24 #ifndef COIN_SOVRMLMATERIAL_H 25 #define COIN_SOVRMLMATERIAL_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/nodes/SoNode.h> 29 #include <Inventor/fields/SoSFColor.h> 30 #include <Inventor/fields/SoSFFloat.h> 32 class SoVRMLMaterialP;
40 static void initClass(
void);
58 SoVRMLMaterialP * pimpl;
61 #endif // ! COIN_SOVRMLMATERIAL_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFFloat shininess
Definition: SoVRMLMaterial.h:47
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFColor emissiveColor
Definition: SoVRMLMaterial.h:46
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFFloat transparency
Definition: SoVRMLMaterial.h:48
The SoVRMLMaterial class is used to assign a material to geometry.The detailed class documentation is...
Definition: SoVRMLMaterial.h:34
SoSFColor diffuseColor
Definition: SoVRMLMaterial.h:43
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoSFColor specularColor
Definition: SoVRMLMaterial.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoSFFloat ambientIntensity
Definition: SoVRMLMaterial.h:44
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39