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The SoVRMLVertexShape class is a superclass for vertex based shapes. More...
#include <Inventor/VRMLnodes/SoVRMLVertexShape.h>
Public Types | |
enum | Binding { OVERALL = SoMaterialBindingElement::OVERALL, PER_PART = SoMaterialBindingElement::PER_PART, PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED, PER_FACE = SoMaterialBindingElement::PER_FACE, PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED, PER_VERTEX = SoMaterialBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED } |
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enum | TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP } |
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enum | NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 } |
Public Member Functions | |
virtual SoType | getTypeId (void) const |
virtual SbBool | generateDefaultNormals (SoState *s, SoNormalBundle *nb) |
virtual SbBool | generateDefaultNormals (SoState *s, SoNormalCache *nc) |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | notify (SoNotList *list) |
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virtual void | search (SoSearchAction *action) |
virtual void | copyContents (const SoFieldContainer *from, SbBool copyConn) |
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virtual SbBool | affectsState (void) const |
virtual void | rayPick (SoRayPickAction *action) |
virtual void | computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)=0 |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
const SoBoundingBoxCache * | getBoundingBoxCache (void) const |
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void | setOverride (const SbBool state) |
SbBool | isOverride (void) const |
void | setNodeType (const NodeType type) |
NodeType | getNodeType (void) const |
virtual SoNode * | copy (SbBool copyconnections=0) const |
virtual void | GLRenderBelowPath (SoGLRenderAction *action) |
virtual void | GLRenderInPath (SoGLRenderAction *action) |
virtual void | GLRenderOffPath (SoGLRenderAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | handleEvent (SoHandleEventAction *action) |
virtual void | write (SoWriteAction *action) |
virtual void | audioRender (SoAudioRenderAction *action) |
virtual void | grabEventsSetup (void) |
virtual void | grabEventsCleanup (void) |
virtual void | startNotify (void) |
uint32_t | getNodeId (void) const |
virtual void | writeInstance (SoOutput *out) |
virtual SoNode * | addToCopyDict (void) const |
virtual SoFieldContainer * | copyThroughConnection (void) const |
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void | setToDefaults (void) |
SbBool | hasDefaultValues (void) const |
SbBool | fieldsAreEqual (const SoFieldContainer *container) const |
void | copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0) |
SbBool | set (const char *const fielddata) |
void | get (SbString &fielddata) |
virtual int | getFields (SoFieldList &l) const |
virtual int | getAllFields (SoFieldList &l) const |
virtual SoField * | getField (const SbName &name) const |
virtual SoField * | getEventIn (const SbName &name) const |
virtual SoField * | getEventOut (const SbName &name) const |
SbBool | getFieldName (const SoField *const field, SbName &name) const |
SbBool | enableNotify (const SbBool flag) |
SbBool | isNotifyEnabled (void) const |
SbBool | set (const char *fielddata, SoInput *in) |
void | get (SbString &fielddata, SoOutput *out) |
virtual SbBool | validateNewFieldValue (SoField *field, void *newval) |
virtual void | addWriteReference (SoOutput *out, SbBool isfromfield=0) |
SbBool | getIsBuiltIn (void) const |
void | setUserData (void *userdata) const |
void * | getUserData (void) const |
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void | ref (void) const |
void | unref (void) const |
void | unrefNoDelete (void) const |
int32_t | getRefCount (void) const |
void | touch (void) |
SbBool | isOfType (SoType type) const |
virtual SbName | getName (void) const |
virtual void | setName (const SbName &newname) |
void | addAuditor (void *const auditor, const SoNotRec::Type type) |
void | removeAuditor (void *const auditor, const SoNotRec::Type type) |
const SoAuditorList & | getAuditors (void) const |
SbBool | shouldWrite (void) |
void | assertAlive (void) const |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
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static SoType | getClassTypeId (void) |
static void | initClass (void) |
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static SoType | getClassTypeId (void) |
static void | initClass (void) |
static void | getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize) |
static float | getDecimatedComplexity (SoState *state, float complexity) |
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static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
static SoType | getClassTypeId (void) |
static SoNode * | getByName (const SbName &name) |
static int | getByName (const SbName &name, SoNodeList &l) |
static void | initClass (void) |
static void | initClasses (void) |
static uint32_t | getNextNodeId (void) |
static int | getActionMethodIndex (const SoType type) |
static void | getBoundingBoxS (SoAction *action, SoNode *node) |
static void | GLRenderS (SoAction *action, SoNode *node) |
static void | callbackS (SoAction *action, SoNode *node) |
static void | getMatrixS (SoAction *action, SoNode *node) |
static void | handleEventS (SoAction *action, SoNode *node) |
static void | pickS (SoAction *action, SoNode *node) |
static void | rayPickS (SoAction *action, SoNode *node) |
static void | searchS (SoAction *action, SoNode *node) |
static void | writeS (SoAction *action, SoNode *node) |
static void | audioRenderS (SoAction *action, SoNode *node) |
static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static void | initCopyDict (void) |
static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
static void | copyDone (void) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static void | addName (SoBase *const base, const char *const name) |
static void | removeName (SoBase *const base, const char *const name) |
static void | incrementCurrentWriteCounter (void) |
static void | decrementCurrentWriteCounter (void) |
static SoBase * | getNamedBase (const SbName &name, SoType type) |
static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
static SbBool | read (SoInput *in, SoBase *&base, SoType expectedtype) |
static void | setInstancePrefix (const SbString &c) |
static void | setTraceRefs (SbBool trace) |
static SbBool | getTraceRefs (void) |
static SbBool | connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
static SbBool | readRoute (SoInput *in) |
Public Attributes | |
SoSFNode | coord |
SoSFNode | texCoord |
SoSFNode | normal |
SoSFNode | color |
SoSFBool | colorPerVertex |
SoSFBool | normalPerVertex |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
SoVRMLVertexShape (void) | |
virtual | ~SoVRMLVertexShape () |
virtual SbBool | shouldGLRender (SoGLRenderAction *action) |
void | setNormalCache (SoState *s, int numNormals, SbVec3f *normals) |
SoNormalCache * | getNormalCache (void) const |
SoNormalCache * | generateAndReadLockNormalCache (SoState *const state) |
void | getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals) |
void | readLockNormalCache (void) |
void | readUnlockNormalCache (void) |
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SoVRMLGeometry (void) | |
virtual | ~SoVRMLGeometry () |
void | setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid) |
virtual SoChildList * | getChildren (void) const |
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SoShape (void) | |
virtual | ~SoShape () |
float | getComplexityValue (SoAction *action) |
virtual void | generatePrimitives (SoAction *action)=0 |
void | beginSolidShape (SoGLRenderAction *action) |
void | endSolidShape (SoGLRenderAction *action) |
void | GLRenderBoundingBox (SoGLRenderAction *action) |
SbBool | shouldPrimitiveCount (SoGetPrimitiveCountAction *action) |
SbBool | shouldRayPick (SoRayPickAction *const action) |
void | computeObjectSpaceRay (SoRayPickAction *const action) |
void | computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix) |
virtual SoDetail * | createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp) |
virtual SoDetail * | createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp) |
virtual SoDetail * | createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp) |
void | invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3) |
void | invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2) |
void | invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v) |
void | beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL) |
void | shapeVertex (const SoPrimitiveVertex *const v) |
void | endShape (void) |
void | generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal) |
void | generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal) |
SbBool | startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex) |
void | finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex) |
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SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
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SoFieldContainer (void) | |
~SoFieldContainer () | |
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SoBase (void) | |
virtual | ~SoBase () |
virtual void | destroy (void) |
SbBool | hasMultipleWriteRefs (void) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
void | writeFooter (SoOutput *out) const |
virtual const char * | getFileFormatName (void) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static void | setNextActionMethodIndex (int index) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
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static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
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enum | BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 } |
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uint32_t | uniqueId |
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SbBool | isBuiltIn |
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static uint32_t | nextUniqueId = 0 |
static int | nextActionMethodIndex = 0 |
The SoVRMLVertexShape class is a superclass for vertex based shapes.
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protected |
Constructor.
References color, colorPerVertex, coord, normal, normalPerVertex, and texCoord.
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protectedvirtual |
Destructor.
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virtual |
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLGeometry.
Reimplemented in SoVRMLIndexedFaceSet, and SoVRMLIndexedShape.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
.
Reimplemented from SoVRMLGeometry.
Reimplemented in SoVRMLIndexedFaceSet, and SoVRMLIndexedShape.
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virtual |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Subclasses should override this method to generate default normals using the SoNormalBundle class. TRUE
should be returned if normals were generated, FALSE
otherwise.
Default method returns FALSE
.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Reimplemented in SoVRMLIndexedFaceSet.
Referenced by generateAndReadLockNormalCache().
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virtual |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Subclasses should override this method to generate default normals using the SoNormalCache class. This is more effective than using SoNormalGenerator. Return TRUE
if normals were generated, FALSE
otherwise.
Default method just returns FALSE
.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Reimplemented in SoVRMLIndexedFaceSet.
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virtual |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References color, coord, SoNode::doAction(), normal, and texCoord.
Referenced by SoVRMLIndexedFaceSet::generatePrimitives().
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virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
Reimplemented in SoVRMLIndexedFaceSet.
References color, coord, SoNode::GLRender(), normal, and texCoord.
Referenced by SoVRMLIndexedFaceSet::GLRender().
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virtual |
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
References SoShape::getBoundingBox().
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virtual |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoShape.
References SoShape::callback().
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virtual |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References SoNode::pick().
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virtual |
Notifies all auditors for this instance when changes are made.
Reimplemented from SoVRMLGeometry.
Reimplemented in SoVRMLIndexedShape.
References coord, SoNotList::getLastField(), SoVRMLGeometry::notify(), readLockNormalCache(), and readUnlockNormalCache().
Referenced by SoVRMLIndexedShape::notify().
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protectedvirtual |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoVRMLGeometry.
References SoShape::shouldGLRender().
Referenced by SoVRMLIndexedFaceSet::GLRender().
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protected |
Convenience method that can be used by subclasses to return or create a normal cache. If the current cache is not valid, it takes care of unrefing the old cache and pushing and popping the state to create element dependencies when creating the new cache.
When returning from this method, the normal cache will be read locked, and the caller should call readUnlockNormalCache() when the normals in the cache is no longer needed.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
References generateDefaultNormals(), SoState::pop(), SoState::push(), readLockNormalCache(), and readUnlockNormalCache().
Referenced by SoVRMLIndexedShape::getVertexData().
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protected |
Convenience method that returns the current coordinate and normal element. This method is not part of the OIV API.
References SoMField::getNum(), SoMFVec3f::getValues(), normal, and SoVRMLNormal::vector.
Referenced by SoVRMLIndexedShape::getVertexData().
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protected |
Read lock the normal cache. This method should be called before fetching the normal cache (using getNormalCache()). When the cached normals are no longer needed, readUnlockNormalCache() must be called.
It is also possible to use generateAndReadLockNormalCache().
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Referenced by generateAndReadLockNormalCache(), and notify().
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protected |
Read unlock the normal cache. Should be called when the read-locked cached normals are no longer needed.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Referenced by generateAndReadLockNormalCache(), SoVRMLIndexedFaceSet::generatePrimitives(), SoVRMLIndexedShape::getVertexData(), SoVRMLIndexedFaceSet::GLRender(), and notify().
SoSFNode SoVRMLVertexShape::coord |
Should contain an SoVRMLCoordinate node.
Referenced by SoVRMLIndexedShape::computeBBox(), doAction(), SoVRMLIndexedFaceSet::generateDefaultNormals(), SoVRMLIndexedFaceSet::GLRender(), GLRender(), notify(), and SoVRMLVertexShape().
SoSFNode SoVRMLVertexShape::texCoord |
Can contain an SoVRMLTextureCoordinate node.
Referenced by doAction(), GLRender(), and SoVRMLVertexShape().
SoSFNode SoVRMLVertexShape::normal |
Can contain an SoVRMLNormal node.
Referenced by doAction(), getVertexData(), GLRender(), and SoVRMLVertexShape().
SoSFNode SoVRMLVertexShape::color |
Can contain an SoVRMLColor node.
Referenced by doAction(), GLRender(), and SoVRMLVertexShape().
SoSFBool SoVRMLVertexShape::colorPerVertex |
When TRUE, colors are applied per vertex. Default value is TRUE.
Referenced by SoVRMLVertexShape().
SoSFBool SoVRMLVertexShape::normalPerVertex |
When TRUE, normals are applied per vertex. Default value is TRUE.
Referenced by SoVRMLVertexShape().
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