Fawkes API  Fawkes Development Version
f2p_thread.h
1 
2 /***************************************************************************
3  * f2p_thread.h - Thread that calls mappers to sync Fawkes to Player
4  *
5  * Created: Tue Sep 30 13:11:46 2008
6  * Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
7  *
8  ****************************************************************************/
9 
10 /* This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Library General Public License for more details.
19  *
20  * Read the full text in the LICENSE.GPL file in the doc directory.
21  */
22 
23 #ifndef __PLUGINS_PLAYER_F2P_THREAD_H_
24 #define __PLUGINS_PLAYER_F2P_THREAD_H_
25 
26 #include <core/threading/thread.h>
27 #include <aspect/blocked_timing.h>
28 
29 class PlayerClientThread;
30 
32 : public fawkes::Thread,
34 {
35  public:
36  PlayerF2PThread(PlayerClientThread *client_thread);
37 
38  virtual void init();
39  virtual void finalize();
40  virtual void loop();
41 
42  /** Stub to see name in backtrace for easier debugging. @see Thread::run() */
43  protected: virtual void run() { Thread::run(); }
44 
45  private:
46  PlayerClientThread *__client_thread;
47 };
48 
49 
50 #endif
Player Fawkes-To-Player Thread.
Definition: f2p_thread.h:31
virtual void init()
Initialize the thread.
Definition: f2p_thread.cpp:49
Thread class encapsulation of pthreads.
Definition: thread.h:42
virtual void loop()
Code to execute in the thread.
Definition: f2p_thread.cpp:61
Thread aspect to use blocked timing.
virtual void run()
Stub to see name in backtrace for easier debugging.
Definition: f2p_thread.h:43
Player Client Thread.
PlayerF2PThread(PlayerClientThread *client_thread)
Constructor.
Definition: f2p_thread.cpp:40
virtual void finalize()
Finalize the thread.
Definition: f2p_thread.cpp:55