12 #ifndef LCF_RPG_CLASS_H 13 #define LCF_RPG_CLASS_H
std::vector< int32_t > battle_commands
std::vector< uint8_t > attribute_ranks
bool operator==(const Actor &l, const Actor &r)
int32_t battler_animation
bool operator!=(const Actor &l, const Actor &r)
std::vector< Learning > skills
std::vector< uint8_t > state_ranks