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SoFont.h
1 #ifndef COIN_SOFONT_H
2 #define COIN_SOFONT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFName.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 
31 class COIN_DLL_API SoFont : public SoNode {
32  typedef SoNode inherited;
33 
34  SO_NODE_HEADER(SoFont);
35 
36 public:
37  static void initClass(void);
38  SoFont(void);
39 
42 
43  virtual void doAction(SoAction * action);
44  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
45  virtual void GLRender(SoGLRenderAction * action);
46  virtual void callback(SoCallbackAction * action);
47  virtual void pick(SoPickAction * action);
48  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
49 
50 protected:
51  virtual ~SoFont();
52 };
53 
54 #endif // !COIN_SOFONT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFFloat size
Definition: SoFont.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
SoSFName name
Definition: SoFont.h:40
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoFont class is an appearance node for setting fonts.Successive text rendering nodes (like SoText...
Definition: SoFont.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoSFName class is a container for an SbName.This field is used where nodes, engines or other fiel...
Definition: SoSFName.h:31
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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