23 #ifndef __PLUGINS_PLAYER_F2P_THREAD_H_ 24 #define __PLUGINS_PLAYER_F2P_THREAD_H_ 26 #include <core/threading/thread.h> 27 #include <aspect/blocked_timing.h> 43 protected:
virtual void run() { Thread::run(); }
Player Fawkes-To-Player Thread.
virtual void init()
Initialize the thread.
Thread class encapsulation of pthreads.
virtual void loop()
Code to execute in the thread.
Thread aspect to use blocked timing.
virtual void run()
Stub to see name in backtrace for easier debugging.
PlayerF2PThread(PlayerClientThread *client_thread)
Constructor.
virtual void finalize()
Finalize the thread.