12 #ifndef LCF_RPG_SAVEACTOR_H 13 #define LCF_RPG_SAVEACTOR_H 36 void Setup(
int actor_id);
37 void Fixup(
int actor_id);
static constexpr auto kRowTypeTags
bool changed_battle_commands
bool operator==(const Actor &l, const Actor &r)
std::vector< int16_t > skills
std::vector< int16_t > status
std::vector< int16_t > equipped
bool operator!=(const Actor &l, const Actor &r)
std::vector< int32_t > battle_commands
int32_t battler_animation