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SoAntiSquish.h
1 #ifndef COIN_SOANTISQUISH_H
2 #define COIN_SOANTISQUISH_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTransformation.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFBool.h>
31 #include <Inventor/SbMatrix.h>
32 
33 class COIN_DLL_API SoAntiSquish : public SoTransformation {
35 
36  SO_NODE_HEADER(SoAntiSquish);
37 
38 public:
39  static void initClass(void);
40  SoAntiSquish(void);
41 
42  enum Sizing {
43  X, Y, Z, AVERAGE_DIMENSION, BIGGEST_DIMENSION, SMALLEST_DIMENSION,
44  LONGEST_DIAGONAL
45  };
46 
49 
50  void recalc(void);
51  virtual void doAction(SoAction * action);
52 
53 protected:
54  virtual ~SoAntiSquish();
55 
56  virtual void callback(SoCallbackAction * action);
57  virtual void GLRender(SoGLRenderAction * action);
58  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
59  virtual void getMatrix(SoGetMatrixAction * action);
60  virtual void pick(SoPickAction * action);
61 
62  SbMatrix getUnsquishingMatrix(const SbMatrix & squishedmatrix,
63  const SbBool calcinverse,
64  SbMatrix & getinverse);
65 private:
66  SbMatrix unsquishedmatrix, inversematrix;
67  SbBool matrixvalid, inversevalid;
68 };
69 
70 #endif // !COIN_SOANTISQUISH_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
SoSFBool recalcAlways
Definition: SoAntiSquish.h:48
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFEnum sizing
Definition: SoAntiSquish.h:47
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoAntiSquish class is used to reset to uniform scaling.When traversed, this node replaces the sca...
Definition: SoAntiSquish.h:33
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoTransformation class is the abstract base class for transformation nodes.To position and orient...
Definition: SoTransformation.h:29
Sizing
Definition: SoAntiSquish.h:42
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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