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| aiVector3D ()) fbx_simple_property(RotationPivot |
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| aiVector3D ()) fbx_simple_property(ScalingOffset |
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| aiVector3D ()) fbx_simple_property(ScalingPivot |
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| aiVector3D ()) fbx_simple_property(TranslationActive |
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false | aiVector3D ()) fbx_simple_property(TranslationMinX |
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false false false false | aiVector3D ()) fbx_simple_property(PostRotation |
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false false false false | aiVector3D ()) fbx_simple_property(RotationActive |
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false false false false false | aiVector3D ()) fbx_simple_property(RotationMinX |
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false false false false false false false false | aiVector3D ()) fbx_simple_property(ScalingMax |
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false false false false false false false false | aiVector3D (1.f, 1.f, 1.f)) fbx_simple_property(ScalingMinX |
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false false false false false false false false false false false | aiVector3D ()) fbx_simple_property(GeometricRotation |
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false false false false false false false false false false false | aiVector3D ()) fbx_simple_property(GeometricScaling |
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false false false false false false false false false false false | aiVector3D (1.f, 1.f, 1.f)) fbx_simple_property(MinDampRangeX |
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| fbx_simple_property (QuaternionInterpolate, int, 0) fbx_simple_property(RotationOffset |
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false | fbx_simple_property (TranslationMin, aiVector3D, aiVector3D()) fbx_simple_property(TranslationMax |
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false false | fbx_simple_property (TranslationMaxX, bool, false) fbx_simple_property(TranslationMinY |
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false false false | fbx_simple_property (TranslationMaxY, bool, false) fbx_simple_property(TranslationMinZ |
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false false false false | fbx_simple_property (TranslationMaxZ, bool, false) fbx_simple_enum_property(RotationOrder |
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false false false false | fbx_simple_property (RotationSpaceForLimitOnly, bool, false) fbx_simple_property(RotationStiffnessX |
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false false false false | fbx_simple_property (RotationStiffnessY, float, 0.0f) fbx_simple_property(RotationStiffnessZ |
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false false false false | fbx_simple_property (AxisLen, float, 0.0f) fbx_simple_property(PreRotation |
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false false false false false | fbx_simple_property (RotationMin, aiVector3D, aiVector3D()) fbx_simple_property(RotationMax |
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false false false false false false | fbx_simple_property (RotationMaxX, bool, false) fbx_simple_property(RotationMinY |
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false false false false false false false | fbx_simple_property (RotationMaxY, bool, false) fbx_simple_property(RotationMinZ |
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false false false false false false false false | fbx_simple_property (RotationMaxZ, bool, false) fbx_simple_enum_property(InheritType |
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false false false false false false false false | fbx_simple_property (ScalingActive, bool, false) fbx_simple_property(ScalingMin |
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false false false false false false false false false | fbx_simple_property (ScalingMaxX, bool, false) fbx_simple_property(ScalingMinY |
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false false false false false false false false false false | fbx_simple_property (ScalingMaxY, bool, false) fbx_simple_property(ScalingMinZ |
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false false false false false false false false false false false | fbx_simple_property (ScalingMaxZ, bool, false) fbx_simple_property(GeometricTranslation |
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false false false false false false false false false false false | fbx_simple_property (MinDampRangeY, float, 0.0f) fbx_simple_property(MinDampRangeZ |
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false false false false false false false false false false false | fbx_simple_property (MaxDampRangeX, float, 0.0f) fbx_simple_property(MaxDampRangeY |
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false false false false false false false false false false false | fbx_simple_property (MaxDampRangeZ, float, 0.0f) fbx_simple_property(MinDampStrengthX |
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false false false false false false false false false false false | fbx_simple_property (MinDampStrengthY, float, 0.0f) fbx_simple_property(MinDampStrengthZ |
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false false false false false false false false false false false | fbx_simple_property (MaxDampStrengthX, float, 0.0f) fbx_simple_property(MaxDampStrengthY |
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false false false false false false false false false false false | fbx_simple_property (MaxDampStrengthZ, float, 0.0f) fbx_simple_property(PreferredAngleX |
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false false false false false false false false false false false | fbx_simple_property (PreferredAngleY, float, 0.0f) fbx_simple_property(PreferredAngleZ |
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false false false false false false false false false false false | fbx_simple_property (Show, bool, true) fbx_simple_property(LODBox |
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| Model (uint64_t id, const Element &element, const Document &doc, const std::string &name) |
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virtual | ~Model () |
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uint64_t | ID () const |
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const std::string & | Name () const |
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| Object (uint64_t id, const Element &element, const std::string &name) |
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const Element & | SourceElement () const |
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virtual | ~Object () |
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DOM base class for FBX models (even though its semantics are more "node" than "model".