80 if (ch->Source() == Channel->
Source() && ch->Transponder() == Channel->
Transponder()) {
130 time_t now = time(NULL);
142 bool AnyDeviceSwitched =
false;
147 const cChannel *Channel = ScanData->GetChannel();
154 if (!MaySwitchTransponder) {
164 AnyDeviceSwitched =
true;
int DeviceNumber(void) const
Returns the number of this device (0 ... numDevices).
int Transponder(void) const
virtual bool ProvidesEIT(void) const
Returns true if this device provides EIT data and thus wants to be tuned to the channels it can recei...
void Add(cListObject *Object, cListObject *After=NULL)
int Ca(int Index=0) const
static cDevice * GetDevice(int Index)
Gets the device with the given Index.
virtual int Compare(const cListObject &ListObject) const
Must return 0 if this object is equal to ListObject, a positive value if it is "greater", and a negative value if it is "smaller".
void AddTransponders(cList< cChannel > *Channels)
static int NumDevices(void)
Returns the total number of devices.
int Transponder(void) const
Returns the transponder frequency in MHz, plus the polarization in case of sat.
cScanData(const cChannel *Channel)
virtual bool MaySwitchTransponder(const cChannel *Channel) const
Returns true if it is ok to switch to the Channel's transponder on this device, without disturbing an...
const cChannel * GetChannel(void) const
static int CurrentChannel(void)
Returns the number of the current channel on the primary device.
void AddTransponder(const cChannel *Channel)
T * Next(const T *object) const
#define ISTRANSPONDER(f1, f2)
bool SwitchChannel(const cChannel *Channel, bool LiveView)
Switches the device to the given Channel, initiating transfer mode if necessary.
bool Lock(bool Write, int TimeoutMs=0)
virtual bool ProvidesTransponder(const cChannel *Channel) const
Returns true if this device can provide the transponder of the given Channel (which implies that it c...
eKeys Message(eMessageType Type, const char *s, int Seconds=0)
Displays the given message, either through a currently visible display object that is capable of doin...
int Priority(void) const
Returns the priority of the current receiving session (-MAXPRIORITY..MAXPRIORITY), or IDLEPRIORITY if no receiver is currently active.
void Del(cListObject *Object, bool DeleteObject=true)
static cDevice * PrimaryDevice(void)
Returns the primary device.
void StopReplay(void)
Stops the current replay session (if any).
virtual bool ProvidesTransponderExclusively(const cChannel *Channel) const
Returns true if this is the only device that is able to provide the given channel's transponder...
static cDevice * ActualDevice(void)
Returns the actual receiving device in case of Transfer Mode, or the primary device otherwise...
bool SwitchTo(int Number)
void AddTransponder(cChannel *Channel)
cTransponderList * transponderList
void AddTransponder(cChannel *Channel)
The cDevice class is the base from which actual devices can be derived.