liblcf
lsd_savetitle.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "
lsd_reader.h
"
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#include "
lsd_chunks.h
"
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#include "
reader_struct_impl.h
"
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// Read SaveTitle.
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template
<>
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char
const
*
const
Struct<RPG::SaveTitle>::name
=
"SaveTitle"
;
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static
TypedField<RPG::SaveTitle, double>
static_timestamp(
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&
RPG::SaveTitle::timestamp
,
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LSD_Reader::ChunkSaveTitle::timestamp
,
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"timestamp"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, std::string>
static_hero_name(
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&
RPG::SaveTitle::hero_name
,
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LSD_Reader::ChunkSaveTitle::hero_name
,
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"hero_name"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, int32_t>
static_hero_level(
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&
RPG::SaveTitle::hero_level
,
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LSD_Reader::ChunkSaveTitle::hero_level
,
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"hero_level"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, int32_t>
static_hero_hp(
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&
RPG::SaveTitle::hero_hp
,
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LSD_Reader::ChunkSaveTitle::hero_hp
,
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"hero_hp"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, std::string>
static_face1_name(
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&
RPG::SaveTitle::face1_name
,
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LSD_Reader::ChunkSaveTitle::face1_name
,
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"face1_name"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, int32_t>
static_face1_id(
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&
RPG::SaveTitle::face1_id
,
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LSD_Reader::ChunkSaveTitle::face1_id
,
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"face1_id"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, std::string>
static_face2_name(
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&
RPG::SaveTitle::face2_name
,
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LSD_Reader::ChunkSaveTitle::face2_name
,
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"face2_name"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, int32_t>
static_face2_id(
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&
RPG::SaveTitle::face2_id
,
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LSD_Reader::ChunkSaveTitle::face2_id
,
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"face2_id"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, std::string>
static_face3_name(
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&
RPG::SaveTitle::face3_name
,
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LSD_Reader::ChunkSaveTitle::face3_name
,
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"face3_name"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, int32_t>
static_face3_id(
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&
RPG::SaveTitle::face3_id
,
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LSD_Reader::ChunkSaveTitle::face3_id
,
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"face3_id"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, std::string>
static_face4_name(
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&
RPG::SaveTitle::face4_name
,
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LSD_Reader::ChunkSaveTitle::face4_name
,
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"face4_name"
,
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0,
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0
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);
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static
TypedField<RPG::SaveTitle, int32_t>
static_face4_id(
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&
RPG::SaveTitle::face4_id
,
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LSD_Reader::ChunkSaveTitle::face4_id
,
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"face4_id"
,
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0,
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0
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);
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template
<>
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Field<RPG::SaveTitle>
const
*
Struct<RPG::SaveTitle>::fields
[] = {
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&static_timestamp,
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&static_hero_name,
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&static_hero_level,
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&static_hero_hp,
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&static_face1_name,
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&static_face1_id,
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&static_face2_name,
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&static_face2_id,
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&static_face3_name,
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&static_face3_id,
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&static_face4_name,
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&static_face4_id,
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NULL
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};
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template
class
Struct<RPG::SaveTitle>
;
RPG::SaveTitle::timestamp
double timestamp
Definition:
rpg_savetitle.h:25
RPG::SaveTitle::face1_id
int32_t face1_id
Definition:
rpg_savetitle.h:30
RPG::SaveTitle::face1_name
std::string face1_name
Definition:
rpg_savetitle.h:29
RPG::SaveTitle::hero_hp
int32_t hero_hp
Definition:
rpg_savetitle.h:28
RPG::SaveTitle::hero_name
std::string hero_name
Definition:
rpg_savetitle.h:26
LSD_Reader::ChunkSaveTitle::hero_level
Definition:
lsd_chunks.h:26
TypedField
Definition:
reader_struct.h:348
RPG::SaveTitle::face2_id
int32_t face2_id
Definition:
rpg_savetitle.h:32
LSD_Reader::ChunkSaveTitle::timestamp
Definition:
lsd_chunks.h:22
LSD_Reader::ChunkSaveTitle::face4_id
Definition:
lsd_chunks.h:44
RPG::SaveTitle::face3_name
std::string face3_name
Definition:
rpg_savetitle.h:33
LSD_Reader::ChunkSaveTitle::hero_name
Definition:
lsd_chunks.h:24
LSD_Reader::ChunkSaveTitle::face1_name
Definition:
lsd_chunks.h:30
RPG::SaveTitle::face2_name
std::string face2_name
Definition:
rpg_savetitle.h:31
LSD_Reader::ChunkSaveTitle::hero_hp
Definition:
lsd_chunks.h:28
LSD_Reader::ChunkSaveTitle::face2_id
Definition:
lsd_chunks.h:36
LSD_Reader::ChunkSaveTitle::face3_name
Definition:
lsd_chunks.h:38
LSD_Reader::ChunkSaveTitle::face2_name
Definition:
lsd_chunks.h:34
LSD_Reader::ChunkSaveTitle::face4_name
Definition:
lsd_chunks.h:42
LSD_Reader::ChunkSaveTitle::face1_id
Definition:
lsd_chunks.h:32
RPG::SaveTitle::hero_level
int32_t hero_level
Definition:
rpg_savetitle.h:27
RPG::SaveTitle::face4_id
int32_t face4_id
Definition:
rpg_savetitle.h:36
RPG::SaveTitle::face4_name
std::string face4_name
Definition:
rpg_savetitle.h:35
RPG::SaveTitle::face3_id
int32_t face3_id
Definition:
rpg_savetitle.h:34
reader_struct_impl.h
lsd_chunks.h
LSD_Reader::ChunkSaveTitle::face3_id
Definition:
lsd_chunks.h:40
lsd_reader.h
Field
Definition:
reader_struct.h:315
Struct
Definition:
reader_struct.h:43
src
generated
lsd_savetitle.cpp
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.15