Assimp
v3.1.1 (June 2014)
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Defines how an UV channel is transformed. More...
Public Attributes | |
float | mRotation |
Rotation - in counter-clockwise direction. More... | |
align(1) aiVector2D | mScaling |
Translation on the u and v axes. More... | |
Defines how an UV channel is transformed.
This is just a helper structure for the AI_MATKEY_UVTRANSFORM
key. See its documentation for more details.
float assimp::material::aiUVTransform::mRotation |
Rotation - in counter-clockwise direction.
The rotation angle is specified in radians. The rotation center is 0.5|0.5. The default value is 0.
align ( 1 ) aiVector2D assimp::material::aiUVTransform::mScaling |
Translation on the u and v axes.
The default value is (0|0). Scaling on the u and v axes.
The default value is (1|1).