Coin Logo http://www.sim.no
http://www.coin3d.org

SoGeoCoordinate.h
1 #ifndef COIN_SOGEOCOORDINATE_H
2 #define COIN_SOGEOCOORDINATE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/SbMatrix.h>
29 #include <Inventor/fields/SoMFString.h>
30 #include <Inventor/fields/SoMFVec3d.h>
31 
32 class SoGeoCoordinateP;
33 class SoState;
34 class SoGeoOrigin;
35 
36 class COIN_DLL_API SoGeoCoordinate : public SoNode {
37  typedef SoNode inherited;
38 
39  SO_NODE_HEADER(SoGeoCoordinate);
40 
41 public:
42  static void initClass(void);
43  SoGeoCoordinate(void);
44 
47 
48  virtual void doAction(SoAction * action);
49  virtual void callback(SoCallbackAction * action);
50  virtual void GLRender(SoGLRenderAction * action);
51  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
52  virtual void pick(SoPickAction * action);
53  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
54 
55 protected:
56  virtual ~SoGeoCoordinate();
57 
58 private:
59 
60  SbMatrix getTransform(SoGeoOrigin * origin, const int idx) const;
61 
62  SoGeoCoordinateP * pimpl;
63 };
64 
65 
66 #endif // COIN_SOGEOCOORDINATE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is re...
Definition: SoGeoOrigin.h:34
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoMFVec3d point
Definition: SoGeoCoordinate.h:45
The SoGeoCoordinate class is used to specify a list of geographical coordinates.FILE FORMAT/DEFAULTS:...
Definition: SoGeoCoordinate.h:36
The SoMFVec3d class is a container for SbVec3d vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements.
Definition: SoMFVec3d.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoMFString geoSystem
Definition: SoGeoCoordinate.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Fri Jul 20 2018 for Coin by Doxygen. 1.8.14