◆ setMolecule()
Set the molecule the widget will render.
◆ molecule() [1/2]
Get the molecule being rendered by the widget.
◆ molecule() [2/2]
Get the molecule being rendered by the widget.
◆ renderer()
Get a reference to the renderer for the widget.
◆ sceneModel() [1/2]
Get the GLWidget's ScenePluginModel, used to add, delete and modify the scene plugin items.
◆ sceneModel() [2/2]
Get the GLWidget's ScenePluginModel, used to add, delete and modify the scene plugin items.
◆ updateScene
Update the scene plugins for the widget, this will generate geeometry in the scene etc.
◆ clearScene
Clear the contents of the scene.
◆ resetCamera
Reset the view to fit the entire scene.
◆ resetGeometry
Reset the geometry when the molecule etc changes.
The documentation for this class was generated from the following file: