liblcf
rpg_savemapevent.h
Go to the documentation of this file.
1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_SAVEMAPEVENT_H
13 #define LCF_RPG_SAVEMAPEVENT_H
14 
15 // Headers
16 #include "rpg_savemapeventbase.h"
17 #include <stdint.h>
18 #include "rpg_event.h"
19 #include "rpg_saveeventexecstate.h"
20 
24 namespace RPG {
25  class SaveMapEvent : public SaveMapEventBase {
26  public:
27  void Setup(const RPG::Event& event);
28  int ID = 0;
29  bool waiting_execution = false;
33  };
34 
35  inline bool operator==(const SaveMapEvent& l, const SaveMapEvent& r) {
40  }
41 
42  inline bool operator!=(const SaveMapEvent& l, const SaveMapEvent& r) {
43  return !(l == r);
44  }
45 }
46 
47 #endif
int32_t original_move_route_index
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
Definition: rpg_actor.h:26
void Setup(const RPG::Event &event)
Definition: rpg_setup.cpp:63
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
SaveEventExecState parallel_event_execstate