liblcf
rpg_terms.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_TERMS_H
13 #define LCF_RPG_TERMS_H
14 
15 // Headers
16 #include <string>
17 
21 namespace RPG {
22  class Terms {
23  public:
24  std::string encounter;
25  std::string special_combat;
26  std::string escape_success;
27  std::string escape_failure;
28  std::string victory;
29  std::string defeat;
30  std::string exp_received;
31  std::string gold_recieved_a;
32  std::string gold_recieved_b;
33  std::string item_recieved;
34  std::string attacking;
35  std::string enemy_critical;
36  std::string actor_critical;
37  std::string defending;
38  std::string observing;
39  std::string focus;
40  std::string autodestruction;
41  std::string enemy_escape;
42  std::string enemy_transform;
43  std::string enemy_damaged;
44  std::string enemy_undamaged;
45  std::string actor_damaged;
46  std::string actor_undamaged;
47  std::string skill_failure_a;
48  std::string skill_failure_b;
49  std::string skill_failure_c;
50  std::string dodge;
51  std::string use_item;
52  std::string hp_recovery;
53  std::string parameter_increase;
54  std::string parameter_decrease;
55  std::string enemy_hp_absorbed;
56  std::string actor_hp_absorbed;
57  std::string resistance_increase;
58  std::string resistance_decrease;
59  std::string level_up;
60  std::string skill_learned;
61  std::string battle_start;
62  std::string miss;
63  std::string shop_greeting1;
64  std::string shop_regreeting1;
65  std::string shop_buy1;
66  std::string shop_sell1;
67  std::string shop_leave1;
68  std::string shop_buy_select1;
69  std::string shop_buy_number1;
70  std::string shop_purchased1;
71  std::string shop_sell_select1;
72  std::string shop_sell_number1;
73  std::string shop_sold1;
74  std::string shop_greeting2;
75  std::string shop_regreeting2;
76  std::string shop_buy2;
77  std::string shop_sell2;
78  std::string shop_leave2;
79  std::string shop_buy_select2;
80  std::string shop_buy_number2;
81  std::string shop_purchased2;
82  std::string shop_sell_select2;
83  std::string shop_sell_number2;
84  std::string shop_sold2;
85  std::string shop_greeting3;
86  std::string shop_regreeting3;
87  std::string shop_buy3;
88  std::string shop_sell3;
89  std::string shop_leave3;
90  std::string shop_buy_select3;
91  std::string shop_buy_number3;
92  std::string shop_purchased3;
93  std::string shop_sell_select3;
94  std::string shop_sell_number3;
95  std::string shop_sold3;
96  std::string inn_a_greeting_1;
97  std::string inn_a_greeting_2;
98  std::string inn_a_greeting_3;
99  std::string inn_a_accept;
100  std::string inn_a_cancel;
101  std::string inn_b_greeting_1;
102  std::string inn_b_greeting_2;
103  std::string inn_b_greeting_3;
104  std::string inn_b_accept;
105  std::string inn_b_cancel;
106  std::string possessed_items;
107  std::string equipped_items;
108  std::string gold;
109  std::string battle_fight;
110  std::string battle_auto;
111  std::string battle_escape;
112  std::string command_attack;
113  std::string command_defend;
114  std::string command_item;
115  std::string command_skill;
116  std::string menu_equipment;
117  std::string menu_save;
118  std::string menu_quit;
119  std::string new_game;
120  std::string load_game;
121  std::string exit_game;
122  std::string status;
123  std::string row;
124  std::string order;
125  std::string wait_on;
126  std::string wait_off;
127  std::string level;
128  std::string health_points;
129  std::string spirit_points;
130  std::string normal_status;
131  std::string exp_short;
132  std::string lvl_short;
133  std::string hp_short;
134  std::string sp_short;
135  std::string sp_cost;
136  std::string attack;
137  std::string defense;
138  std::string spirit;
139  std::string agility;
140  std::string weapon;
141  std::string shield;
142  std::string armor;
143  std::string helmet;
144  std::string accessory;
145  std::string save_game_message;
146  std::string load_game_message;
147  std::string file;
148  std::string exit_game_message;
149  std::string yes;
150  std::string no;
151  };
152 
153  inline bool operator==(const Terms& l, const Terms& r) {
154  return l.encounter == r.encounter
158  && l.victory == r.victory
159  && l.defeat == r.defeat
160  && l.exp_received == r.exp_received
163  && l.item_recieved == r.item_recieved
164  && l.attacking == r.attacking
167  && l.defending == r.defending
168  && l.observing == r.observing
169  && l.focus == r.focus
171  && l.enemy_escape == r.enemy_escape
173  && l.enemy_damaged == r.enemy_damaged
175  && l.actor_damaged == r.actor_damaged
180  && l.dodge == r.dodge
181  && l.use_item == r.use_item
182  && l.hp_recovery == r.hp_recovery
189  && l.level_up == r.level_up
190  && l.skill_learned == r.skill_learned
191  && l.battle_start == r.battle_start
192  && l.miss == r.miss
195  && l.shop_buy1 == r.shop_buy1
196  && l.shop_sell1 == r.shop_sell1
197  && l.shop_leave1 == r.shop_leave1
203  && l.shop_sold1 == r.shop_sold1
206  && l.shop_buy2 == r.shop_buy2
207  && l.shop_sell2 == r.shop_sell2
208  && l.shop_leave2 == r.shop_leave2
214  && l.shop_sold2 == r.shop_sold2
217  && l.shop_buy3 == r.shop_buy3
218  && l.shop_sell3 == r.shop_sell3
219  && l.shop_leave3 == r.shop_leave3
225  && l.shop_sold3 == r.shop_sold3
229  && l.inn_a_accept == r.inn_a_accept
230  && l.inn_a_cancel == r.inn_a_cancel
234  && l.inn_b_accept == r.inn_b_accept
235  && l.inn_b_cancel == r.inn_b_cancel
238  && l.gold == r.gold
239  && l.battle_fight == r.battle_fight
240  && l.battle_auto == r.battle_auto
241  && l.battle_escape == r.battle_escape
244  && l.command_item == r.command_item
245  && l.command_skill == r.command_skill
247  && l.menu_save == r.menu_save
248  && l.menu_quit == r.menu_quit
249  && l.new_game == r.new_game
250  && l.load_game == r.load_game
251  && l.exit_game == r.exit_game
252  && l.status == r.status
253  && l.row == r.row
254  && l.order == r.order
255  && l.wait_on == r.wait_on
256  && l.wait_off == r.wait_off
257  && l.level == r.level
258  && l.health_points == r.health_points
259  && l.spirit_points == r.spirit_points
260  && l.normal_status == r.normal_status
261  && l.exp_short == r.exp_short
262  && l.lvl_short == r.lvl_short
263  && l.hp_short == r.hp_short
264  && l.sp_short == r.sp_short
265  && l.sp_cost == r.sp_cost
266  && l.attack == r.attack
267  && l.defense == r.defense
268  && l.spirit == r.spirit
269  && l.agility == r.agility
270  && l.weapon == r.weapon
271  && l.shield == r.shield
272  && l.armor == r.armor
273  && l.helmet == r.helmet
274  && l.accessory == r.accessory
277  && l.file == r.file
279  && l.yes == r.yes
280  && l.no == r.no;
281  }
282 
283  inline bool operator!=(const Terms& l, const Terms& r) {
284  return !(l == r);
285  }
286 }
287 
288 #endif
std::string special_combat
Definition: rpg_terms.h:25
std::string menu_quit
Definition: rpg_terms.h:118
std::string order
Definition: rpg_terms.h:124
std::string dodge
Definition: rpg_terms.h:50
std::string wait_on
Definition: rpg_terms.h:125
std::string weapon
Definition: rpg_terms.h:140
std::string autodestruction
Definition: rpg_terms.h:40
std::string parameter_decrease
Definition: rpg_terms.h:54
std::string row
Definition: rpg_terms.h:123
std::string inn_b_accept
Definition: rpg_terms.h:104
std::string resistance_increase
Definition: rpg_terms.h:57
std::string shop_sell2
Definition: rpg_terms.h:77
std::string shop_buy_select3
Definition: rpg_terms.h:90
std::string skill_failure_c
Definition: rpg_terms.h:49
std::string command_item
Definition: rpg_terms.h:114
std::string spirit_points
Definition: rpg_terms.h:129
std::string shield
Definition: rpg_terms.h:141
std::string shop_buy_number3
Definition: rpg_terms.h:91
std::string shop_leave2
Definition: rpg_terms.h:78
std::string file
Definition: rpg_terms.h:147
std::string resistance_decrease
Definition: rpg_terms.h:58
std::string hp_recovery
Definition: rpg_terms.h:52
std::string spirit
Definition: rpg_terms.h:138
std::string shop_greeting3
Definition: rpg_terms.h:85
std::string gold
Definition: rpg_terms.h:108
std::string inn_a_accept
Definition: rpg_terms.h:99
std::string parameter_increase
Definition: rpg_terms.h:53
std::string menu_equipment
Definition: rpg_terms.h:116
std::string exp_short
Definition: rpg_terms.h:131
std::string wait_off
Definition: rpg_terms.h:126
std::string normal_status
Definition: rpg_terms.h:130
std::string shop_purchased2
Definition: rpg_terms.h:81
std::string sp_cost
Definition: rpg_terms.h:135
std::string shop_buy2
Definition: rpg_terms.h:76
std::string shop_buy_select1
Definition: rpg_terms.h:68
std::string battle_escape
Definition: rpg_terms.h:111
std::string enemy_damaged
Definition: rpg_terms.h:43
std::string inn_b_greeting_1
Definition: rpg_terms.h:101
std::string shop_sold2
Definition: rpg_terms.h:84
std::string inn_a_greeting_1
Definition: rpg_terms.h:96
std::string skill_learned
Definition: rpg_terms.h:60
std::string shop_buy_select2
Definition: rpg_terms.h:79
std::string shop_regreeting2
Definition: rpg_terms.h:75
std::string shop_sold3
Definition: rpg_terms.h:95
std::string inn_b_greeting_3
Definition: rpg_terms.h:103
std::string hp_short
Definition: rpg_terms.h:133
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
std::string shop_purchased1
Definition: rpg_terms.h:70
std::string new_game
Definition: rpg_terms.h:119
std::string shop_sell1
Definition: rpg_terms.h:66
std::string lvl_short
Definition: rpg_terms.h:132
std::string enemy_hp_absorbed
Definition: rpg_terms.h:55
std::string menu_save
Definition: rpg_terms.h:117
std::string shop_sell_select2
Definition: rpg_terms.h:82
std::string inn_a_greeting_2
Definition: rpg_terms.h:97
std::string shop_sell_select3
Definition: rpg_terms.h:93
std::string use_item
Definition: rpg_terms.h:51
std::string actor_critical
Definition: rpg_terms.h:36
std::string no
Definition: rpg_terms.h:150
std::string shop_leave1
Definition: rpg_terms.h:67
std::string defeat
Definition: rpg_terms.h:29
std::string inn_b_greeting_2
Definition: rpg_terms.h:102
std::string inn_b_cancel
Definition: rpg_terms.h:105
std::string accessory
Definition: rpg_terms.h:144
std::string skill_failure_b
Definition: rpg_terms.h:48
std::string shop_buy_number2
Definition: rpg_terms.h:80
std::string shop_buy_number1
Definition: rpg_terms.h:69
std::string shop_sell_number1
Definition: rpg_terms.h:72
std::string skill_failure_a
Definition: rpg_terms.h:47
std::string defending
Definition: rpg_terms.h:37
std::string victory
Definition: rpg_terms.h:28
std::string enemy_escape
Definition: rpg_terms.h:41
Definition: rpg_actor.h:26
std::string status
Definition: rpg_terms.h:122
std::string escape_success
Definition: rpg_terms.h:26
std::string shop_buy3
Definition: rpg_terms.h:87
std::string focus
Definition: rpg_terms.h:39
std::string enemy_undamaged
Definition: rpg_terms.h:44
std::string shop_leave3
Definition: rpg_terms.h:89
std::string exit_game_message
Definition: rpg_terms.h:148
std::string health_points
Definition: rpg_terms.h:128
std::string shop_regreeting3
Definition: rpg_terms.h:86
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
std::string level_up
Definition: rpg_terms.h:59
std::string yes
Definition: rpg_terms.h:149
std::string armor
Definition: rpg_terms.h:142
std::string command_skill
Definition: rpg_terms.h:115
std::string exit_game
Definition: rpg_terms.h:121
std::string miss
Definition: rpg_terms.h:62
std::string battle_start
Definition: rpg_terms.h:61
std::string helmet
Definition: rpg_terms.h:143
std::string shop_purchased3
Definition: rpg_terms.h:92
std::string inn_a_greeting_3
Definition: rpg_terms.h:98
std::string actor_damaged
Definition: rpg_terms.h:45
std::string command_defend
Definition: rpg_terms.h:113
std::string shop_sell3
Definition: rpg_terms.h:88
std::string enemy_critical
Definition: rpg_terms.h:35
std::string gold_recieved_a
Definition: rpg_terms.h:31
std::string actor_hp_absorbed
Definition: rpg_terms.h:56
std::string encounter
Definition: rpg_terms.h:24
std::string inn_a_cancel
Definition: rpg_terms.h:100
std::string possessed_items
Definition: rpg_terms.h:106
std::string shop_greeting2
Definition: rpg_terms.h:74
std::string shop_sold1
Definition: rpg_terms.h:73
std::string command_attack
Definition: rpg_terms.h:112
std::string exp_received
Definition: rpg_terms.h:30
std::string gold_recieved_b
Definition: rpg_terms.h:32
std::string sp_short
Definition: rpg_terms.h:134
std::string item_recieved
Definition: rpg_terms.h:33
std::string equipped_items
Definition: rpg_terms.h:107
std::string battle_auto
Definition: rpg_terms.h:110
std::string shop_greeting1
Definition: rpg_terms.h:63
std::string save_game_message
Definition: rpg_terms.h:145
std::string shop_sell_number3
Definition: rpg_terms.h:94
std::string level
Definition: rpg_terms.h:127
std::string attacking
Definition: rpg_terms.h:34
std::string shop_sell_number2
Definition: rpg_terms.h:83
std::string shop_sell_select1
Definition: rpg_terms.h:71
std::string observing
Definition: rpg_terms.h:38
std::string agility
Definition: rpg_terms.h:139
std::string escape_failure
Definition: rpg_terms.h:27
std::string enemy_transform
Definition: rpg_terms.h:42
std::string battle_fight
Definition: rpg_terms.h:109
std::string actor_undamaged
Definition: rpg_terms.h:46
std::string load_game
Definition: rpg_terms.h:120
std::string shop_regreeting1
Definition: rpg_terms.h:64
std::string shop_buy1
Definition: rpg_terms.h:65
std::string attack
Definition: rpg_terms.h:136
std::string load_game_message
Definition: rpg_terms.h:146
std::string defense
Definition: rpg_terms.h:137