Fawkes API  Fawkes Development Version
f2p_thread.cpp
1 
2 /***************************************************************************
3  * f2p_thread.cpp - Thread that calls mappers to sync Fawkes to Player
4  *
5  * Created: Tue Sep 30 13:13:50 2008
6  * Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
7  *
8  ****************************************************************************/
9 
10 /* This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Library General Public License for more details.
19  *
20  * Read the full text in the LICENSE.GPL file in the doc directory.
21  */
22 
23 #include "f2p_thread.h"
24 #include "playerc_thread.h"
25 
26 using namespace fawkes;
27 
28 /** @class PlayerF2PThread "playerc_thread.h"
29  * Player Fawkes-To-Player Thread.
30  * This thread is called in the ACT_EXEC hook to post any outstanding
31  * Fawkes interface data to the Player proxies via mappers.
32  * @author Tim Niemueller
33  */
34 
35 
36 /** Constructor.
37  * @param client_thread PlayerClientThread to use for syncing Fawkes interfaces
38  * to Player proxies.
39  */
41  : Thread("PlayerF2PThread", Thread::OPMODE_WAITFORWAKEUP),
42  BlockedTimingAspect(BlockedTimingAspect::WAKEUP_HOOK_ACT_EXEC)
43 {
44  __client_thread = client_thread;
45 }
46 
47 
48 void
50 {
51 }
52 
53 
54 void
56 {
57 }
58 
59 
60 void
62 {
63  __client_thread->sync_fawkes_to_player();
64 }
void sync_fawkes_to_player()
Sync Fawkes to player.
virtual void init()
Initialize the thread.
Definition: f2p_thread.cpp:49
Fawkes library namespace.
Thread class encapsulation of pthreads.
Definition: thread.h:42
virtual void loop()
Code to execute in the thread.
Definition: f2p_thread.cpp:61
Thread aspect to use blocked timing.
Player Client Thread.
PlayerF2PThread(PlayerClientThread *client_thread)
Constructor.
Definition: f2p_thread.cpp:40
virtual void finalize()
Finalize the thread.
Definition: f2p_thread.cpp:55