27 #include <Inventor/SbBasic.h> 28 #include <Inventor/system/inttypes.h> 30 #include <Inventor/errors/SoDebugError.h> 40 SbVec3b(
const int8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
41 SbVec3b(int8_t x, int8_t y, int8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
46 SbVec3b &
setValue(int8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
47 SbVec3b &
setValue(int8_t x, int8_t y, int8_t z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
52 const int8_t *
getValue(
void)
const {
return vec; }
53 void getValue(int8_t & x, int8_t & y, int8_t & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
55 int8_t & operator [] (
int i) {
return vec[i]; }
56 const int8_t & operator [] (
int i)
const {
return vec[i]; }
58 int32_t
dot(
SbVec3b v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
59 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
61 SbVec3b & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d;
return *
this; }
62 SbVec3b & operator *= (
double d);
63 SbVec3b & operator /= (
int d) { SbDividerChk(
"SbVec3b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d;
return *
this; }
64 SbVec3b & operator /= (
double d) { SbDividerChk(
"SbVec3b::operator/=(double)", d);
return operator *= (1.0 / d); }
65 SbVec3b & operator += (
SbVec3b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2];
return *
this; }
66 SbVec3b & operator -= (
SbVec3b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2];
return *
this; }
67 SbVec3b operator - (
void)
const {
return SbVec3b(-vec[0], -vec[1], -vec[2]); }
75 SbVec3b val(v); val *= d;
return val;
79 SbVec3b val(v); val *= d;
return val;
83 SbVec3b val(v); val *= d;
return val;
87 SbVec3b val(v); val *= d;
return val;
91 SbDividerChk(
"operator/(SbVec3b,int)", d);
92 SbVec3b val(v); val /= d;
return val;
96 SbDividerChk(
"operator/(SbVec3b,double)", d);
97 SbVec3b val(v); val /= d;
return val;
101 SbVec3b v(v1); v += v2;
return v;
105 SbVec3b v(v1); v -= v2;
return v;
109 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
116 #endif // !COIN_SBVEC3B_H void negate(void)
Definition: SbVec3b.h:59
SbVec3b & setValue(int8_t x, int8_t y, int8_t z)
Definition: SbVec3b.h:47
SbVec3b(void)
Definition: SbVec3b.h:39
SbVec3b(const SbVec3i32 &v)
Definition: SbVec3b.h:44
int32_t dot(SbVec3b v) const
Definition: SbVec3b.h:58
SbVec3b & setValue(int8_t v[3])
Definition: SbVec3b.h:46
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition: SbVec3s.h:36
SbVec3b(const SbVec3s &v)
Definition: SbVec3b.h:43
int operator!=(const SbBox2i32 &b1, const SbBox2i32 &b2)
Definition: SbBox2i32.h:91
SbVec3b(const int8_t v[3])
Definition: SbVec3b.h:40
void getValue(int8_t &x, int8_t &y, int8_t &z) const
Definition: SbVec3b.h:53
const int8_t * getValue(void) const
Definition: SbVec3b.h:52
The SbVec3b class is a 3 dimensional vector with 8-bit integer coordinates.
Definition: SbVec3b.h:37
The SbVec3i32 class is a 3 dimensional vector with 32-bit integer coordinates.
Definition: SbVec3i32.h:39
SbVec3b(int8_t x, int8_t y, int8_t z)
Definition: SbVec3b.h:41
SbVec3b(const SbVec3ub &v)
Definition: SbVec3b.h:42
The SbVec3ub class is a 3 dimensional vector with unsigned 8-bit integer coordinates.
Definition: SbVec3ub.h:37
int operator==(const SbBox2i32 &b1, const SbBox2i32 &b2)
Definition: SbBox2i32.h:87