liblcf
rpg_eventpagecondition.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#ifndef LCF_RPG_EVENTPAGECONDITION_H
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#define LCF_RPG_EVENTPAGECONDITION_H
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// Headers
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#include <array>
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#include <stdint.h>
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#include "
enum_tags.h
"
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namespace
RPG
{
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class
EventPageCondition
{
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public
:
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enum
Comparison
{
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Comparison_equal
= 0,
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Comparison_greater_equal
= 1,
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Comparison_less_equal
= 2,
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Comparison_greater
= 3,
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Comparison_less
= 4,
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Comparison_not_equal
= 5
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};
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static
constexpr
auto
kComparisonTags
= makeEnumTags<Comparison>(
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"equal"
,
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"greater_equal"
,
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"less_equal"
,
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"greater"
,
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"less"
,
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"not_equal"
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);
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struct
Flags
{
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union
{
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struct
{
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bool
switch_a
;
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bool
switch_b
;
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bool
variable
;
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bool
item
;
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bool
actor
;
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bool
timer
;
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bool
timer2
;
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};
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std::array<bool, 7>
flags
;
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};
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//TODO: Should try to switch to member initializers when we upgrade to VS2017.
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Flags
() noexcept:
switch_a
(false),
switch_b
(false),
variable
(false),
item
(false),
actor
(false),
timer
(false),
timer2
(false)
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{}
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}
flags
;
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int32_t
switch_a_id
= 1;
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int32_t
switch_b_id
= 1;
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int32_t
variable_id
= 1;
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int32_t
variable_value
= 0;
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int32_t
item_id
= 1;
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int32_t
actor_id
= 1;
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int32_t
timer_sec
= 0;
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int32_t
timer2_sec
= 0;
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int32_t
compare_operator
= 1;
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};
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inline
bool
operator==
(
const
EventPageCondition::Flags
& l,
const
EventPageCondition::Flags
& r) {
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return
l.
flags
== r.
flags
;
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}
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inline
bool
operator!=
(
const
EventPageCondition::Flags
& l,
const
EventPageCondition::Flags
& r) {
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return
!(l == r);
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}
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inline
bool
operator==
(
const
EventPageCondition
& l,
const
EventPageCondition
& r) {
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return
l.
flags
== r.
flags
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&& l.
switch_a_id
== r.
switch_a_id
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&& l.
switch_b_id
== r.
switch_b_id
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&& l.
variable_id
== r.
variable_id
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&& l.
variable_value
== r.
variable_value
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&& l.
item_id
== r.
item_id
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&& l.
actor_id
== r.
actor_id
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&& l.
timer_sec
== r.
timer_sec
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&& l.
timer2_sec
== r.
timer2_sec
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&& l.
compare_operator
== r.
compare_operator
;
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}
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inline
bool
operator!=
(
const
EventPageCondition
& l,
const
EventPageCondition
& r) {
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return
!(l == r);
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}
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}
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#endif
RPG::EventPageCondition::Flags::variable
bool variable
Definition:
rpg_eventpagecondition.h:48
RPG::EventPageCondition::Flags::flags
std::array< bool, 7 > flags
Definition:
rpg_eventpagecondition.h:54
RPG::EventPageCondition::Comparison_greater_equal
Definition:
rpg_eventpagecondition.h:28
RPG::EventPageCondition::Comparison_less_equal
Definition:
rpg_eventpagecondition.h:29
RPG::EventPageCondition::Comparison_equal
Definition:
rpg_eventpagecondition.h:27
RPG::EventPageCondition::switch_b_id
int32_t switch_b_id
Definition:
rpg_eventpagecondition.h:61
RPG::EventPageCondition::timer_sec
int32_t timer_sec
Definition:
rpg_eventpagecondition.h:66
RPG::EventPageCondition::Flags::timer
bool timer
Definition:
rpg_eventpagecondition.h:51
RPG::EventPageCondition::Flags::Flags
Flags() noexcept
Definition:
rpg_eventpagecondition.h:57
RPG::EventPageCondition::timer2_sec
int32_t timer2_sec
Definition:
rpg_eventpagecondition.h:67
RPG::EventPageCondition::Flags
Definition:
rpg_eventpagecondition.h:43
RPG::EventPageCondition::Flags::item
bool item
Definition:
rpg_eventpagecondition.h:49
RPG::EventPageCondition::Flags::timer2
bool timer2
Definition:
rpg_eventpagecondition.h:52
RPG::EventPageCondition::flags
struct RPG::EventPageCondition::Flags flags
Definition:
lmu_eventpagecondition.cpp:21
RPG::EventPageCondition::Flags::actor
bool actor
Definition:
rpg_eventpagecondition.h:50
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:64
enum_tags.h
RPG::EventPageCondition::Comparison
Comparison
Definition:
rpg_eventpagecondition.h:26
RPG::EventPageCondition::Comparison_not_equal
Definition:
rpg_eventpagecondition.h:32
RPG::EventPageCondition::item_id
int32_t item_id
Definition:
rpg_eventpagecondition.h:64
RPG::EventPageCondition::variable_id
int32_t variable_id
Definition:
rpg_eventpagecondition.h:62
RPG::EventPageCondition::Comparison_less
Definition:
rpg_eventpagecondition.h:31
RPG::EventPageCondition::Flags::switch_a
bool switch_a
Definition:
rpg_eventpagecondition.h:46
RPG::EventPageCondition::actor_id
int32_t actor_id
Definition:
rpg_eventpagecondition.h:65
RPG::EventPageCondition::compare_operator
int32_t compare_operator
Definition:
rpg_eventpagecondition.h:68
RPG::EventPageCondition::kComparisonTags
static constexpr auto kComparisonTags
Definition:
rpg_eventpagecondition.h:34
RPG
Definition:
rpg_actor.h:26
RPG::EventPageCondition::Flags::switch_b
bool switch_b
Definition:
rpg_eventpagecondition.h:47
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:98
RPG::EventPageCondition::Comparison_greater
Definition:
rpg_eventpagecondition.h:30
RPG::EventPageCondition::switch_a_id
int32_t switch_a_id
Definition:
rpg_eventpagecondition.h:60
RPG::EventPageCondition
Definition:
rpg_eventpagecondition.h:24
RPG::EventPageCondition::variable_value
int32_t variable_value
Definition:
rpg_eventpagecondition.h:63
src
generated
rpg_eventpagecondition.h
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.15