12 #ifndef LCF_RPG_SAVEPICTURE_H 13 #define LCF_RPG_SAVEPICTURE_H 55 "events_same_as_player",
74 "battlers_and_animations",
double current_effect_power
bool spritesheet_play_once
int32_t spritesheet_speed
bool use_transparent_color
struct RPG::SavePicture::Flags flags
static constexpr auto kBattleLayerTags
static constexpr auto kEffectTags
bool operator==(const Actor &l, const Actor &r)
int32_t finish_effect_power
static constexpr auto kMapLayerTags
bool operator!=(const Actor &l, const Actor &r)
int32_t spritesheet_frame
std::array< bool, 7 > flags