1 #ifndef COIN_SOTEXTUREMATRIXTRANSFORM_H 2 #define COIN_SOTEXTUREMATRIXTRANSFORM_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/fields/SoSFMatrix.h> 30 class COIN_DLL_API SoTextureMatrixTransform :
public SoNode {
33 SO_NODE_HEADER(SoTextureMatrixTransform);
36 static void initClass(
void);
37 SoTextureMatrixTransform(
void);
48 virtual ~SoTextureMatrixTransform();
51 #endif // !COIN_SOTEXTUREMATRIXTRANSFORM_H The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFMatrix class is a container for an SbMatrix.This field is used where nodes, engines or other field containers needs to store a 4x4 matrix.
Definition: SoSFMatrix.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39