Category: Arithmetics
Since engine version: 5.1 OC
dx
, dy
or dz
displaces the graphics by one unit to the right, to the bottom or to the front, respectively. For negative values displacement goes into the opposite direction. For graphics that are rendered directly in the game (such as the one influenced by the "MeshTransformation" property) one unit in X or Y corresponds to one pixel. All parameter values are given in one-tenth of a percent (1000 = 100%) since there are no floating point numbers in Clonk.this["PictureTransformation"] = Trans_Translate(0, 0, 7000);