16 #ifndef BT_COLLISION_SHAPE_H 17 #define BT_COLLISION_SHAPE_H 52 virtual btScalar getAngularMotionDisc()
const;
54 virtual btScalar getContactBreakingThreshold(
btScalar defaultContactThresholdFactor)
const;
102 virtual void setLocalScaling(
const btVector3& scaling) =0;
103 virtual const btVector3& getLocalScaling()
const =0;
108 virtual const char* getName()
const =0 ;
120 virtual void setMargin(
btScalar margin) = 0;
121 virtual btScalar getMargin()
const = 0;
127 m_userPointer = userPtr;
132 return m_userPointer;
145 virtual int calculateSerializeBufferSize()
const;
148 virtual const char* serialize(
void* dataBuffer,
btSerializer* serializer)
const;
150 virtual void serializeSingleShape(
btSerializer* serializer)
const;
169 #endif //BT_COLLISION_SHAPE_H static bool isInfinite(int proxyType)
bool isInfinite() const
isInfinite is used to catch simulation error (aabb check)
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
#define SIMD_FORCE_INLINE
static bool isCompound(int proxyType)
static bool isNonMoving(int proxyType)
void setUserPointer(void *userPtr)
optional user data pointer
virtual int calculateSerializeBufferSize() const
virtual btVector3 getAnisotropicRollingFrictionDirection() const
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See...
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
static bool isPolyhedral(int proxyType)
bool isPolyhedral() const
static bool isSoftBody(int proxyType)
#define BT_DECLARE_ALIGNED_ALLOCATOR()
static bool isConvex2d(int proxyType)
static bool isConcave(int proxyType)
virtual ~btCollisionShape()
void setUserIndex(int index)
void * getUserPointer() const
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
static bool isConvex(int proxyType)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...