liblcf
reader_struct.h File Reference
#include <string>
#include <vector>
#include <map>
#include <memory>
#include <cstring>
#include <cstdlib>
#include <cinttypes>
#include "reader_lcf.h"
#include "writer_lcf.h"
#include "reader_xml.h"
#include "writer_xml.h"
#include "rpg_eventpagecondition.h"
#include "rpg_trooppagecondition.h"
#include "rpg_terrain.h"
#include "rpg_equipment.h"
#include "rpg_parameters.h"
#include "rpg_eventcommand.h"
#include "rpg_movecommand.h"
#include "rpg_treemap.h"
#include "rpg_rect.h"
#include "rpg_savepicture.h"
#include "rpg_terms.h"
#include "data.h"
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Classes

class  Struct< S >
 
struct  Category
 
struct  TypeCategory< T >
 
struct  TypeCategory< RPG::TroopPageCondition::Flags >
 
struct  TypeCategory< RPG::EventPageCondition::Flags >
 
struct  TypeCategory< RPG::Terrain::Flags >
 
struct  TypeCategory< RPG::SavePicture::Flags >
 
struct  TypeCategory< RPG::Equipment >
 
struct  TypeCategory< RPG::EventCommand >
 
struct  TypeCategory< RPG::MoveCommand >
 
struct  TypeCategory< RPG::Parameters >
 
struct  TypeCategory< RPG::TreeMap >
 
struct  TypeCategory< RPG::Rect >
 
struct  TypeCategory< int8_t >
 
struct  TypeCategory< uint8_t >
 
struct  TypeCategory< int16_t >
 
struct  TypeCategory< uint32_t >
 
struct  TypeCategory< int32_t >
 
struct  TypeCategory< bool >
 
struct  TypeCategory< double >
 
struct  TypeCategory< std::string >
 
struct  TypeCategory< std::vector< T > >
 
struct  TypeReader< T, cat >
 
struct  RawStruct< T >
 
struct  TypeReader< T, Category::RawStruct >
 
struct  LcfSizeT< T >
 
struct  LcfSizeT< bool >
 
struct  Primitive< T >
 
struct  Primitive< std::vector< T > >
 
struct  Primitive< int32_t >
 
struct  Primitive< std::string >
 
struct  TypeReader< T, Category::Primitive >
 
struct  Field< S >
 
struct  TypedField< S, T >
 
struct  DatabaseVersionField< S, T >
 
struct  EmptyField< S >
 
struct  SizeField< S, T >
 
struct  CountField< S, T >
 
struct  IDChecker< T >
 
struct  IDChecker< T >::type_check< U, U >
 
struct  IDReaderT< S, T >
 
struct  IDReaderT< S, true >
 
struct  IDReaderT< S, false >
 
struct  StringComparator
 
class  Struct< S >
 
struct  TypeReader< T, Category::Struct >
 
struct  TypeReader< std::vector< T >, Category::Struct >
 
class  Flags< S >
 
struct  TypeReader< T, Category::Flags >
 
class  WrapperXmlHandler
 
class  RootXmlHandler< S >