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The SoSpaceballButtonEvent class contains information about spaceball button interaction.When the user presses any buttons on a spaceball device, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class. More...
#include <Inventor/events/SoSpaceballButtonEvent.h>
Public Types | |
enum | Button { ANY, BUTTON1, BUTTON2, BUTTON3, BUTTON4, BUTTON5, BUTTON6, BUTTON7, BUTTON8, PICK } |
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enum | State { UP, DOWN, UNKNOWN } |
Public Member Functions | |
virtual SoType | getTypeId (void) const |
SoSpaceballButtonEvent (void) | |
virtual | ~SoSpaceballButtonEvent () |
void | setButton (SoSpaceballButtonEvent::Button button) |
SoSpaceballButtonEvent::Button | getButton (void) const |
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SoButtonEvent (void) | |
virtual | ~SoButtonEvent () |
void | setState (SoButtonEvent::State state) |
SoButtonEvent::State | getState (void) const |
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SoEvent (void) | |
virtual | ~SoEvent () |
SbBool | isOfType (SoType type) const |
void | setTime (const SbTime t) |
SbTime | getTime (void) const |
void | setPosition (const SbVec2s &p) |
const SbVec2s & | getPosition (void) const |
const SbVec2s | getPosition (const SbViewportRegion &vpRgn) const |
const SbVec2f | getNormalizedPosition (const SbViewportRegion &vpRgn) const |
void | setShiftDown (SbBool isDown) |
SbBool | wasShiftDown (void) const |
void | setCtrlDown (SbBool isDown) |
SbBool | wasCtrlDown (void) const |
void | setAltDown (SbBool isDown) |
SbBool | wasAltDown (void) const |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static SbBool | isButtonPressEvent (const SoEvent *e, SoSpaceballButtonEvent::Button whichButton) |
static SbBool | isButtonReleaseEvent (const SoEvent *e, SoSpaceballButtonEvent::Button whichButton) |
static void | initClass (void) |
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static SoType | getClassTypeId (void) |
static void | initClass (void) |
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static SoType | getClassTypeId (void) |
static void | initClass (void) |
The SoSpaceballButtonEvent class contains information about spaceball button interaction.
When the user presses any buttons on a spaceball device, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class.
This enum contains all spaceball buttons detected by Coin.
SoSpaceballButtonEvent::SoSpaceballButtonEvent | ( | void | ) |
Constructor.
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virtual |
Destructor.
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virtual |
Returns the actual type id of an instantiated object.
Reimplemented from SoButtonEvent.
void SoSpaceballButtonEvent::setButton | ( | SoSpaceballButtonEvent::Button | buttonarg | ) |
Set the value of the button which the user interacted with.
This method is used from the window specific device classes when translating events to the generic Coin library.
SoSpaceballButtonEvent::Button SoSpaceballButtonEvent::getButton | ( | void | ) | const |
Returns the value of the button which was pressed or released.
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static |
Convenience method for quickly checking if the given event is a press on the given button, whichButton
.
References SoButtonEvent::DOWN, SoButtonEvent::getState(), and SoEvent::isOfType().
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static |
Convenience method for quickly checking if the given event is a release of the given button, whichButton
.
References SoButtonEvent::getState(), SoEvent::isOfType(), and SoButtonEvent::UP.
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static |
Initialize the type information data.
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