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SoTransformManip.h
1 #ifndef COIN_SOTRANSFORMMANIP_H
2 #define COIN_SOTRANSFORMMANIP_H
3 
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26 
27 #include <Inventor/nodes/SoTransform.h>
28 #ifndef COIN_INTERNAL
29 #include <Inventor/draggers/SoDragger.h>
30 #endif
31 
32 class SoChildList;
33 class SoDragger;
34 class SoFieldSensor;
35 class SoPath;
36 class SoSensor;
37 
38 
39 class COIN_DLL_API SoTransformManip : public SoTransform {
40  typedef SoTransform inherited;
41 
42  SO_NODE_HEADER(SoTransformManip);
43 
44 public:
45  static void initClass(void);
46  SoTransformManip(void);
47 
48  SoDragger * getDragger(void);
49  SbBool replaceNode(SoPath * p);
50  SbBool replaceManip(SoPath * p, SoTransform * newone) const;
51 
52  virtual void doAction(SoAction * action);
53  virtual void callback(SoCallbackAction * action);
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
56  virtual void getMatrix(SoGetMatrixAction * action);
57  virtual void handleEvent(SoHandleEventAction * action);
58  virtual void pick(SoPickAction * action);
59  virtual void search(SoSearchAction * action);
60 
61  virtual SoChildList * getChildren(void) const;
62 
63 protected:
65 
66  void setDragger(SoDragger * newdragger);
67 
68  virtual void copyContents(const SoFieldContainer * fromfc,
69  SbBool copyconnections);
70 
71  static void transferFieldValues(const SoTransform * from, SoTransform * to);
72  static void valueChangedCB(void * f, SoDragger * d);
73  static void fieldSensorCB(void * f, SoSensor * d);
74 
81 
82  void attachSensors(const SbBool onoff);
83 
84 };
85 
86 #endif // !COIN_SOTRANSFORMMANIP_H
SoChildList * children
Definition: SoTransformManip.h:80
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
SoFieldSensor * scaleOrientFieldSensor
Definition: SoTransformManip.h:79
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
SoFieldSensor * centerFieldSensor
Definition: SoTransformManip.h:78
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTransform.cpp:330
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
virtual void pick(SoPickAction *action)
Definition: SoTransform.cpp:367
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:53
SoFieldSensor * translFieldSensor
Definition: SoTransformManip.h:76
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoTransform.cpp:344
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoTransform.cpp:360
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoTransform class is the "all-purpose" transformation node type.Like SoMatrixTransform, nodes of this type gives the application programmer maximum flexibility when specifying geometry transformations in a scene graph. If you want to set and keep the various components of the transformation matrix in separate entities, this node type is preferable, though.
Definition: SoTransform.h:34
virtual void doAction(SoAction *action)
Definition: SoTransform.cpp:316
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoTransform.cpp:337
The SoTransformManip class is used to manipulate transformations.A manipulator is used by replacing t...
Definition: SoTransformManip.h:39
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
SoFieldSensor * scaleFieldSensor
Definition: SoTransformManip.h:77
SoFieldSensor * rotateFieldSensor
Definition: SoTransformManip.h:75
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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