liblcf
File List
Here is a list of all files with brief descriptions:
command_codes.h
data.cpp
data.h
encoder.cpp
encoder.h
enum_tags.h
flag_set.h
fwd_struct_impl.h
ini.cpp
ini.h
inireader.cpp
inireader.h
lcf_options.h
lcf_saveopt.h
ldb_actor.cpp
ldb_animation.cpp
ldb_animationcelldata.cpp
ldb_animationframe.cpp
ldb_animationtiming.cpp
ldb_attribute.cpp
ldb_battlecommand.cpp
ldb_battlecommands.cpp
ldb_battleranimation.cpp
ldb_battleranimationdata.cpp
ldb_battleranimationextension.cpp
ldb_chipset.cpp
ldb_chunks.h
ldb_class.cpp
ldb_commonevent.cpp
ldb_database.cpp
ldb_enemy.cpp
ldb_enemyaction.cpp
ldb_equipment.cpp
ldb_eventcommand.cpp
ldb_item.cpp
ldb_itemanimation.cpp
ldb_learning.cpp
ldb_music.cpp
ldb_parameters.cpp
ldb_reader.cpp
ldb_reader.h
ldb_skill.cpp
ldb_sound.cpp
ldb_state.cpp
ldb_switch.cpp
ldb_system.cpp
ldb_terms.cpp
ldb_terrain.cpp
ldb_terrain_flags.h
ldb_testbattler.cpp
ldb_troop.cpp
ldb_troopmember.cpp
ldb_trooppage.cpp
ldb_trooppagecondition.cpp
ldb_trooppagecondition_flags.h
ldb_variable.cpp
lmt_chunks.h
lmt_encounter.cpp
lmt_mapinfo.cpp
lmt_reader.cpp
lmt_reader.h
lmt_rect.cpp
lmt_start.cpp
lmt_treemap.cpp
lmu_chunks.h
lmu_event.cpp
lmu_eventpage.cpp
lmu_eventpagecondition.cpp
lmu_eventpagecondition_flags.h
lmu_map.cpp
lmu_movecommand.cpp
lmu_moveroute.cpp
lmu_reader.cpp
lmu_reader.h
lsd_chunks.h
lsd_reader.cpp
lsd_reader.h
lsd_save.cpp
lsd_saveactor.cpp
lsd_savecommonevent.cpp
lsd_saveeasyrpgdata.cpp
lsd_saveeventexecframe.cpp
lsd_saveeventexecstate.cpp
lsd_saveinventory.cpp
lsd_savemapevent.cpp
lsd_savemapeventbase.cpp
lsd_savemapinfo.cpp
lsd_savepanorama.cpp
lsd_savepartylocation.cpp
lsd_savepicture.cpp
lsd_savepicture_flags.h
lsd_savescreen.cpp
lsd_savesystem.cpp
lsd_savetarget.cpp
lsd_savetitle.cpp
lsd_savevehiclelocation.cpp
reader_flags.cpp
reader_lcf.cpp
reader_lcf.h
reader_struct.h
reader_struct_impl.h
reader_util.cpp
reader_util.h
reader_xml.cpp
reader_xml.h
rpg_actor.h
rpg_animation.h
rpg_animationcelldata.h
rpg_animationframe.h
rpg_animationtiming.h
rpg_attribute.h
rpg_battlecommand.h
rpg_battlecommands.h
rpg_battleranimation.h
rpg_battleranimationdata.h
rpg_battleranimationextension.h
rpg_chipset.cpp
rpg_chipset.h
rpg_class.h
rpg_commonevent.h
rpg_database.h
rpg_encounter.h
rpg_enemy.h
rpg_enemyaction.h
rpg_enums.cpp
rpg_equipment.h
rpg_event.h
rpg_eventcommand.h
rpg_eventpage.h
rpg_eventpagecondition.h
rpg_fixup.cpp
rpg_item.h
rpg_itemanimation.h
rpg_learning.h
rpg_map.h
rpg_mapinfo.h
rpg_movecommand.h
rpg_moveroute.h
rpg_music.h
rpg_parameters.h
rpg_rect.h
rpg_save.h
rpg_saveactor.h
rpg_savecommonevent.h
rpg_saveeasyrpgdata.h
rpg_saveeventexecframe.h
rpg_saveeventexecstate.h
rpg_saveinventory.h
rpg_savemapevent.h
rpg_savemapeventbase.h
rpg_savemapinfo.h
rpg_savepanorama.h
rpg_savepartylocation.cpp
rpg_savepartylocation.h
rpg_savepicture.h
rpg_savescreen.h
rpg_savesystem.h
rpg_savetarget.h
rpg_savetitle.h
rpg_savevehiclelocation.h
rpg_setup.cpp
rpg_skill.h
rpg_sound.h
rpg_start.h
rpg_state.cpp
rpg_state.h
rpg_switch.h
rpg_system.cpp
rpg_system.h
rpg_terms.h
rpg_terrain.h
rpg_testbattler.h
rpg_treemap.h
rpg_troop.h
rpg_troopmember.h
rpg_trooppage.h
rpg_trooppagecondition.h
rpg_variable.h
scope_guard.h
writer_lcf.cpp
writer_lcf.h
writer_xml.cpp
writer_xml.h
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