12 #ifndef LCF_RPG_ACTOR_H 13 #define LCF_RPG_ACTOR_H
int32_t battler_animation
std::vector< uint8_t > attribute_ranks
std::vector< Learning > skills
Equipment initial_equipment
int32_t unarmed_animation
bool operator==(const Actor &l, const Actor &r)
std::string character_name
std::vector< int32_t > battle_commands
bool operator!=(const Actor &l, const Actor &r)
int32_t critical_hit_chance
std::vector< uint8_t > state_ranks