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SoSeparator.h
1 #ifndef COIN_SOSEPARATOR_H
2 #define COIN_SOSEPARATOR_H
3 
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/nodes/SoGroup.h>
30 
31 class SoState;
32 class SoSeparatorP;
33 
34 class COIN_DLL_API SoSeparator : public SoGroup {
35  typedef SoGroup inherited;
36 
37  SO_NODE_HEADER(SoSeparator);
38 
39 public:
40  static void initClass(void);
41  SoSeparator(void);
42  SoSeparator(const int nchildren);
43 
44  enum CacheEnabled {
45  OFF, ON, AUTO
46  };
47 
52 
53  virtual void doAction(SoAction * action);
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void GLRenderBelowPath(SoGLRenderAction * action);
56  virtual void GLRenderInPath(SoGLRenderAction * action);
57  virtual void GLRenderOffPath(SoGLRenderAction * action);
58  virtual void callback(SoCallbackAction * action);
59  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
60  virtual void getMatrix(SoGetMatrixAction * action);
61  virtual void handleEvent(SoHandleEventAction * action);
62  virtual void rayPick(SoRayPickAction * action);
63  virtual void search(SoSearchAction * action);
64  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
65  virtual void audioRender(SoAudioRenderAction * action);
66 
67  virtual void notify(SoNotList * nl);
68 
69  static void setNumRenderCaches(const int howmany);
70  static int getNumRenderCaches(void);
71  virtual SbBool affectsState(void) const;
72 
73 protected:
74  virtual ~SoSeparator();
75 
76  virtual SbBool cullTest(SoState * state);
77  virtual SbBool cullTest(SoGLRenderAction * action, int & cullresults);
78  virtual SbBool readInstance(SoInput * in, unsigned short flags);
79 
80 private:
81  void commonConstructor(void);
82  SbBool cullTestNoPush(SoState * state);
83  SoSeparatorP * pimpl;
84  static int numrendercaches;
85 };
86 
87 #endif // !COIN_SOSEPARATOR_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
SoSFEnum pickCulling
Definition: SoSeparator.h:51
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
CacheEnabled
Definition: SoSeparator.h:44
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoSFEnum renderCaching
Definition: SoSeparator.h:48
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:591
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:915
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
SoSFEnum boundingBoxCaching
Definition: SoSeparator.h:49
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:927
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
Definition: SoSeparator.h:45
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:648
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:613
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:55
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:939
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSeparator class is a state-preserving group node.Subgraphs parented by SoSeparator nodes will n...
Definition: SoSeparator.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:278
SoSFEnum renderCulling
Definition: SoSeparator.h:50
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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