition:
ldb_chunks.h:1042
LDB_Reader::ChunkTerrain::ship_pass
Definition:
ldb_chunks.h:740
LDB_Reader::ChunkSystem::airship_music
Definition:
ldb_chunks.h:1218
LDB_Reader::ChunkItemAnimation::attacks
Definition:
ldb_chunks.h:430
LDB_Reader::ChunkTerms::enemy_critical
Definition:
ldb_chunks.h:908
LDB_Reader::ChunkTerms::actor_damaged
Definition:
ldb_chunks.h:928
LDB_Reader::ChunkItemAnimation::after_image
Definition:
ldb_chunks.h:428
LDB_Reader::ChunkTerrain
Definition:
ldb_chunks.h:727
LDB_Reader::ChunkTerms::victory
Definition:
ldb_chunks.h:894
LDB_Reader::ChunkEnemy::battler_name
Definition:
ldb_chunks.h:592
LDB_Reader::ChunkClass::lock_equipment
Definition:
ldb_chunks.h:298
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Definition:
ldb_chunks.h:1300
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Definition:
ldb_chunks.h:542
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Definition:
ldb_chunks.h:450
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Definition:
ldb_chunks.h:460
LDB_Reader::ChunkTerrain::background_a_scrollh
Definition:
ldb_chunks.h:756
LDB_Reader::ChunkSystem::battletest_condition
Definition:
ldb_chunks.h:1276
LDB_Reader::ChunkSystem::buzzer_se
Definition:
ldb_chunks.h:1228
LDB_Reader::ChunkSystem
Definition:
ldb_chunks.h:1173
LDB_Reader::ChunkClass::state_ranks
Definition:
ldb_chunks.h:318
LDB_Reader::ChunkItem::ranged_trajectory
Definition:
ldb_chunks.h:552
LDB_Reader::ChunkTerrain::background_b_name
Definition:
ldb_chunks.h:766
LDB_Reader::ChunkState::d_rate
Definition:
ldb_chunks.h:814
LDB_Reader::ChunkTerms::load_game
Definition:
ldb_chunks.h:1078
LDB_Reader::ChunkActor::unarmed_animation
Definition:
ldb_chunks.h:70
LDB_Reader::ChunkState::affect_agility
Definition:
ldb_chunks.h:832
LDB_Reader::ChunkEnemy::Index
Index
Definition:
ldb_chunks.h:588
LDB_Reader::ChunkSkill::physical_rate
Definition:
ldb_chunks.h:378
LDB_Reader::ChunkEnemy::levitate
Definition:
ldb_chunks.h:624
LDB_Reader::ChunkSystem::show_frame
Definition:
ldb_chunks.h:1282
LDB_Reader::ChunkTroopPageCondition::command_id
Definition:
ldb_chunks.h:696
LDB_Reader::ChunkAnimationCellData::transparency
Definition:
ldb_chunks.h:150
LDB_Reader::ChunkTerms::escape_failure
Definition:
ldb_chunks.h:892
LDB_Reader::ChunkBattleCommand::Index
Index
Definition:
ldb_chunks.h:196
LDB_Reader::ChunkTroopPageCondition::actor_id
Definition:
ldb_chunks.h:676
LDB_Reader::ChunkTerms::attack
Definition:
ldb_chunks.h:1110
LDB_Reader::ChunkDatabase::switches
Definition:
ldb_chunks.h:1330
LDB_Reader::ChunkSkill::occasion_field
Definition:
ldb_chunks.h:372
LDB_Reader::ChunkSystem::ship_name
Definition:
ldb_chunks.h:1180
LDB_Reader::ChunkItem::state_set
Definition:
ldb_chunks.h:532
LDB_Reader::ChunkTerms::inn_a_accept
Definition:
ldb_chunks.h:1036
LDB_Reader::ChunkTerms::spirit_points
Definition:
ldb_chunks.h:1096
LDB_Reader::ChunkAttribute::Index
Index
Definition:
ldb_chunks.h:178
LDB_Reader::ChunkChipset::animation_type
Definition:
ldb_chunks.h:286
LDB_Reader::ChunkTroopPageCondition::variable_value
Definition:
ldb_chunks.h:660
LDB_Reader::ChunkTerms::inn_b_cancel
Definition:
ldb_chunks.h:1048
LDB_Reader::ChunkSkill::sp_cost
Definition:
ldb_chunks.h:362
LDB_Reader::ChunkItem::hit
Definition:
ldb_chunks.h:466
LDB_Reader::ChunkTerms::sp_short
Definition:
ldb_chunks.h:1106
LDB_Reader::ChunkState::restrict_magic
Definition:
ldb_chunks.h:848
LDB_Reader::ChunkSkill::affect_defense
Definition:
ldb_chunks.h:394
LDB_Reader::ChunkSkill::reverse_state_effect
Definition:
ldb_chunks.h:376
LDB_Reader::ChunkTerms::inn_a_greeting_1
Definition:
ldb_chunks.h:1030
LDB_Reader::ChunkItem::skill_id
Definition:
ldb_chunks.h:518
LDB_Reader::ChunkItemAnimation::type
Definition:
ldb_chunks.h:422
LDB_Reader::ChunkActor::final_level
Definition:
ldb_chunks.h:42
LDB_Reader::ChunkEnemyAction::condition_param2
Definition:
ldb_chunks.h:572
LDB_Reader::ChunkSkill
Definition:
ldb_chunks.h:343
LDB_Reader::ChunkSystem::selected_hero
Definition:
ldb_chunks.h:1264
LDB_Reader::ChunkTerms::parameter_decrease
Definition:
ldb_chunks.h:946
LDB_Reader::ChunkEnemyAction::Index
Index
Definition:
ldb_chunks.h:558
LDB_Reader::ChunkBattlerAnimationExtension
Definition:
ldb_chunks.h:237
LDB_Reader::ChunkAnimation::Index
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Definition:
ldb_chunks.h:160
LDB_Reader::ChunkBattleCommands::Index
Index
Definition:
ldb_chunks.h:204
LDB_Reader::ChunkTerrain::background_type
Definition:
ldb_chunks.h:752
LDB_Reader::ChunkItem
Definition:
ldb_chunks.h:441
LDB_Reader::ChunkTroopPageCondition::command_actor_id
Definition:
ldb_chunks.h:694
LDB_Reader::ChunkBattlerAnimationData::after_image
Definition:
ldb_chunks.h:268
LDB_Reader::ChunkTestBattler::shield_id
Definition:
ldb_chunks.h:1164
LDB_Reader::ChunkItem::sp_cost
Definition:
ldb_chunks.h:464
LDB_Reader::ChunkActor::critical_hit_chance
Definition:
ldb_chunks.h:46
LDB_Reader::ChunkState::hold_turn
Definition:
ldb_chunks.h:818
LDB_Reader::ChunkTroop::Index
Index
Definition:
ldb_chunks.h:710
LDB_Reader::ChunkAnimationCellData::Index
Index
Definition:
ldb_chunks.h:130
LDB_Reader::ChunkItem::max_hp_points
Definition:
ldb_chunks.h:504
LDB_Reader::ChunkTerms::shop_sell_number1
Definition:
ldb_chunks.h:982
LDB_Reader::ChunkTerrain::boat_pass
Definition:
ldb_chunks.h:738
LDB_Reader::ChunkSkill::affect_hp
Definition:
ldb_chunks.h:388
LDB_Reader::ChunkBattlerAnimation::Index
Index
Definition:
ldb_chunks.h:252
LDB_Reader::ChunkMusic::fadein
Definition:
ldb_chunks.h:1146
LDB_Reader::ChunkTerrain::airship_pass
Definition:
ldb_chunks.h:742
LDB_Reader::ChunkDatabase::system
Definition:
ldb_chunks.h:1328
LDB_Reader::ChunkBattlerAnimationData
Definition:
ldb_chunks.h:263
LDB_Reader::ChunkTerms::shop_buy_number3
Definition:
ldb_chunks.h:1020
LDB_Reader::ChunkSkill::switch_id
Definition:
ldb_chunks.h:366
LDB_Reader::ChunkItemAnimation::battle_anim
Definition:
ldb_chunks.h:438
LDB_Reader::ChunkTerrain::special_lateral_enemies
Definition:
ldb_chunks.h:784
LDB_Reader::ChunkSkill::absorb_damage
Definition:
ldb_chunks.h:400
LDB_Reader::ChunkTroopPageCondition::turn_enemy_a
Definition:
ldb_chunks.h:684
LDB_Reader::ChunkState::reflect_magic
Definition:
ldb_chunks.h:838
LDB_Reader::ChunkTerms::Index
Index
Definition:
ldb_chunks.h:884
LDB_Reader::ChunkEnemy::transparent
Definition:
ldb_chunks.h:608
LDB_Reader::ChunkState::restriction
Definition:
ldb_chunks.h:806
LDB_Reader::ChunkDatabase::commoneventD3
Definition:
ldb_chunks.h:1340
LDB_Reader::ChunkTerms::shop_sold1
Definition:
ldb_chunks.h:984
LDB_Reader::ChunkClass::state_ranks_size
Definition:
ldb_chunks.h:316
LDB_Reader::ChunkCommonEvent
Definition:
ldb_chunks.h:327
LDB_Reader::ChunkTerrain::damage
Definition:
ldb_chunks.h:732
LDB_Reader::ChunkItem::type
Definition:
ldb_chunks.h:448
LDB_Reader::ChunkState::avoid_attacks
Definition:
ldb_chunks.h:836
LDB_Reader::ChunkTerrain::grid_elongation
Definition:
ldb_chunks.h:790
LDB_Reader::ChunkSystem::menu_commands_size
Definition:
ldb_chunks.h:1202
LDB_Reader::ChunkDatabase::attributes
Definition:
ldb_chunks.h:1318
LDB_Reader::ChunkClass::two_weapon
Definition:
ldb_chunks.h:296
LDB_Reader::ChunkTerms::load_game_message
Definition:
ldb_chunks.h:1130
LDB_Reader::ChunkTerms::status
Definition:
ldb_chunks.h:1082
LDB_Reader::ChunkSkill::affect_sp
Definition:
ldb_chunks.h:390
LDB_Reader::ChunkSystem::inn_music
Definition:
ldb_chunks.h:1212
LDB_Reader::ChunkActor::rename_skill
Definition:
ldb_chunks.h:82
LDB_Reader::ChunkSkill::occasion_battle
Definition:
ldb_chunks.h:374
LDB_Reader::ChunkTerms::shop_buy3
Definition:
ldb_chunks.h:1012
LDB_Reader::ChunkBattleCommands::row
Definition:
ldb_chunks.h:210
LDB_Reader::ChunkSkill::affect_spirit
Definition:
ldb_chunks.h:396
LDB_Reader
Definition:
ldb_reader.h:43
LDB_Reader::ChunkAnimationFrame
Definition:
ldb_chunks.h:153
LDB_Reader::ChunkDatabase::actors
Definition:
ldb_chunks.h:1306
LDB_Reader::ChunkSystem::boat_name
Definition:
ldb_chunks.h:1178
LDB_Reader::ChunkAnimationCellData::y
Definition:
ldb_chunks.h:138
LDB_Reader::ChunkChipset
Definition:
ldb_chunks.h:273
LDB_Reader::ChunkTerms::item_recieved
Definition:
ldb_chunks.h:904
LDB_Reader::ChunkTerms::menu_equipment
Definition:
ldb_chunks.h:1070
LDB_Reader::ChunkState::cursed
Definition:
ldb_chunks.h:840
LDB_Reader::ChunkTroopPageCondition::enemy_id
Definition:
ldb_chunks.h:670
LDB_Reader::ChunkSwitch::Index
Index
Definition:
ldb_chunks.h:1292
LDB_Reader::ChunkAnimationCellData
Definition:
ldb_chunks.h:129
LDB_Reader::ChunkTroop::name
Definition:
ldb_chunks.h:712
LDB_Reader::ChunkEnemyAction::skill_id
Definition:
ldb_chunks.h:564
LDB_Reader::ChunkChipset::animation_speed
Definition:
ldb_chunks.h:288
LDB_Reader::ChunkState::release_by_damage
Definition:
ldb_chunks.h:822
LDB_Reader::ChunkTerms::inn_b_accept
Definition:
ldb_chunks.h:1046
LDB_Reader::ChunkDatabase::battlecommands
Definition:
ldb_chunks.h:1342
LDB_Reader::ChunkTerms::exit_game_message
Definition:
ldb_chunks.h:1134
LDB_Reader::ChunkState::message_affected
Definition:
ldb_chunks.h:862
LDB_Reader::ChunkSkill::power
Definition:
ldb_chunks.h:384
LDB_Reader::ChunkTestBattler::armor_id
Definition:
ldb_chunks.h:1166
LDB_Reader::ChunkTerms::weapon
Definition:
ldb_chunks.h:1118
LDB_Reader::ChunkEnemy::exp
Definition:
ldb_chunks.h:610
LDB_Reader::ChunkSkill::affect_agility
Definition:
ldb_chunks.h:398
LDB_Reader::ChunkItem::animation_data
Definition:
ldb_chunks.h:544
LDB_Reader::ChunkAnimation::large
Definition:
ldb_chunks.h:166
LDB_Reader::ChunkTerrain::background_b_scrollv
Definition:
ldb_chunks.h:770
LDB_Reader::ChunkSystem::battletest_terrain
Definition:
ldb_chunks.h:1272
LDB_Reader::ChunkActor::face_index
Definition:
ldb_chunks.h:50
LDB_Reader::ChunkBattlerAnimation::speed
Definition:
ldb_chunks.h:256
LDB_Reader::ChunkItem::prevent_critical
Definition:
ldb_chunks.h:480
LDB_Reader::ChunkState::affect_defense
Definition:
ldb_chunks.h:828
LDB_Reader::ChunkSkill::affect_attr_defence
Definition:
ldb_chunks.h:412
LDB_Reader::ChunkItem::two_handed
Definition:
ldb_chunks.h:462
LDB_Reader::ChunkEnemy::actions
Definition:
ldb_chunks.h:634
LDB_Reader::ChunkSystem::title_music
Definition:
ldb_chunks.h:1206
LDB_Reader::ChunkSystem::battle_se
Definition:
ldb_chunks.h:1230
LDB_Reader::ChunkItem::class_set
Definition:
ldb_chunks.h:550
LDB_Reader::ChunkTestBattler::level
Definition:
ldb_chunks.h:1160
LDB_Reader::ChunkBattlerAnimationData::pose
Definition:
ldb_chunks.h:270
LDB_Reader::ChunkAnimationCellData::tone_gray
Definition:
ldb_chunks.h:148
LDB_Reader::ChunkTroopPageCondition::enemy_hp_max
Definition:
ldb_chunks.h:674
LDB_Reader::ChunkAnimation::frames
Definition:
ldb_chunks.h:174
LDB_Reader::ChunkVariable
Definition:
ldb_chunks.h:1297
LDB_Reader::ChunkDatabase::battleranimations
Definition:
ldb_chunks.h:1348
LDB_Reader::ChunkSound::Index
Index
Definition:
ldb_chunks.h:98
LDB_Reader::ChunkSkill::failure_message
Definition:
ldb_chunks.h:354
LDB_Reader::ChunkBattlerAnimationExtension::name
Definition:
ldb_chunks.h:240
LDB_Reader::ChunkTerms::battle_auto
Definition:
ldb_chunks.h:1058
LDB_Reader::ChunkItem::state_set_size
Definition:
ldb_chunks.h:530
LDB_Reader::ChunkAnimation::animation_name
Definition:
ldb_chunks.h:164
LDB_Reader::ChunkState::auto_release_prob
Definition:
ldb_chunks.h:820
LDB_Reader::ChunkTerms::actor_critical
Definition:
ldb_chunks.h:910
LDB_Reader::ChunkActor::class_id
Definition:
ldb_chunks.h:72
LDB_Reader::ChunkTerms::inn_a_greeting_3
Definition:
ldb_chunks.h:1034
LDB_Reader::ChunkSystem::gameover_name
Definition:
ldb_chunks.h:1192
LDB_Reader::ChunkAnimationTiming::flash_red
Definition:
ldb_chunks.h:118
LDB_Reader::ChunkSystem::title_name
Definition:
ldb_chunks.h:1190
LDB_Reader::ChunkActor::state_ranks_size
Definition:
ldb_chunks.h:86
LDB_Reader::ChunkTerms::battle_escape
Definition:
ldb_chunks.h:1060
LDB_Reader::ChunkCommonEvent::Index
Index
Definition:
ldb_chunks.h:328
LDB_Reader::ChunkTroopPageCondition::Index
Index
Definition:
ldb_chunks.h:650
LDB_Reader::ChunkActor::skills
Definition:
ldb_chunks.h:80
LDB_Reader::ChunkActor::parameters
Definition:
ldb_chunks.h:60
LDB_Reader::ChunkChipset::name
Definition:
ldb_chunks.h:276
LDB_Reader::ChunkSkill::using_message2
Definition:
ldb_chunks.h:352
LDB_Reader::ChunkTerrain::special_back_party
Definition:
ldb_chunks.h:778
LDB_Reader::ChunkTerms
Definition:
ldb_chunks.h:883
LDB_Reader::ChunkTerms::miss
Definition:
ldb_chunks.h:962
LDB_Reader::ChunkSkill::attribute_effects
Definition:
ldb_chunks.h:410
LDB_Reader::ChunkTerms::special_combat
Definition:
ldb_chunks.h:888
LDB_Reader::ChunkActor::super_guard
Definition:
ldb_chunks.h:58
LDB_Reader::ChunkEnemy::battler_hue
Definition:
ldb_chunks.h:594
LDB_Reader::ChunkState::sp_change_map_steps
Definition:
ldb_chunks.h:878
LDB_Reader::ChunkTestBattler
Definition:
ldb_chunks.h:1155
LDB_Reader::ChunkClass::exp_correction
Definition:
ldb_chunks.h:310
LDB_Reader::ChunkTestBattler::helmet_id
Definition:
ldb_chunks.h:1168
LDB_Reader::ChunkTroop::members
Definition:
ldb_chunks.h:714
LDB_Reader::ChunkActor::battler_animation
Definition:
ldb_chunks.h:78
LDB_Reader::ChunkBattlerAnimation::name
Definition:
ldb_chunks.h:254
LDB_Reader::ChunkDatabase::enemies
Definition:
ldb_chunks.h:1312
LDB_Reader::ChunkAttribute::type
Definition:
ldb_chunks.h:182
LDB_Reader::ChunkActor::character_name
Definition:
ldb_chunks.h:34
LDB_Reader::ChunkDatabase::Index
Index
Definition:
ldb_chunks.h:1304
LDB_Reader::ChunkBattlerAnimationData::Index
Index
Definition:
ldb_chunks.h:264
LDB_Reader::ChunkTerms::menu_quit
Definition:
ldb_chunks.h:1074
LDB_Reader::ChunkActor::exp_inflation
Definition:
ldb_chunks.h:64
LDB_Reader::ChunkState::b_rate
Definition:
ldb_chunks.h:810
LDB_Reader::ChunkTerms::parameter_increase
Definition:
ldb_chunks.h:944
LDB_Reader::ChunkActor::skill_name
Definition:
ldb_chunks.h:84
LDB_Reader::ChunkSystem::equipment_setting
Definition:
ldb_chunks.h:1278
LDB_Reader::ChunkClass::parameters
Definition:
ldb_chunks.h:304
LDB_Reader::ChunkAnimation::name
Definition:
ldb_chunks.h:162
LDB_Reader::ChunkBattleCommands::window_size
Definition:
ldb_chunks.h:222
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