cAudio
2.3.0
3d Audio Engine
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interface for a sample (audio buffer): completely loaded into memory, shareable across sources More...
#include <IAudioSource.h>
Public Member Functions | |
virtual bool | isValid () const =0 |
virtual unsigned | getBuffer () const =0 |
virtual int | getChannels () const =0 |
virtual int | getTotalAudioSize () const =0 |
virtual float | getTotalAudioTime () const =0 |
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virtual void | grab () |
Increments the reference count by one. | |
virtual bool | drop () |
Decrements the reference count by one. If it hits zero, this object is deleted. | |
int | getReferenceCount () const |
Returns the current reference count of this object. | |
Additional Inherited Members | |
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int | RefCount |
interface for a sample (audio buffer): completely loaded into memory, shareable across sources
Definition at line 18 of file IAudioSource.h.