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SoCoordinate4.h
1 #ifndef COIN_SOCOORDINATE4_H
2 #define COIN_SOCOORDINATE4_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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13  * distribution for additional information about the GNU GPL.
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFVec4f.h>
29 
30 class COIN_DLL_API SoCoordinate4 : public SoNode {
31  typedef SoNode inherited;
32 
33  SO_NODE_HEADER(SoCoordinate4);
34 
35 public:
36  static void initClass(void);
37  SoCoordinate4(void);
38 
40 
41  virtual void doAction(SoAction * action);
42  virtual void GLRender(SoGLRenderAction * action);
43  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
44  virtual void callback(SoCallbackAction * action);
45  virtual void pick(SoPickAction * action);
46  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
47 
48 protected:
49  virtual ~SoCoordinate4();
50 };
51 
52 #endif // !COIN_SOCOORDINATE4_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
The SoMFVec4f class is a container for SbVec4f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements.
Definition: SoMFVec4f.h:31
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoCoordinate4 class is a node for providing coordinates to shape nodes.When encountering nodes of...
Definition: SoCoordinate4.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoMFVec4f point
Definition: SoCoordinate4.h:39
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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