Here is a list of all class members with links to the classes they belong to:
- i -
- id
: Field< S >
- ID
: LcfReader::Chunk
, RPG::Actor
, RPG::Animation
, RPG::AnimationCellData
, RPG::AnimationFrame
, RPG::AnimationTiming
, RPG::Attribute
, RPG::BattleCommand
, RPG::BattlerAnimation
, RPG::BattlerAnimationData
, RPG::BattlerAnimationExtension
, RPG::Chipset
, RPG::Class
, RPG::CommonEvent
, RPG::Encounter
, RPG::Enemy
, RPG::EnemyAction
, RPG::Event
, RPG::EventPage
, RPG::Item
, RPG::ItemAnimation
, RPG::Learning
, RPG::MapInfo
, RPG::SaveActor
, RPG::SaveCommonEvent
, RPG::SaveEventExecFrame
, RPG::SaveMapEvent
, RPG::SavePicture
, RPG::SaveTarget
, RPG::Skill
, RPG::State
, RPG::Switch
, RPG::Terrain
, RPG::TestBattler
, RPG::Troop
, RPG::TroopMember
, RPG::TroopPage
, RPG::Variable
- IDReader
: Struct< S >
- IDSize()
: IDReaderT< S, false >
, IDReaderT< S, true >
- idx()
: EnumTags< E, N >
, Flags< S >
- ignore_defense
: LDB_Reader::ChunkSkill
, RPG::Skill
- ignore_evasion
: LDB_Reader::ChunkItem
, RPG::Item
- increase_movement_frequence
: RPG::MoveCommand::Code
- increase_movement_speed
: RPG::MoveCommand::Code
- increase_transp
: RPG::MoveCommand::Code
- Indent
: EventCommandXmlHandler
- indent
: RPG::EventCommand
, XmlWriter
- Indent()
: XmlWriter
- indentation
: LMT_Reader::ChunkMapInfo
, RPG::MapInfo
- Index
: Category
, LDB_Reader::ChunkActor
, LDB_Reader::ChunkAnimation
, LDB_Reader::ChunkAnimationCellData
, LDB_Reader::ChunkAnimationFrame
, LDB_Reader::ChunkAnimationTiming
, LDB_Reader::ChunkAttribute
, LDB_Reader::ChunkBattleCommand
, LDB_Reader::ChunkBattleCommands
, LDB_Reader::ChunkBattlerAnimation
, LDB_Reader::ChunkBattlerAnimationData
, LDB_Reader::ChunkBattlerAnimationExtension
, LDB_Reader::ChunkChipset
, LDB_Reader::ChunkClass
, LDB_Reader::ChunkCommonEvent
, LDB_Reader::ChunkDatabase
, LDB_Reader::ChunkEnemy
, LDB_Reader::ChunkEnemyAction
, LDB_Reader::ChunkItem
, LDB_Reader::ChunkItemAnimation
, LDB_Reader::ChunkLearning
, LDB_Reader::ChunkMusic
, LDB_Reader::ChunkSkill
, LDB_Reader::ChunkSound
, LDB_Reader::ChunkState
, LDB_Reader::ChunkSwitch
, LDB_Reader::ChunkSystem
, LDB_Reader::ChunkTerms
, LDB_Reader::ChunkTerrain
, LDB_Reader::ChunkTestBattler
, LDB_Reader::ChunkTroop
, LDB_Reader::ChunkTroopMember
, LDB_Reader::ChunkTroopPage
, LDB_Reader::ChunkTroopPageCondition
, LDB_Reader::ChunkVariable
, LMT_Reader::ChunkEncounter
, LMT_Reader::ChunkMapInfo
, LMT_Reader::ChunkStart
, LMU_Reader::ChunkEvent
, LMU_Reader::ChunkEventPage
, LMU_Reader::ChunkEventPageCondition
, LMU_Reader::ChunkMap
, LMU_Reader::ChunkMoveRoute
, LSD_Reader::ChunkSave
, LSD_Reader::ChunkSaveActor
, LSD_Reader::ChunkSaveCommonEvent
, LSD_Reader::ChunkSaveEasyRpgData
, LSD_Reader::ChunkSaveEventExecFrame
, LSD_Reader::ChunkSaveEventExecState
, LSD_Reader::ChunkSaveInventory
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapEventBase
, LSD_Reader::ChunkSaveMapInfo
, LSD_Reader::ChunkSavePanorama
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSavePicture
, LSD_Reader::ChunkSaveScreen
, LSD_Reader::ChunkSaveSystem
, LSD_Reader::ChunkSaveTarget
, LSD_Reader::ChunkSaveTitle
, LSD_Reader::ChunkSaveVehicleLocation
, RPG::EventCommand::Code
, RPG::MoveCommand::Code
- INIReader()
: INIReader
- Init()
: Encoder
, RPG::Chipset
, RPG::System
- initial_equipment
: LDB_Reader::ChunkActor
, RPG::Actor
- initial_level
: LDB_Reader::ChunkActor
, RPG::Actor
- inn_a_accept
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_a_cancel
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_a_greeting_1
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_a_greeting_2
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_a_greeting_3
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_b_accept
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_b_cancel
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_b_greeting_1
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_b_greeting_2
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_b_greeting_3
: LDB_Reader::ChunkTerms
, RPG::Terms
- inn_music
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
, RPG::SaveSystem
, RPG::System
- InputNumber
: RPG::EventCommand::Code
- int_type
: EnumTags< E, N >
- IntBuffer()
: LcfReader
- IntSize()
: LcfReader
- inventory
: LSD_Reader::ChunkSave
, RPG::Save
- invert_animations
: LDB_Reader::ChunkSystem
, RPG::System
- invisible
: LDB_Reader::ChunkTroopMember
, RPG::TroopMember
- is2k3
: Field< S >
- IsActive()
: ScopeGuard< F >
- IsDefault()
: DatabaseVersionField< S, T >
, EmptyField< S >
, Field< S >
, SizeField< S, T >
, TypedField< S, T >
- IsOk()
: Encoder
, LcfReader
, LcfWriter
, XmlReader
, XmlWriter
- isPresentIfDefault()
: Field< S >
- item
: RPG::EventPageCondition::Flags
- item_counts
: LSD_Reader::ChunkSaveInventory
, RPG::SaveInventory
- item_id
: LMU_Reader::ChunkEventPageCondition
, RPG::EventPageCondition
- item_ids
: LSD_Reader::ChunkSaveInventory
, RPG::SaveInventory
- item_ids_size
: LSD_Reader::ChunkSaveInventory
- item_recieved
: LDB_Reader::ChunkTerms
, RPG::Terms
- item_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
, RPG::SaveSystem
, RPG::System
- item_usage
: LSD_Reader::ChunkSaveInventory
, RPG::SaveInventory
- items
: LDB_Reader::ChunkDatabase
, RPG::Database
- iterator
: EnumTags< E, N >