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SbVec3ub.h
1 #ifndef COIN_SBVEC3UB_H
2 #define COIN_SBVEC3UB_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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26 
27 #include <Inventor/SbBasic.h>
28 #include <Inventor/system/inttypes.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32 
33 class SbVec3b;
34 class SbVec3us;
35 class SbVec3ui32;
36 
37 class COIN_DLL_API SbVec3ub {
38 public:
39  SbVec3ub(void) { }
40  SbVec3ub(const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
41  SbVec3ub(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
42  explicit SbVec3ub(const SbVec3b & v) { setValue(v); }
43  explicit SbVec3ub(const SbVec3us & v) { setValue(v); }
44  explicit SbVec3ub(const SbVec3ui32 & v) { setValue(v); }
45 
46  SbVec3ub & setValue(const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
47  SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
48  SbVec3ub & setValue(const SbVec3b & v);
49  SbVec3ub & setValue(const SbVec3us & v);
50  SbVec3ub & setValue(const SbVec3ui32 & v);
51 
52  const uint8_t * getValue(void) const { return vec; }
53  void getValue(uint8_t & x, uint8_t & y, uint8_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
54 
55  uint8_t & operator [] (int i) { return vec[i]; }
56  const uint8_t & operator [] (int i) const { return vec[i]; }
57 
58  int32_t dot(SbVec3ub v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
59  void negate(void);
60 
61  SbVec3ub & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
62  SbVec3ub & operator *= (double d);
63  SbVec3ub & operator /= (int d) { SbDividerChk("SbVec3ub::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
64  SbVec3ub & operator /= (double d) { SbDividerChk("SbVec3ub::operator/=(double)", d); return operator *= (1.0 / d); }
65  SbVec3ub & operator += (SbVec3ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
66  SbVec3ub & operator -= (SbVec3ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
67  SbVec3ub operator - (void) const { SbVec3ub v(*this); v.negate(); return v; }
68 
69 protected:
70  uint8_t vec[3];
71 
72 }; // SbVec3ub
73 
74 COIN_DLL_API inline SbVec3ub operator * (SbVec3ub v, int d) {
75  SbVec3ub val(v); val *= d; return val;
76 }
77 
78 COIN_DLL_API inline SbVec3ub operator * (SbVec3ub v, double d) {
79  SbVec3ub val(v); val *= d; return val;
80 }
81 
82 COIN_DLL_API inline SbVec3ub operator * (int d, SbVec3ub v) {
83  SbVec3ub val(v); val *= d; return val;
84 }
85 
86 COIN_DLL_API inline SbVec3ub operator * (double d, SbVec3ub v) {
87  SbVec3ub val(v); val *= d; return val;
88 }
89 
90 COIN_DLL_API inline SbVec3ub operator / (SbVec3ub v, int d) {
91  SbDividerChk("operator/(SbVec3ub,int)", d);
92  SbVec3ub val(v); val /= d; return val;
93 }
94 
95 COIN_DLL_API inline SbVec3ub operator / (SbVec3ub v, double d) {
96  SbDividerChk("operator/(SbVec3ub,double)", d);
97  SbVec3ub val(v); val /= d; return val;
98 }
99 
100 COIN_DLL_API inline SbVec3ub operator + (SbVec3ub v1, SbVec3ub v2) {
101  SbVec3ub v(v1); v += v2; return v;
102 }
103 
104 COIN_DLL_API inline SbVec3ub operator - (SbVec3ub v1, SbVec3ub v2) {
105  SbVec3ub v(v1); v -= v2; return v;
106 }
107 
108 COIN_DLL_API inline int operator == (SbVec3ub v1, SbVec3ub v2) {
109  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
110 }
111 
112 COIN_DLL_API inline int operator != (SbVec3ub v1, SbVec3ub v2) {
113  return !(v1 == v2);
114 }
115 
116 #endif // !COIN_SBVEC3UB_H
SbVec3ub(const SbVec3b &v)
Definition: SbVec3ub.h:42
int32_t dot(SbVec3ub v) const
Definition: SbVec3ub.h:58
void negate(void)
Definition: SbVec3ub.cpp:90
SbVec3ub(const SbVec3us &v)
Definition: SbVec3ub.h:43
SbVec3ub & setValue(const uint8_t v[3])
Definition: SbVec3ub.h:46
SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z)
Definition: SbVec3ub.h:47
SbVec3ub(uint8_t x, uint8_t y, uint8_t z)
Definition: SbVec3ub.h:41
The SbVec3us class is a 3 dimensional vector with unsigned short integer coordinates.
Definition: SbVec3us.h:37
int operator!=(const SbBox2i32 &b1, const SbBox2i32 &b2)
Definition: SbBox2i32.h:91
SbVec3ub(void)
Definition: SbVec3ub.h:39
SbVec3ub(const uint8_t v[3])
Definition: SbVec3ub.h:40
The SbVec3b class is a 3 dimensional vector with 8-bit integer coordinates.
Definition: SbVec3b.h:37
void getValue(uint8_t &x, uint8_t &y, uint8_t &z) const
Definition: SbVec3ub.h:53
SbVec3ub(const SbVec3ui32 &v)
Definition: SbVec3ub.h:44
The SbVec3ub class is a 3 dimensional vector with unsigned 8-bit integer coordinates.
Definition: SbVec3ub.h:37
The SbVec3ui32 class is a 3 dimensional vector with unsigned 33-bit integer coordinates.
Definition: SbVec3ui32.h:37
int operator==(const SbBox2i32 &b1, const SbBox2i32 &b2)
Definition: SbBox2i32.h:87
const uint8_t * getValue(void) const
Definition: SbVec3ub.h:52

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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