12 #ifndef LCF_RPG_CHIPSET_H 13 #define LCF_RPG_CHIPSET_H
std::vector< uint8_t > passable_data_upper
std::vector< int16_t > terrain_data
bool operator==(const Actor &l, const Actor &r)
std::vector< uint8_t > passable_data_lower
bool operator!=(const Actor &l, const Actor &r)
static constexpr auto kAnimTypeTags