12 #ifndef LCF_RPG_PARAMETERS_H 13 #define LCF_RPG_PARAMETERS_H 25 void Setup(
int final_level);
std::vector< int16_t > attack
std::vector< int16_t > spirit
std::vector< int16_t > maxsp
std::vector< int16_t > agility
bool operator==(const Actor &l, const Actor &r)
void Setup(int final_level)
std::vector< int16_t > maxhp
bool operator!=(const Actor &l, const Actor &r)
std::vector< int16_t > defense