liblcf
rpg_troop.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_TROOP_H
13 #define LCF_RPG_TROOP_H
14 
15 // Headers
16 #include <string>
17 #include <vector>
18 #include "rpg_troopmember.h"
19 #include "rpg_trooppage.h"
20 
24 namespace RPG {
25  class Troop {
26  public:
27  int ID = 0;
28  std::string name;
29  std::vector<TroopMember> members;
30  bool auto_alignment = false;
31  std::vector<bool> terrain_set;
32  bool appear_randomly = false;
33  std::vector<TroopPage> pages;
34  };
35 
36  inline bool operator==(const Troop& l, const Troop& r) {
37  return l.name == r.name
38  && l.members == r.members
40  && l.terrain_set == r.terrain_set
42  && l.pages == r.pages;
43  }
44 
45  inline bool operator!=(const Troop& l, const Troop& r) {
46  return !(l == r);
47  }
48 }
49 
50 #endif
std::vector< TroopMember > members
Definition: rpg_troop.h:29
std::string name
Definition: rpg_troop.h:28
std::vector< TroopPage > pages
Definition: rpg_troop.h:33
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool auto_alignment
Definition: rpg_troop.h:30
std::vector< bool > terrain_set
Definition: rpg_troop.h:31
Definition: rpg_actor.h:26
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
bool appear_randomly
Definition: rpg_troop.h:32