VTK
vtkTDxInteractorStyle.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTDxInteractorStyle.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
32 #ifndef vtkTDxInteractorStyle_h
33 #define vtkTDxInteractorStyle_h
34 
35 #include "vtkRenderingCoreModule.h" // For export macro
36 #include "vtkObject.h"
37 
39 class vtkRenderer;
41 
42 class VTKRENDERINGCORE_EXPORT vtkTDxInteractorStyle : public vtkObject
43 {
44 public:
46  void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
47 
52  virtual void OnMotionEvent(vtkTDxMotionEventInfo *motionInfo);
53 
57  virtual void OnButtonPressedEvent(int button);
58 
62  virtual void OnButtonReleasedEvent(int button);
63 
73  virtual void ProcessEvent(vtkRenderer *renderer,
74  unsigned long event,
75  void *calldata);
76 
78 
82  vtkGetObjectMacro(Settings,vtkTDxInteractorStyleSettings);
83  virtual void SetSettings(vtkTDxInteractorStyleSettings *settings);
85 
86 protected:
88  ~vtkTDxInteractorStyle() VTK_OVERRIDE;
89 
91 
92  vtkRenderer *Renderer;
93 
94 private:
95  vtkTDxInteractorStyle(const vtkTDxInteractorStyle&) VTK_DELETE_FUNCTION;
96  void operator=(const vtkTDxInteractorStyle&) VTK_DELETE_FUNCTION;
97 };
98 #endif
abstract base class for most VTK objects
Definition: vtkObject.h:53
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
Definition: vtkRenderer.h:57
a simple class to control print indentation
Definition: vtkIndent.h:33
Store motion information from a 3DConnexion input device.
provide 3DConnexion device event-driven interface to the rendering window