21 #ifndef vtkRealtimeAnimationPlayer_h 22 #define vtkRealtimeAnimationPlayer_h 25 #include "vtkPVAnimationModule.h" 33 void PrintSelf(ostream& os, vtkIndent indent);
39 vtkGetMacro(Duration,
unsigned long);
40 vtkSetMacro(Duration,
unsigned long);
47 virtual void StartLoop(
double,
double,
double*);
55 virtual double GoToNext(
double start,
double end,
double currenttime);
56 virtual double GoToPrevious(
double start,
double end,
double currenttime);
virtual double GetNextTime(double currentime)=0
Return the next time given the current time.
Abstract superclass for an animation player.
Animation player that plays in real time.
virtual void StartLoop(double starttime, double endtime, double *playbackWindow)=0
void PrintSelf(ostream &os, vtkIndent indent)
void GoToPrevious()
Take animation scene to previous frame.
void GoToNext()
Take the animation scene to next frame.