Coin Logo http://www.sim.no
http://www.coin3d.org

SoAudioDevice.h
1 #ifndef COIN_SOAUDIODEVICE_H
2 #define COIN_SOAUDIODEVICE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/SbString.h>
28 #include <Inventor/actions/SoGLRenderAction.h>
29 #include <Inventor/actions/SoAudioRenderAction.h>
30 
31 class SoAudioDeviceP;
32 
33 // *************************************************************************
34 
35 class COIN_DLL_API SoAudioDevice {
36 public:
37  static SoAudioDevice * instance();
38 
39  SbBool init(const SbString & devicetype, const SbString & devicename);
40 
41  SbBool enable();
42  void disable();
43  SbBool isEnabled();
44  SbBool haveSound();
45  void setGain(float gain);
46  void mute(SbBool mute=TRUE);
47 
48  // NOTE: obsolete, don't use.
49  void cleanup();
50 
51 private:
52  SoAudioDevice();
53  ~SoAudioDevice();
55  const SoAudioDevice & operator=(const SoAudioDevice &);
56 
57  SoAudioDeviceP *pimpl;
58  friend class SoAudioDeviceP;
59 };
60 
61 #endif // !COIN_SOAUDIODEVICE_H
The SoAudioDevice class is used to control an audio device.The SoAudioDevice class is responsible for...
Definition: SoAudioDevice.h:35
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Fri Jul 20 2018 for Coin by Doxygen. 1.8.14