liblcf
lsd_chunks.h
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1
/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2
* --------------------------------------
3
*
4
* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
6
*
7
* liblcf is Free/Libre Open Source Software, released under the MIT License.
8
* For the full copyright and license information, please view the COPYING
9
* file that was distributed with this source code.
10
*/
11
12
#ifndef LCF_LSD_CHUNKS_H
13
#define LCF_LSD_CHUNKS_H
14
18
namespace
LSD_Reader
{
19
struct
ChunkSaveTitle
{
20
enum
Index
{
22
timestamp
= 0x01,
24
hero_name
= 0x0B,
26
hero_level
= 0x0C,
28
hero_hp
= 0x0D,
30
face1_name
= 0x15,
32
face1_id
= 0x16,
34
face2_name
= 0x17,
36
face2_id
= 0x18,
38
face3_name
= 0x19,
40
face3_id
= 0x1A,
42
face4_name
= 0x1B,
44
face4_id
= 0x1C
45
};
46
};
47
struct
ChunkSaveSystem
{
48
enum
Index
{
50
scene
= 0x01,
52
frame_count
= 0x0B,
54
graphics_name
= 0x15,
56
message_stretch
= 0x16,
58
font_id
= 0x17,
60
switches_size
= 0x1F,
62
switches
= 0x20,
64
variables_size
= 0x21,
66
variables
= 0x22,
68
message_transparent
= 0x29,
70
message_position
= 0x2A,
72
message_prevent_overlap
= 0x2B,
74
message_continue_events
= 0x2C,
76
face_name
= 0x33,
78
face_id
= 0x34,
80
face_right
= 0x35,
82
face_flip
= 0x36,
84
message_active
= 0x37,
86
music_stopping
= 0x3D,
88
title_music
= 0x47,
90
battle_music
= 0x48,
92
battle_end_music
= 0x49,
94
inn_music
= 0x4A,
96
current_music
= 0x4B,
98
before_vehicle_music
= 0x4C,
100
before_battle_music
= 0x4D,
102
stored_music
= 0x4E,
104
boat_music
= 0x4F,
106
ship_music
= 0x50,
108
airship_music
= 0x51,
110
gameover_music
= 0x52,
112
cursor_se
= 0x5B,
114
decision_se
= 0x5C,
116
cancel_se
= 0x5D,
118
buzzer_se
= 0x5E,
120
battle_se
= 0x5F,
122
escape_se
= 0x60,
124
enemy_attack_se
= 0x61,
126
enemy_damaged_se
= 0x62,
128
actor_damaged_se
= 0x63,
130
dodge_se
= 0x64,
132
enemy_death_se
= 0x65,
134
item_se
= 0x66,
136
transition_out
= 0x6F,
138
transition_in
= 0x70,
140
battle_start_fadeout
= 0x71,
142
battle_start_fadein
= 0x72,
144
battle_end_fadeout
= 0x73,
146
battle_end_fadein
= 0x74,
148
teleport_allowed
= 0x79,
150
escape_allowed
= 0x7A,
152
save_allowed
= 0x7B,
154
menu_allowed
= 0x7C,
156
background
= 0x7D,
158
save_count
= 0x83,
160
save_slot
= 0x84,
162
atb_mode
= 0x8C
163
};
164
};
165
struct
ChunkSaveScreen
{
166
enum
Index
{
168
tint_finish_red
= 0x01,
170
tint_finish_green
= 0x02,
172
tint_finish_blue
= 0x03,
174
tint_finish_sat
= 0x04,
176
tint_current_red
= 0x0B,
178
tint_current_green
= 0x0C,
180
tint_current_blue
= 0x0D,
182
tint_current_sat
= 0x0E,
184
tint_time_left
= 0x0F,
186
flash_continuous
= 0x14,
188
flash_red
= 0x15,
190
flash_green
= 0x16,
192
flash_blue
= 0x17,
194
flash_current_level
= 0x18,
196
flash_time_left
= 0x19,
198
shake_continuous
= 0x1E,
200
shake_strength
= 0x1F,
202
shake_speed
= 0x20,
204
shake_position
= 0x21,
206
shake_position_y
= 0x22,
208
shake_time_left
= 0x23,
210
pan_x
= 0x29,
212
pan_y
= 0x2A,
214
battleanim_id
= 0x2B,
216
battleanim_target
= 0x2C,
218
battleanim_frame
= 0x2D,
220
battleanim_active
= 0x2E,
222
battleanim_global
= 0x2F,
224
weather
= 0x30,
226
weather_strength
= 0x31
227
};
228
};
229
struct
ChunkSavePicture
{
230
enum
Index
{
232
name
= 0x01,
234
start_x
= 0x02,
236
start_y
= 0x03,
238
current_x
= 0x04,
240
current_y
= 0x05,
242
fixed_to_map
= 0x06,
244
current_magnify
= 0x07,
246
current_top_trans
= 0x08,
248
use_transparent_color
= 0x09,
250
current_red
= 0x0B,
252
current_green
= 0x0C,
254
current_blue
= 0x0D,
256
current_sat
= 0x0E,
258
effect_mode
= 0x0F,
260
current_effect_power
= 0x10,
262
current_bot_trans
= 0x12,
264
spritesheet_cols
= 0x13,
266
spritesheet_rows
= 0x14,
268
spritesheet_frame
= 0x15,
270
spritesheet_speed
= 0x16,
272
frames
= 0x17,
274
spritesheet_play_once
= 0x18,
276
map_layer
= 0x19,
278
battle_layer
= 0x1A,
280
flags
= 0x1B,
282
finish_x
= 0x1F,
284
finish_y
= 0x20,
286
finish_magnify
= 0x21,
288
finish_top_trans
= 0x22,
290
finish_bot_trans
= 0x23,
292
finish_red
= 0x29,
294
finish_green
= 0x2A,
296
finish_blue
= 0x2B,
298
finish_sat
= 0x2C,
300
finish_effect_power
= 0x2E,
302
time_left
= 0x33,
304
current_rotation
= 0x34,
306
current_waver
= 0x35
307
};
308
};
309
struct
ChunkSavePartyLocation
{
310
enum
Index
{
312
active
= 0x01,
314
map_id
= 0x0B,
316
position_x
= 0x0C,
318
position_y
= 0x0D,
320
direction
= 0x15,
322
sprite_direction
= 0x16,
324
anim_frame
= 0x17,
326
transparency
= 0x18,
328
remaining_step
= 0x1F,
330
move_frequency
= 0x20,
332
layer
= 0x21,
334
overlap_forbidden
= 0x22,
336
animation_type
= 0x23,
338
lock_facing
= 0x24,
340
move_speed
= 0x25,
342
move_route
= 0x29,
344
move_route_overwrite
= 0x2A,
346
move_route_index
= 0x2B,
348
move_route_repeated
= 0x2C,
350
sprite_transparent
= 0x2E,
352
route_through
= 0x2F,
354
anim_paused
= 0x30,
356
through
= 0x33,
358
stop_count
= 0x34,
360
anim_count
= 0x35,
362
max_stop_count
= 0x36,
364
jumping
= 0x3D,
366
begin_jump_x
= 0x3E,
368
begin_jump_y
= 0x3F,
370
pause
= 0x47,
372
flying
= 0x48,
374
sprite_name
= 0x49,
376
sprite_id
= 0x4A,
378
processed
= 0x4B,
380
flash_red
= 0x51,
382
flash_green
= 0x52,
384
flash_blue
= 0x53,
386
flash_current_level
= 0x54,
388
flash_time_left
= 0x55,
390
boarding
= 0x65,
392
aboard
= 0x66,
394
vehicle
= 0x67,
396
unboarding
= 0x68,
398
preboard_move_speed
= 0x69,
400
menu_calling
= 0x6C,
402
pan_state
= 0x6F,
404
pan_current_x
= 0x70,
406
pan_current_y
= 0x71,
408
pan_finish_x
= 0x72,
410
pan_finish_y
= 0x73,
412
pan_speed
= 0x79,
414
encounter_steps
= 0x7C,
416
encounter_calling
= 0x7D,
418
map_save_count
= 0x83,
420
database_save_count
= 0x84
421
};
422
};
423
struct
ChunkSaveVehicleLocation
{
424
enum
Index
{
426
active
= 0x01,
428
map_id
= 0x0B,
430
position_x
= 0x0C,
432
position_y
= 0x0D,
434
direction
= 0x15,
436
sprite_direction
= 0x16,
438
anim_frame
= 0x17,
440
transparency
= 0x18,
442
remaining_step
= 0x1F,
444
move_frequency
= 0x20,
446
layer
= 0x21,
448
overlap_forbidden
= 0x22,
450
animation_type
= 0x23,
452
lock_facing
= 0x24,
454
move_speed
= 0x25,
456
move_route
= 0x29,
458
move_route_overwrite
= 0x2A,
460
move_route_index
= 0x2B,
462
move_route_repeated
= 0x2C,
464
sprite_transparent
= 0x2E,
466
route_through
= 0x2F,
468
anim_paused
= 0x30,
470
through
= 0x33,
472
stop_count
= 0x34,
474
anim_count
= 0x35,
476
max_stop_count
= 0x36,
478
jumping
= 0x3D,
480
begin_jump_x
= 0x3E,
482
begin_jump_y
= 0x3F,
484
pause
= 0x47,
486
flying
= 0x48,
488
sprite_name
= 0x49,
490
sprite_id
= 0x4A,
492
processed
= 0x4B,
494
flash_red
= 0x51,
496
flash_green
= 0x52,
498
flash_blue
= 0x53,
500
flash_current_level
= 0x54,
502
flash_time_left
= 0x55,
504
vehicle
= 0x65,
506
remaining_ascent
= 0x6A,
508
remaining_descent
= 0x6B,
510
orig_sprite_name
= 0x6F,
512
orig_sprite_id
= 0x70
513
};
514
};
515
struct
ChunkSaveActor
{
516
enum
Index
{
518
name
= 0x01,
520
title
= 0x02,
522
sprite_name
= 0x0B,
524
sprite_id
= 0x0C,
526
transparency
= 0x0D,
528
face_name
= 0x15,
530
face_id
= 0x16,
532
level
= 0x1F,
534
exp
= 0x20,
536
hp_mod
= 0x21,
538
sp_mod
= 0x22,
540
attack_mod
= 0x29,
542
defense_mod
= 0x2A,
544
spirit_mod
= 0x2B,
546
agility_mod
= 0x2C,
548
skills_size
= 0x33,
550
skills
= 0x34,
552
equipped
= 0x3D,
554
current_hp
= 0x47,
556
current_sp
= 0x48,
558
battle_commands
= 0x50,
560
status_size
= 0x51,
562
status
= 0x52,
564
changed_battle_commands
= 0x53,
566
class_id
= 0x5A,
568
row
= 0x5B,
570
two_weapon
= 0x5C,
572
lock_equipment
= 0x5D,
574
auto_battle
= 0x5E,
576
super_guard
= 0x5F,
578
battler_animation
= 0x60
579
};
580
};
581
struct
ChunkSaveInventory
{
582
enum
Index
{
584
party_size
= 0x01,
586
party
= 0x02,
588
item_ids_size
= 0x0B,
590
item_ids
= 0x0C,
592
item_counts
= 0x0D,
594
item_usage
= 0x0E,
596
gold
= 0x15,
598
timer1_frames
= 0x17,
600
timer1_active
= 0x18,
602
timer1_visible
= 0x19,
604
timer1_battle
= 0x1A,
606
timer2_frames
= 0x1B,
608
timer2_active
= 0x1C,
610
timer2_visible
= 0x1D,
612
timer2_battle
= 0x1E,
614
battles
= 0x20,
616
defeats
= 0x21,
618
escapes
= 0x22,
620
victories
= 0x23,
622
turns
= 0x29,
624
steps
= 0x2A
625
};
626
};
627
struct
ChunkSaveTarget
{
628
enum
Index
{
630
map_id
= 0x01,
632
map_x
= 0x02,
634
map_y
= 0x03,
636
switch_on
= 0x04,
638
switch_id
= 0x05
639
};
640
};
641
struct
ChunkSaveEventExecFrame
{
642
enum
Index
{
644
commands_size
= 0x01,
646
commands
= 0x02,
648
current_command
= 0x0B,
650
event_id
= 0x0C,
652
triggered_by_decision_key
= 0x0D,
654
subcommand_path_size
= 0x15,
656
subcommand_path
= 0x16
657
};
658
};
659
struct
ChunkSaveEventExecState
{
660
enum
Index
{
662
stack
= 0x01,
664
show_message
= 0x04,
666
abort_on_escape
= 0x0B,
668
wait_movement
= 0x0D,
670
keyinput_wait
= 0x15,
672
keyinput_variable
= 0x16,
674
keyinput_all_directions
= 0x17,
676
keyinput_decision
= 0x18,
678
keyinput_cancel
= 0x19,
680
keyinput_2kshift_2k3numbers
= 0x1A,
682
keyinput_2kdown_2k3operators
= 0x1B,
684
keyinput_2kleft_2k3shift
= 0x1C,
686
keyinput_2kright
= 0x1D,
688
keyinput_2kup
= 0x1E,
690
wait_time
= 0x1F,
692
keyinput_time_variable
= 0x20,
694
keyinput_2k3down
= 0x23,
696
keyinput_2k3left
= 0x24,
698
keyinput_2k3right
= 0x25,
700
keyinput_2k3up
= 0x26,
702
keyinput_timed
= 0x29,
704
wait_key_enter
= 0x2A
705
};
706
};
707
struct
ChunkSaveMapEventBase
{
708
enum
Index
{
710
active
= 0x01,
712
map_id
= 0x0B,
714
position_x
= 0x0C,
716
position_y
= 0x0D,
718
direction
= 0x15,
720
sprite_direction
= 0x16,
722
anim_frame
= 0x17,
724
transparency
= 0x18,
726
remaining_step
= 0x1F,
728
move_frequency
= 0x20,
730
layer
= 0x21,
732
overlap_forbidden
= 0x22,
734
animation_type
= 0x23,
736
lock_facing
= 0x24,
738
move_speed
= 0x25,
740
move_route
= 0x29,
742
move_route_overwrite
= 0x2A,
744
move_route_index
= 0x2B,
746
move_route_repeated
= 0x2C,
748
sprite_transparent
= 0x2E,
750
route_through
= 0x2F,
752
anim_paused
= 0x30,
754
through
= 0x33,
756
stop_count
= 0x34,
758
anim_count
= 0x35,
760
max_stop_count
= 0x36,
762
jumping
= 0x3D,
764
begin_jump_x
= 0x3E,
766
begin_jump_y
= 0x3F,
768
pause
= 0x47,
770
flying
= 0x48,
772
sprite_name
= 0x49,
774
sprite_id
= 0x4A,
776
processed
= 0x4B,
778
flash_red
= 0x51,
780
flash_green
= 0x52,
782
flash_blue
= 0x53,
784
flash_current_level
= 0x54,
786
flash_time_left
= 0x55
787
};
788
};
789
struct
ChunkSaveMapEvent
{
790
enum
Index
{
792
active
= 0x01,
794
map_id
= 0x0B,
796
position_x
= 0x0C,
798
position_y
= 0x0D,
800
direction
= 0x15,
802
sprite_direction
= 0x16,
804
anim_frame
= 0x17,
806
transparency
= 0x18,
808
remaining_step
= 0x1F,
810
move_frequency
= 0x20,
812
layer
= 0x21,
814
overlap_forbidden
= 0x22,
816
animation_type
= 0x23,
818
lock_facing
= 0x24,
820
move_speed
= 0x25,
822
move_route
= 0x29,
824
move_route_overwrite
= 0x2A,
826
move_route_index
= 0x2B,
828
move_route_repeated
= 0x2C,
830
sprite_transparent
= 0x2E,
832
route_through
= 0x2F,
834
anim_paused
= 0x30,
836
through
= 0x33,
838
stop_count
= 0x34,
840
anim_count
= 0x35,
842
max_stop_count
= 0x36,
844
jumping
= 0x3D,
846
begin_jump_x
= 0x3E,
848
begin_jump_y
= 0x3F,
850
pause
= 0x47,
852
flying
= 0x48,
854
sprite_name
= 0x49,
856
sprite_id
= 0x4A,
858
processed
= 0x4B,
860
flash_red
= 0x51,
862
flash_green
= 0x52,
864
flash_blue
= 0x53,
866
flash_current_level
= 0x54,
868
flash_time_left
= 0x55,
870
waiting_execution
= 0x65,
872
original_move_route_index
= 0x66,
874
triggered_by_decision_key
= 0x67,
876
parallel_event_execstate
= 0x6C
877
};
878
};
879
struct
ChunkSaveMapInfo
{
880
enum
Index
{
882
position_x
= 0x01,
884
position_y
= 0x02,
886
encounter_rate
= 0x03,
888
chipset_id
= 0x05,
890
events
= 0x0B,
892
lower_tiles
= 0x15,
894
upper_tiles
= 0x16,
896
parallax_name
= 0x20,
898
parallax_horz
= 0x21,
900
parallax_vert
= 0x22,
902
parallax_horz_auto
= 0x23,
904
parallax_horz_speed
= 0x24,
906
parallax_vert_auto
= 0x25,
908
parallax_vert_speed
= 0x26
909
};
910
};
911
struct
ChunkSaveCommonEvent
{
912
enum
Index
{
914
parallel_event_execstate
= 0x01
915
};
916
};
917
struct
ChunkSavePanorama
{
918
enum
Index
{
920
pan_x
= 0x01,
922
pan_y
= 0x02
923
};
924
};
925
struct
ChunkSave
{
926
enum
Index
{
928
title
= 0x64,
930
system
= 0x65,
932
screen
= 0x66,
934
pictures
= 0x67,
936
party_location
= 0x68,
938
boat_location
= 0x69,
940
ship_location
= 0x6A,
942
airship_location
= 0x6B,
944
actors
= 0x6C,
946
inventory
= 0x6D,
948
targets
= 0x6E,
950
map_info
= 0x6F,
952
panorama
= 0x70,
954
foreground_event_execstate
= 0x71,
956
common_events
= 0x72,
958
easyrpg_data
= 0xC8
959
};
960
};
961
struct
ChunkSaveEasyRpgData
{
962
enum
Index
{
964
version
= 0x01
965
};
966
};
967
}
968
969
#endif
LSD_Reader::ChunkSavePartyLocation::through
Definition:
lsd_chunks.h:356
LSD_Reader::ChunkSaveEventExecState::keyinput_cancel
Definition:
lsd_chunks.h:678
LSD_Reader::ChunkSaveMapEvent::layer
Definition:
lsd_chunks.h:812
LSD_Reader::ChunkSavePartyLocation::begin_jump_y
Definition:
lsd_chunks.h:368
LSD_Reader::ChunkSaveMapEvent::anim_frame
Definition:
lsd_chunks.h:804
LSD_Reader::ChunkSaveSystem::save_slot
Definition:
lsd_chunks.h:160
LSD_Reader::ChunkSaveEventExecState::wait_movement
Definition:
lsd_chunks.h:668
LSD_Reader::ChunkSaveActor::class_id
Definition:
lsd_chunks.h:566
LSD_Reader::ChunkSaveMapEventBase::anim_frame
Definition:
lsd_chunks.h:722
LSD_Reader::ChunkSaveVehicleLocation::Index
Index
Definition:
lsd_chunks.h:424
LSD_Reader::ChunkSaveVehicleLocation::through
Definition:
lsd_chunks.h:470
LSD_Reader::ChunkSaveMapEvent::processed
Definition:
lsd_chunks.h:858
LSD_Reader::ChunkSavePartyLocation::active
Definition:
lsd_chunks.h:312
LSD_Reader::ChunkSaveVehicleLocation::flash_green
Definition:
lsd_chunks.h:496
LSD_Reader::ChunkSaveScreen::Index
Index
Definition:
lsd_chunks.h:166
LSD_Reader::ChunkSaveVehicleLocation::map_id
Definition:
lsd_chunks.h:428
LSD_Reader::ChunkSave::boat_location
Definition:
lsd_chunks.h:938
LSD_Reader::ChunkSaveMapEventBase::move_frequency
Definition:
lsd_chunks.h:728
LSD_Reader::ChunkSaveScreen::tint_current_red
Definition:
lsd_chunks.h:176
LSD_Reader::ChunkSaveMapEventBase::sprite_id
Definition:
lsd_chunks.h:774
LSD_Reader::ChunkSaveActor::changed_battle_commands
Definition:
lsd_chunks.h:564
LSD_Reader
Definition:
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LSD_Reader::ChunkSaveEventExecState::keyinput_2kdown_2k3operators
Definition:
lsd_chunks.h:682
LSD_Reader::ChunkSavePicture::finish_red
Definition:
lsd_chunks.h:292
LSD_Reader::ChunkSaveInventory::item_ids
Definition:
lsd_chunks.h:590
LSD_Reader::ChunkSaveMapEvent::max_stop_count
Definition:
lsd_chunks.h:842
LSD_Reader::ChunkSavePartyLocation::menu_calling
Definition:
lsd_chunks.h:400
LSD_Reader::ChunkSaveMapInfo
Definition:
lsd_chunks.h:879
LSD_Reader::ChunkSavePartyLocation::pan_state
Definition:
lsd_chunks.h:402
LSD_Reader::ChunkSaveVehicleLocation::direction
Definition:
lsd_chunks.h:434
LSD_Reader::ChunkSaveInventory::item_ids_size
Definition:
lsd_chunks.h:588
LSD_Reader::ChunkSaveMapEventBase::sprite_name
Definition:
lsd_chunks.h:772
LSD_Reader::ChunkSaveActor::current_sp
Definition:
lsd_chunks.h:556
LSD_Reader::ChunkSaveEventExecState::keyinput_2k3down
Definition:
lsd_chunks.h:694
LSD_Reader::ChunkSaveVehicleLocation::overlap_forbidden
Definition:
lsd_chunks.h:448
LSD_Reader::ChunkSaveScreen::flash_time_left
Definition:
lsd_chunks.h:196
LSD_Reader::ChunkSave::map_info
Definition:
lsd_chunks.h:950
LSD_Reader::ChunkSavePartyLocation::encounter_steps
Definition:
lsd_chunks.h:414
LSD_Reader::ChunkSaveMapEvent::flying
Definition:
lsd_chunks.h:852
LSD_Reader::ChunkSaveMapEventBase::direction
Definition:
lsd_chunks.h:718
LSD_Reader::ChunkSaveScreen::tint_finish_red
Definition:
lsd_chunks.h:168
LSD_Reader::ChunkSaveVehicleLocation::move_speed
Definition:
lsd_chunks.h:454
LSD_Reader::ChunkSaveEventExecFrame::commands_size
Definition:
lsd_chunks.h:644
LSD_Reader::ChunkSaveSystem::inn_music
Definition:
lsd_chunks.h:94
LSD_Reader::ChunkSaveTitle::hero_level
Definition:
lsd_chunks.h:26
LSD_Reader::ChunkSavePicture::finish_sat
Definition:
lsd_chunks.h:298
LSD_Reader::ChunkSaveSystem
Definition:
lsd_chunks.h:47
LSD_Reader::ChunkSaveMapEvent::flash_current_level
Definition:
lsd_chunks.h:866
LSD_Reader::ChunkSavePicture::current_top_trans
Definition:
lsd_chunks.h:246
LSD_Reader::ChunkSaveActor
Definition:
lsd_chunks.h:515
LSD_Reader::ChunkSaveSystem::teleport_allowed
Definition:
lsd_chunks.h:148
LSD_Reader::ChunkSaveActor::skills_size
Definition:
lsd_chunks.h:548
LSD_Reader::ChunkSaveMapEventBase::jumping
Definition:
lsd_chunks.h:762
LSD_Reader::ChunkSaveSystem::escape_se
Definition:
lsd_chunks.h:122
LSD_Reader::ChunkSaveSystem::message_active
Definition:
lsd_chunks.h:84
LSD_Reader::ChunkSaveMapEventBase::move_speed
Definition:
lsd_chunks.h:738
LSD_Reader::ChunkSaveVehicleLocation::anim_frame
Definition:
lsd_chunks.h:438
LSD_Reader::ChunkSaveCommonEvent
Definition:
lsd_chunks.h:911
LSD_Reader::ChunkSaveMapInfo::position_x
Definition:
lsd_chunks.h:882
LSD_Reader::ChunkSaveMapEvent::jumping
Definition:
lsd_chunks.h:844
LSD_Reader::ChunkSaveSystem::message_continue_events
Definition:
lsd_chunks.h:74
LSD_Reader::ChunkSaveActor::attack_mod
Definition:
lsd_chunks.h:540
LSD_Reader::ChunkSaveSystem::font_id
Definition:
lsd_chunks.h:58
LSD_Reader::ChunkSaveMapEvent::flash_time_left
Definition:
lsd_chunks.h:868
LSD_Reader::ChunkSaveMapInfo::parallax_horz_auto
Definition:
lsd_chunks.h:902
LSD_Reader::ChunkSaveActor::Index
Index
Definition:
lsd_chunks.h:516
LSD_Reader::ChunkSavePartyLocation::anim_frame
Definition:
lsd_chunks.h:324
LSD_Reader::ChunkSaveEventExecState::keyinput_wait
Definition:
lsd_chunks.h:670
LSD_Reader::ChunkSaveSystem::face_flip
Definition:
lsd_chunks.h:82
LSD_Reader::ChunkSavePartyLocation::flash_time_left
Definition:
lsd_chunks.h:388
LSD_Reader::ChunkSaveScreen::shake_continuous
Definition:
lsd_chunks.h:198
LSD_Reader::ChunkSaveScreen::tint_time_left
Definition:
lsd_chunks.h:184
LSD_Reader::ChunkSave
Definition:
lsd_chunks.h:925
LSD_Reader::ChunkSaveMapEventBase::anim_paused
Definition:
lsd_chunks.h:752
LSD_Reader::ChunkSaveScreen::shake_position
Definition:
lsd_chunks.h:204
LSD_Reader::ChunkSavePartyLocation::stop_count
Definition:
lsd_chunks.h:358
LSD_Reader::ChunkSaveSystem::save_allowed
Definition:
lsd_chunks.h:152
LSD_Reader::ChunkSaveMapEventBase::sprite_transparent
Definition:
lsd_chunks.h:748
LSD_Reader::ChunkSaveVehicleLocation::sprite_id
Definition:
lsd_chunks.h:490
LSD_Reader::ChunkSaveMapEventBase::flash_time_left
Definition:
lsd_chunks.h:786
LSD_Reader::ChunkSaveMapEvent::pause
Definition:
lsd_chunks.h:850
LSD_Reader::ChunkSave::targets
Definition:
lsd_chunks.h:948
LSD_Reader::ChunkSavePartyLocation::sprite_id
Definition:
lsd_chunks.h:376
LSD_Reader::ChunkSaveScreen::tint_finish_green
Definition:
lsd_chunks.h:170
LSD_Reader::ChunkSavePartyLocation::transparency
Definition:
lsd_chunks.h:326
LSD_Reader::ChunkSaveSystem::escape_allowed
Definition:
lsd_chunks.h:150
LSD_Reader::ChunkSavePicture::finish_blue
Definition:
lsd_chunks.h:296
LSD_Reader::ChunkSaveActor::exp
Definition:
lsd_chunks.h:534
LSD_Reader::ChunkSave::airship_location
Definition:
lsd_chunks.h:942
LSD_Reader::ChunkSaveSystem::current_music
Definition:
lsd_chunks.h:96
LSD_Reader::ChunkSaveSystem::cancel_se
Definition:
lsd_chunks.h:116
LSD_Reader::ChunkSaveEventExecState::keyinput_2k3left
Definition:
lsd_chunks.h:696
LSD_Reader::ChunkSavePanorama::Index
Index
Definition:
lsd_chunks.h:918
LSD_Reader::ChunkSaveMapEvent::move_route_index
Definition:
lsd_chunks.h:826
LSD_Reader::ChunkSaveVehicleLocation::remaining_ascent
Definition:
lsd_chunks.h:506
LSD_Reader::ChunkSaveSystem::switches_size
Definition:
lsd_chunks.h:60
LSD_Reader::ChunkSavePartyLocation::lock_facing
Definition:
lsd_chunks.h:338
LSD_Reader::ChunkSaveEventExecState::keyinput_2kright
Definition:
lsd_chunks.h:686
LSD_Reader::ChunkSaveMapEvent::begin_jump_y
Definition:
lsd_chunks.h:848
LSD_Reader::ChunkSaveEventExecState::wait_key_enter
Definition:
lsd_chunks.h:704
LSD_Reader::ChunkSaveSystem::enemy_damaged_se
Definition:
lsd_chunks.h:126
LSD_Reader::ChunkSaveMapInfo::lower_tiles
Definition:
lsd_chunks.h:892
LSD_Reader::ChunkSaveMapEventBase::through
Definition:
lsd_chunks.h:754
LSD_Reader::ChunkSaveVehicleLocation::flash_current_level
Definition:
lsd_chunks.h:500
LSD_Reader::ChunkSaveSystem::before_battle_music
Definition:
lsd_chunks.h:100
LSD_Reader::ChunkSaveScreen::shake_speed
Definition:
lsd_chunks.h:202
LSD_Reader::ChunkSaveTitle::timestamp
Definition:
lsd_chunks.h:22
LSD_Reader::ChunkSaveActor::sprite_name
Definition:
lsd_chunks.h:522
LSD_Reader::ChunkSavePartyLocation::vehicle
Definition:
lsd_chunks.h:394
LSD_Reader::ChunkSaveMapEvent::position_y
Definition:
lsd_chunks.h:798
LSD_Reader::ChunkSaveInventory::party_size
Definition:
lsd_chunks.h:584
LSD_Reader::ChunkSaveVehicleLocation::begin_jump_y
Definition:
lsd_chunks.h:482
LSD_Reader::ChunkSaveSystem::battle_end_music
Definition:
lsd_chunks.h:92
LSD_Reader::ChunkSaveSystem::menu_allowed
Definition:
lsd_chunks.h:154
LSD_Reader::ChunkSavePicture::effect_mode
Definition:
lsd_chunks.h:258
LSD_Reader::ChunkSaveActor::sp_mod
Definition:
lsd_chunks.h:538
LSD_Reader::ChunkSaveScreen::flash_current_level
Definition:
lsd_chunks.h:194
LSD_Reader::ChunkSaveMapEvent::overlap_forbidden
Definition:
lsd_chunks.h:814
LSD_Reader::ChunkSaveSystem::decision_se
Definition:
lsd_chunks.h:114
LSD_Reader::ChunkSaveEventExecState::keyinput_2k3up
Definition:
lsd_chunks.h:700
LSD_Reader::ChunkSaveMapEventBase::anim_count
Definition:
lsd_chunks.h:758
LSD_Reader::ChunkSaveMapEvent::active
Definition:
lsd_chunks.h:792
LSD_Reader::ChunkSavePartyLocation::pan_current_x
Definition:
lsd_chunks.h:404
LSD_Reader::ChunkSavePartyLocation::overlap_forbidden
Definition:
lsd_chunks.h:334
LSD_Reader::ChunkSaveSystem::airship_music
Definition:
lsd_chunks.h:108
LSD_Reader::ChunkSaveEventExecState::keyinput_2k3right
Definition:
lsd_chunks.h:698
LSD_Reader::ChunkSaveSystem::battle_se
Definition:
lsd_chunks.h:120
LSD_Reader::ChunkSave::system
Definition:
lsd_chunks.h:930
LSD_Reader::ChunkSaveEventExecFrame::current_command
Definition:
lsd_chunks.h:648
LSD_Reader::ChunkSavePartyLocation::move_frequency
Definition:
lsd_chunks.h:330
LSD_Reader::ChunkSaveSystem::ship_music
Definition:
lsd_chunks.h:106
LSD_Reader::ChunkSaveEventExecState::keyinput_variable
Definition:
lsd_chunks.h:672
LSD_Reader::ChunkSavePartyLocation::flash_red
Definition:
lsd_chunks.h:380
LSD_Reader::ChunkSavePicture::current_sat
Definition:
lsd_chunks.h:256
LSD_Reader::ChunkSavePicture::spritesheet_rows
Definition:
lsd_chunks.h:266
LSD_Reader::ChunkSaveMapEvent::flash_red
Definition:
lsd_chunks.h:860
LSD_Reader::ChunkSavePartyLocation::encounter_calling
Definition:
lsd_chunks.h:416
LSD_Reader::ChunkSaveScreen::shake_time_left
Definition:
lsd_chunks.h:208
LSD_Reader::ChunkSaveInventory::item_counts
Definition:
lsd_chunks.h:592
LSD_Reader::ChunkSaveVehicleLocation::layer
Definition:
lsd_chunks.h:446
LSD_Reader::ChunkSaveTitle::face4_id
Definition:
lsd_chunks.h:44
LSD_Reader::ChunkSaveMapEventBase::move_route_repeated
Definition:
lsd_chunks.h:746
LSD_Reader::ChunkSaveMapEventBase::map_id
Definition:
lsd_chunks.h:712
LSD_Reader::ChunkSaveMapEventBase::move_route_index
Definition:
lsd_chunks.h:744
LSD_Reader::ChunkSaveMapEvent::lock_facing
Definition:
lsd_chunks.h:818
LSD_Reader::ChunkSaveMapEventBase::pause
Definition:
lsd_chunks.h:768
LSD_Reader::ChunkSaveCommonEvent::parallel_event_execstate
Definition:
lsd_chunks.h:914
LSD_Reader::ChunkSavePartyLocation::sprite_name
Definition:
lsd_chunks.h:374
LSD_Reader::ChunkSave::party_location
Definition:
lsd_chunks.h:936
LSD_Reader::ChunkSaveEventExecState::stack
Definition:
lsd_chunks.h:662
LSD_Reader::ChunkSaveActor::row
Definition:
lsd_chunks.h:568
LSD_Reader::ChunkSaveSystem::message_stretch
Definition:
lsd_chunks.h:56
LSD_Reader::ChunkSaveMapEvent::direction
Definition:
lsd_chunks.h:800
LSD_Reader::ChunkSaveMapEvent::begin_jump_x
Definition:
lsd_chunks.h:846
LSD_Reader::ChunkSaveSystem::battle_music
Definition:
lsd_chunks.h:90
LSD_Reader::ChunkSaveVehicleLocation::move_route_overwrite
Definition:
lsd_chunks.h:458
LSD_Reader::ChunkSavePartyLocation::position_y
Definition:
lsd_chunks.h:318
LSD_Reader::ChunkSavePartyLocation::route_through
Definition:
lsd_chunks.h:352
LSD_Reader::ChunkSaveVehicleLocation::remaining_step
Definition:
lsd_chunks.h:442
LSD_Reader::ChunkSaveEventExecState::keyinput_2kshift_2k3numbers
Definition:
lsd_chunks.h:680
LSD_Reader::ChunkSaveScreen::battleanim_global
Definition:
lsd_chunks.h:222
LSD_Reader::ChunkSaveTarget::map_y
Definition:
lsd_chunks.h:634
LSD_Reader::ChunkSaveVehicleLocation::position_y
Definition:
lsd_chunks.h:432
LSD_Reader::ChunkSaveVehicleLocation::flash_red
Definition:
lsd_chunks.h:494
LSD_Reader::ChunkSave::actors
Definition:
lsd_chunks.h:944
LSD_Reader::ChunkSaveScreen::battleanim_frame
Definition:
lsd_chunks.h:218
LSD_Reader::ChunkSaveEventExecState::keyinput_timed
Definition:
lsd_chunks.h:702
LSD_Reader::ChunkSaveSystem::save_count
Definition:
lsd_chunks.h:158
LSD_Reader::ChunkSavePartyLocation::position_x
Definition:
lsd_chunks.h:316
LSD_Reader::ChunkSaveTarget::map_x
Definition:
lsd_chunks.h:632
LSD_Reader::ChunkSaveScreen::pan_y
Definition:
lsd_chunks.h:212
LSD_Reader::ChunkSavePicture::Index
Index
Definition:
lsd_chunks.h:230
LSD_Reader::ChunkSaveVehicleLocation::stop_count
Definition:
lsd_chunks.h:472
LSD_Reader::ChunkSaveActor::transparency
Definition:
lsd_chunks.h:526
LSD_Reader::ChunkSaveEventExecState::abort_on_escape
Definition:
lsd_chunks.h:666
LSD_Reader::ChunkSaveSystem::battle_end_fadeout
Definition:
lsd_chunks.h:144
LSD_Reader::ChunkSaveTitle::hero_name
Definition:
lsd_chunks.h:24
LSD_Reader::ChunkSaveMapEventBase::active
Definition:
lsd_chunks.h:710
LSD_Reader::ChunkSaveMapEvent::move_frequency
Definition:
lsd_chunks.h:810
LSD_Reader::ChunkSaveActor::skills
Definition:
lsd_chunks.h:550
LSD_Reader::ChunkSaveSystem::item_se
Definition:
lsd_chunks.h:134
LSD_Reader::ChunkSaveMapEvent::move_route
Definition:
lsd_chunks.h:822
LSD_Reader::ChunkSaveEventExecState
Definition:
lsd_chunks.h:659
LSD_Reader::ChunkSaveInventory::party
Definition:
lsd_chunks.h:586
LSD_Reader::ChunkSave::common_events
Definition:
lsd_chunks.h:956
LSD_Reader::ChunkSaveMapEventBase::animation_type
Definition:
lsd_chunks.h:734
LSD_Reader::ChunkSavePartyLocation::database_save_count
Definition:
lsd_chunks.h:420
LSD_Reader::ChunkSaveVehicleLocation::anim_count
Definition:
lsd_chunks.h:474
LSD_Reader::ChunkSavePicture::fixed_to_map
Definition:
lsd_chunks.h:242
LSD_Reader::ChunkSavePartyLocation::flash_current_level
Definition:
lsd_chunks.h:386
LSD_Reader::ChunkSavePicture::spritesheet_frame
Definition:
lsd_chunks.h:268
LSD_Reader::ChunkSaveMapEvent::anim_paused
Definition:
lsd_chunks.h:834
LSD_Reader::ChunkSavePicture::current_green
Definition:
lsd_chunks.h:252
LSD_Reader::ChunkSaveMapInfo::parallax_vert_speed
Definition:
lsd_chunks.h:908
LSD_Reader::ChunkSaveMapEventBase::remaining_step
Definition:
lsd_chunks.h:726
LSD_Reader::ChunkSaveTitle::face1_name
Definition:
lsd_chunks.h:30
LSD_Reader::ChunkSaveMapEvent::triggered_by_decision_key
Definition:
lsd_chunks.h:874
LSD_Reader::ChunkSaveInventory::turns
Definition:
lsd_chunks.h:622
LSD_Reader::ChunkSaveInventory::victories
Definition:
lsd_chunks.h:620
LSD_Reader::ChunkSaveSystem::background
Definition:
lsd_chunks.h:156
LSD_Reader::ChunkSaveScreen::flash_blue
Definition:
lsd_chunks.h:192
LSD_Reader::ChunkSavePartyLocation::unboarding
Definition:
lsd_chunks.h:396
LSD_Reader::ChunkSaveSystem::cursor_se
Definition:
lsd_chunks.h:112
LSD_Reader::ChunkSaveActor::name
Definition:
lsd_chunks.h:518
LSD_Reader::ChunkSaveSystem::dodge_se
Definition:
lsd_chunks.h:130
LSD_Reader::ChunkSaveVehicleLocation::begin_jump_x
Definition:
lsd_chunks.h:480
LSD_Reader::ChunkSaveActor::sprite_id
Definition:
lsd_chunks.h:524
LSD_Reader::ChunkSaveMapEvent::route_through
Definition:
lsd_chunks.h:832
LSD_Reader::ChunkSaveTitle::hero_hp
Definition:
lsd_chunks.h:28
LSD_Reader::ChunkSaveMapInfo::parallax_horz
Definition:
lsd_chunks.h:898
LSD_Reader::ChunkSaveVehicleLocation
Definition:
lsd_chunks.h:423
LSD_Reader::ChunkSaveEventExecState::keyinput_time_variable
Definition:
lsd_chunks.h:692
LSD_Reader::ChunkSaveMapEvent::flash_blue
Definition:
lsd_chunks.h:864
LSD_Reader::ChunkSaveVehicleLocation::move_route_repeated
Definition:
lsd_chunks.h:462
LSD_Reader::ChunkSaveActor::face_id
Definition:
lsd_chunks.h:530
LSD_Reader::ChunkSaveEventExecFrame::event_id
Definition:
lsd_chunks.h:650
LSD_Reader::ChunkSaveSystem::switches
Definition:
lsd_chunks.h:62
LSD_Reader::ChunkSaveMapEventBase::move_route
Definition:
lsd_chunks.h:740
LSD_Reader::ChunkSaveMapInfo::parallax_horz_speed
Definition:
lsd_chunks.h:904
LSD_Reader::ChunkSaveMapEvent::move_route_overwrite
Definition:
lsd_chunks.h:824
LSD_Reader::ChunkSaveMapEventBase::flash_red
Definition:
lsd_chunks.h:778
LSD_Reader::ChunkSaveScreen::weather_strength
Definition:
lsd_chunks.h:226
LSD_Reader::ChunkSaveMapEvent::move_route_repeated
Definition:
lsd_chunks.h:828
LSD_Reader::ChunkSavePicture::current_magnify
Definition:
lsd_chunks.h:244
LSD_Reader::ChunkSavePartyLocation::anim_paused
Definition:
lsd_chunks.h:354
LSD_Reader::ChunkSaveMapEvent::waiting_execution
Definition:
lsd_chunks.h:870
LSD_Reader::ChunkSaveTitle::face2_id
Definition:
lsd_chunks.h:36
LSD_Reader::ChunkSaveTitle::face3_name
Definition:
lsd_chunks.h:38
LSD_Reader::ChunkSaveMapEvent::map_id
Definition:
lsd_chunks.h:794
LSD_Reader::ChunkSaveScreen::shake_strength
Definition:
lsd_chunks.h:200
LSD_Reader::ChunkSavePicture
Definition:
lsd_chunks.h:229
LSD_Reader::ChunkSavePartyLocation::pan_speed
Definition:
lsd_chunks.h:412
LSD_Reader::ChunkSaveCommonEvent::Index
Index
Definition:
lsd_chunks.h:912
LSD_Reader::ChunkSaveInventory::timer2_active
Definition:
lsd_chunks.h:608
LSD_Reader::ChunkSaveSystem::transition_out
Definition:
lsd_chunks.h:136
LSD_Reader::ChunkSaveMapEventBase::overlap_forbidden
Definition:
lsd_chunks.h:732
LSD_Reader::ChunkSaveVehicleLocation::move_route_index
Definition:
lsd_chunks.h:460
LSD_Reader::ChunkSavePartyLocation::begin_jump_x
Definition:
lsd_chunks.h:366
LSD_Reader::ChunkSavePicture::finish_green
Definition:
lsd_chunks.h:294
LSD_Reader::ChunkSavePartyLocation
Definition:
lsd_chunks.h:309
LSD_Reader::ChunkSaveActor::lock_equipment
Definition:
lsd_chunks.h:572
LSD_Reader::ChunkSaveScreen::pan_x
Definition:
lsd_chunks.h:210
LSD_Reader::ChunkSave::panorama
Definition:
lsd_chunks.h:952
LSD_Reader::ChunkSaveActor::agility_mod
Definition:
lsd_chunks.h:546
LSD_Reader::ChunkSavePicture::spritesheet_speed
Definition:
lsd_chunks.h:270
LSD_Reader::ChunkSaveActor::level
Definition:
lsd_chunks.h:532
LSD_Reader::ChunkSaveMapEvent
Definition:
lsd_chunks.h:789
LSD_Reader::ChunkSavePartyLocation::sprite_direction
Definition:
lsd_chunks.h:322
LSD_Reader::ChunkSaveScreen::battleanim_target
Definition:
lsd_chunks.h:216
LSD_Reader::ChunkSaveSystem::Index
Index
Definition:
lsd_chunks.h:48
LSD_Reader::ChunkSaveSystem::battle_start_fadeout
Definition:
lsd_chunks.h:140
LSD_Reader::ChunkSaveTitle::face2_name
Definition:
lsd_chunks.h:34
LSD_Reader::ChunkSaveEventExecFrame::triggered_by_decision_key
Definition:
lsd_chunks.h:652
LSD_Reader::ChunkSave::ship_location
Definition:
lsd_chunks.h:940
LSD_Reader::ChunkSaveInventory::escapes
Definition:
lsd_chunks.h:618
LSD_Reader::ChunkSaveInventory
Definition:
lsd_chunks.h:581
LSD_Reader::ChunkSavePicture::current_bot_trans
Definition:
lsd_chunks.h:262
LSD_Reader::ChunkSaveMapInfo::events
Definition:
lsd_chunks.h:890
LSD_Reader::ChunkSaveEasyRpgData
Definition:
lsd_chunks.h:961
LSD_Reader::ChunkSaveMapEventBase::stop_count
Definition:
lsd_chunks.h:756
LSD_Reader::ChunkSaveMapEventBase
Definition:
lsd_chunks.h:707
LSD_Reader::ChunkSavePicture::finish_bot_trans
Definition:
lsd_chunks.h:290
LSD_Reader::ChunkSavePartyLocation::Index
Index
Definition:
lsd_chunks.h:310
LSD_Reader::ChunkSavePartyLocation::pan_current_y
Definition:
lsd_chunks.h:406
LSD_Reader::ChunkSaveVehicleLocation::position_x
Definition:
lsd_chunks.h:430
LSD_Reader::ChunkSavePartyLocation::boarding
Definition:
lsd_chunks.h:390
LSD_Reader::ChunkSaveMapEventBase::begin_jump_y
Definition:
lsd_chunks.h:766
LSD_Reader::ChunkSaveInventory::timer1_frames
Definition:
lsd_chunks.h:598
LSD_Reader::ChunkSaveMapEvent::parallel_event_execstate
Definition:
lsd_chunks.h:876
LSD_Reader::ChunkSaveEventExecState::Index
Index
Definition:
lsd_chunks.h:660
LSD_Reader::ChunkSaveInventory::timer2_visible
Definition:
lsd_chunks.h:610
LSD_Reader::ChunkSaveActor::super_guard
Definition:
lsd_chunks.h:576
LSD_Reader::ChunkSaveScreen::flash_continuous
Definition:
lsd_chunks.h:186
LSD_Reader::ChunkSaveMapEventBase::transparency
Definition:
lsd_chunks.h:724
LSD_Reader::ChunkSavePartyLocation::processed
Definition:
lsd_chunks.h:378
LSD_Reader::ChunkSaveVehicleLocation::sprite_transparent
Definition:
lsd_chunks.h:464
LSD_Reader::ChunkSaveVehicleLocation::animation_type
Definition:
lsd_chunks.h:450
LSD_Reader::ChunkSaveMapEvent::position_x
Definition:
lsd_chunks.h:796
LSD_Reader::ChunkSaveScreen::shake_position_y
Definition:
lsd_chunks.h:206
LSD_Reader::ChunkSaveMapEventBase::begin_jump_x
Definition:
lsd_chunks.h:764
LSD_Reader::ChunkSavePartyLocation::layer
Definition:
lsd_chunks.h:332
LSD_Reader::ChunkSaveTitle::face4_name
Definition:
lsd_chunks.h:42
LSD_Reader::ChunkSaveMapEventBase::Index
Index
Definition:
lsd_chunks.h:708
LSD_Reader::ChunkSaveVehicleLocation::orig_sprite_name
Definition:
lsd_chunks.h:510
LSD_Reader::ChunkSaveMapEventBase::flying
Definition:
lsd_chunks.h:770
LSD_Reader::ChunkSaveSystem::variables
Definition:
lsd_chunks.h:66
LSD_Reader::ChunkSaveInventory::battles
Definition:
lsd_chunks.h:614
LSD_Reader::ChunkSaveInventory::timer1_battle
Definition:
lsd_chunks.h:604
LSD_Reader::ChunkSavePartyLocation::flash_green
Definition:
lsd_chunks.h:382
LSD_Reader::ChunkSaveMapEvent::stop_count
Definition:
lsd_chunks.h:838
LSD_Reader::ChunkSaveScreen::tint_finish_blue
Definition:
lsd_chunks.h:172
LSD_Reader::ChunkSavePicture::current_red
Definition:
lsd_chunks.h:250
LSD_Reader::ChunkSavePicture::start_x
Definition:
lsd_chunks.h:234
LSD_Reader::ChunkSaveMapEventBase::sprite_direction
Definition:
lsd_chunks.h:720
LSD_Reader::ChunkSaveMapEventBase::max_stop_count
Definition:
lsd_chunks.h:760
LSD_Reader::ChunkSaveSystem::message_prevent_overlap
Definition:
lsd_chunks.h:72
LSD_Reader::ChunkSavePicture::spritesheet_play_once
Definition:
lsd_chunks.h:274
LSD_Reader::ChunkSavePicture::current_waver
Definition:
lsd_chunks.h:306
LSD_Reader::ChunkSaveEventExecFrame::subcommand_path
Definition:
lsd_chunks.h:656
LSD_Reader::ChunkSaveTitle::face1_id
Definition:
lsd_chunks.h:32
LSD_Reader::ChunkSaveMapInfo::parallax_vert
Definition:
lsd_chunks.h:900
LSD_Reader::ChunkSave::pictures
Definition:
lsd_chunks.h:934
LSD_Reader::ChunkSaveVehicleLocation::flying
Definition:
lsd_chunks.h:486
LSD_Reader::ChunkSaveMapEvent::sprite_name
Definition:
lsd_chunks.h:854
LSD_Reader::ChunkSavePartyLocation::max_stop_count
Definition:
lsd_chunks.h:362
LSD_Reader::ChunkSavePartyLocation::remaining_step
Definition:
lsd_chunks.h:328
LSD_Reader::ChunkSave::inventory
Definition:
lsd_chunks.h:946
LSD_Reader::ChunkSaveEventExecState::show_message
Definition:
lsd_chunks.h:664
LSD_Reader::ChunkSaveTarget::switch_on
Definition:
lsd_chunks.h:636
LSD_Reader::ChunkSaveScreen::tint_current_sat
Definition:
lsd_chunks.h:182
LSD_Reader::ChunkSaveInventory::timer2_frames
Definition:
lsd_chunks.h:606
LSD_Reader::ChunkSaveMapEventBase::position_x
Definition:
lsd_chunks.h:714
LSD_Reader::ChunkSavePartyLocation::direction
Definition:
lsd_chunks.h:320
LSD_Reader::ChunkSaveMapEventBase::position_y
Definition:
lsd_chunks.h:716
LSD_Reader::ChunkSaveActor::defense_mod
Definition:
lsd_chunks.h:542
LSD_Reader::ChunkSaveMapInfo::position_y
Definition:
lsd_chunks.h:884
LSD_Reader::ChunkSaveEventExecState::keyinput_decision
Definition:
lsd_chunks.h:676
LSD_Reader::ChunkSaveMapEventBase::flash_current_level
Definition:
lsd_chunks.h:784
LSD_Reader::ChunkSaveTarget
Definition:
lsd_chunks.h:627
LSD_Reader::ChunkSavePanorama::pan_x
Definition:
lsd_chunks.h:920
LSD_Reader::ChunkSave::Index
Index
Definition:
lsd_chunks.h:926
LSD_Reader::ChunkSaveMapInfo::Index
Index
Definition:
lsd_chunks.h:880
LSD_Reader::ChunkSavePicture::start_y
Definition:
lsd_chunks.h:236
LSD_Reader::ChunkSavePartyLocation::map_save_count
Definition:
lsd_chunks.h:418
LSD_Reader::ChunkSaveVehicleLocation::move_frequency
Definition:
lsd_chunks.h:444
LSD_Reader::ChunkSaveMapEvent::transparency
Definition:
lsd_chunks.h:806
LSD_Reader::ChunkSavePicture::time_left
Definition:
lsd_chunks.h:302
LSD_Reader::ChunkSavePartyLocation::map_id
Definition:
lsd_chunks.h:314
LSD_Reader::ChunkSaveMapInfo::parallax_vert_auto
Definition:
lsd_chunks.h:906
LSD_Reader::ChunkSavePartyLocation::pan_finish_y
Definition:
lsd_chunks.h:410
LSD_Reader::ChunkSaveMapEvent::animation_type
Definition:
lsd_chunks.h:816
LSD_Reader::ChunkSaveSystem::enemy_death_se
Definition:
lsd_chunks.h:132
LSD_Reader::ChunkSaveMapEvent::sprite_id
Definition:
lsd_chunks.h:856
LSD_Reader::ChunkSavePicture::finish_top_trans
Definition:
lsd_chunks.h:288
LSD_Reader::ChunkSaveActor::auto_battle
Definition:
lsd_chunks.h:574
LSD_Reader::ChunkSavePicture::finish_magnify
Definition:
lsd_chunks.h:286
LSD_Reader::ChunkSaveMapInfo::encounter_rate
Definition:
lsd_chunks.h:886
LSD_Reader::ChunkSaveTitle::Index
Index
Definition:
lsd_chunks.h:20
LSD_Reader::ChunkSave::foreground_event_execstate
Definition:
lsd_chunks.h:954
LSD_Reader::ChunkSaveSystem::transition_in
Definition:
lsd_chunks.h:138
LSD_Reader::ChunkSavePicture::map_layer
Definition:
lsd_chunks.h:276
LSD_Reader::ChunkSaveTitle
Definition:
lsd_chunks.h:19
LSD_Reader::ChunkSave::easyrpg_data
Definition:
lsd_chunks.h:958
LSD_Reader::ChunkSaveSystem::music_stopping
Definition:
lsd_chunks.h:86
LSD_Reader::ChunkSavePanorama::pan_y
Definition:
lsd_chunks.h:922
LSD_Reader::ChunkSaveInventory::timer2_battle
Definition:
lsd_chunks.h:612
LSD_Reader::ChunkSavePanorama
Definition:
lsd_chunks.h:917
LSD_Reader::ChunkSaveScreen::battleanim_active
Definition:
lsd_chunks.h:220
LSD_Reader::ChunkSaveVehicleLocation::anim_paused
Definition:
lsd_chunks.h:468
LSD_Reader::ChunkSavePartyLocation::aboard
Definition:
lsd_chunks.h:392
LSD_Reader::ChunkSaveTarget::map_id
Definition:
lsd_chunks.h:630
LSD_Reader::ChunkSavePartyLocation::jumping
Definition:
lsd_chunks.h:364
LSD_Reader::ChunkSaveActor::face_name
Definition:
lsd_chunks.h:528
LSD_Reader::ChunkSaveMapEvent::flash_green
Definition:
lsd_chunks.h:862
LSD_Reader::ChunkSaveSystem::battle_end_fadein
Definition:
lsd_chunks.h:146
LSD_Reader::ChunkSaveSystem::message_position
Definition:
lsd_chunks.h:70
LSD_Reader::ChunkSavePicture::finish_y
Definition:
lsd_chunks.h:284
LSD_Reader::ChunkSaveMapEventBase::flash_green
Definition:
lsd_chunks.h:780
LSD_Reader::ChunkSaveMapEvent::anim_count
Definition:
lsd_chunks.h:840
LSD_Reader::ChunkSave::screen
Definition:
lsd_chunks.h:932
LSD_Reader::ChunkSaveActor::battler_animation
Definition:
lsd_chunks.h:578
LSD_Reader::ChunkSaveVehicleLocation::pause
Definition:
lsd_chunks.h:484
LSD_Reader::ChunkSavePicture::finish_effect_power
Definition:
lsd_chunks.h:300
LSD_Reader::ChunkSaveSystem::face_name
Definition:
lsd_chunks.h:76
LSD_Reader::ChunkSaveInventory::defeats
Definition:
lsd_chunks.h:616
LSD_Reader::ChunkSaveScreen::tint_current_blue
Definition:
lsd_chunks.h:180
LSD_Reader::ChunkSaveActor::two_weapon
Definition:
lsd_chunks.h:570
LSD_Reader::ChunkSave::title
Definition:
lsd_chunks.h:928
LSD_Reader::ChunkSaveMapEventBase::flash_blue
Definition:
lsd_chunks.h:782
LSD_Reader::ChunkSaveMapEvent::move_speed
Definition:
lsd_chunks.h:820
LSD_Reader::ChunkSaveSystem::face_id
Definition:
lsd_chunks.h:78
LSD_Reader::ChunkSaveVehicleLocation::max_stop_count
Definition:
lsd_chunks.h:476
LSD_Reader::ChunkSaveInventory::steps
Definition:
lsd_chunks.h:624
LSD_Reader::ChunkSavePicture::flags
Definition:
lsd_chunks.h:280
LSD_Reader::ChunkSavePartyLocation::pan_finish_x
Definition:
lsd_chunks.h:408
LSD_Reader::ChunkSavePartyLocation::pause
Definition:
lsd_chunks.h:370
LSD_Reader::ChunkSaveVehicleLocation::flash_time_left
Definition:
lsd_chunks.h:502
LSD_Reader::ChunkSaveSystem::frame_count
Definition:
lsd_chunks.h:52
LSD_Reader::ChunkSaveSystem::buzzer_se
Definition:
lsd_chunks.h:118
LSD_Reader::ChunkSaveVehicleLocation::vehicle
Definition:
lsd_chunks.h:504
LSD_Reader::ChunkSaveTitle::face3_id
Definition:
lsd_chunks.h:40
LSD_Reader::ChunkSaveEasyRpgData::Index
Index
Definition:
lsd_chunks.h:962
LSD_Reader::ChunkSaveMapEventBase::move_route_overwrite
Definition:
lsd_chunks.h:742
LSD_Reader::ChunkSaveInventory::Index
Index
Definition:
lsd_chunks.h:582
LSD_Reader::ChunkSaveTarget::Index
Index
Definition:
lsd_chunks.h:628
LSD_Reader::ChunkSavePicture::current_rotation
Definition:
lsd_chunks.h:304
LSD_Reader::ChunkSaveSystem::boat_music
Definition:
lsd_chunks.h:104
LSD_Reader::ChunkSaveInventory::timer1_active
Definition:
lsd_chunks.h:600
LSD_Reader::ChunkSaveMapEvent::sprite_transparent
Definition:
lsd_chunks.h:830
LSD_Reader::ChunkSavePartyLocation::sprite_transparent
Definition:
lsd_chunks.h:350
LSD_Reader::ChunkSaveSystem::before_vehicle_music
Definition:
lsd_chunks.h:98
LSD_Reader::ChunkSaveScreen::battleanim_id
Definition:
lsd_chunks.h:214
LSD_Reader::ChunkSaveMapInfo::parallax_name
Definition:
lsd_chunks.h:896
LSD_Reader::ChunkSaveInventory::gold
Definition:
lsd_chunks.h:596
LSD_Reader::ChunkSaveActor::title
Definition:
lsd_chunks.h:520
LSD_Reader::ChunkSaveMapInfo::chipset_id
Definition:
lsd_chunks.h:888
LSD_Reader::ChunkSavePartyLocation::animation_type
Definition:
lsd_chunks.h:336
LSD_Reader::ChunkSaveActor::hp_mod
Definition:
lsd_chunks.h:536
LSD_Reader::ChunkSavePicture::current_effect_power
Definition:
lsd_chunks.h:260
LSD_Reader::ChunkSavePicture::name
Definition:
lsd_chunks.h:232
LSD_Reader::ChunkSaveVehicleLocation::sprite_direction
Definition:
lsd_chunks.h:436
LSD_Reader::ChunkSaveSystem::variables_size
Definition:
lsd_chunks.h:64
LSD_Reader::ChunkSavePartyLocation::move_speed
Definition:
lsd_chunks.h:340
LSD_Reader::ChunkSaveSystem::battle_start_fadein
Definition:
lsd_chunks.h:142
LSD_Reader::ChunkSaveEventExecFrame
Definition:
lsd_chunks.h:641
LSD_Reader::ChunkSaveVehicleLocation::route_through
Definition:
lsd_chunks.h:466
LSD_Reader::ChunkSaveInventory::item_usage
Definition:
lsd_chunks.h:594
LSD_Reader::ChunkSaveEventExecFrame::subcommand_path_size
Definition:
lsd_chunks.h:654
LSD_Reader::ChunkSaveEventExecState::keyinput_all_directions
Definition:
lsd_chunks.h:674
LSD_Reader::ChunkSaveMapEventBase::route_through
Definition:
lsd_chunks.h:750
LSD_Reader::ChunkSaveSystem::scene
Definition:
lsd_chunks.h:50
LSD_Reader::ChunkSavePicture::finish_x
Definition:
lsd_chunks.h:282
LSD_Reader::ChunkSavePartyLocation::anim_count
Definition:
lsd_chunks.h:360
LSD_Reader::ChunkSaveVehicleLocation::transparency
Definition:
lsd_chunks.h:440
LSD_Reader::ChunkSaveActor::spirit_mod
Definition:
lsd_chunks.h:544
LSD_Reader::ChunkSaveVehicleLocation::sprite_name
Definition:
lsd_chunks.h:488
LSD_Reader::ChunkSaveSystem::graphics_name
Definition:
lsd_chunks.h:54
LSD_Reader::ChunkSaveScreen::tint_finish_sat
Definition:
lsd_chunks.h:174
LSD_Reader::ChunkSaveMapEventBase::lock_facing
Definition:
lsd_chunks.h:736
LSD_Reader::ChunkSaveMapEvent::original_move_route_index
Definition:
lsd_chunks.h:872
LSD_Reader::ChunkSaveVehicleLocation::flash_blue
Definition:
lsd_chunks.h:498
LSD_Reader::ChunkSaveMapEventBase::processed
Definition:
lsd_chunks.h:776
LSD_Reader::ChunkSaveActor::battle_commands
Definition:
lsd_chunks.h:558
LSD_Reader::ChunkSavePicture::use_transparent_color
Definition:
lsd_chunks.h:248
LSD_Reader::ChunkSaveMapInfo::upper_tiles
Definition:
lsd_chunks.h:894
LSD_Reader::ChunkSaveMapEvent::sprite_direction
Definition:
lsd_chunks.h:802
LSD_Reader::ChunkSaveScreen::flash_red
Definition:
lsd_chunks.h:188
LSD_Reader::ChunkSavePicture::current_x
Definition:
lsd_chunks.h:238
LSD_Reader::ChunkSaveActor::status_size
Definition:
lsd_chunks.h:560
LSD_Reader::ChunkSaveSystem::title_music
Definition:
lsd_chunks.h:88
LSD_Reader::ChunkSaveTarget::switch_id
Definition:
lsd_chunks.h:638
LSD_Reader::ChunkSaveVehicleLocation::active
Definition:
lsd_chunks.h:426
LSD_Reader::ChunkSaveScreen::weather
Definition:
lsd_chunks.h:224
LSD_Reader::ChunkSaveEventExecState::keyinput_2kup
Definition:
lsd_chunks.h:688
LSD_Reader::ChunkSaveEventExecState::keyinput_2kleft_2k3shift
Definition:
lsd_chunks.h:684
LSD_Reader::ChunkSaveEventExecFrame::Index
Index
Definition:
lsd_chunks.h:642
LSD_Reader::ChunkSaveVehicleLocation::lock_facing
Definition:
lsd_chunks.h:452
LSD_Reader::ChunkSaveMapEvent::Index
Index
Definition:
lsd_chunks.h:790
LSD_Reader::ChunkSaveScreen
Definition:
lsd_chunks.h:165
LSD_Reader::ChunkSaveSystem::enemy_attack_se
Definition:
lsd_chunks.h:124
LSD_Reader::ChunkSaveMapEvent::through
Definition:
lsd_chunks.h:836
LSD_Reader::ChunkSavePartyLocation::flying
Definition:
lsd_chunks.h:372
LSD_Reader::ChunkSavePicture::frames
Definition:
lsd_chunks.h:272
LSD_Reader::ChunkSaveMapEventBase::layer
Definition:
lsd_chunks.h:730
LSD_Reader::ChunkSaveEasyRpgData::version
Definition:
lsd_chunks.h:964
LSD_Reader::ChunkSavePartyLocation::move_route_index
Definition:
lsd_chunks.h:346
LSD_Reader::ChunkSaveVehicleLocation::processed
Definition:
lsd_chunks.h:492
LSD_Reader::ChunkSaveActor::equipped
Definition:
lsd_chunks.h:552
LSD_Reader::ChunkSavePicture::current_y
Definition:
lsd_chunks.h:240
LSD_Reader::ChunkSaveSystem::message_transparent
Definition:
lsd_chunks.h:68
LSD_Reader::ChunkSaveEventExecState::wait_time
Definition:
lsd_chunks.h:690
LSD_Reader::ChunkSaveActor::status
Definition:
lsd_chunks.h:562
LSD_Reader::ChunkSaveScreen::tint_current_green
Definition:
lsd_chunks.h:178
LSD_Reader::ChunkSaveSystem::gameover_music
Definition:
lsd_chunks.h:110
LSD_Reader::ChunkSaveEventExecFrame::commands
Definition:
lsd_chunks.h:646
LSD_Reader::ChunkSaveSystem::atb_mode
Definition:
lsd_chunks.h:162
LSD_Reader::ChunkSavePartyLocation::flash_blue
Definition:
lsd_chunks.h:384
LSD_Reader::ChunkSavePartyLocation::preboard_move_speed
Definition:
lsd_chunks.h:398
LSD_Reader::ChunkSavePicture::spritesheet_cols
Definition:
lsd_chunks.h:264
LSD_Reader::ChunkSaveScreen::flash_green
Definition:
lsd_chunks.h:190
LSD_Reader::ChunkSaveVehicleLocation::jumping
Definition:
lsd_chunks.h:478
LSD_Reader::ChunkSavePartyLocation::move_route
Definition:
lsd_chunks.h:342
LSD_Reader::ChunkSaveSystem::face_right
Definition:
lsd_chunks.h:80
LSD_Reader::ChunkSaveMapEvent::remaining_step
Definition:
lsd_chunks.h:808
LSD_Reader::ChunkSavePicture::battle_layer
Definition:
lsd_chunks.h:278
LSD_Reader::ChunkSaveActor::current_hp
Definition:
lsd_chunks.h:554
LSD_Reader::ChunkSavePartyLocation::move_route_overwrite
Definition:
lsd_chunks.h:344
LSD_Reader::ChunkSavePicture::current_blue
Definition:
lsd_chunks.h:254
LSD_Reader::ChunkSaveSystem::actor_damaged_se
Definition:
lsd_chunks.h:128
LSD_Reader::ChunkSaveVehicleLocation::remaining_descent
Definition:
lsd_chunks.h:508
LSD_Reader::ChunkSaveVehicleLocation::move_route
Definition:
lsd_chunks.h:456
LSD_Reader::ChunkSavePartyLocation::move_route_repeated
Definition:
lsd_chunks.h:348
LSD_Reader::ChunkSaveVehicleLocation::orig_sprite_id
Definition:
lsd_chunks.h:512
LSD_Reader::ChunkSaveSystem::stored_music
Definition:
lsd_chunks.h:102
LSD_Reader::ChunkSaveInventory::timer1_visible
Definition:
lsd_chunks.h:602
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