80 "critical_hit_chance",
256 &static_character_name,
257 &static_character_index,
259 &static_initial_level,
261 &static_critical_hit,
262 &static_critical_hit_chance,
266 &static_lock_equipment,
271 &static_exp_inflation,
272 &static_exp_correction,
273 &static_initial_equipment,
274 &static_unarmed_animation,
278 &static_battler_animation,
280 &static_rename_skill,
282 &static_size_state_ranks,
284 &static_size_attribute_ranks,
285 &static_attribute_ranks,
286 &static_battle_commands,
int32_t battler_animation
std::vector< uint8_t > attribute_ranks
std::vector< Learning > skills
Equipment initial_equipment
int32_t unarmed_animation
std::string character_name
std::vector< int32_t > battle_commands
int32_t critical_hit_chance
std::vector< uint8_t > state_ranks