liblcf
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RPG::Actor class.
RPG::Animation class.
RPG::AnimationCellData class.
RPG::AnimationFrame class.
RPG::AnimationTiming class.
RPG::Attribute class.
RPG::BattleCommand class.
RPG::BattleCommands class.
RPG::BattlerAnimation class.
RPG::BattlerAnimationData class.
RPG::BattlerAnimationExtension class.
RPG::Chipset class.
RPG::Class class.
RPG::CommonEvent class.
RPG::Database class.
RPG::Encounter class.
RPG::Enemy class.
RPG::EnemyAction class.
RPG::Equipment class.
RPG::Event class.
RPG::EventCommand class.
RPG::EventPage class.
RPG::EventPageCondition class.
RPG::Item class.
RPG::ItemAnimation class.
RPG::Learning class.
RPG::Map class.
RPG::MapInfo class.
RPG::MoveCommand class.
RPG::MoveRoute class.
RPG::Music class.
RPG::Parameters class.
RPG::Rect class.
RPG::Save class.
RPG::SaveActor class.
RPG::SaveCommonEvent class.
RPG::SaveEasyRpgData class.
RPG::SaveEventExecFrame class.
RPG::SaveEventExecState class.
RPG::SaveInventory class.
RPG::SaveMapEvent class.
RPG::SaveMapEventBase class.
RPG::SaveMapInfo class.
RPG::SavePanorama class.
RPG::SavePartyLocation class.
RPG::SavePicture class.
RPG::SaveScreen class.
RPG::SaveSystem class.
RPG::SaveTarget class.
RPG::SaveTitle class.
RPG::SaveVehicleLocation class.
RPG::Skill class.
RPG::Sound class.
RPG::Start class.
RPG::State class.
RPG::Switch class.
RPG::System class.
RPG::Terms class.
RPG::Terrain class.
RPG::TestBattler class.
RPG::TreeMap class.
RPG::Troop class.
RPG::TroopMember class.
RPG::TroopPage class.
RPG::TroopPageCondition class.
RPG::Variable class.
Definition at line 29 of file rpg_encounter.h.
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Definition at line 31 of file rpg_saveeasyrpgdata.h.
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Definition at line 32 of file rpg_savecommonevent.h.
Definition at line 32 of file rpg_variable.h.
Definition at line 32 of file rpg_switch.h.
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Definition at line 33 of file rpg_animationframe.h.
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Definition at line 33 of file rpg_savepanorama.h.
Definition at line 34 of file rpg_learning.h.
Definition at line 36 of file rpg_trooppage.h.
Definition at line 36 of file rpg_moveroute.h.
Definition at line 37 of file rpg_rect.h.
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Definition at line 38 of file rpg_troopmember.h.
Definition at line 38 of file rpg_sound.h.
Definition at line 39 of file rpg_equipment.h.
Definition at line 40 of file rpg_music.h.
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Definition at line 40 of file rpg_savetarget.h.
Definition at line 41 of file rpg_event.h.
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Definition at line 42 of file rpg_saveeventexecframe.h.
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Definition at line 42 of file rpg_savemapevent.h.
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Definition at line 43 of file rpg_parameters.h.
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Definition at line 44 of file rpg_testbattler.h.
Definition at line 45 of file rpg_troop.h.
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Definition at line 47 of file rpg_battleranimation.h.
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Definition at line 49 of file rpg_commonevent.h.
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Definition at line 50 of file rpg_animationcelldata.h.
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Definition at line 51 of file rpg_battleranimationextension.h.
Definition at line 52 of file rpg_treemap.h.
Definition at line 53 of file rpg_start.h.
Definition at line 54 of file rpg_savetitle.h.
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Definition at line 54 of file rpg_battlecommand.h.
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Definition at line 55 of file rpg_savevehiclelocation.h.
Definition at line 55 of file rpg_attribute.h.
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Definition at line 58 of file rpg_battleranimationdata.h.
Definition at line 58 of file rpg_chipset.h.
Definition at line 62 of file rpg_class.h.
Definition at line 67 of file rpg_animation.h.
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Definition at line 68 of file rpg_savemapinfo.h.
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Definition at line 69 of file rpg_animationtiming.h.
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Definition at line 69 of file rpg_saveinventory.h.
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Definition at line 73 of file rpg_trooppagecondition.h.
Definition at line 75 of file rpg_enemy.h.
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Definition at line 75 of file rpg_saveeventexecstate.h.
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Definition at line 75 of file rpg_eventpagecondition.h.
Definition at line 76 of file rpg_save.h.
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Definition at line 80 of file rpg_itemanimation.h.
Definition at line 87 of file rpg_database.h.
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Definition at line 89 of file rpg_savescreen.h.
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Definition at line 91 of file rpg_savepartylocation.h.
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Definition at line 92 of file rpg_eventpagecondition.h.
Definition at line 98 of file rpg_actor.h.
Definition at line 101 of file rpg_mapinfo.h.
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Definition at line 101 of file rpg_terrain.h.
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Definition at line 103 of file rpg_trooppagecondition.h.
Definition at line 105 of file rpg_saveactor.h.
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Definition at line 108 of file rpg_enemyaction.h.
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Definition at line 110 of file rpg_savemapeventbase.h.
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Definition at line 119 of file rpg_battlecommands.h.
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Definition at line 132 of file rpg_movecommand.h.
Definition at line 140 of file rpg_skill.h.
Definition at line 140 of file rpg_terrain.h.
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Definition at line 141 of file rpg_savepicture.h.
Definition at line 159 of file rpg_eventpage.h.
Definition at line 160 of file rpg_state.h.
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Definition at line 178 of file rpg_savesystem.h.
Definition at line 185 of file rpg_item.h.
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Definition at line 186 of file rpg_savepicture.h.
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Definition at line 189 of file rpg_eventcommand.h.
Definition at line 283 of file rpg_terms.h.
Definition at line 292 of file rpg_system.h.
Definition at line 25 of file rpg_encounter.h.
References RPG::Encounter::troop_id.
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Definition at line 27 of file rpg_saveeasyrpgdata.h.
References RPG::SaveEasyRpgData::version.
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Definition at line 28 of file rpg_savecommonevent.h.
References RPG::SaveCommonEvent::parallel_event_execstate.
Definition at line 28 of file rpg_variable.h.
References RPG::Variable::name.
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Definition at line 28 of file rpg_savepanorama.h.
References RPG::SavePanorama::pan_x, and RPG::SavePanorama::pan_y.
Definition at line 28 of file rpg_switch.h.
References RPG::Switch::name.
Definition at line 29 of file rpg_learning.h.
References RPG::Learning::level, and RPG::Learning::skill_id.
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Definition at line 29 of file rpg_animationframe.h.
References RPG::AnimationFrame::cells.
Definition at line 30 of file rpg_rect.h.
References RPG::Rect::b, RPG::Rect::l, RPG::Rect::r, and RPG::Rect::t.
Definition at line 30 of file rpg_moveroute.h.
References RPG::MoveRoute::move_commands, RPG::MoveRoute::repeat, and RPG::MoveRoute::skippable.
Definition at line 31 of file rpg_trooppage.h.
References RPG::TroopPage::condition, and RPG::TroopPage::event_commands.
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Definition at line 31 of file rpg_troopmember.h.
References RPG::TroopMember::enemy_id, RPG::TroopMember::invisible, RPG::TroopMember::x, and RPG::TroopMember::y.
Definition at line 31 of file rpg_equipment.h.
References RPG::Equipment::accessory_id, RPG::Equipment::armor_id, RPG::Equipment::helmet_id, RPG::Equipment::shield_id, and RPG::Equipment::weapon_id.
Definition at line 31 of file rpg_sound.h.
References RPG::Sound::balance, RPG::Sound::name, RPG::Sound::tempo, and RPG::Sound::volume.
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Definition at line 32 of file rpg_savetarget.h.
References RPG::SaveTarget::map_id, RPG::SaveTarget::map_x, RPG::SaveTarget::map_y, RPG::SaveTarget::switch_id, and RPG::SaveTarget::switch_on.
Definition at line 32 of file rpg_music.h.
References RPG::Music::balance, RPG::Music::fadein, RPG::Music::name, RPG::Music::tempo, and RPG::Music::volume.
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Definition at line 34 of file rpg_parameters.h.
References RPG::Parameters::agility, RPG::Parameters::attack, RPG::Parameters::defense, RPG::Parameters::maxhp, RPG::Parameters::maxsp, and RPG::Parameters::spirit.
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Definition at line 34 of file rpg_testbattler.h.
References RPG::TestBattler::accessory_id, RPG::TestBattler::actor_id, RPG::TestBattler::armor_id, RPG::TestBattler::helmet_id, RPG::TestBattler::level, RPG::TestBattler::shield_id, and RPG::TestBattler::weapon_id.
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Definition at line 34 of file rpg_event.h.
References RPG::Event::name, RPG::Event::pages, RPG::Event::x, and RPG::Event::y.
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Definition at line 35 of file rpg_savemapevent.h.
References RPG::SaveMapEvent::original_move_route_index, RPG::SaveMapEvent::parallel_event_execstate, RPG::SaveMapEvent::triggered_by_decision_key, and RPG::SaveMapEvent::waiting_execution.
Definition at line 36 of file rpg_troop.h.
References RPG::Troop::appear_randomly, RPG::Troop::auto_alignment, RPG::Troop::members, RPG::Troop::name, RPG::Troop::pages, and RPG::Troop::terrain_set.
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Definition at line 37 of file rpg_animationcelldata.h.
References RPG::AnimationCellData::cell_id, RPG::AnimationCellData::tone_blue, RPG::AnimationCellData::tone_gray, RPG::AnimationCellData::tone_green, RPG::AnimationCellData::tone_red, RPG::AnimationCellData::transparency, RPG::AnimationCellData::valid, RPG::AnimationCellData::x, RPG::AnimationCellData::y, and RPG::AnimationCellData::zoom.
Definition at line 38 of file rpg_start.h.
References RPG::Start::airship_map_id, RPG::Start::airship_x, RPG::Start::airship_y, RPG::Start::boat_map_id, RPG::Start::boat_x, RPG::Start::boat_y, RPG::Start::party_map_id, RPG::Start::party_x, RPG::Start::party_y, RPG::Start::ship_map_id, RPG::Start::ship_x, and RPG::Start::ship_y.
Definition at line 39 of file rpg_savetitle.h.
References RPG::SaveTitle::face1_id, RPG::SaveTitle::face1_name, RPG::SaveTitle::face2_id, RPG::SaveTitle::face2_name, RPG::SaveTitle::face3_id, RPG::SaveTitle::face3_name, RPG::SaveTitle::face4_id, RPG::SaveTitle::face4_name, RPG::SaveTitle::hero_hp, RPG::SaveTitle::hero_level, RPG::SaveTitle::hero_name, and RPG::SaveTitle::timestamp.
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Definition at line 40 of file rpg_battleranimation.h.
References RPG::BattlerAnimation::base_data, RPG::BattlerAnimation::name, RPG::BattlerAnimation::speed, and RPG::BattlerAnimation::weapon_data.
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Definition at line 41 of file rpg_commonevent.h.
References RPG::CommonEvent::event_commands, RPG::CommonEvent::name, RPG::CommonEvent::switch_flag, RPG::CommonEvent::switch_id, and RPG::CommonEvent::trigger.
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Definition at line 43 of file rpg_battleranimationextension.h.
References RPG::BattlerAnimationExtension::animation_id, RPG::BattlerAnimationExtension::animation_type, RPG::BattlerAnimationExtension::battler_index, RPG::BattlerAnimationExtension::battler_name, and RPG::BattlerAnimationExtension::name.
Definition at line 45 of file rpg_treemap.h.
References RPG::TreeMap::active_node, RPG::TreeMap::maps, RPG::TreeMap::start, and RPG::TreeMap::tree_order.
Definition at line 45 of file rpg_attribute.h.
References RPG::Attribute::a_rate, RPG::Attribute::b_rate, RPG::Attribute::c_rate, RPG::Attribute::d_rate, RPG::Attribute::e_rate, RPG::Attribute::name, and RPG::Attribute::type.
Definition at line 45 of file rpg_class.h.
References RPG::Class::attribute_ranks, RPG::Class::auto_battle, RPG::Class::battle_commands, RPG::Class::battler_animation, RPG::Class::exp_base, RPG::Class::exp_correction, RPG::Class::exp_inflation, RPG::Class::lock_equipment, RPG::Class::name, RPG::Class::parameters, RPG::Class::skills, RPG::Class::state_ranks, RPG::Class::super_guard, and RPG::Class::two_weapon.
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Definition at line 47 of file rpg_saveinventory.h.
References RPG::SaveInventory::battles, RPG::SaveInventory::defeats, RPG::SaveInventory::escapes, RPG::SaveInventory::gold, RPG::SaveInventory::item_counts, RPG::SaveInventory::item_ids, RPG::SaveInventory::item_usage, RPG::SaveInventory::party, RPG::SaveInventory::steps, RPG::SaveInventory::timer1_active, RPG::SaveInventory::timer1_battle, RPG::SaveInventory::timer1_frames, RPG::SaveInventory::timer1_visible, RPG::SaveInventory::timer2_active, RPG::SaveInventory::timer2_battle, RPG::SaveInventory::timer2_frames, RPG::SaveInventory::timer2_visible, RPG::SaveInventory::turns, and RPG::SaveInventory::victories.
Definition at line 48 of file rpg_chipset.h.
References RPG::Chipset::animation_speed, RPG::Chipset::animation_type, RPG::Chipset::chipset_name, RPG::Chipset::name, RPG::Chipset::passable_data_lower, RPG::Chipset::passable_data_upper, and RPG::Chipset::terrain_data.
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Definition at line 49 of file rpg_battlecommand.h.
References RPG::BattleCommand::name, and RPG::BattleCommand::type.
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Definition at line 50 of file rpg_saveeventexecstate.h.
References RPG::SaveEventExecState::abort_on_escape, RPG::SaveEventExecState::keyinput_2k3down, RPG::SaveEventExecState::keyinput_2k3left, RPG::SaveEventExecState::keyinput_2k3right, RPG::SaveEventExecState::keyinput_2k3up, RPG::SaveEventExecState::keyinput_2kdown_2k3operators, RPG::SaveEventExecState::keyinput_2kleft_2k3shift, RPG::SaveEventExecState::keyinput_2kright, RPG::SaveEventExecState::keyinput_2kshift_2k3numbers, RPG::SaveEventExecState::keyinput_2kup, RPG::SaveEventExecState::keyinput_all_directions, RPG::SaveEventExecState::keyinput_cancel, RPG::SaveEventExecState::keyinput_decision, RPG::SaveEventExecState::keyinput_time_variable, RPG::SaveEventExecState::keyinput_timed, RPG::SaveEventExecState::keyinput_variable, RPG::SaveEventExecState::keyinput_wait, RPG::SaveEventExecState::show_message, RPG::SaveEventExecState::stack, RPG::SaveEventExecState::wait_key_enter, RPG::SaveEventExecState::wait_movement, and RPG::SaveEventExecState::wait_time.
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Definition at line 51 of file rpg_savemapinfo.h.
References RPG::SaveMapInfo::chipset_id, RPG::SaveMapInfo::encounter_rate, RPG::SaveMapInfo::events, RPG::SaveMapInfo::lower_tiles, RPG::SaveMapInfo::parallax_horz, RPG::SaveMapInfo::parallax_horz_auto, RPG::SaveMapInfo::parallax_horz_speed, RPG::SaveMapInfo::parallax_name, RPG::SaveMapInfo::parallax_vert, RPG::SaveMapInfo::parallax_vert_auto, RPG::SaveMapInfo::parallax_vert_speed, RPG::SaveMapInfo::position_x, RPG::SaveMapInfo::position_y, and RPG::SaveMapInfo::upper_tiles.
Definition at line 51 of file rpg_enemy.h.
References RPG::Enemy::actions, RPG::Enemy::agility, RPG::Enemy::attack, RPG::Enemy::attribute_ranks, RPG::Enemy::battler_hue, RPG::Enemy::battler_name, RPG::Enemy::critical_hit, RPG::Enemy::critical_hit_chance, RPG::Enemy::defense, RPG::Enemy::drop_id, RPG::Enemy::drop_prob, RPG::Enemy::exp, RPG::Enemy::gold, RPG::Enemy::levitate, RPG::Enemy::max_hp, RPG::Enemy::max_sp, RPG::Enemy::miss, RPG::Enemy::name, RPG::Enemy::spirit, RPG::Enemy::state_ranks, and RPG::Enemy::transparent.
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Definition at line 52 of file rpg_battleranimationdata.h.
References RPG::BattlerAnimationData::after_image, RPG::BattlerAnimationData::move, and RPG::BattlerAnimationData::pose.
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Definition at line 56 of file rpg_savescreen.h.
References RPG::SaveScreen::battleanim_active, RPG::SaveScreen::battleanim_frame, RPG::SaveScreen::battleanim_global, RPG::SaveScreen::battleanim_id, RPG::SaveScreen::battleanim_target, RPG::SaveScreen::flash_blue, RPG::SaveScreen::flash_continuous, RPG::SaveScreen::flash_current_level, RPG::SaveScreen::flash_green, RPG::SaveScreen::flash_red, RPG::SaveScreen::flash_time_left, RPG::SaveScreen::pan_x, RPG::SaveScreen::pan_y, RPG::SaveScreen::shake_continuous, RPG::SaveScreen::shake_position, RPG::SaveScreen::shake_position_y, RPG::SaveScreen::shake_speed, RPG::SaveScreen::shake_strength, RPG::SaveScreen::shake_time_left, RPG::SaveScreen::tint_current_blue, RPG::SaveScreen::tint_current_green, RPG::SaveScreen::tint_current_red, RPG::SaveScreen::tint_current_sat, RPG::SaveScreen::tint_finish_blue, RPG::SaveScreen::tint_finish_green, RPG::SaveScreen::tint_finish_red, RPG::SaveScreen::tint_finish_sat, RPG::SaveScreen::tint_time_left, RPG::SaveScreen::weather, and RPG::SaveScreen::weather_strength.
Definition at line 57 of file rpg_save.h.
References RPG::Save::actors, RPG::Save::airship_location, RPG::Save::boat_location, RPG::Save::common_events, RPG::Save::easyrpg_data, RPG::Save::foreground_event_execstate, RPG::Save::inventory, RPG::Save::map_info, RPG::Save::panorama, RPG::Save::party_location, RPG::Save::pictures, RPG::Save::screen, RPG::Save::ship_location, RPG::Save::system, RPG::Save::targets, and RPG::Save::title.
Definition at line 57 of file rpg_animation.h.
References RPG::Animation::animation_name, RPG::Animation::frames, RPG::Animation::large, RPG::Animation::name, RPG::Animation::position, RPG::Animation::scope, and RPG::Animation::timings.
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Definition at line 58 of file rpg_animationtiming.h.
References RPG::AnimationTiming::flash_blue, RPG::AnimationTiming::flash_green, RPG::AnimationTiming::flash_power, RPG::AnimationTiming::flash_red, RPG::AnimationTiming::flash_scope, RPG::AnimationTiming::frame, RPG::AnimationTiming::screen_shake, and RPG::AnimationTiming::se.
Definition at line 64 of file rpg_actor.h.
References RPG::Actor::attribute_ranks, RPG::Actor::auto_battle, RPG::Actor::battle_commands, RPG::Actor::battle_x, RPG::Actor::battle_y, RPG::Actor::battler_animation, RPG::Actor::character_index, RPG::Actor::character_name, RPG::Actor::class_id, RPG::Actor::critical_hit, RPG::Actor::critical_hit_chance, RPG::Actor::exp_base, RPG::Actor::exp_correction, RPG::Actor::exp_inflation, RPG::Actor::face_index, RPG::Actor::face_name, RPG::Actor::final_level, RPG::Actor::initial_equipment, RPG::Actor::initial_level, RPG::Actor::lock_equipment, RPG::Actor::name, RPG::Actor::parameters, RPG::Actor::rename_skill, RPG::Actor::skill_name, RPG::Actor::skills, RPG::Actor::state_ranks, RPG::Actor::super_guard, RPG::Actor::title, RPG::Actor::transparent, RPG::Actor::two_weapon, and RPG::Actor::unarmed_animation.
Definition at line 65 of file rpg_database.h.
References RPG::Database::actors, RPG::Database::animations, RPG::Database::attributes, RPG::Database::battlecommands, RPG::Database::battleranimations, RPG::Database::chipsets, RPG::Database::classes, RPG::Database::commonevents, RPG::Database::enemies, RPG::Database::items, RPG::Database::skills, RPG::Database::states, RPG::Database::switches, RPG::Database::system, RPG::Database::terms, RPG::Database::terrains, RPG::Database::troops, RPG::Database::variables, and RPG::Database::version.
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Definition at line 68 of file rpg_itemanimation.h.
References RPG::ItemAnimation::after_image, RPG::ItemAnimation::attacks, RPG::ItemAnimation::battle_anim, RPG::ItemAnimation::movement, RPG::ItemAnimation::ranged, RPG::ItemAnimation::ranged_anim, RPG::ItemAnimation::ranged_speed, RPG::ItemAnimation::type, and RPG::ItemAnimation::weapon_anim.
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Definition at line 68 of file rpg_savemapeventbase.h.
References RPG::SaveMapEventBase::active, RPG::SaveMapEventBase::anim_count, RPG::SaveMapEventBase::anim_frame, RPG::SaveMapEventBase::anim_paused, RPG::SaveMapEventBase::animation_type, RPG::SaveMapEventBase::begin_jump_x, RPG::SaveMapEventBase::begin_jump_y, RPG::SaveMapEventBase::direction, RPG::SaveMapEventBase::flash_blue, RPG::SaveMapEventBase::flash_current_level, RPG::SaveMapEventBase::flash_green, RPG::SaveMapEventBase::flash_red, RPG::SaveMapEventBase::flash_time_left, RPG::SaveMapEventBase::flying, RPG::SaveMapEventBase::jumping, RPG::SaveMapEventBase::layer, RPG::SaveMapEventBase::lock_facing, RPG::SaveMapEventBase::map_id, RPG::SaveMapEventBase::max_stop_count, RPG::SaveMapEventBase::move_frequency, RPG::SaveMapEventBase::move_route, RPG::SaveMapEventBase::move_route_index, RPG::SaveMapEventBase::move_route_overwrite, RPG::SaveMapEventBase::move_route_repeated, RPG::SaveMapEventBase::move_speed, RPG::SaveMapEventBase::overlap_forbidden, RPG::SaveMapEventBase::pause, RPG::SaveMapEventBase::position_x, RPG::SaveMapEventBase::position_y, RPG::SaveMapEventBase::processed, RPG::SaveMapEventBase::remaining_step, RPG::SaveMapEventBase::route_through, RPG::SaveMapEventBase::sprite_direction, RPG::SaveMapEventBase::sprite_id, RPG::SaveMapEventBase::sprite_name, RPG::SaveMapEventBase::sprite_transparent, RPG::SaveMapEventBase::stop_count, RPG::SaveMapEventBase::through, and RPG::SaveMapEventBase::transparency.
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Definition at line 69 of file rpg_trooppagecondition.h.
References RPG::TroopPageCondition::Flags::flags.
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Definition at line 71 of file rpg_eventpagecondition.h.
References RPG::EventPageCondition::Flags::flags.
Definition at line 72 of file rpg_saveactor.h.
References RPG::SaveActor::agility_mod, RPG::SaveActor::attack_mod, RPG::SaveActor::auto_battle, RPG::SaveActor::battle_commands, RPG::SaveActor::battler_animation, RPG::SaveActor::changed_battle_commands, RPG::SaveActor::class_id, RPG::SaveActor::current_hp, RPG::SaveActor::current_sp, RPG::SaveActor::defense_mod, RPG::SaveActor::equipped, RPG::SaveActor::exp, RPG::SaveActor::face_id, RPG::SaveActor::face_name, RPG::SaveActor::hp_mod, RPG::SaveActor::level, RPG::SaveActor::lock_equipment, RPG::SaveActor::name, RPG::SaveActor::row, RPG::SaveActor::skills, RPG::SaveActor::skills_size, RPG::SaveActor::sp_mod, RPG::SaveActor::spirit_mod, RPG::SaveActor::sprite_id, RPG::SaveActor::sprite_name, RPG::SaveActor::status, RPG::SaveActor::super_guard, RPG::SaveActor::title, RPG::SaveActor::transparency, and RPG::SaveActor::two_weapon.
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Definition at line 72 of file rpg_savepartylocation.h.
References RPG::SavePartyLocation::aboard, RPG::SavePartyLocation::boarding, RPG::SavePartyLocation::database_save_count, RPG::SavePartyLocation::encounter_calling, RPG::SavePartyLocation::encounter_steps, RPG::SavePartyLocation::map_save_count, RPG::SavePartyLocation::menu_calling, RPG::SavePartyLocation::pan_current_x, RPG::SavePartyLocation::pan_current_y, RPG::SavePartyLocation::pan_finish_x, RPG::SavePartyLocation::pan_finish_y, RPG::SavePartyLocation::pan_speed, RPG::SavePartyLocation::pan_state, RPG::SavePartyLocation::preboard_move_speed, RPG::SavePartyLocation::unboarding, and RPG::SavePartyLocation::vehicle.
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Definition at line 77 of file rpg_trooppagecondition.h.
References RPG::TroopPageCondition::actor_hp_max, RPG::TroopPageCondition::actor_hp_min, RPG::TroopPageCondition::actor_id, RPG::TroopPageCondition::command_actor_id, RPG::TroopPageCondition::command_id, RPG::TroopPageCondition::enemy_hp_max, RPG::TroopPageCondition::enemy_hp_min, RPG::TroopPageCondition::enemy_id, RPG::TroopPageCondition::fatigue_max, RPG::TroopPageCondition::fatigue_min, RPG::TroopPageCondition::flags, RPG::TroopPageCondition::switch_a_id, RPG::TroopPageCondition::switch_b_id, RPG::TroopPageCondition::turn_a, RPG::TroopPageCondition::turn_actor_a, RPG::TroopPageCondition::turn_actor_b, RPG::TroopPageCondition::turn_actor_id, RPG::TroopPageCondition::turn_b, RPG::TroopPageCondition::turn_enemy_a, RPG::TroopPageCondition::turn_enemy_b, RPG::TroopPageCondition::turn_enemy_id, RPG::TroopPageCondition::variable_id, and RPG::TroopPageCondition::variable_value.
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Definition at line 79 of file rpg_eventpagecondition.h.
References RPG::EventPageCondition::actor_id, RPG::EventPageCondition::compare_operator, RPG::EventPageCondition::flags, RPG::EventPageCondition::item_id, RPG::EventPageCondition::switch_a_id, RPG::EventPageCondition::switch_b_id, RPG::EventPageCondition::timer2_sec, RPG::EventPageCondition::timer_sec, RPG::EventPageCondition::variable_id, and RPG::EventPageCondition::variable_value.
Definition at line 81 of file rpg_mapinfo.h.
References RPG::MapInfo::area_rect, RPG::MapInfo::background_name, RPG::MapInfo::background_type, RPG::MapInfo::encounter_steps, RPG::MapInfo::encounters, RPG::MapInfo::escape, RPG::MapInfo::expanded_node, RPG::MapInfo::indentation, RPG::MapInfo::music, RPG::MapInfo::music_type, RPG::MapInfo::name, RPG::MapInfo::parent_map, RPG::MapInfo::save, RPG::MapInfo::scrollbar_x, RPG::MapInfo::scrollbar_y, RPG::MapInfo::teleport, and RPG::MapInfo::type.
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Definition at line 92 of file rpg_enemyaction.h.
References RPG::EnemyAction::basic, RPG::EnemyAction::condition_param1, RPG::EnemyAction::condition_param2, RPG::EnemyAction::condition_type, RPG::EnemyAction::enemy_id, RPG::EnemyAction::kind, RPG::EnemyAction::rating, RPG::EnemyAction::skill_id, RPG::EnemyAction::switch_id, RPG::EnemyAction::switch_off, RPG::EnemyAction::switch_off_id, RPG::EnemyAction::switch_on, and RPG::EnemyAction::switch_on_id.
Definition at line 96 of file rpg_map.h.
References RPG::Map::chipset_id, RPG::Map::events, RPG::Map::generator_extra_b, RPG::Map::generator_extra_c, RPG::Map::generator_flag, RPG::Map::generator_floor_b, RPG::Map::generator_floor_c, RPG::Map::generator_height, RPG::Map::generator_mode, RPG::Map::generator_surround, RPG::Map::generator_tile_ids, RPG::Map::generator_tiles, RPG::Map::generator_upper_wall, RPG::Map::generator_width, RPG::Map::generator_x, RPG::Map::generator_y, RPG::Map::height, RPG::Map::lower_layer, RPG::Map::parallax_auto_loop_x, RPG::Map::parallax_auto_loop_y, RPG::Map::parallax_flag, RPG::Map::parallax_loop_x, RPG::Map::parallax_loop_y, RPG::Map::parallax_name, RPG::Map::parallax_sx, RPG::Map::parallax_sy, RPG::Map::save_count, RPG::Map::save_count_2k3e, RPG::Map::scroll_type, RPG::Map::top_level, RPG::Map::upper_layer, and RPG::Map::width.
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Definition at line 97 of file rpg_terrain.h.
References RPG::Terrain::Flags::flags.
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Definition at line 101 of file rpg_battlecommands.h.
References RPG::BattleCommands::battle_type, RPG::BattleCommands::commands, RPG::BattleCommands::death_event, RPG::BattleCommands::death_handler, RPG::BattleCommands::death_handler_unused, RPG::BattleCommands::death_teleport, RPG::BattleCommands::death_teleport_face, RPG::BattleCommands::death_teleport_id, RPG::BattleCommands::death_teleport_x, RPG::BattleCommands::death_teleport_y, RPG::BattleCommands::placement, RPG::BattleCommands::row, RPG::BattleCommands::transparency, RPG::BattleCommands::unused_display_normal_parameters, and RPG::BattleCommands::window_size.
Definition at line 103 of file rpg_skill.h.
References RPG::Skill::absorb_damage, RPG::Skill::affect_agility, RPG::Skill::affect_attack, RPG::Skill::affect_attr_defence, RPG::Skill::affect_defense, RPG::Skill::affect_hp, RPG::Skill::affect_sp, RPG::Skill::affect_spirit, RPG::Skill::animation_id, RPG::Skill::attribute_effects, RPG::Skill::battler_animation, RPG::Skill::battler_animation_data, RPG::Skill::description, RPG::Skill::failure_message, RPG::Skill::hit, RPG::Skill::ignore_defense, RPG::Skill::magical_rate, RPG::Skill::name, RPG::Skill::occasion_battle, RPG::Skill::occasion_field, RPG::Skill::physical_rate, RPG::Skill::power, RPG::Skill::reverse_state_effect, RPG::Skill::scope, RPG::Skill::sound_effect, RPG::Skill::sp_cost, RPG::Skill::sp_percent, RPG::Skill::sp_type, RPG::Skill::state_effects, RPG::Skill::switch_id, RPG::Skill::type, RPG::Skill::using_message1, RPG::Skill::using_message2, and RPG::Skill::variance.
Definition at line 105 of file rpg_terrain.h.
References RPG::Terrain::airship_land, RPG::Terrain::airship_pass, RPG::Terrain::background_a_name, RPG::Terrain::background_a_scrollh, RPG::Terrain::background_a_scrollh_speed, RPG::Terrain::background_a_scrollv, RPG::Terrain::background_a_scrollv_speed, RPG::Terrain::background_b, RPG::Terrain::background_b_name, RPG::Terrain::background_b_scrollh, RPG::Terrain::background_b_scrollh_speed, RPG::Terrain::background_b_scrollv, RPG::Terrain::background_b_scrollv_speed, RPG::Terrain::background_name, RPG::Terrain::background_type, RPG::Terrain::boat_pass, RPG::Terrain::bush_depth, RPG::Terrain::damage, RPG::Terrain::encounter_rate, RPG::Terrain::footstep, RPG::Terrain::grid_elongation, RPG::Terrain::grid_inclination, RPG::Terrain::grid_location, RPG::Terrain::grid_top_y, RPG::Terrain::name, RPG::Terrain::on_damage_se, RPG::Terrain::ship_pass, RPG::Terrain::special_back_enemies, RPG::Terrain::special_back_party, RPG::Terrain::special_flags, RPG::Terrain::special_lateral_enemies, and RPG::Terrain::special_lateral_party.
Definition at line 115 of file rpg_state.h.
References RPG::State::a_rate, RPG::State::affect_agility, RPG::State::affect_attack, RPG::State::affect_defense, RPG::State::affect_spirit, RPG::State::affect_type, RPG::State::auto_release_prob, RPG::State::avoid_attacks, RPG::State::b_rate, RPG::State::battler_animation_id, RPG::State::c_rate, RPG::State::color, RPG::State::cursed, RPG::State::d_rate, RPG::State::e_rate, RPG::State::hold_turn, RPG::State::hp_change_map_steps, RPG::State::hp_change_map_val, RPG::State::hp_change_max, RPG::State::hp_change_type, RPG::State::hp_change_val, RPG::State::message_actor, RPG::State::message_affected, RPG::State::message_already, RPG::State::message_enemy, RPG::State::message_recovery, RPG::State::name, RPG::State::priority, RPG::State::reduce_hit_ratio, RPG::State::reflect_magic, RPG::State::release_by_damage, RPG::State::restrict_magic, RPG::State::restrict_magic_level, RPG::State::restrict_skill, RPG::State::restrict_skill_level, RPG::State::restriction, RPG::State::sp_change_map_steps, RPG::State::sp_change_map_val, RPG::State::sp_change_max, RPG::State::sp_change_type, RPG::State::sp_change_val, and RPG::State::type.
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Definition at line 120 of file rpg_savesystem.h.
References RPG::SaveSystem::actor_damaged_se, RPG::SaveSystem::airship_music, RPG::SaveSystem::atb_mode, RPG::SaveSystem::background, RPG::SaveSystem::battle_end_fadein, RPG::SaveSystem::battle_end_fadeout, RPG::SaveSystem::battle_end_music, RPG::SaveSystem::battle_music, RPG::SaveSystem::battle_se, RPG::SaveSystem::battle_start_fadein, RPG::SaveSystem::battle_start_fadeout, RPG::SaveSystem::before_battle_music, RPG::SaveSystem::before_vehicle_music, RPG::SaveSystem::boat_music, RPG::SaveSystem::buzzer_se, RPG::SaveSystem::cancel_se, RPG::SaveSystem::current_music, RPG::SaveSystem::cursor_se, RPG::SaveSystem::decision_se, RPG::SaveSystem::dodge_se, RPG::SaveSystem::enemy_attack_se, RPG::SaveSystem::enemy_damaged_se, RPG::SaveSystem::enemy_death_se, RPG::SaveSystem::escape_allowed, RPG::SaveSystem::escape_se, RPG::SaveSystem::face_flip, RPG::SaveSystem::face_id, RPG::SaveSystem::face_name, RPG::SaveSystem::face_right, RPG::SaveSystem::font_id, RPG::SaveSystem::frame_count, RPG::SaveSystem::gameover_music, RPG::SaveSystem::graphics_name, RPG::SaveSystem::inn_music, RPG::SaveSystem::item_se, RPG::SaveSystem::menu_allowed, RPG::SaveSystem::message_active, RPG::SaveSystem::message_continue_events, RPG::SaveSystem::message_position, RPG::SaveSystem::message_prevent_overlap, RPG::SaveSystem::message_stretch, RPG::SaveSystem::message_transparent, RPG::SaveSystem::music_stopping, RPG::SaveSystem::save_allowed, RPG::SaveSystem::save_count, RPG::SaveSystem::save_slot, RPG::SaveSystem::scene, RPG::SaveSystem::ship_music, RPG::SaveSystem::stored_music, RPG::SaveSystem::switches, RPG::SaveSystem::teleport_allowed, RPG::SaveSystem::title_music, RPG::SaveSystem::transition_in, RPG::SaveSystem::transition_out, and RPG::SaveSystem::variables.
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Definition at line 124 of file rpg_movecommand.h.
References RPG::MoveCommand::command_id, RPG::MoveCommand::parameter_a, RPG::MoveCommand::parameter_b, RPG::MoveCommand::parameter_c, and RPG::MoveCommand::parameter_string.
Definition at line 130 of file rpg_item.h.
References RPG::Item::actor_set, RPG::Item::agi_points1, RPG::Item::agi_points2, RPG::Item::animation_data, RPG::Item::animation_id, RPG::Item::atk_points1, RPG::Item::atk_points2, RPG::Item::attack_all, RPG::Item::attribute_set, RPG::Item::class_set, RPG::Item::critical_hit, RPG::Item::cursed, RPG::Item::def_points1, RPG::Item::def_points2, RPG::Item::description, RPG::Item::dual_attack, RPG::Item::entire_party, RPG::Item::half_sp_cost, RPG::Item::hit, RPG::Item::ignore_evasion, RPG::Item::ko_only, RPG::Item::max_hp_points, RPG::Item::max_sp_points, RPG::Item::name, RPG::Item::no_terrain_damage, RPG::Item::occasion_battle, RPG::Item::occasion_field1, RPG::Item::occasion_field2, RPG::Item::preemptive, RPG::Item::prevent_critical, RPG::Item::price, RPG::Item::raise_evasion, RPG::Item::ranged_target, RPG::Item::ranged_trajectory, RPG::Item::recover_hp, RPG::Item::recover_hp_rate, RPG::Item::recover_sp, RPG::Item::recover_sp_rate, RPG::Item::reverse_state_effect, RPG::Item::skill_id, RPG::Item::sp_cost, RPG::Item::spi_points1, RPG::Item::spi_points2, RPG::Item::state_chance, RPG::Item::state_set, RPG::Item::switch_id, RPG::Item::two_handed, RPG::Item::type, RPG::Item::use_skill, RPG::Item::uses, RPG::Item::using_message, and RPG::Item::weapon_animation.
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Definition at line 137 of file rpg_savepicture.h.
References RPG::SavePicture::Flags::flags.
Definition at line 141 of file rpg_eventpage.h.
References RPG::EventPage::animation_type, RPG::EventPage::character_direction, RPG::EventPage::character_index, RPG::EventPage::character_name, RPG::EventPage::character_pattern, RPG::EventPage::condition, RPG::EventPage::event_commands, RPG::EventPage::layer, RPG::EventPage::move_frequency, RPG::EventPage::move_route, RPG::EventPage::move_speed, RPG::EventPage::move_type, RPG::EventPage::overlap_forbidden, RPG::EventPage::translucent, and RPG::EventPage::trigger.
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Definition at line 145 of file rpg_savepicture.h.
References RPG::SavePicture::battle_layer, RPG::SavePicture::current_blue, RPG::SavePicture::current_bot_trans, RPG::SavePicture::current_effect_power, RPG::SavePicture::current_green, RPG::SavePicture::current_magnify, RPG::SavePicture::current_red, RPG::SavePicture::current_rotation, RPG::SavePicture::current_sat, RPG::SavePicture::current_top_trans, RPG::SavePicture::current_waver, RPG::SavePicture::current_x, RPG::SavePicture::current_y, RPG::SavePicture::effect_mode, RPG::SavePicture::finish_blue, RPG::SavePicture::finish_bot_trans, RPG::SavePicture::finish_effect_power, RPG::SavePicture::finish_green, RPG::SavePicture::finish_magnify, RPG::SavePicture::finish_red, RPG::SavePicture::finish_sat, RPG::SavePicture::finish_top_trans, RPG::SavePicture::finish_x, RPG::SavePicture::finish_y, RPG::SavePicture::fixed_to_map, RPG::SavePicture::flags, RPG::SavePicture::frames, RPG::SavePicture::map_layer, RPG::SavePicture::name, RPG::SavePicture::spritesheet_cols, RPG::SavePicture::spritesheet_frame, RPG::SavePicture::spritesheet_play_once, RPG::SavePicture::spritesheet_rows, RPG::SavePicture::spritesheet_speed, RPG::SavePicture::start_x, RPG::SavePicture::start_y, RPG::SavePicture::time_left, and RPG::SavePicture::use_transparent_color.
Definition at line 153 of file rpg_terms.h.
References RPG::Terms::accessory, RPG::Terms::actor_critical, RPG::Terms::actor_damaged, RPG::Terms::actor_hp_absorbed, RPG::Terms::actor_undamaged, RPG::Terms::agility, RPG::Terms::armor, RPG::Terms::attack, RPG::Terms::attacking, RPG::Terms::autodestruction, RPG::Terms::battle_auto, RPG::Terms::battle_escape, RPG::Terms::battle_fight, RPG::Terms::battle_start, RPG::Terms::command_attack, RPG::Terms::command_defend, RPG::Terms::command_item, RPG::Terms::command_skill, RPG::Terms::defeat, RPG::Terms::defending, RPG::Terms::defense, RPG::Terms::dodge, RPG::Terms::encounter, RPG::Terms::enemy_critical, RPG::Terms::enemy_damaged, RPG::Terms::enemy_escape, RPG::Terms::enemy_hp_absorbed, RPG::Terms::enemy_transform, RPG::Terms::enemy_undamaged, RPG::Terms::equipped_items, RPG::Terms::escape_failure, RPG::Terms::escape_success, RPG::Terms::exit_game, RPG::Terms::exit_game_message, RPG::Terms::exp_received, RPG::Terms::exp_short, RPG::Terms::file, RPG::Terms::focus, RPG::Terms::gold, RPG::Terms::gold_recieved_a, RPG::Terms::gold_recieved_b, RPG::Terms::health_points, RPG::Terms::helmet, RPG::Terms::hp_recovery, RPG::Terms::hp_short, RPG::Terms::inn_a_accept, RPG::Terms::inn_a_cancel, RPG::Terms::inn_a_greeting_1, RPG::Terms::inn_a_greeting_2, RPG::Terms::inn_a_greeting_3, RPG::Terms::inn_b_accept, RPG::Terms::inn_b_cancel, RPG::Terms::inn_b_greeting_1, RPG::Terms::inn_b_greeting_2, RPG::Terms::inn_b_greeting_3, RPG::Terms::item_recieved, RPG::Terms::level, RPG::Terms::level_up, RPG::Terms::load_game, RPG::Terms::load_game_message, RPG::Terms::lvl_short, RPG::Terms::menu_equipment, RPG::Terms::menu_quit, RPG::Terms::menu_save, RPG::Terms::miss, RPG::Terms::new_game, RPG::Terms::no, RPG::Terms::normal_status, RPG::Terms::observing, RPG::Terms::order, RPG::Terms::parameter_decrease, RPG::Terms::parameter_increase, RPG::Terms::possessed_items, RPG::Terms::resistance_decrease, RPG::Terms::resistance_increase, RPG::Terms::row, RPG::Terms::save_game_message, RPG::Terms::shield, RPG::Terms::shop_buy1, RPG::Terms::shop_buy2, RPG::Terms::shop_buy3, RPG::Terms::shop_buy_number1, RPG::Terms::shop_buy_number2, RPG::Terms::shop_buy_number3, RPG::Terms::shop_buy_select1, RPG::Terms::shop_buy_select2, RPG::Terms::shop_buy_select3, RPG::Terms::shop_greeting1, RPG::Terms::shop_greeting2, RPG::Terms::shop_greeting3, RPG::Terms::shop_leave1, RPG::Terms::shop_leave2, RPG::Terms::shop_leave3, RPG::Terms::shop_purchased1, RPG::Terms::shop_purchased2, RPG::Terms::shop_purchased3, RPG::Terms::shop_regreeting1, RPG::Terms::shop_regreeting2, RPG::Terms::shop_regreeting3, RPG::Terms::shop_sell1, RPG::Terms::shop_sell2, RPG::Terms::shop_sell3, RPG::Terms::shop_sell_number1, RPG::Terms::shop_sell_number2, RPG::Terms::shop_sell_number3, RPG::Terms::shop_sell_select1, RPG::Terms::shop_sell_select2, RPG::Terms::shop_sell_select3, RPG::Terms::shop_sold1, RPG::Terms::shop_sold2, RPG::Terms::shop_sold3, RPG::Terms::skill_failure_a, RPG::Terms::skill_failure_b, RPG::Terms::skill_failure_c, RPG::Terms::skill_learned, RPG::Terms::sp_cost, RPG::Terms::sp_short, RPG::Terms::special_combat, RPG::Terms::spirit, RPG::Terms::spirit_points, RPG::Terms::status, RPG::Terms::use_item, RPG::Terms::victory, RPG::Terms::wait_off, RPG::Terms::wait_on, RPG::Terms::weapon, and RPG::Terms::yes.
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Definition at line 182 of file rpg_eventcommand.h.
References RPG::EventCommand::code, RPG::EventCommand::indent, RPG::EventCommand::parameters, and RPG::EventCommand::string.
Definition at line 234 of file rpg_system.h.
References RPG::System::actor_damaged_se, RPG::System::airship_index, RPG::System::airship_music, RPG::System::airship_name, RPG::System::battle_end_fadein, RPG::System::battle_end_fadeout, RPG::System::battle_end_music, RPG::System::battle_music, RPG::System::battle_se, RPG::System::battle_start_fadein, RPG::System::battle_start_fadeout, RPG::System::battletest_alt_terrain, RPG::System::battletest_background, RPG::System::battletest_condition, RPG::System::battletest_data, RPG::System::battletest_formation, RPG::System::battletest_terrain, RPG::System::boat_index, RPG::System::boat_music, RPG::System::boat_name, RPG::System::buzzer_se, RPG::System::cancel_se, RPG::System::cursor_se, RPG::System::decision_se, RPG::System::dodge_se, RPG::System::enemy_attack_se, RPG::System::enemy_damaged_se, RPG::System::enemy_death_se, RPG::System::equipment_setting, RPG::System::escape_se, RPG::System::font_id, RPG::System::frame_name, RPG::System::gameover_music, RPG::System::gameover_name, RPG::System::inn_music, RPG::System::invert_animations, RPG::System::item_se, RPG::System::ldb_id, RPG::System::menu_commands, RPG::System::message_stretch, RPG::System::party, RPG::System::save_count, RPG::System::selected_condition, RPG::System::selected_hero, RPG::System::ship_index, RPG::System::ship_music, RPG::System::ship_name, RPG::System::show_frame, RPG::System::show_title, RPG::System::system2_name, RPG::System::system_name, RPG::System::title_music, RPG::System::title_name, RPG::System::transition_in, and RPG::System::transition_out.