21 #ifndef ENGINEHANDLER_H_ 22 #define ENGINEHANDLER_H_ 24 #include "Components/PlayManager/PlayState.h" 25 #include "Utils/Singleton.h" 26 #include "Utils/Pimpl.h" 30 #define EngineHandler_change_track_md static_cast<void (EngineHandler::*) (const MetaData& md)>(&EngineHandler::change_track) 50 void sig_cover_data(
const QByteArray& data,
const QString& mimetype);
54 bool is_valid()
const;
62 void set_equalizer(
int band,
int value);
67 void new_data(
const uchar* data, uint64_t n_bytes);
68 void spectrum_changed();
The LevelReceiver class.
Definition: SoundOutReceiver.h:32
PlayState
The PlayState enum.
Definition: PlayState.h:28
Definition: Callbacks.h:34
The EngineHandler class.
Definition: EngineHandler.h:42
The RawSoundReceiver interface.
Definition: RawSoundReceiverInterface.h:30
The SpectrumReceiver class.
Definition: SoundOutReceiver.h:46