liblcf
rpg_commonevent.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_COMMONEVENT_H
13 #define LCF_RPG_COMMONEVENT_H
14 
15 // Headers
16 #include <string>
17 #include <vector>
18 #include "enum_tags.h"
19 #include "rpg_eventcommand.h"
20 
24 namespace RPG {
25  class CommonEvent {
26  public:
27  enum Trigger {
31  };
32 
33  int ID = 0;
34  std::string name;
35  int32_t trigger = 0;
36  bool switch_flag = false;
37  int32_t switch_id = 1;
38  std::vector<EventCommand> event_commands;
39  };
40 
41  inline bool operator==(const CommonEvent& l, const CommonEvent& r) {
42  return l.name == r.name
43  && l.trigger == r.trigger
44  && l.switch_flag == r.switch_flag
45  && l.switch_id == r.switch_id
47  }
48 
49  inline bool operator!=(const CommonEvent& l, const CommonEvent& r) {
50  return !(l == r);
51  }
52 }
53 
54 #endif
std::string name
std::vector< EventCommand > event_commands
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
Definition: rpg_actor.h:26
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98