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SoVRMLTextureCoordinate.h
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23 
24 #ifndef COIN_SOVRMLTEXTURECOORDINATE_H
25 #define COIN_SOVRMLTEXTURECOORDINATE_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoMFVec2f.h>
30 
31 class COIN_DLL_API SoVRMLTextureCoordinate : public SoNode
32 {
33  typedef SoNode inherited;
34  SO_NODE_HEADER(SoVRMLTextureCoordinate);
35 
36 public:
37  static void initClass(void);
39 
41 
42  virtual void doAction( SoAction * action );
43  virtual void callback( SoCallbackAction * action );
44  virtual void GLRender( SoGLRenderAction * action );
45  virtual void pick( SoPickAction * action );
46  virtual void getPrimitiveCount( SoGetPrimitiveCountAction * action );
47 
48 protected:
49  virtual ~SoVRMLTextureCoordinate();
50 
51 }; // class SoVRMLTextureCoordinate
52 
53 #endif // ! COIN_SOVRMLTEXTURECOORDINATE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
SoMFVec2f point
Definition: SoVRMLTextureCoordinate.h:40
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoMFVec2f class is a container for SbVec2f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements.
Definition: SoMFVec2f.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium: .
Definition: SoVRMLTextureCoordinate.h:31
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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