12 #ifndef LCF_RPG_ANIMATION_H 13 #define LCF_RPG_ANIMATION_H std::string animation_name
static constexpr auto kPositionTags
std::vector< AnimationFrame > frames
bool operator==(const Actor &l, const Actor &r)
std::vector< AnimationTiming > timings
bool operator!=(const Actor &l, const Actor &r)
static constexpr auto kScopeTags