24 #ifndef COIN_SOVRMLLOD_H 25 #define COIN_SOVRMLLOD_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/nodes/SoGroup.h> 29 #include <Inventor/fields/SoMFFloat.h> 30 #include <Inventor/fields/SoSFVec3f.h> 31 #include <Inventor/fields/SoMFNode.h> 41 static void initClass(
void);
51 void addLevel(
SoNode * level);
52 void insertLevel(
SoNode * level,
int idx);
53 SoNode * getLevel(
int idx)
const;
54 int findLevel(
const SoNode * level)
const;
55 int getNumLevels(
void)
const;
56 void removeLevel(
int idx);
57 void removeLevel(
SoNode * level);
58 void removeAllLevels(
void);
59 void replaceLevel(
int idx,
SoNode * level);
95 virtual int whichToTraverse(
SoAction * action);
98 void commonConstructor(
void);
100 friend class SoVRMLLODP;
103 #endif // ! COIN_SOVRMLLOD_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:704
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:406
SoSFVec3f center
Definition: SoVRMLLOD.h:46
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:426
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:627
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
SoMFFloat range
Definition: SoVRMLLOD.h:45
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:915
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:927
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:393
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:32
The SoVRMLLOD class is used to represent various levels of detail based on distance.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium: .
Definition: SoVRMLLOD.h:35
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:719
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:257
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:648
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
SoMFNode level
Definition: SoVRMLLOD.h:47
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:31
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:447
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:939
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:271
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:278
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:662
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:369
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39