Coin Logo http://www.sim.no
http://www.coin3d.org

SoQuadMesh.h
1 #ifndef COIN_SOQUADMESH_H
2 #define COIN_SOQUADMESH_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNonIndexedShape.h>
29 #include <Inventor/fields/SoSFInt32.h>
30 
31 class COIN_DLL_API SoQuadMesh : public SoNonIndexedShape {
33 
34  SO_NODE_HEADER(SoQuadMesh);
35 
36 public:
37  static void initClass(void);
38  SoQuadMesh(void);
39 
42 
43  virtual void GLRender(SoGLRenderAction * action);
44  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
45 
46  virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
47 
48 protected:
49  virtual ~SoQuadMesh();
50 
51  virtual void generatePrimitives(SoAction * action);
52  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
53 
54  virtual SbBool generateDefaultNormals(SoState *, SoNormalCache *);
55 
56 private:
57  enum Binding {
58  OVERALL = 0,
59  PER_ROW,
60  PER_FACE,
61  PER_VERTEX,
62  NONE = OVERALL
63  };
64 
65  Binding findMaterialBinding(SoState * const state) const;
66  Binding findNormalBinding(SoState * const state) const;
67 };
68 
69 #endif // !COIN_SOQUADMESH_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.It contains the (now obsoleted) startIndex field and a convenience method for calculating the bounding box.
Definition: SoNonIndexedShape.h:32
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.This node uses the coordinat...
Definition: SoQuadMesh.h:31
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SoSFInt32 verticesPerRow
Definition: SoQuadMesh.h:41
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
SoSFInt32 verticesPerColumn
Definition: SoQuadMesh.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Fri Jul 20 2018 for Coin by Doxygen. 1.8.14