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osgEarth 2.4 documentation
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Developer Topics
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Working with Maps
Loading a Map from an Earth File
Programmatic Map Creation
Working with a MapNode at Runtime
Working with Layers
Utilities SDK
AutoScale
DataScanner
DetailTexture
LOD Blending
Logarithmic Depth Buffer
Formatters
MouseCoordsTool
NormalMap
VerticalScale
Shader Composition
Framework Basics
VirtualProgram
Shader Packages
Concepts Specific to osgEarth
Coordinate Systems
OpenSceneGraph/OpenGL Coordinate Spaces
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