Fawkes API
Fawkes Development Version
postsync_thread.h
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/***************************************************************************
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* postsync_thread.h - Thread to synchronize loops, PRE_LOOP hook
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*
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* Created: Tue Sep 30 14:32:25 2008
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* Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
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*
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****************************************************************************/
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/* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* Read the full text in the LICENSE.GPL file in the doc directory.
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*/
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#ifndef __PLUGINS_PLAYER_POSTSYNC_THREAD_H_
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#define __PLUGINS_PLAYER_POSTSYNC_THREAD_H_
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#include <core/threading/thread.h>
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#include <aspect/blocked_timing.h>
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class
PlayerPostSyncThread
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:
public
fawkes::Thread
,
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public
fawkes::BlockedTimingAspect
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{
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public
:
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PlayerPostSyncThread
();
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virtual
void
init
();
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virtual
void
finalize
();
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virtual
void
loop
();
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/** Stub to see name in backtrace for easier debugging. @see Thread::run() */
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protected
:
virtual
void
run
() { Thread::run(); }
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};
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#endif
PlayerPostSyncThread::PlayerPostSyncThread
PlayerPostSyncThread()
Constructor.
Definition:
postsync_thread.cpp:38
PlayerPostSyncThread::run
virtual void run()
Stub to see name in backtrace for easier debugging.
Definition:
postsync_thread.h:41
PlayerPostSyncThread::finalize
virtual void finalize()
Finalize the thread.
Definition:
postsync_thread.cpp:52
fawkes::Thread
Thread class encapsulation of pthreads.
Definition:
thread.h:42
fawkes::BlockedTimingAspect
Thread aspect to use blocked timing.
Definition:
blocked_timing.h:34
PlayerPostSyncThread::init
virtual void init()
Initialize the thread.
Definition:
postsync_thread.cpp:46
PlayerPostSyncThread
Synchronization thread Post Sync This thread is called in the POST_LOOP hook to synchronize a Player ...
Definition:
postsync_thread.h:29
PlayerPostSyncThread::loop
virtual void loop()
Code to execute in the thread.
Definition:
postsync_thread.cpp:58
src
plugins
player
postsync_thread.h
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