Fawkes API  Fawkes Development Version
postsync_thread.h
1 
2 /***************************************************************************
3  * postsync_thread.h - Thread to synchronize loops, PRE_LOOP hook
4  *
5  * Created: Tue Sep 30 14:32:25 2008
6  * Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
7  *
8  ****************************************************************************/
9 
10 /* This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Library General Public License for more details.
19  *
20  * Read the full text in the LICENSE.GPL file in the doc directory.
21  */
22 
23 #ifndef __PLUGINS_PLAYER_POSTSYNC_THREAD_H_
24 #define __PLUGINS_PLAYER_POSTSYNC_THREAD_H_
25 
26 #include <core/threading/thread.h>
27 #include <aspect/blocked_timing.h>
28 
30 : public fawkes::Thread,
32 {
33  public:
35 
36  virtual void init();
37  virtual void finalize();
38  virtual void loop();
39 
40  /** Stub to see name in backtrace for easier debugging. @see Thread::run() */
41  protected: virtual void run() { Thread::run(); }
42 };
43 
44 
45 #endif
PlayerPostSyncThread()
Constructor.
virtual void run()
Stub to see name in backtrace for easier debugging.
virtual void finalize()
Finalize the thread.
Thread class encapsulation of pthreads.
Definition: thread.h:42
Thread aspect to use blocked timing.
virtual void init()
Initialize the thread.
Synchronization thread Post Sync This thread is called in the POST_LOOP hook to synchronize a Player ...
virtual void loop()
Code to execute in the thread.