liblcf
rpg_battleranimationextension.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_BATTLERANIMATIONEXTENSION_H
13 #define LCF_RPG_BATTLERANIMATIONEXTENSION_H
14 
15 // Headers
16 #include <stdint.h>
17 #include <string>
18 #include "enum_tags.h"
19 
23 namespace RPG {
25  public:
26  enum AnimType {
29  };
30  static constexpr auto kAnimTypeTags = makeEnumTags<AnimType>(
31  "graphic",
32  "animation"
33  );
34 
35  int ID = 0;
36  std::string name;
37  std::string battler_name;
38  int32_t battler_index = 0;
39  int32_t animation_type = 0;
40  int32_t animation_id = 1;
41  };
42 
44  return l.name == r.name
45  && l.battler_name == r.battler_name
48  && l.animation_id == r.animation_id;
49  }
50 
52  return !(l == r);
53  }
54 }
55 
56 #endif
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
Definition: rpg_actor.h:26
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98