org.apache.batik.ext.awt.g2d

Class DefaultGraphics2D

public class DefaultGraphics2D extends AbstractGraphics2D

This concrete implementation of AbstractGraphics2D is a simple help to programmers to get started with their own implementation of Graphics2D. DefaultGraphics2D implements all the abstract methods is AbstractGraphics2D and makes it easy to start implementing a Graphic2D piece-meal.

See Also: AbstractGraphics2D

Constructor Summary
DefaultGraphics2D(boolean textAsShapes)
Default constructor
DefaultGraphics2D(DefaultGraphics2D g)
This constructor supports the create method
Method Summary
voidcopyArea(int x, int y, int width, int height, int dx, int dy)
Copies an area of the component by a distance specified by dx and dy.
Graphicscreate()
Creates a new Graphics object that is a copy of this Graphics object.
voiddispose()
Disposes of this graphics context and releases any system resources that it is using.
voiddraw(Shape s)
Strokes the outline of a Shape using the settings of the current Graphics2D context.
booleandrawImage(Image img, int x, int y, ImageObserver observer)
Draws as much of the specified image as is currently available.
booleandrawImage(Image img, int x, int y, int width, int height, ImageObserver observer)
Draws as much of the specified image as has already been scaled to fit inside the specified rectangle.
voiddrawRenderableImage(RenderableImage img, AffineTransform xform)
Renders a RenderableImage, applying a transform from image space into user space before drawing.
voiddrawRenderedImage(RenderedImage img, AffineTransform xform)
Renders a RenderedImage, applying a transform from image space into user space before drawing.
voiddrawString(String s, float x, float y)
Renders the text specified by the specified String, using the current Font and Paint attributes in the Graphics2D context.
voiddrawString(AttributedCharacterIterator iterator, float x, float y)
Renders the text of the specified iterator, using the Graphics2D context's current Paint.
voidfill(Shape s)
Fills the interior of a Shape using the settings of the Graphics2D context.
GraphicsConfigurationgetDeviceConfiguration()
Returns the device configuration associated with this Graphics2D.
FontMetricsgetFontMetrics(Font f)
Gets the font metrics for the specified font.
voidsetXORMode(Color c1)
Sets the paint mode of this graphics context to alternate between this graphics context's current color and the new specified color.

Constructor Detail

DefaultGraphics2D

public DefaultGraphics2D(boolean textAsShapes)
Default constructor

DefaultGraphics2D

public DefaultGraphics2D(DefaultGraphics2D g)
This constructor supports the create method

Method Detail

copyArea

public void copyArea(int x, int y, int width, int height, int dx, int dy)
Copies an area of the component by a distance specified by dx and dy. From the point specified by x and y, this method copies downwards and to the right. To copy an area of the component to the left or upwards, specify a negative value for dx or dy. If a portion of the source rectangle lies outside the bounds of the component, or is obscured by another window or component, copyArea will be unable to copy the associated pixels. The area that is omitted can be refreshed by calling the component's paint method.

Parameters: x the x coordinate of the source rectangle. y the y coordinate of the source rectangle. width the width of the source rectangle. height the height of the source rectangle. dx the horizontal distance to copy the pixels. dy the vertical distance to copy the pixels.

create

public Graphics create()
Creates a new Graphics object that is a copy of this Graphics object.

Returns: a new graphics context that is a copy of this graphics context.

dispose

public void dispose()
Disposes of this graphics context and releases any system resources that it is using. A Graphics object cannot be used after disposehas been called.

When a Java program runs, a large number of Graphics objects can be created within a short time frame. Although the finalization process of the garbage collector also disposes of the same system resources, it is preferable to manually free the associated resources by calling this method rather than to rely on a finalization process which may not run to completion for a long period of time.

Graphics objects which are provided as arguments to the paint and update methods of components are automatically released by the system when those methods return. For efficiency, programmers should call dispose when finished using a Graphics object only if it was created directly from a component or another Graphics object.

See Also: java.awt.Graphics#finalize java.awt.Component#paint java.awt.Component#update java.awt.Component#getGraphics java.awt.Graphics#create()

draw

public void draw(Shape s)
Strokes the outline of a Shape using the settings of the current Graphics2D context. The rendering attributes applied include the Clip, Transform, Paint, Composite and Stroke attributes.

Parameters: s the Shape to be rendered

See Also: DefaultGraphics2D DefaultGraphics2D java.awt.Graphics#setColor DefaultGraphics2D DefaultGraphics2D DefaultGraphics2D

drawImage

public boolean drawImage(Image img, int x, int y, ImageObserver observer)
Draws as much of the specified image as is currently available. The image is drawn with its top-left corner at (xy) in this graphics context's coordinate space. Transparent pixels in the image do not affect whatever pixels are already there.

This method returns immediately in all cases, even if the complete image has not yet been loaded, and it has not been dithered and converted for the current output device.

If the image has not yet been completely loaded, then drawImage returns false. As more of the image becomes available, the process that draws the image notifies the specified image observer.

Parameters: img the specified image to be drawn. x the x coordinate. y the y coordinate. observer object to be notified as more of the image is converted.

See Also: java.awt.Image java.awt.image.ImageObserver java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int, int)

drawImage

public boolean drawImage(Image img, int x, int y, int width, int height, ImageObserver observer)
Draws as much of the specified image as has already been scaled to fit inside the specified rectangle.

The image is drawn inside the specified rectangle of this graphics context's coordinate space, and is scaled if necessary. Transparent pixels do not affect whatever pixels are already there.

This method returns immediately in all cases, even if the entire image has not yet been scaled, dithered, and converted for the current output device. If the current output representation is not yet complete, then drawImage returns false. As more of the image becomes available, the process that draws the image notifies the image observer by calling its imageUpdate method.

A scaled version of an image will not necessarily be available immediately just because an unscaled version of the image has been constructed for this output device. Each size of the image may be cached separately and generated from the original data in a separate image production sequence.

Parameters: img the specified image to be drawn. x the x coordinate. y the y coordinate. width the width of the rectangle. height the height of the rectangle. observer object to be notified as more of the image is converted.

See Also: java.awt.Image java.awt.image.ImageObserver java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int, int)

drawRenderableImage

public void drawRenderableImage(RenderableImage img, AffineTransform xform)
Renders a RenderableImage, applying a transform from image space into user space before drawing. The transformation from user space into device space is done with the current Transform in the Graphics2D. The specified transformation is applied to the image before the transform attribute in the Graphics2D context is applied. The rendering attributes applied include the Clip, Transform, and Composite attributes. Note that no rendering is done if the specified transform is noninvertible.

Rendering hints set on the Graphics2D object might be used in rendering the RenderableImage. If explicit control is required over specific hints recognized by a specific RenderableImage, or if knowledge of which hints are used is required, then a RenderedImage should be obtained directly from the RenderableImage and rendered using drawRenderedImage.

Parameters: img the image to be rendered xform the transformation from image space into user space

See Also: DefaultGraphics2D DefaultGraphics2D DefaultGraphics2D DefaultGraphics2D

drawRenderedImage

public void drawRenderedImage(RenderedImage img, AffineTransform xform)
Renders a RenderedImage, applying a transform from image space into user space before drawing. The transformation from user space into device space is done with the current Transform in the Graphics2D. The specified transformation is applied to the image before the transform attribute in the Graphics2D context is applied. The rendering attributes applied include the Clip, Transform, and Composite attributes. Note that no rendering is done if the specified transform is noninvertible.

Parameters: img the image to be rendered xform the transformation from image space into user space

See Also: DefaultGraphics2D DefaultGraphics2D DefaultGraphics2D

drawString

public void drawString(String s, float x, float y)
Renders the text specified by the specified String, using the current Font and Paint attributes in the Graphics2D context. The baseline of the first character is at position (xy) in the User Space. The rendering attributes applied include the Clip, Transform, Paint, Font and Composite attributes. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.

Parameters: s the String to be rendered x the x coordinate where the String should be rendered y the y coordinate where the String should be rendered

See Also: DefaultGraphics2D java.awt.Graphics#setColor java.awt.Graphics#setFont DefaultGraphics2D DefaultGraphics2D DefaultGraphics2D

drawString

public void drawString(AttributedCharacterIterator iterator, float x, float y)
Renders the text of the specified iterator, using the Graphics2D context's current Paint. The iterator must specify a font for each character. The baseline of the first character is at position (xy) in the User Space. The rendering attributes applied include the Clip, Transform, Paint, and Composite attributes. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.

Parameters: iterator the iterator whose text is to be rendered x the x coordinate where the iterator's text is to be rendered y the y coordinate where the iterator's text is to be rendered

See Also: DefaultGraphics2D java.awt.Graphics#setColor DefaultGraphics2D DefaultGraphics2D DefaultGraphics2D

fill

public void fill(Shape s)
Fills the interior of a Shape using the settings of the Graphics2D context. The rendering attributes applied include the Clip, Transform, Paint, and Composite.

Parameters: s the Shape to be filled

See Also: DefaultGraphics2D java.awt.Graphics#setColor DefaultGraphics2D DefaultGraphics2D DefaultGraphics2D

getDeviceConfiguration

public GraphicsConfiguration getDeviceConfiguration()
Returns the device configuration associated with this Graphics2D.

getFontMetrics

public FontMetrics getFontMetrics(Font f)
Gets the font metrics for the specified font.

Parameters: f the specified font

Returns: the font metrics for the specified font.

See Also: java.awt.Graphics#getFont java.awt.FontMetrics java.awt.Graphics#getFontMetrics()

setXORMode

public void setXORMode(Color c1)
Sets the paint mode of this graphics context to alternate between this graphics context's current color and the new specified color. This specifies that logical pixel operations are performed in the XOR mode, which alternates pixels between the current color and a specified XOR color.

When drawing operations are performed, pixels which are the current color are changed to the specified color, and vice versa.

Pixels that are of colors other than those two colors are changed in an unpredictable but reversible manner; if the same figure is drawn twice, then all pixels are restored to their original values.

Parameters: c1 the XOR alternation color

Copyright B) 2008 Apache Software Foundation. All Rights Reserved.