#include <p_driver.h>
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static bool | usegui = true |
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static Stg::World * | world = NULL |
| all player devices share the same Stage world (for now)
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StgDriver::StgDriver |
( |
ConfigFile * |
cf, |
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int |
section |
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) |
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StgDriver::~StgDriver |
( |
void |
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Model * StgDriver::LocateModel |
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char * |
basename, |
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player_devaddr_t * |
addr, |
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const std::string & |
type |
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) |
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Interface * StgDriver::LookupDevice |
( |
player_devaddr_t |
addr | ) |
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find the device record with this Player id
int StgDriver::ProcessMessage |
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QueuePointer & |
resp_queue, |
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player_msghdr * |
hdr, |
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void * |
data |
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) |
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virtual |
int StgDriver::Shutdown |
( |
void |
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virtual |
int StgDriver::Subscribe |
( |
QueuePointer & |
queue, |
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player_devaddr_t |
addr |
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) |
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virtual |
int StgDriver::Unsubscribe |
( |
QueuePointer & |
queue, |
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player_devaddr_t |
addr |
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) |
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virtual |
void StgDriver::Update |
( |
void |
| ) |
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virtual |
The server thread calls this method frequently. We use it to check for new commands and configs
an array of pointers to Interface objects, defined below
bool StgDriver::usegui = true |
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static |
World * StgDriver::world = NULL |
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static |
all player devices share the same Stage world (for now)
The documentation for this class was generated from the following files: