55 #include "vtkRenderingCoreModule.h" 67 #define VTK_TEXTURE_QUALITY_DEFAULT 0 68 #define VTK_TEXTURE_QUALITY_16BIT 16 69 #define VTK_TEXTURE_QUALITY_32BIT 32 110 vtkGetMacro(Repeat,
int);
122 vtkGetMacro(EdgeClamp,
int);
131 vtkGetMacro(Interpolate,
int);
140 vtkGetMacro(Mipmap,
bool);
151 vtkGetMacro(Quality,
int);
172 VTK_LEGACY(
void SetMapColorScalarsThroughLookupTable(
int val));
173 VTK_LEGACY(
int GetMapColorScalarsThroughLookupTable());
174 VTK_LEGACY(
void MapColorScalarsThroughLookupTableOn());
175 VTK_LEGACY(
void MapColorScalarsThroughLookupTableOff());
190 vtkGetMacro(ColorMode,
int);
223 unsigned char* MapScalarsToColors(
vtkDataArray* scalars);
240 VTK_TEXTURE_BLENDING_MODE_NONE = 0,
246 VTK_TEXTURE_BLENDING_MODE_SUBTRACT
254 vtkGetMacro(BlendingMode,
int);
263 vtkGetMacro(PremultipliedAlpha,
bool);
276 vtkGetMacro(RestrictPowerOf2ImageSmaller,
int);
287 virtual int IsTranslucent();
301 vtkGetMacro(CubeMap,
bool);
303 void SetCubeMap(
bool val);
313 vtkGetMacro(UseSRGBColorSpace,
bool);
#define VTK_COLOR_MODE_DIRECT_SCALARS
virtual void PostRender(vtkRenderer *)
Cleans up after the texture rendering to restore the state of the graphics context.
VTKTextureBlendingMode
Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragm...
#define VTK_TEXTURE_QUALITY_16BIT
void SetQualityTo16Bit()
Force texture quality to 16-bit or 32-bit.
void SetColorModeToDirectScalars()
Default: ColorModeToDefault.
record modification and/or execution time
vtkScalarsToColors * LookupTable
int TranslucentCachedResult
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this texture.
vtkDataObject * GetInput()
Get a data object for one of the input port connections.
abstract specification for renderers
virtual void Load(vtkRenderer *)
Abstract interface to renderer.
#define VTK_TEXTURE_QUALITY_DEFAULT
Superclass for mapping scalar values to colors.
window superclass for vtkRenderWindow
#define VTK_COLOR_MODE_MAP_SCALARS
a simple class to control print indentation
topologically and geometrically regular array of data
vtkTimeStamp TranslucentComputationTime
abstract superclass for arrays of numeric data
handles properties associated with a texture map
void SetQualityToDefault()
Force texture quality to 16-bit or 32-bit.
#define VTK_COLOR_MODE_DEFAULT
void SetColorModeToMapScalars()
Default: ColorModeToDefault.
vtkUnsignedCharArray * MappedScalars
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
dynamic, self-adjusting array of unsigned char
virtual int GetTextureUnit()
Return the texture unit used for this texture.
int SelfAdjustingTableRange
void SetQualityTo32Bit()
Force texture quality to 16-bit or 32-bit.
void ExecuteData(vtkDataObject *) override
This method is the old style execute method, provided for the sake of backwards compatibility with ol...
int RestrictPowerOf2ImageSmaller
Generic algorithm superclass for image algs.
static vtkAlgorithm * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
#define VTK_TEXTURE_QUALITY_32BIT
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
general representation of visualization data
void SetColorModeToDefault()
Default: ColorModeToDefault.