liblcf
rpg_event.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_EVENT_H
13 #define LCF_RPG_EVENT_H
14 
15 // Headers
16 #include <stdint.h>
17 #include <string>
18 #include <vector>
19 #include "rpg_eventpage.h"
20 
24 namespace RPG {
25  class Event {
26  public:
27  int ID = 0;
28  std::string name;
29  int32_t x = 0;
30  int32_t y = 0;
31  std::vector<EventPage> pages;
32  };
33 
34  inline bool operator==(const Event& l, const Event& r) {
35  return l.name == r.name
36  && l.x == r.x
37  && l.y == r.y
38  && l.pages == r.pages;
39  }
40 
41  inline bool operator!=(const Event& l, const Event& r) {
42  return !(l == r);
43  }
44 }
45 
46 #endif
std::vector< EventPage > pages
Definition: rpg_event.h:31
int32_t x
Definition: rpg_event.h:29
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
Definition: rpg_actor.h:26
std::string name
Definition: rpg_event.h:28
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
int32_t y
Definition: rpg_event.h:30