liblcf
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#include <rpg_equipment.h>
Public Attributes | |
int16_t | weapon_id = 0 |
int16_t | shield_id = 0 |
int16_t | armor_id = 0 |
int16_t | helmet_id = 0 |
int16_t | accessory_id = 0 |
Definition at line 22 of file rpg_equipment.h.
int16_t RPG::Equipment::accessory_id = 0 |
Definition at line 28 of file rpg_equipment.h.
Referenced by RPG::operator==(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().
int16_t RPG::Equipment::armor_id = 0 |
Definition at line 26 of file rpg_equipment.h.
Referenced by RPG::operator==(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().
int16_t RPG::Equipment::helmet_id = 0 |
Definition at line 27 of file rpg_equipment.h.
Referenced by RPG::operator==(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().
int16_t RPG::Equipment::shield_id = 0 |
Definition at line 25 of file rpg_equipment.h.
Referenced by RPG::operator==(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().
int16_t RPG::Equipment::weapon_id = 0 |
Definition at line 24 of file rpg_equipment.h.
Referenced by RPG::operator==(), RawStruct< RPG::Equipment >::ReadLcf(), RPG::SaveActor::Setup(), EquipmentXmlHandler::StartElement(), RawStruct< RPG::Equipment >::WriteLcf(), and RawStruct< RPG::Equipment >::WriteXml().