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SoCallbackAction.h
1 #ifndef COIN_SOCALLBACKACTION_H
2 #define COIN_SOCALLBACKACTION_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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25 \**************************************************************************/
26 
27 // FIXME: Support getTextureFilename[s]() ? (kintel 20011205)
28 
29 #include <Inventor/actions/SoAction.h>
30 #include <Inventor/actions/SoSubAction.h>
31 #include <Inventor/elements/SoDecimationTypeElement.h>
32 #include <Inventor/lists/SbList.h>
33 #include <Inventor/nodes/SoComplexity.h>
34 #include <Inventor/nodes/SoDrawStyle.h>
35 #include <Inventor/nodes/SoLightModel.h>
36 #include <Inventor/nodes/SoMaterialBinding.h>
37 #include <Inventor/nodes/SoNormalBinding.h>
38 #include <Inventor/nodes/SoPickStyle.h>
39 #include <Inventor/nodes/SoShapeHints.h>
40 #include <Inventor/nodes/SoTexture2.h>
41 #include <Inventor/nodes/SoTextureCoordinateBinding.h>
42 #include <Inventor/nodes/SoUnits.h>
43 
44 class SbColor;
45 class SbMatrix;
46 class SbVec2f;
47 class SbVec2s;
48 class SbVec3f;
49 class SbVec4f;
50 class SbViewVolume;
51 class SoCallbackAction;
52 class SoCallbackData;
53 class SoPrimitiveVertex;
54 class SoShape;
55 class SbViewportRegion;
56 
57 typedef void SoTriangleCB(void * userdata, SoCallbackAction * action,
58  const SoPrimitiveVertex * v1,
59  const SoPrimitiveVertex * v2,
60  const SoPrimitiveVertex * v3);
61 
62 typedef void SoLineSegmentCB(void * userdata, SoCallbackAction * action,
63  const SoPrimitiveVertex * v1,
64  const SoPrimitiveVertex * v2);
65 
66 typedef void SoPointCB(void * userdata, SoCallbackAction * action,
67  const SoPrimitiveVertex * v);
68 
69 
70 class COIN_DLL_API SoCallbackAction : public SoAction {
71  typedef SoAction inherited;
72 
73  SO_ACTION_HEADER(SoCallbackAction);
74 
75 public:
76  SoCallbackAction(void);
78 
79  virtual ~SoCallbackAction();
80 
81  static void initClass(void);
82 
83  void setViewportRegion(const SbViewportRegion & vp);
84 
85  enum Response { CONTINUE, ABORT, PRUNE };
86 
87  typedef Response SoCallbackActionCB(void * userdata,
88  SoCallbackAction * action,
89  const SoNode * node);
90 
91  void addPreCallback(const SoType type, SoCallbackActionCB * cb, void * userdata);
92  void addPostCallback(const SoType type, SoCallbackActionCB * cb, void * userdata);
93 
94  void addPreTailCallback(SoCallbackActionCB * cb, void * userdata);
95  void addPostTailCallback(SoCallbackActionCB * cb, void * userdata);
96 
97  void addTriangleCallback(const SoType type, SoTriangleCB * cb, void * userdata);
98  void addLineSegmentCallback(const SoType type, SoLineSegmentCB * cb, void * userdata);
99  void addPointCallback(const SoType type, SoPointCB * cb, void * userdata);
100 
101  SoDecimationTypeElement::Type getDecimationType(void) const;
102  float getDecimationPercentage(void) const;
103  float getComplexity(void) const;
104  SoComplexity::Type getComplexityType(void) const;
105  int32_t getNumCoordinates(void) const;
106  const SbVec3f & getCoordinate3(const int index) const;
107  const SbVec4f & getCoordinate4(const int index) const;
108  SoDrawStyle::Style getDrawStyle(void) const;
109  unsigned short getLinePattern(void) const;
110  float getLineWidth(void) const;
111  float getPointSize(void) const;
112  const SbName & getFontName(void) const;
113  float getFontSize(void) const;
114  SoLightModel::Model getLightModel(void) const;
115  const SbVec3f & getLightAttenuation(void) const;
116  void getMaterial(SbColor & ambient, SbColor & diffuse,
117  SbColor & specular, SbColor & emission,
118  float & shininess, float & transparency,
119  const int index = 0) const;
120  SoMaterialBinding::Binding getMaterialBinding(void) const;
121  uint32_t getNumNormals(void) const;
122  const SbVec3f & getNormal(const int index) const;
123  SoNormalBinding::Binding getNormalBinding(void) const;
124  int32_t getNumProfileCoordinates(void) const;
125  const SbVec2f & getProfileCoordinate2(const int index) const;
126  const SbVec3f & getProfileCoordinate3(const int index) const;
127  const SoNodeList & getProfile(void) const;
128  SoShapeHints::VertexOrdering getVertexOrdering(void) const;
129  SoShapeHints::ShapeType getShapeType(void) const;
130  SoShapeHints::FaceType getFaceType(void) const;
131  float getCreaseAngle(void) const;
132  int32_t getNumTextureCoordinates(void) const;
133  const SbVec2f & getTextureCoordinate2(const int index) const;
134  const SbVec3f & getTextureCoordinate3(const int index) const;
135  const SbVec4f & getTextureCoordinate4(const int index) const;
136  SoTextureCoordinateBinding::Binding getTextureCoordinateBinding(void) const;
137  const SbColor & getTextureBlendColor(void) const;
138  const unsigned char * getTextureImage(SbVec2s & size, int & numcomps) const;
139  const unsigned char * getTextureImage(SbVec3s & size, int & numcomps) const;
140  const SbMatrix & getTextureMatrix(void) const;
141  SoTexture2::Model getTextureModel(void) const;
142  SoTexture2::Wrap getTextureWrapS(void) const;
143  SoTexture2::Wrap getTextureWrapT(void) const;
144  SoTexture2::Wrap getTextureWrapR(void) const;
145  const SbMatrix & getModelMatrix(void) const;
146  SoUnits::Units getUnits(void) const;
147  float getFocalDistance(void) const;
148  const SbMatrix & getProjectionMatrix(void) const;
149  const SbMatrix & getViewingMatrix(void) const;
150  const SbViewVolume & getViewVolume(void) const;
151  const SbViewportRegion & getViewportRegion(void) const;
152  SoPickStyle::Style getPickStyle(void) const;
153  int32_t getSwitch(void) const;
154 
155  Response getCurrentResponse(void) const;
156  void invokePreCallbacks(const SoNode * const node);
157  void invokePostCallbacks(const SoNode * const node);
158  void invokeTriangleCallbacks(const SoShape * const shape,
159  const SoPrimitiveVertex * const v1,
160  const SoPrimitiveVertex * const v2,
161  const SoPrimitiveVertex * const v3);
162  void invokeLineSegmentCallbacks(const SoShape * const shape,
163  const SoPrimitiveVertex * const v1,
164  const SoPrimitiveVertex * const v2);
165  void invokePointCallbacks(const SoShape * const shape,
166  const SoPrimitiveVertex * const v);
167 
168  SbBool shouldGeneratePrimitives(const SoShape * shape) const;
169 
170  virtual SoNode * getCurPathTail(void);
171  void setCurrentNode(SoNode * const node);
172 
173 protected:
174  virtual void beginTraversal(SoNode * node);
175 
176 private:
177  void commonConstructor(void);
178  class SoCallbackActionP * pimpl;
179  friend class SoCallbackActionP;
180 };
181 
182 #endif // !COIN_SOCALLBACKACTION_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:30
static void initClass(void)
Definition: SoAction.cpp:392
FaceType
Definition: SoShapeHints.h:52
The SoPrimitiveVertex class represents a single vertex of a generated primitive.Instances of SoPrimit...
Definition: SoPrimitiveVertex.h:33
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34
ShapeType
Definition: SoShapeHints.h:47
Units
Definition: SoUnits.h:42
VertexOrdering
Definition: SoShapeHints.h:41
Style
Definition: SoDrawStyle.h:42
Type
Definition: SoComplexity.h:41
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual SoNode * getCurPathTail(void)
Definition: SoAction.cpp:1053
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition: SbVec3s.h:36
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
Binding
Definition: SoTextureCoordinateBinding.h:40
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
Wrap
Definition: SoTexture2.h:54
Response
Definition: SoCallbackAction.h:85
Model
Definition: SoLightModel.h:40
Model
Definition: SoTexture2.h:47
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
Response SoCallbackActionCB(void *userdata, SoCallbackAction *action, const SoNode *node)
Definition: SoCallbackAction.h:87
The SbViewVolume class is a viewing volume in 3D space.This class contains the necessary information ...
Definition: SbViewVolume.h:41
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoNodeList class is a container for pointers to SoNode objects.As this class inherits SoBaseList...
Definition: SoNodeList.h:31
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1208
Style
Definition: SoPickStyle.h:40
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:31
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
Binding
Definition: SoNormalBinding.h:40
The SbVec2s class is a 2 dimensional vector with short integer coordinates.This vector class is used ...
Definition: SbVec2s.h:37
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:50
The SbName class stores strings by reference.The class is used by Coin for storing keywords...
Definition: SbName.h:31
Binding
Definition: SoMaterialBinding.h:40

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