Category: Objects
/ Crew Since engine version: 5.1 OC
Description
Adds or removes an object (usually a clonk) to or from the crew of a player. The object must have the CrewMember property set in the DefCore.
This does not add the object to the permanent crew of the player, use MakeCrewMember for that.
Syntax
bool SetCrewStatus(int player, bool into_crew);
Parameters
player:
Player number of the player whose crew you want to change.
into_crew:
true if you want to add a clonk to the crew and false if you want to remove him.