22 #ifndef vtkOpenGLSphereMapper_h 23 #define vtkOpenGLSphereMapper_h 25 #include "vtkRenderingOpenGL2Module.h" 39 vtkSetStringMacro(ScaleArray);
48 vtkGetMacro(Radius,
float);
62 void GetShaderTemplate(
69 void ReplaceShaderValues(
83 const
char *ScaleArray;
97 virtual
void CreateVBO(
99 unsigned char *colors,
int colorComponents,
a PolyDataMapper for the OpenGL library
represents an object (geometry & properties) in a rendered scene
static vtkOpenGLPolyDataMapper * New()
abstract specification for renderers
a simple class to control print indentation
void Render(vtkRenderer *ren, vtkActor *act) override
This calls RenderPiece (in a for loop if streaming is necessary).
draw spheres using imposters
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
Vertex or Fragment shader, combined into a ShaderProgram.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.