SetBaseMaterial
Kategorie: Spieler
Ab Engineversion: 5.1 OC
Beschreibung
Sets the availability of buyable objects at the home base.
Syntax
bool SetBaseMaterial(int player, id definition, int cnt);
Parameter
- player:
Number of the player whose home base material you want to set.
- definition:
ID des Objekttyps, der mehr oder weniger oft kaufbar sein soll
- cnt:
Set the available amount (positive).
Beispiel
SetBaseMaterial(0, Firestone, 10);
The first player can now buy ten flints.
Maikel, 2014-04