1 #ifndef COIN_SBVEC4UB_H 2 #define COIN_SBVEC4UB_H 27 #include <Inventor/SbBasic.h> 28 #include <Inventor/system/inttypes.h> 30 #include <Inventor/errors/SoDebugError.h> 40 SbVec4ub(
const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
41 SbVec4ub(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
46 SbVec4ub &
setValue(
const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
47 SbVec4ub &
setValue(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
52 const uint8_t *
getValue(
void)
const {
return vec; }
53 void getValue(uint8_t & x, uint8_t & y, uint8_t & z, uint8_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
55 uint8_t & operator [] (
int i) {
return vec[i]; }
56 const uint8_t & operator [] (
int i)
const {
return vec[i]; }
58 int32_t
dot(
SbVec4ub v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
61 SbVec4ub & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
63 SbVec4ub & operator /= (
int d) { SbDividerChk(
"SbVec4ub::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }
64 SbVec4ub & operator /= (
double d) { SbDividerChk(
"SbVec4ub::operator/=(double)", d);
return operator *= (1.0 / d); }
65 SbVec4ub & operator += (
SbVec4ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
66 SbVec4ub & operator -= (
SbVec4ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
75 SbVec4ub val(v); val *= d;
return val;
79 SbVec4ub val(v); val *= d;
return val;
83 SbVec4ub val(v); val *= d;
return val;
87 SbVec4ub val(v); val *= d;
return val;
91 SbDividerChk(
"operator/(SbVec4ub,int)", d);
92 SbVec4ub val(v); val /= d;
return val;
96 SbDividerChk(
"operator/(SbVec4ub,double)", d);
97 SbVec4ub val(v); val /= d;
return val;
109 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
116 #endif // !COIN_SBVEC4UB_H void negate(void)
Definition: SbVec4ub.cpp:93
The SbVec4b class is a 4 dimensional vector with 8-bit integer coordinates.
Definition: SbVec4b.h:37
SbVec4ub & setValue(uint8_t x, uint8_t y, uint8_t z, uint8_t w)
Definition: SbVec4ub.h:47
SbVec4ub & setValue(const uint8_t v[4])
Definition: SbVec4ub.h:46
SbVec4ub(const SbVec4us &v)
Definition: SbVec4ub.h:43
The SbVec4us class is a 4 dimensional vector with unsigned short integer coordinates.
Definition: SbVec4us.h:37
SbVec4ub(void)
Definition: SbVec4ub.h:39
int operator!=(const SbBox2i32 &b1, const SbBox2i32 &b2)
Definition: SbBox2i32.h:91
void getValue(uint8_t &x, uint8_t &y, uint8_t &z, uint8_t &w) const
Definition: SbVec4ub.h:53
The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates.
Definition: SbVec4ui32.h:37
SbVec4ub(const SbVec4ui32 &v)
Definition: SbVec4ub.h:44
int32_t dot(SbVec4ub v) const
Definition: SbVec4ub.h:58
const uint8_t * getValue(void) const
Definition: SbVec4ub.h:52
SbVec4ub(uint8_t x, uint8_t y, uint8_t z, uint8_t w)
Definition: SbVec4ub.h:41
SbVec4ub(const uint8_t v[4])
Definition: SbVec4ub.h:40
The SbVec4ub class is a 4 dimensional vector with unsigned 8-bit integer coordinates.
Definition: SbVec4ub.h:37
SbVec4ub(const SbVec4b &v)
Definition: SbVec4ub.h:42
int operator==(const SbBox2i32 &b1, const SbBox2i32 &b2)
Definition: SbBox2i32.h:87