liblcf
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#include <rpg_animation.h>
Public Types | |
enum | Scope { Scope_target = 0, Scope_screen = 1 } |
enum | Position { Position_up = 0, Position_middle = 1, Position_down = 2 } |
Public Attributes | |
int | ID = 0 |
std::string | name |
std::string | animation_name |
bool | large = false |
std::vector< AnimationTiming > | timings |
int32_t | scope = 0 |
int32_t | position = 2 |
std::vector< AnimationFrame > | frames |
Static Public Attributes | |
static constexpr auto | kScopeTags |
static constexpr auto | kPositionTags |
Definition at line 26 of file rpg_animation.h.
Enumerator | |
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Position_up | |
Position_middle | |
Position_down |
Definition at line 36 of file rpg_animation.h.
Enumerator | |
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Scope_target | |
Scope_screen |
Definition at line 28 of file rpg_animation.h.
static TypedField< RPG::Animation, std::string > static_animation_name & RPG::Animation::animation_name |
Definition at line 49 of file rpg_animation.h.
Referenced by RPG::operator==().
static TypedField< RPG::Animation, std::vector< RPG::AnimationFrame > > static_frames & RPG::Animation::frames |
Definition at line 54 of file rpg_animation.h.
Referenced by RPG::operator==().
int RPG::Animation::ID = 0 |
Definition at line 47 of file rpg_animation.h.
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static |
Definition at line 41 of file rpg_animation.h.
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static |
Definition at line 32 of file rpg_animation.h.
static TypedField< RPG::Animation, bool > static_large & RPG::Animation::large = false |
Definition at line 50 of file rpg_animation.h.
Referenced by RPG::operator==().
static TypedField< RPG::Animation, std::string > static_name & RPG::Animation::name |
Definition at line 48 of file rpg_animation.h.
Referenced by RPG::operator==().
static TypedField< RPG::Animation, int32_t > static_position & RPG::Animation::position = 2 |
Definition at line 53 of file rpg_animation.h.
Referenced by RPG::operator==().
static TypedField< RPG::Animation, int32_t > static_scope & RPG::Animation::scope = 0 |
Definition at line 52 of file rpg_animation.h.
Referenced by RPG::operator==().
static TypedField< RPG::Animation, std::vector< RPG::AnimationTiming > > static_timings & RPG::Animation::timings |
Definition at line 51 of file rpg_animation.h.
Referenced by RPG::operator==().