liblcf
rpg_savetarget.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_SAVETARGET_H
13 #define LCF_RPG_SAVETARGET_H
14 
15 // Headers
16 #include <stdint.h>
17 
21 namespace RPG {
22  class SaveTarget {
23  public:
24  int ID = 0;
25  int32_t map_id = 0;
26  int32_t map_x = 0;
27  int32_t map_y = 0;
28  bool switch_on = false;
29  int32_t switch_id = 0;
30  };
31 
32  inline bool operator==(const SaveTarget& l, const SaveTarget& r) {
33  return l.map_id == r.map_id
34  && l.map_x == r.map_x
35  && l.map_y == r.map_y
36  && l.switch_on == r.switch_on
37  && l.switch_id == r.switch_id;
38  }
39 
40  inline bool operator!=(const SaveTarget& l, const SaveTarget& r) {
41  return !(l == r);
42  }
43 }
44 
45 #endif
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
Definition: rpg_actor.h:26
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98