Fawkes API  Fawkes Development Version
postsync_thread.cpp
1 
2 /***************************************************************************
3  * postsync_thread.cpp - Thread to synchronize loops, POST_LOOP hook
4  *
5  * Created: Tue Sep 30 14:29:59 2008
6  * Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
7  *
8  ****************************************************************************/
9 
10 /* This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Library General Public License for more details.
19  *
20  * Read the full text in the LICENSE.GPL file in the doc directory.
21  */
22 
23 #include "postsync_thread.h"
24 
25 using namespace fawkes;
26 
27 /** @class PlayerPostSyncThread "playerc_thread.h"
28  * Synchronization thread Post Sync
29  * This thread is called in the POST_LOOP hook to synchronize a Player
30  * simulation loop and a Fawkes loop.
31  * @author Tim Niemueller
32  *
33  * @todo needs real integration, currently only place holder
34  */
35 
36 
37 /** Constructor. */
39  : Thread("PlayerPostSyncThread", Thread::OPMODE_WAITFORWAKEUP),
40  BlockedTimingAspect(BlockedTimingAspect::WAKEUP_HOOK_POST_LOOP)
41 {
42 }
43 
44 
45 void
47 {
48 }
49 
50 
51 void
53 {
54 }
55 
56 
57 void
59 {
60 }
PlayerPostSyncThread()
Constructor.
Fawkes library namespace.
virtual void finalize()
Finalize the thread.
Thread class encapsulation of pthreads.
Definition: thread.h:42
Thread aspect to use blocked timing.
virtual void init()
Initialize the thread.
virtual void loop()
Code to execute in the thread.