Coin Logo http://www.sim.no
http://www.coin3d.org

SoVRMLProximitySensor.h
1 /**************************************************************************\
2  *
3  * This file is part of the Coin 3D visualization library.
4  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * ("GPL") version 2 as published by the Free Software Foundation.
9  * See the file LICENSE.GPL at the root directory of this source
10  * distribution for additional information about the GNU GPL.
11  *
12  * For using Coin with software that can not be combined with the GNU
13  * GPL, and for taking advantage of the additional benefits of our
14  * support services, please contact Systems in Motion about acquiring
15  * a Coin Professional Edition License.
16  *
17  * See http://www.coin3d.org/ for more information.
18  *
19  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
20  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
21  *
22 \**************************************************************************/
23 
24 #ifndef COIN_SOVRMLPROXIMITYSENSOR_H
25 #define COIN_SOVRMLPROXIMITYSENSOR_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/fields/SoSFBool.h>
31 #include <Inventor/fields/SoSFTime.h>
32 #include <Inventor/fields/SoSFRotation.h>
33 
34 class COIN_DLL_API SoVRMLProximitySensor : public SoNode
35 {
36  typedef SoNode inherited;
37  SO_NODE_HEADER(SoVRMLProximitySensor);
38 
39 public:
40  static void initClass(void);
42 
46 
52 
53  virtual SbBool affectsState(void) const;
54 
55  virtual void doAction(SoAction * action);
56  virtual void GLRender(SoGLRenderAction * action);
57  virtual void callback(SoCallbackAction * action);
58  virtual void rayPick(SoRayPickAction * action);
59  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
60 
61 protected:
62  virtual ~SoVRMLProximitySensor();
63 
64  virtual void notify(SoNotList * list);
65 
66 private:
67 };
68 
69 #endif // ! COIN_SOVRMLPROXIMITYSENSOR_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoSFVec3f position_changed
Definition: SoVRMLProximitySensor.h:48
SoSFBool enabled
Definition: SoVRMLProximitySensor.h:45
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:31
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFTime exitTime
Definition: SoVRMLProximitySensor.h:51
SoSFVec3f center
Definition: SoVRMLProximitySensor.h:43
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
SoSFRotation orientation_changed
Definition: SoVRMLProximitySensor.h:49
SoSFVec3f size
Definition: SoVRMLProximitySensor.h:44
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFTime enterTime
Definition: SoVRMLProximitySensor.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFTime class is a container for an SbTime value.This field is used where nodes, engines or other field containers needs to store a single time representation.
Definition: SoSFTime.h:31
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits a region...
Definition: SoVRMLProximitySensor.h:34
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoSFBool isActive
Definition: SoVRMLProximitySensor.h:47
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Fri Jul 20 2018 for Coin by Doxygen. 1.8.14