cAudio  2.3.0
3d Audio Engine
cAudio::IAudioSource Member List

This is the complete list of members for cAudio::IAudioSource, including all inherited members.

calculateGain() const =0cAudio::IAudioSourcepure virtual
drop()cAudio::IRefCountedinlinevirtual
getBuffer()=0cAudio::IAudioSourcepure virtual
getCompressedAudioSize()=0cAudio::IAudioSourcepure virtual
getCurrentAudioPosition()=0cAudio::IAudioSourcepure virtual
getCurrentAudioTime()=0cAudio::IAudioSourcepure virtual
getCurrentCompressedAudioPosition()=0cAudio::IAudioSourcepure virtual
getDirection() const =0cAudio::IAudioSourcepure virtual
getDopplerStrength() const =0cAudio::IAudioSourcepure virtual
getDopplerVelocity() const =0cAudio::IAudioSourcepure virtual
getInnerConeAngle() const =0cAudio::IAudioSourcepure virtual
getMaxDistance() const =0cAudio::IAudioSourcepure virtual
getMaxVolume() const =0cAudio::IAudioSourcepure virtual
getMinDistance() const =0cAudio::IAudioSourcepure virtual
getMinVolume() const =0cAudio::IAudioSourcepure virtual
getOuterConeAngle() const =0cAudio::IAudioSourcepure virtual
getOuterConeVolume() const =0cAudio::IAudioSourcepure virtual
getPitch() const =0cAudio::IAudioSourcepure virtual
getPosition() const =0cAudio::IAudioSourcepure virtual
getReferenceCount() constcAudio::IRefCountedinline
getRolloffFactor() const =0cAudio::IAudioSourcepure virtual
getStrength() const =0cAudio::IAudioSourcepure virtual
getTotalAudioSize()=0cAudio::IAudioSourcepure virtual
getTotalAudioTime()=0cAudio::IAudioSourcepure virtual
getVelocity() const =0cAudio::IAudioSourcepure virtual
getVolume() const =0cAudio::IAudioSourcepure virtual
grab()cAudio::IRefCountedinlinevirtual
IAudioSource() (defined in cAudio::IAudioSource)cAudio::IAudioSourceinline
IRefCounted() (defined in cAudio::IRefCounted)cAudio::IRefCountedinline
isLooping() const =0cAudio::IAudioSourcepure virtual
isPaused() const =0cAudio::IAudioSourcepure virtual
isPlaying() const =0cAudio::IAudioSourcepure virtual
isRelative() const =0cAudio::IAudioSourcepure virtual
isStopped() const =0cAudio::IAudioSourcepure virtual
isValid() const =0cAudio::IAudioSourcepure virtual
loop(const bool &toLoop)=0cAudio::IAudioSourcepure virtual
move(const cVector3 &position)=0cAudio::IAudioSourcepure virtual
pause()=0cAudio::IAudioSourcepure virtual
play()=0cAudio::IAudioSourcepure virtual
play2d(const bool &toLoop=false)=0cAudio::IAudioSourcepure virtual
play3d(const cVector3 &position, const float &soundstr=1.0, const bool &toLoop=false)=0cAudio::IAudioSourcepure virtual
RefCount (defined in cAudio::IRefCounted)cAudio::IRefCountedprotected
registerEventHandler(ISourceEventHandler *handler)=0cAudio::IAudioSourcepure virtual
seek(const float &seconds, bool relative=false)=0cAudio::IAudioSourcepure virtual
setBuffer(IAudioBuffer *buffer)=0cAudio::IAudioSourcepure virtual
setDirection(const cVector3 &direction)=0cAudio::IAudioSourcepure virtual
setDopplerStrength(const float &dstrength)=0cAudio::IAudioSourcepure virtual
setDopplerVelocity(const cVector3 &dvelocity)=0cAudio::IAudioSourcepure virtual
setInnerConeAngle(const float &innerAngle)=0cAudio::IAudioSourcepure virtual
setMaxAttenuationDistance(const float &maxDistance)=0cAudio::IAudioSourcepure virtual
setMaxVolume(const float &maxVolume)=0cAudio::IAudioSourcepure virtual
setMinDistance(const float &minDistance)=0cAudio::IAudioSourcepure virtual
setMinVolume(const float &minVolume)=0cAudio::IAudioSourcepure virtual
setOuterConeAngle(const float &outerAngle)=0cAudio::IAudioSourcepure virtual
setOuterConeVolume(const float &outerVolume)=0cAudio::IAudioSourcepure virtual
setPitch(const float &pitch)=0cAudio::IAudioSourcepure virtual
setPosition(const cVector3 &position)=0cAudio::IAudioSourcepure virtual
setRolloffFactor(const float &rolloff)=0cAudio::IAudioSourcepure virtual
setStrength(const float &soundstrength)=0cAudio::IAudioSourcepure virtual
setVelocity(const cVector3 &velocity)=0cAudio::IAudioSourcepure virtual
setVolume(const float &volume)=0cAudio::IAudioSourcepure virtual
stop()=0cAudio::IAudioSourcepure virtual
unRegisterAllEventHandlers()=0cAudio::IAudioSourcepure virtual
unRegisterEventHandler(ISourceEventHandler *handler)=0cAudio::IAudioSourcepure virtual
update()=0cAudio::IAudioSourcepure virtual
~IAudioSource() (defined in cAudio::IAudioSource)cAudio::IAudioSourceinlinevirtual
~IRefCounted() (defined in cAudio::IRefCounted)cAudio::IRefCountedinlinevirtual