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SoSceneManager Member List

This is the complete list of members for SoSceneManager, including all inherited members.

activate(void)SoSceneManagervirtual
deactivate(void)SoSceneManagervirtual
enableRealTimeUpdate(const SbBool flag)SoSceneManagerstatic
getAntialiasing(SbBool &smoothing, int &numPasses) constSoSceneManager
getAudioRenderAction(void) constSoSceneManager
getBackgroundColor(void) constSoSceneManager
getBackgroundIndex(void) constSoSceneManager
getDefaultRedrawPriority(void)SoSceneManagerstatic
getGLRenderAction(void) constSoSceneManager
getHandleEventAction(void) constSoSceneManager
getOrigin(void) constSoSceneManager
getRedrawPriority(void) constSoSceneManager
getSceneGraph(void) constSoSceneManagervirtual
getSize(void) constSoSceneManager
getViewportRegion(void) constSoSceneManager
getWindowSize(void) constSoSceneManager
isActive(void) constSoSceneManagerprotected
isAutoRedraw(void) constSoSceneManager
isRealTimeUpdateEnabled(void)SoSceneManagerstatic
isRGBMode(void) constSoSceneManager
processEvent(const SoEvent *const event)SoSceneManagervirtual
redraw(void)SoSceneManagerprotected
reinitialize(void)SoSceneManager
render(const SbBool clearwindow=1, const SbBool clearzbuffer=1)SoSceneManagervirtual
render(SoGLRenderAction *action, const SbBool initmatrices=1, const SbBool clearwindow=1, const SbBool clearzbuffer=1)SoSceneManagervirtual
scheduleRedraw(void)SoSceneManager
setAntialiasing(const SbBool smoothing, const int numPasses)SoSceneManager
setAudioRenderAction(SoAudioRenderAction *const action)SoSceneManager
setBackgroundColor(const SbColor &color)SoSceneManager
setBackgroundIndex(const int index)SoSceneManager
setGLRenderAction(SoGLRenderAction *const action)SoSceneManager
setHandleEventAction(SoHandleEventAction *hea)SoSceneManager
setOrigin(const SbVec2s &newOrigin)SoSceneManager
setRedrawPriority(const uint32_t priority)SoSceneManager
setRenderCallback(SoSceneManagerRenderCB *f, void *const userData=NULL)SoSceneManager
setRGBMode(const SbBool onOrOff)SoSceneManager
setSceneGraph(SoNode *const sceneroot)SoSceneManagervirtual
setSize(const SbVec2s &newsize)SoSceneManager
setViewportRegion(const SbViewportRegion &newRegion)SoSceneManager
setWindowSize(const SbVec2s &newsize)SoSceneManager
SoSceneManager(void)SoSceneManager
SoSceneManagerP (defined in SoSceneManager)SoSceneManagerfriend
~SoSceneManager()SoSceneManagervirtual

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