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SoTextureCoordinatePlane.h
1 #ifndef COIN_SOTEXTURECOORDINATEPLANE_H
2 #define COIN_SOTEXTURECOORDINATEPLANE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/SbVec4f.h>
31 #include <Inventor/SbVec3f.h>
32 
35 
36  SO_NODE_HEADER(SoTextureCoordinatePlane);
37 
38 public:
39  static void initClass(void);
41 
44 
45  virtual void doAction(SoAction * action);
46  virtual void GLRender(SoGLRenderAction * action);
47  virtual void pick(SoPickAction * action);
48  virtual void callback(SoCallbackAction * action);
49 
50 protected:
51  virtual ~SoTextureCoordinatePlane();
52 
53 private:
54  static const SbVec4f &generate(void *userdata,
55  const SbVec3f &p,
56  const SbVec3f &n);
57  static void handleTexgen(void *data);
58 
59  // Note: Microsoft Visual C++ 6.0 needs to have a type definition
60  // and an explicit variable declaration, just using
61  // "struct { ... } gencache;" won't do.
62  typedef struct {
63  SbVec3f s, t;
64  float mul_s, mul_t;
65  SbVec4f ret;
66  } gencache_t;
67 
68  gencache_t gencache;
69 
70  void setupGencache(void);
71 };
72 
73 #endif // !COIN_SOTEXTURECOORDINATEPLANE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFVec3f directionS
Definition: SoTextureCoordinatePlane.h:42
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
SoSFVec3f directionT
Definition: SoTextureCoordinatePlane.h:43
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoTextureCoordinatePlane class generates texture coordinates by projecting onto a plane...
Definition: SoTextureCoordinatePlane.h:33
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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