1 #ifndef COIN_SOTOVRML2ACTION_H 2 #define COIN_SOTOVRML2ACTION_H 27 #include <Inventor/actions/SoToVRMLAction.h> 39 static void initClass(
void);
43 virtual void apply(
const SoPathList & pathlist, SbBool obeysrules = FALSE);
47 void reuseAppearanceNodes(SbBool appearance);
48 SbBool doReuseAppearanceNodes(
void)
const;
50 void reusePropertyNodes(SbBool property);
51 SbBool doReusePropertyNodes(
void)
const;
53 void reuseGeometryNodes(SbBool geometry);
54 SbBool doReuseGeometryNodes(
void)
const;
60 class SoToVRML2ActionP * pimpl;
61 friend class SoToVRML2ActionP;
64 #endif // !COIN_SOTOVRML2ACTION_H virtual void apply(SoNode *node)
Definition: SoToVRMLAction.cpp:331
The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.This action is used for c...
Definition: SoToVRMLAction.h:31
The SoPathList class is a container for pointers to SoPath objects.As this class inherits SoBaseList...
Definition: SoPathList.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.This action is used for converting a scene graph of VRML1/Coin nodes to a new scene graph using only VRML97/VRML2 nodes.
Definition: SoToVRML2Action.h:30
virtual void beginTraversal(SoNode *node)
Definition: SoToVRMLAction.cpp:355
The SoVRMLGroup class is used for grouping VRML nodes.The detailed class documentation is taken verba...
Definition: SoVRMLGroup.h:35