28 #include "vtkChartsCoreModule.h" 54 void Update() VTK_OVERRIDE;
68 int legendIndex) VTK_OVERRIDE;
74 void SetInputData(
vtkTable *table) VTK_OVERRIDE;
76 const vtkStdString&) VTK_OVERRIDE
108 void SetColumnColor(
const vtkStdString& colName,
double *rgb);
114 virtual void CreateDefaultLookupTable();
120 vtkGetMacro(BoxWidth,
float);
135 void DrawBoxPlot(
int,
unsigned char*,
double,
vtkContext2D*);
140 bool UpdateTableCache(
vtkTable *table);
172 void operator=(
const vtkPlotBox &) VTK_DELETE_FUNCTION;
176 #endif //vtkPlotBox_h Wrapper around std::string to keep symbols short.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
float BoxWidth
Width of boxes.
record modification and/or execution time
a vtkAbstractArray subclass for strings
vtkTextProperty * TitleProperties
Text properties for the plot title.
Superclass for mapping scalar values to colors.
Class for drawing 2D primitives to a graphical context.
provides a brush that fills shapes drawn by vtkContext2D.
a simple class to control print indentation
virtual vtkStringArray * GetLabels()
Get the plot labels.
Abstract class for 2D plots.
Class for drawing box plots.
represent text properties.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
virtual vtkIdType GetNearestPoint(const vtkVector2f &point, const vtkVector2f &tolerance, vtkVector2f *location)
Function to query a plot for the nearest point to the specified coordinate.
A table, which contains similar-typed columns of data.
virtual void SetInputData(vtkTable *table)
This is a convenience function to set the input table and the x, y column for the plot...
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
vtkScalarsToColors * LookupTable
Lookup Table for coloring points by scalar value.
vtkTimeStamp BuildTime
The point cache is marked dirty until it has been initialized.
virtual void Update()
Perform any updates to the item that may be necessary before rendering.