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SoVRMLColorInterpolator.h
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23 
24 #ifndef COIN_SOVRMLCOLORINTERPOLATOR_H
25 #define COIN_SOVRMLCOLORINTERPOLATOR_H
26 
27 #include <Inventor/engines/SoSubNodeEngine.h>
28 #include <Inventor/VRMLnodes/SoVRMLInterpolator.h>
29 #include <Inventor/fields/SoMFFloat.h>
30 #include <Inventor/fields/SoMFColor.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/fields/SoSFFloat.h>
33 
34 class COIN_DLL_API SoVRMLColorInterpolator : public SoVRMLInterpolator
35 {
37  SO_NODEENGINE_HEADER(SoVRMLColorInterpolator);
38 
39 public:
40  static void initClass(void);
42 
44  SoEngineOutput value_changed; // (SoSFColor)
45 
46 protected:
47  virtual ~SoVRMLColorInterpolator();
48 
49 private:
50  virtual void evaluate(void);
51 }; // class SoVRMLColorInterpolator
52 
53 #endif // ! COIN_SOVRMLCOLORINTERPOLATOR_H
The SoMFColor class is a container for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets).
Definition: SoMFColor.h:31
The SoVRMLColorInterpolator class is used to interpolate color values.The detailed class documentatio...
Definition: SoVRMLColorInterpolator.h:34
SoMFColor keyValue
Definition: SoVRMLColorInterpolator.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoVRMLInterpolator class is an internal abstract class.
Definition: SoVRMLInterpolator.h:33
SoEngineOutput value_changed
Definition: SoVRMLColorInterpolator.h:44
The SoEngineOutput class is the output slots in SoEngine instances.SoEngineOutput has methods for con...
Definition: SoEngineOutput.h:36
virtual void evaluate(void)=0

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