liblcf
rpg_battleranimation.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_BATTLERANIMATION_H
13 #define LCF_RPG_BATTLERANIMATION_H
14 
15 // Headers
16 #include <string>
17 #include <vector>
18 #include "enum_tags.h"
20 
24 namespace RPG {
26  public:
27  enum Speed {
31  };
32 
33  int ID = 0;
34  std::string name;
35  int32_t speed = 0;
36  std::vector<BattlerAnimationExtension> base_data;
37  std::vector<BattlerAnimationExtension> weapon_data;
38  };
39 
40  inline bool operator==(const BattlerAnimation& l, const BattlerAnimation& r) {
41  return l.name == r.name
42  && l.speed == r.speed
43  && l.base_data == r.base_data
44  && l.weapon_data == r.weapon_data;
45  }
46 
47  inline bool operator!=(const BattlerAnimation& l, const BattlerAnimation& r) {
48  return !(l == r);
49  }
50 }
51 
52 #endif
std::vector< BattlerAnimationExtension > base_data
std::vector< BattlerAnimationExtension > weapon_data
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
Definition: rpg_actor.h:26
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98