Mir
texture_target.h
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1 /*
2  * Copyright © 2017 Canonical Ltd.
3  *
4  * This program is free software: you can redistribute it and/or modify it
5  * under the terms of the GNU Lesser General Public License version 2 or 3,
6  * as published by the Free Software Foundation.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU Lesser General Public License for more details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  *
16  * Authored by: Kevin DuBois <kevin.dubois@canonical.com>
17  */
18 
19 #ifndef MIR_RENDERER_GL_TEXTURE_TARGET_H_
20 #define MIR_RENDERER_GL_TEXTURE_TARGET_H_
21 
22 namespace mir
23 {
24 namespace renderer
25 {
26 namespace gl
27 {
28 
29 // TODO: the method names are neither consistent nor clear
31 {
32 public:
33  virtual ~TextureTarget() = default;
34 
35  /* Bind the target as a texture suitable for rendering to via glFramebufferTexture2D */
36  virtual void bind_for_write() = 0;
37 
39  virtual void commit() = 0;
40 
41 protected:
42  TextureTarget() = default;
43  TextureTarget(TextureTarget const&) = delete;
44  TextureTarget& operator=(TextureTarget const&) = delete;
45 };
46 
47 }
48 }
49 }
50 
51 #endif /* MIR_RENDERER_GL_TEXTURE_TARGET_H_ */
AutoUnblockThread is a helper thread class that can gracefully shutdown at destruction time...
Definition: sw_splash.h:26
Definition: texture_target.h:30
virtual void commit()=0
CPU Memory backed targets need to secure the pixels after rendering.
virtual ~TextureTarget()=default
TextureTarget & operator=(TextureTarget const &)=delete

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Generated on Mon Feb 19 14:06:43 UTC 2018