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SoGroup.h
1 #ifndef COIN_SOGROUP_H
2 #define COIN_SOGROUP_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 
29 class SoGroupP;
30 
31 class COIN_DLL_API SoGroup : public SoNode {
32  typedef SoNode inherited;
33 
34  SO_NODE_HEADER(SoGroup);
35 
36 public:
37  static void initClass(void);
38  SoGroup(void);
39 
40  SoGroup(int nchildren);
41 
42  virtual void addChild(SoNode * node);
43  virtual void insertChild(SoNode * child, int newchildindex);
44  virtual SoNode * getChild(int index) const;
45  virtual int findChild(const SoNode * node) const;
46  virtual int getNumChildren(void) const;
47  virtual void removeChild(int childindex);
48  virtual void removeChild(SoNode * child);
49  virtual void removeAllChildren(void);
50  virtual void replaceChild(int index, SoNode * newchild);
51  virtual void replaceChild(SoNode * oldchild, SoNode * newchild);
52 
53  virtual void doAction(SoAction * action);
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void callback(SoCallbackAction * action);
56  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
57  virtual void getMatrix(SoGetMatrixAction * action);
58  virtual void handleEvent(SoHandleEventAction * action);
59  virtual void pick(SoPickAction * action);
60  virtual void search(SoSearchAction * action);
61  virtual void write(SoWriteAction * action);
62  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
63  virtual void audioRender(SoAudioRenderAction * action);
64  virtual SoChildList * getChildren(void) const;
65 
66 protected:
67  virtual ~SoGroup();
68 
69  virtual SbBool readInstance(SoInput * in, unsigned short flags);
70  virtual SbBool readChildren(SoInput * in);
71 
72  virtual void copyContents(const SoFieldContainer * from,
73  SbBool copyconnections);
74 
76 
77 private:
78  friend class SoUnknownNode; // Let SoUnknownNode access readChildren().
79  SoGroupP * pimpl;
80 };
81 
82 #endif // !COIN_SOGROUP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1255
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:31
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:55
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39
SoChildList * children
Definition: SoGroup.h:75

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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