liblcf
ldb_animationtiming.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "ldb_reader.h"
14 #include "ldb_chunks.h"
15 #include "reader_struct_impl.h"
16 
17 // Read AnimationTiming.
18 
19 template <>
20 char const* const Struct<RPG::AnimationTiming>::name = "AnimationTiming";
24  "frame",
25  0,
26  0
27 );
31  "se",
32  1,
33  0
34 );
35 static TypedField<RPG::AnimationTiming, int32_t> static_flash_scope(
38  "flash_scope",
39  1,
40  0
41 );
42 static TypedField<RPG::AnimationTiming, int32_t> static_flash_red(
45  "flash_red",
46  0,
47  0
48 );
49 static TypedField<RPG::AnimationTiming, int32_t> static_flash_green(
52  "flash_green",
53  0,
54  0
55 );
56 static TypedField<RPG::AnimationTiming, int32_t> static_flash_blue(
59  "flash_blue",
60  0,
61  0
62 );
63 static TypedField<RPG::AnimationTiming, int32_t> static_flash_power(
66  "flash_power",
67  0,
68  0
69 );
70 static TypedField<RPG::AnimationTiming, int32_t> static_screen_shake(
73  "screen_shake",
74  0,
75  0
76 );
77 
78 
79 template <>
81  &static_frame,
82  &static_se,
83  &static_flash_scope,
84  &static_flash_red,
85  &static_flash_green,
86  &static_flash_blue,
87  &static_flash_power,
88  &static_screen_shake,
89  NULL
90 };
91 
92 template class Struct<RPG::AnimationTiming>;