Prev
Next
A.39. Painter Plugins
OpenGLBezierTrianglePatchPainter
Renders Bezier triangle patches
OpenGLBicubicPatchPainter
Renders bicubic patches
OpenGLBilinearPatchPainter
Renders bilinear patches
OpenGLBlobbyPointPainter
Renders blobby primitives using points and lines
OpenGLColorFacePainter
Renders mesh faces using a per-face color array
OpenGLConePainter
Renders cone primitives using OpenGL
OpenGLCubicCurvePainter
Renders cubic curves
OpenGLCylinderPainter
Renders cylinder primitives using OpoenGL
OpenGLDiskPainter
Renders disk primitives using OpenGL
OpenGLEdgeNumberingPainter
Numbers polyhedron edges
OpenGLEdgePainter
Renders mesh edges (OpenGL 1.1)
OpenGLFaceNormalPainter
Renders polyhedron face normal vectors
OpenGLFaceNumberingPainter
Numbers polyhedron faces
OpenGLFaceOrientationPainter
Draws arrows to show polyhedron face orientation
OpenGLFacePainter
Renders mesh faces, after trianglulating them (OpenGL 1.1)
OpenGLHalfEdgePainter
Draws arrows to show polyhedron half edge orientation
OpenGLHyperboloidPainter
Renders hyperboloid primitives using OpenGL
OpenGLLinearCurvePainter
Renders linear curves
OpenGLMultiPainter
Distributes rendering across multiple mesh painters
OpenGLNURBSCurveNumberingPainter
Numbers NURBS curves
OpenGLNURBSCurvePainter
Renders NURBS curves
OpenGLNURBSPatchNumberingPainter
Numbers NURBS patches
OpenGLNURBSPatchPainter
Renders NURBS patches
OpenGLNormalArrayPainter
Visualizes normal-vector arrays
OpenGLPainterScript
Scripted Mesh Painter
OpenGLParaboloidPainter
Renders paraboloid primitives using OpoenGL
OpenGLPointNumberingPainter
Numbers points
OpenGLPointPainter
Renders mesh points
OpenGLSDSFacePainter
Renders mesh as SDS faces using OpenGL 1.1
OpenGLSLPainter
Applies an OpenGL shader to downstream painters
OpenGLSpherePainter
Renders sphere primitives using OpoenGL
OpenGLTeapotPainter
Renders teapot primitives using OpoenGL
OpenGLTorusPainter
Renders torus primitives using OpenGL
OpenGLVaryingDataPainter
Prints associated varying data near each edge, for debugging purposes
OpenGLVertexDataPainter
Prints vertex data near each corresponding vertex
RenderManBicubicPatchPainter
Renders bicubic patches
RenderManBilinearPatchPainter
Renders bilinear patches
RenderManBlobbyPainter
Renders blobbies (implicit surfaces)
RenderManConePainter
Renders cone primitives
RenderManCubicCurvePainter
Renders cubic curves
RenderManCylinderPainter
Renders cylinder primitives
RenderManDiskPainter
Renders disk primitives
RenderManHyperboloidPainter
Renders hyperboloid primitives
RenderManLinearCurvePainter
Renders linear curves
RenderManMultiPainter
Distributes rendering across multiple mesh painters
RenderManNURBSPatchPainter
Renders NURBS patches
RenderManParaboloidPainter
Renders paraboloid primitives
RenderManParticlePainter
Renders particle primitives.
RenderManPolyhedronPainter
Renders mesh polyhedra
RenderManScriptedPainter
Uses a script to render meshes
RenderManSpherePainter
Renders sphere primitives
RenderManSubdivisionSurfacePainter
Renders mesh subdivision surfaces
RenderManTeapotPainter
Renders teapot primitives
RenderManTorusPainter
Renders torus primitives
VirtualOpenGLEdgePainter
Renders mesh edges
VirtualOpenGLFacePainter
Renders mesh faces
VirtualOpenGLPointPainter
Renders mesh points
VirtualOpenGLSDSEdgePainter
Renders mesh subdivision surface edges
VirtualOpenGLSDSFacePainter
Renders mesh subdivision surface faces
VirtualOpenGLSDSPointPainter
Renders mesh subdivision surface points