24 #ifndef COIN_SOVRMLLIGHT_H 25 #define COIN_SOVRMLLIGHT_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/nodes/SoNode.h> 29 #include <Inventor/fields/SoSFBool.h> 30 #include <Inventor/fields/SoSFColor.h> 31 #include <Inventor/fields/SoSFFloat.h> 39 static void initClass(
void);
54 #endif // ! COIN_SOVRMLLIGHT_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFFloat ambientIntensity
Definition: SoVRMLLight.h:44
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFBool on
Definition: SoVRMLLight.h:41
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoSFColor color
Definition: SoVRMLLight.h:43
The SoVRMLLight class is a superclass for VRML light nodes.
Definition: SoVRMLLight.h:33
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoSFFloat intensity
Definition: SoVRMLLight.h:42
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39