1 #ifndef COIN_SODRAGGER_H 2 #define COIN_SODRAGGER_H 27 #include <Inventor/nodekits/SoInteractionKit.h> 28 #include <Inventor/fields/SoSFBool.h> 29 #include <Inventor/lists/SoCallbackList.h> 30 #include <Inventor/SbMatrix.h> 31 #include <Inventor/SbVec3f.h> 32 #include <Inventor/SbVec2s.h> 33 #include <Inventor/SbViewVolume.h> 34 #include <Inventor/SbViewportRegion.h> 37 #include <Inventor/nodes/SoScale.h> 38 #endif // COIN_INTERNAL 50 typedef void SoDraggerCB(
void * data,
SoDragger * dragger);
58 SO_KIT_CATALOG_ENTRY_HEADER(motionMatrix);
74 void addStartCallback(SoDraggerCB * func,
void * data = NULL);
75 void removeStartCallback(SoDraggerCB * func,
void * data = NULL);
76 void addMotionCallback(SoDraggerCB * func,
void * data = NULL);
77 void removeMotionCallback(SoDraggerCB * func,
void * data = NULL);
78 void addFinishCallback(SoDraggerCB * func,
void * data = NULL);
79 void removeFinishCallback(SoDraggerCB * func,
void * data = NULL);
80 void addValueChangedCallback(SoDraggerCB * func,
void * data = NULL);
81 void removeValueChangedCallback(SoDraggerCB * func,
void * data = NULL);
82 void setMinGesture(
int pixels);
83 int getMinGesture(
void)
const;
84 SbBool enableValueChangedCallbacks(SbBool newval);
85 const SbMatrix & getMotionMatrix(
void);
86 void addOtherEventCallback(SoDraggerCB * func,
void * data = NULL);
87 void removeOtherEventCallback(SoDraggerCB * func,
void * data = NULL);
88 void registerChildDragger(
SoDragger * child);
89 void unregisterChildDragger(
SoDragger * child);
90 void registerChildDraggerMovingIndependently(
SoDragger * child);
91 void unregisterChildDraggerMovingIndependently(
SoDragger * child);
92 SbMatrix getLocalToWorldMatrix(
void);
93 SbMatrix getWorldToLocalMatrix(
void);
94 SbVec3f getLocalStartingPoint(
void);
95 SbVec3f getWorldStartingPoint(
void);
96 void getPartToLocalMatrix(
const SbName & partname,
SbMatrix & parttolocalmatrix,
SbMatrix & localtopartmatrix);
97 void transformMatrixLocalToWorld(
const SbMatrix & frommatrix,
SbMatrix & tomatrix);
98 void transformMatrixWorldToLocal(
const SbMatrix & frommatrix,
SbMatrix & tomatrix);
99 void transformMatrixToLocalSpace(
const SbMatrix & frommatrix,
SbMatrix & tomatrix,
const SbName & fromspacepartname);
100 void setMotionMatrix(
const SbMatrix & newmatrix);
101 void valueChanged(
void);
102 const SbMatrix & getStartMotionMatrix(
void);
103 virtual void saveStartParameters(
void);
104 const SoPath * getPickPath(
void)
const;
105 const SoEvent * getEvent(
void)
const;
106 SoPath * createPathToThis(
void);
107 const SoPath * getSurrogatePartPickedOwner(
void)
const;
108 const SbName & getSurrogatePartPickedName(
void)
const;
109 const SoPath * getSurrogatePartPickedPath(
void)
const;
111 void setStartingPoint(
const SbVec3f & newpoint);
118 void setTempPathToThis(
const SoPath * somethingclose);
121 void workFieldsIntoTransform(
SbMatrix & mtx);
122 void setFrontOnProjector(ProjectorFrontSetting newval);
123 ProjectorFrontSetting getFrontOnProjector(
void)
const;
125 static void setMinScale(
float newminscale);
126 static float getMinScale(
void);
133 static void initClass(
void);
140 SbVec2f getNormalizedLocaterPosition(
void);
141 SbVec2s getLocaterPosition(
void);
142 SbVec2s getStartLocaterPosition(
void)
const;
143 void setStartLocaterPosition(
SbVec2s p);
144 SbBool isAdequateConstraintMotion(
void);
145 virtual SbBool shouldGrabBasedOnSurrogate(
const SoPath * pickpath,
const SoPath * surrogatepath);
146 void setCameraInfo(
SoAction * action);
149 void setIgnoreInBbox(SbBool newval);
150 SbBool isIgnoreInBbox(
void);
152 void setActiveChildDragger(
SoDragger * newchilddragger);
153 SoDragger * getActiveChildDragger(
void)
const;
156 static void childTransferMotionAndValueChangedCB(
void *,
SoDragger *);
157 static void childValueChangedCB(
void *,
SoDragger *);
158 static void childStartCB(
void *,
SoDragger *);
159 static void childMotionCB(
void *,
SoDragger *);
160 static void childFinishCB(
void *,
SoDragger *);
161 static void childOtherEventCB(
void *,
SoDragger *);
166 void updateDraggerCache(
const SoPath * path);
169 void updateElements(
class SoState * state);
170 SbBool isPicked(
SoPath * path);
172 static float minscale;
174 class SoDraggerP * pimpl;
177 #endif // !COIN_SODRAGGER_H The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
virtual void search(SoSearchAction *action)
Definition: SoBaseKit.cpp:1083
SoSFBool isActive
Definition: SoDragger.h:61
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoBaseKit.cpp:1059
static void initClasses(void)
Definition: SoNode.cpp:519
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoBaseKit.cpp:1375
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoInteractionKit class is a base class for draggers.This nodekit class makes it possible to set s...
Definition: SoInteractionKit.h:41
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoBaseKit.cpp:1037
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:53
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
virtual void GLRender(SoGLRenderAction *action)
Definition: SoBaseKit.cpp:1007
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
ProjectorFrontSetting
Definition: SoDragger.h:63
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SbViewVolume class is a viewing volume in 3D space.This class contains the necessary information ...
Definition: SbViewVolume.h:41
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:39
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:31
The SoEvent class is the base class for all Coin events.Coin contains its own set of event classes...
Definition: SoEvent.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoBaseKit.cpp:1000
virtual void grabEventsSetup(void)
Definition: SoNode.cpp:1275
virtual void grabEventsCleanup(void)
Definition: SoNode.cpp:1284
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:31
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoBaseKit.cpp:1014
virtual void write(SoWriteAction *action)
Definition: SoBaseKit.cpp:1115
virtual void rayPick(SoRayPickAction *action)
Definition: SoBaseKit.cpp:1066
virtual void setDefaultOnNonWritingFields()
Definition: SoInteractionKit.cpp:687
The SbVec2s class is a 2 dimensional vector with short integer coordinates.This vector class is used ...
Definition: SbVec2s.h:37
The SbName class stores strings by reference.The class is used by Coin for storing keywords...
Definition: SbName.h:31
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39