FIFE 2008.0
visual.cpp
00001 /***************************************************************************
00002  *   Copyright (C) 2005-2008 by the FIFE team                              *
00003  *   http://www.fifengine.de                                               *
00004  *   This file is part of FIFE.                                            *
00005  *                                                                         *
00006  *   FIFE is free software; you can redistribute it and/or                 *
00007  *   modify it under the terms of the GNU Lesser General Public            *
00008  *   License as published by the Free Software Foundation; either          *
00009  *   version 2.1 of the License, or (at your option) any later version.    *
00010  *                                                                         *
00011  *   This library is distributed in the hope that it will be useful,       *
00012  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00013  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
00014  *   Lesser General Public License for more details.                       *
00015  *                                                                         *
00016  *   You should have received a copy of the GNU Lesser General Public      *
00017  *   License along with this library; if not, write to the                 *
00018  *   Free Software Foundation, Inc.,                                       *
00019  *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
00020  ***************************************************************************/
00021 
00022 // Standard C++ library includes
00023 
00024 // 3rd party library includes
00025 
00026 // FIFE includes
00027 // These includes are split up in two parts, separated by one empty line
00028 // First block: files included from the FIFE root src directory
00029 // Second block: files included from the same folder
00030 #include "util/log/logger.h"
00031 #include "util/base/exception.h"
00032 
00033 #include "model/structures/instance.h"
00034 #include "model/metamodel/object.h"
00035 #include "model/metamodel/action.h"
00036 
00037 #include "visual.h"
00038 
00039 
00040 namespace FIFE {
00041 
00042     static Logger _log(LM_VIEW);
00043 
00044     Visual2DGfx::Visual2DGfx(): m_transparency(0), m_visible(true) {
00045     }
00046 
00047     Visual2DGfx::~Visual2DGfx() {
00048     }
00049 
00050     ObjectVisual::ObjectVisual() {
00051     }
00052 
00053     ObjectVisual* ObjectVisual::create(Object* object) {
00054         if (object->getVisual<ObjectVisual>()) {
00055             throw Duplicate("Object already contains visualization");
00056         }
00057         ObjectVisual* v = new ObjectVisual();
00058         object->adoptVisual(v);
00059         return v;
00060     }
00061 
00062     ObjectVisual::~ObjectVisual() {
00063     }
00064 
00065     void ObjectVisual::addStaticImage(unsigned int angle, int image_index) {
00066         m_angle2img[angle % 360] = image_index;
00067     }
00068 
00069     int ObjectVisual::getStaticImageIndexByAngle(int angle) {
00070         int closestMatch = 0;
00071         return getIndexByAngle(angle, m_angle2img, closestMatch);
00072     }
00073 
00074     int ObjectVisual::getClosestMatchingAngle(int angle) {
00075         int closestMatch = 0;
00076         getIndexByAngle(angle, m_angle2img, closestMatch);
00077         return closestMatch;
00078     }
00079 
00080     void ObjectVisual::getStaticImageAngles(std::vector<int>& angles) {
00081         angles.clear();
00082         type_angle2id::const_iterator i(m_angle2img.begin());
00083         while (i != m_angle2img.end()) {
00084             angles.push_back(i->first);
00085             ++i;
00086         }
00087     }
00088 
00089     InstanceVisual::InstanceVisual(): 
00090         m_stackposition(0) {
00091     }
00092 
00093     InstanceVisual* InstanceVisual::create(Instance* instance) {
00094         if (instance->getVisual<InstanceVisual>()) {
00095             throw Duplicate("Instance already contains visualization");
00096         }
00097         InstanceVisual* v = new InstanceVisual();
00098         instance->setVisual(v);
00099         return v;
00100     }
00101 
00102     InstanceVisual::~InstanceVisual() {
00103     }
00104 
00105     ActionVisual::ActionVisual(): m_animations() {
00106     }
00107 
00108     ActionVisual* ActionVisual::create(Action* action) {
00109         if (action->getVisual<ActionVisual>()) {
00110             throw Duplicate("Action already contains visualization");
00111         }
00112         ActionVisual* v = new ActionVisual();
00113         action->adoptVisual(v);
00114         return v;
00115     }
00116 
00117     ActionVisual::~ActionVisual() {
00118     }
00119 
00120     void ActionVisual::addAnimation(unsigned int angle, int animation_index) {
00121         m_animations[angle % 360] = animation_index;
00122     }
00123 
00124     int ActionVisual::getAnimationIndexByAngle(int angle) {
00125         int closestMatch = 0;
00126         return getIndexByAngle(angle, m_animations, closestMatch);
00127     }
00128 
00129     void ActionVisual::getActionImageAngles(std::vector<int>& angles) {
00130         angles.clear();
00131         type_angle2id::const_iterator i(m_animations.begin());
00132         while (i != m_animations.end()) {
00133             angles.push_back(i->first);
00134             ++i;
00135         }
00136     }
00137 }
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