1 #ifndef COIN_SOMULTIPLECOPY_H 2 #define COIN_SOMULTIPLECOPY_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/nodes/SoGroup.h> 29 #include <Inventor/fields/SoMFMatrix.h> 37 static void initClass(
void);
59 #endif // !COIN_SOMULTIPLECOPY_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:606
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:591
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
The SoMultipleCopy class redraws it's children multiple times at different transformations.The SoMultipleCopy group node duplicates it's children nodes / subgraphs without using additional memory resources.
Definition: SoMultipleCopy.h:31
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:648
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoMFMatrix class is a container for SbMatrix values.This field is used where nodes, engines or other field containers needs to store matrices.
Definition: SoMFMatrix.h:31
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:613
SoMFMatrix matrix
Definition: SoMultipleCopy.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39