liblcf
rpg_animationcelldata.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#ifndef LCF_RPG_ANIMATIONCELLDATA_H
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#define LCF_RPG_ANIMATIONCELLDATA_H
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// Headers
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#include <stdint.h>
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namespace
RPG
{
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class
AnimationCellData
{
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public
:
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int
ID
= 0;
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int32_t
valid
= 1;
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int32_t
cell_id
= 0;
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int32_t
x
= 0;
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int32_t
y
= 0;
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int32_t
zoom
= 100;
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int32_t
tone_red
= 100;
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int32_t
tone_green
= 100;
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int32_t
tone_blue
= 100;
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int32_t
tone_gray
= 100;
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int32_t
transparency
= 0;
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};
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inline
bool
operator==
(
const
AnimationCellData
& l,
const
AnimationCellData
& r) {
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return
l.
valid
== r.
valid
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&& l.
cell_id
== r.
cell_id
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&& l.
x
== r.
x
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&& l.
y
== r.
y
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&& l.
zoom
== r.
zoom
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&& l.
tone_red
== r.
tone_red
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&& l.
tone_green
== r.
tone_green
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&& l.
tone_blue
== r.
tone_blue
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&& l.
tone_gray
== r.
tone_gray
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&& l.
transparency
== r.
transparency
;
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}
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inline
bool
operator!=
(
const
AnimationCellData
& l,
const
AnimationCellData
& r) {
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return
!(l == r);
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}
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}
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#endif
RPG::AnimationCellData::tone_gray
int32_t tone_gray
Definition:
rpg_animationcelldata.h:33
RPG::AnimationCellData::y
int32_t y
Definition:
rpg_animationcelldata.h:28
RPG::AnimationCellData::valid
int32_t valid
Definition:
rpg_animationcelldata.h:25
RPG::AnimationCellData::cell_id
int32_t cell_id
Definition:
rpg_animationcelldata.h:26
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:64
RPG::AnimationCellData::tone_blue
int32_t tone_blue
Definition:
rpg_animationcelldata.h:32
RPG::AnimationCellData::x
int32_t x
Definition:
rpg_animationcelldata.h:27
RPG::AnimationCellData
Definition:
rpg_animationcelldata.h:22
RPG::AnimationCellData::ID
int ID
Definition:
rpg_animationcelldata.h:24
RPG::AnimationCellData::zoom
int32_t zoom
Definition:
rpg_animationcelldata.h:29
RPG
Definition:
rpg_actor.h:26
RPG::AnimationCellData::tone_green
int32_t tone_green
Definition:
rpg_animationcelldata.h:31
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:98
RPG::AnimationCellData::tone_red
int32_t tone_red
Definition:
rpg_animationcelldata.h:30
RPG::AnimationCellData::transparency
int32_t transparency
Definition:
rpg_animationcelldata.h:34
src
generated
rpg_animationcelldata.h
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.15