liblcf
ldb_animationframe.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "
ldb_reader.h
"
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#include "
ldb_chunks.h
"
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#include "
reader_struct_impl.h
"
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// Read AnimationFrame.
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template
<>
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char
const
*
const
Struct<RPG::AnimationFrame>::name
=
"AnimationFrame"
;
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static
TypedField<RPG::AnimationFrame, std::vector<RPG::AnimationCellData>
> static_cells(
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&
RPG::AnimationFrame::cells
,
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LDB_Reader::ChunkAnimationFrame::cells
,
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"cells"
,
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1,
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0
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);
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template
<>
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Field<RPG::AnimationFrame>
const
*
Struct<RPG::AnimationFrame>::fields
[] = {
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&static_cells,
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NULL
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};
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template
class
Struct<RPG::AnimationFrame>
;
ldb_chunks.h
TypedField
Definition:
reader_struct.h:348
ldb_reader.h
LDB_Reader::ChunkAnimationFrame::cells
Definition:
ldb_chunks.h:156
reader_struct_impl.h
Field
Definition:
reader_struct.h:315
RPG::AnimationFrame::cells
std::vector< AnimationCellData > cells
Definition:
rpg_animationframe.h:26
Struct
Definition:
reader_struct.h:43
src
generated
ldb_animationframe.cpp
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.15