The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates.
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#include <Inventor/SbVec4ui32.h>
The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates.
This vector class provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple integer precision arithmetic operations.
- See also
- SbVec2ui32, SbVec3ui32, SbVec4b, SbVec4ub, SbVec4s, SbVec4us, SbVec4i32
- Since
- Coin-2.5
◆ SbVec4ui32() [1/6]
SbVec4ui32::SbVec4ui32 |
( |
void |
| ) |
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inline |
The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().
◆ SbVec4ui32() [2/6]
SbVec4ui32::SbVec4ui32 |
( |
const uint32_t |
v[4] | ) |
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inline |
Constructs an SbVec4ui32 instance with initial values from v.
◆ SbVec4ui32() [3/6]
SbVec4ui32::SbVec4ui32 |
( |
uint32_t |
x, |
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uint32_t |
y, |
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uint32_t |
z, |
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uint32_t |
w |
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) |
| |
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inline |
Constructs an SbVec4ui32 instance with the initial homogeneous vector set to <x,y,z,w>.
◆ SbVec4ui32() [4/6]
SbVec4ui32::SbVec4ui32 |
( |
const SbVec4i32 & |
v | ) |
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inlineexplicit |
Constructs an SbVec4ui32 instance with initial values from the 32-bit integer precision vector v.
◆ SbVec4ui32() [5/6]
SbVec4ui32::SbVec4ui32 |
( |
const SbVec4ub & |
v | ) |
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inlineexplicit |
Constructs an SbVec4ui32 instance with initial values from the unsigned 8-bit integer precision vector v.
◆ SbVec4ui32() [6/6]
SbVec4ui32::SbVec4ui32 |
( |
const SbVec4us & |
v | ) |
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inlineexplicit |
Constructs an SbVec4ui32 instance with initial values from the unsigned short integer precision vector v.
◆ setValue() [1/5]
SbVec4ui32 & SbVec4ui32::setValue |
( |
const uint32_t |
v[4] | ) |
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inline |
Set new coordinates for the vector from v. Returns reference to self.
- See also
- getValue()
◆ setValue() [2/5]
SbVec4ui32 & SbVec4ui32::setValue |
( |
uint32_t |
x, |
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uint32_t |
y, |
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uint32_t |
z, |
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uint32_t |
w |
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) |
| |
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inline |
Set new coordinates for the vector. Returns reference to self.
- See also
- getValue()
◆ setValue() [3/5]
Sets this vector to the 32-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.
◆ setValue() [4/5]
Sets this vector to the unsigned 8-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.
◆ setValue() [5/5]
Sets this vector to the unsigned short integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.
◆ getValue() [1/2]
const uint32_t * SbVec4ui32::getValue |
( |
void |
| ) |
const |
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inline |
Returns a pointer to an array of four uint32_t integers containing the x, y, z and w coordinates of the vector.
- See also
- setValue()
◆ getValue() [2/2]
void SbVec4ui32::getValue |
( |
uint32_t & |
x, |
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uint32_t & |
y, |
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uint32_t & |
z, |
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uint32_t & |
w |
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) |
| const |
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inline |
Returns the x, y, z and w coordinates of the vector.
◆ operator[]() [1/2]
uint32_t & SbVec4ui32::operator[] |
( |
int |
i | ) |
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inline |
Index operator. Returns modifiable x, y, z or w coordinate of the vector.
◆ operator[]() [2/2]
const uint32_t & SbVec4ui32::operator[] |
( |
int |
i | ) |
const |
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inline |
Index operator. Returns non-modifiable x, y, z or w coordinate of the vector.
◆ dot()
int32_t SbVec4ui32::dot |
( |
const SbVec4ui32 & |
v | ) |
const |
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inline |
Calculates and returns the result of taking the dot product of this vector and v.
◆ negate()
void SbVec4ui32::negate |
( |
void |
| ) |
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Negate the vector (i.e. point it in the opposite direction)
Referenced by operator-().
◆ operator*=() [1/2]
Multiply components of vector with scalar value d. Returns reference to self.
◆ operator*=() [2/2]
Multiply components of vector with value d. Returns reference to self.
◆ operator/=() [1/2]
Divides components of vector with scalar value d. Returns reference to self.
◆ operator/=() [2/2]
Divides components of vector with scalar value d. Returns reference to self.
◆ operator+=()
Adds this vector and vector u. Returns reference to self.
◆ operator-=()
Subtracts v from this vector. Returns reference to self.
◆ operator-()
Non-destructive negation operator. Returns a new SbVec4ui32 instance which points in the opposite direction of this vector.
- See also
- negate()
References negate().
The documentation for this class was generated from the following files: