- f -
- face1_id
: RPG::SaveTitle
- face1_name
: RPG::SaveTitle
- face2_id
: RPG::SaveTitle
- face2_name
: RPG::SaveTitle
- face3_id
: RPG::SaveTitle
- face3_name
: RPG::SaveTitle
- face4_id
: RPG::SaveTitle
- face4_name
: RPG::SaveTitle
- face_flip
: RPG::SaveSystem
- face_id
: RPG::SaveActor
, RPG::SaveSystem
- face_index
: RPG::Actor
- face_name
: RPG::Actor
, RPG::SaveActor
, RPG::SaveSystem
- face_right
: RPG::SaveSystem
- fadein
: RPG::Music
- failure_message
: RPG::Skill
- fatigue
: RPG::TroopPageCondition::Flags
- fatigue_max
: RPG::TroopPageCondition
- fatigue_min
: RPG::TroopPageCondition
- field
: EquipmentXmlHandler
, EventCommandXmlHandler
, FlagsXmlHandler< S >
, MoveCommandXmlHandler
, ParametersXmlHandler
, RectXmlHandler
, StructXmlHandler< S >
- field_map
: Struct< S >
- fields
: Struct< S >
- file
: RPG::Terms
- final_level
: RPG::Actor
- finish_blue
: RPG::SavePicture
- finish_bot_trans
: RPG::SavePicture
- finish_effect_power
: RPG::SavePicture
- finish_green
: RPG::SavePicture
- finish_magnify
: RPG::SavePicture
- finish_red
: RPG::SavePicture
- finish_sat
: RPG::SavePicture
- finish_top_trans
: RPG::SavePicture
- finish_x
: RPG::SavePicture
- finish_y
: RPG::SavePicture
- fixed_to_map
: RPG::SavePicture
- flag_names
: Flags< S >
- flags
: RPG::EventPageCondition
, RPG::EventPageCondition::Flags
, RPG::SavePicture
, RPG::SavePicture::Flags
, RPG::Terrain::Flags
, RPG::TroopPageCondition
, RPG::TroopPageCondition::Flags
- flags_is2k3
: Flags< S >
- flash_blue
: RPG::AnimationTiming
, RPG::SaveMapEventBase
, RPG::SaveScreen
- flash_continuous
: RPG::SaveScreen
- flash_current_level
: RPG::SaveMapEventBase
, RPG::SaveScreen
- flash_green
: RPG::AnimationTiming
, RPG::SaveMapEventBase
, RPG::SaveScreen
- flash_power
: RPG::AnimationTiming
- flash_red
: RPG::AnimationTiming
, RPG::SaveMapEventBase
, RPG::SaveScreen
- flash_scope
: RPG::AnimationTiming
- flash_time_left
: RPG::SaveMapEventBase
, RPG::SaveScreen
- flying
: RPG::SaveMapEventBase
- focus
: RPG::Terms
- font_id
: RPG::SaveSystem
, RPG::System
- footstep
: RPG::Terrain
- foreground_event_execstate
: RPG::Save
- frame
: RPG::AnimationTiming
- frame_count
: RPG::SaveSystem
- frame_name
: RPG::System
- frames
: RPG::Animation
, RPG::SavePicture