12 #ifndef LCF_RPG_TERRAIN_H 13 #define LCF_RPG_TERRAIN_H
struct RPG::Terrain::Flags special_flags
int32_t special_back_enemies
int32_t background_b_scrollh_speed
bool operator==(const Actor &l, const Actor &r)
static constexpr auto kBushDepthTags
int32_t background_a_scrollv_speed
int32_t special_lateral_party
bool background_b_scrollh
std::string background_a_name
int32_t background_a_scrollh_speed
std::string background_b_name
bool background_a_scrollv
std::string background_name
bool operator!=(const Actor &l, const Actor &r)
static constexpr auto kBGAssociationTags
int32_t special_lateral_enemies
int32_t special_back_party
std::array< bool, 4 > flags
int32_t background_b_scrollv_speed
bool background_b_scrollv
bool background_a_scrollh