Fawkes API
Fawkes Development Version
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SPL RefBox protocol game control struct. More...
#include <spl.h>
Public Attributes | |
char | header [SPL_HEADER_SIZE] |
header to identify the structure More... | |
uint32_t | version |
version of the data structure More... | |
uint8_t | players_per_team |
The number of players on a team. More... | |
uint8_t | state |
state of the game (STATE_READY, STATE_PLAYING, etc.) More... | |
uint8_t | first_half |
1 = game in first half, 0 otherwise More... | |
uint8_t | kick_off_team |
the next team to kick off More... | |
uint8_t | secondary_state |
Extra state information - (STATE2_NORMAL, STATE2_PENALTYSHOOT, etc) More... | |
uint8_t | drop_in_team |
team that caused last drop in More... | |
uint16_t | drop_in_time |
number of seconds passed since the last drop in. More... | |
uint32_t | secs_remaining |
estimate of number of seconds remaining in the half More... | |
spl_teaminfo_t | teams [2] |
Info about the teams. More... | |
uint8_t spl_gamecontrol_t::drop_in_team |
uint16_t spl_gamecontrol_t::drop_in_time |
uint8_t spl_gamecontrol_t::first_half |
1 = game in first half, 0 otherwise
Definition at line 68 of file spl.h.
Referenced by SplRefBoxProcessor::~SplRefBoxProcessor().
char spl_gamecontrol_t::header[SPL_HEADER_SIZE] |
uint8_t spl_gamecontrol_t::kick_off_team |
the next team to kick off
Definition at line 69 of file spl.h.
Referenced by SplRefBoxProcessor::~SplRefBoxProcessor().
uint8_t spl_gamecontrol_t::players_per_team |
uint8_t spl_gamecontrol_t::secondary_state |
uint32_t spl_gamecontrol_t::secs_remaining |
uint8_t spl_gamecontrol_t::state |
state of the game (STATE_READY, STATE_PLAYING, etc.)
Definition at line 67 of file spl.h.
Referenced by SplRefBoxProcessor::~SplRefBoxProcessor().
spl_teaminfo_t spl_gamecontrol_t::teams[2] |
Info about the teams.
Definition at line 74 of file spl.h.
Referenced by SplRefBoxProcessor::~SplRefBoxProcessor().
uint32_t spl_gamecontrol_t::version |