Coin Logo http://www.sim.no
http://www.coin3d.org

SoAudioRenderAction.h
1 #ifndef COIN_SOAUDIORENDERACTION_H
2 #define COIN_SOAUDIORENDERACTION_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/actions/SoAction.h>
28 #include <Inventor/actions/SoSubAction.h>
29 
30 class COIN_DLL_API SoAudioRenderAction : public SoAction {
31  typedef SoAction inherited;
32 
33  SO_ACTION_HEADER(SoAudioRenderAction);
34 
35 public:
36  static void initClass();
38  virtual ~SoAudioRenderAction();
39 
40  static void callDoAction(SoAction *action, SoNode *node);
41  static void callAudioRender(SoAction *action, SoNode *node);
42 
43 protected:
44  virtual void beginTraversal(SoNode *node);
45 
46 private:
47  class SoAudioRenderActionP *pimpl;
48 };
49 
50 #endif // !COIN_SOAUDIORENDERACTION_H
static void initClass(void)
Definition: SoAction.cpp:392
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1208

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Fri Jul 20 2018 for Coin by Doxygen. 1.8.14