12 #ifndef LCF_RPG_SAVESYSTEM_H 13 #define LCF_RPG_SAVESYSTEM_H
int8_t battle_start_fadein
Music before_vehicle_music
static constexpr auto kSceneTags
Music before_battle_music
bool operator==(const Actor &l, const Actor &r)
std::vector< bool > switches
int8_t battle_start_fadeout
std::vector< int32_t > variables
int32_t message_transparent
std::string graphics_name
static constexpr auto kAtbModeTags
bool operator!=(const Actor &l, const Actor &r)
int8_t battle_end_fadeout
int32_t message_prevent_overlap
int32_t message_continue_events