OgreD3D11DepthBuffer.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11DepthBuffer_H__
00029 #define __D3D11DepthBuffer_H__
00030 
00031 #include "OgreD3D11Prerequisites.h"
00032 #include "OgreDepthBuffer.h"
00033 
00034 namespace Ogre 
00035 {
00036     class D3D11DepthBuffer : public DepthBuffer
00037     {
00038     public:
00039         D3D11DepthBuffer( uint16 poolId,
00040                             ID3D11DepthStencilView *depthBufferView,
00041                             uint32 width, uint32 height,
00042                             uint32 fsaa, uint32 multiSampleQuality, bool isManual );
00043         ~D3D11DepthBuffer();
00044 
00046         virtual bool isCompatible( RenderTarget *renderTarget ) const;
00047 
00048         ID3D11DepthStencilView* getDepthStencilView() const;
00049 
00050     protected:
00051         ID3D11DepthStencilView      *mDepthStencilView; //aka. actual "DepthBuffer"
00052         uint32                      mMultiSampleQuality;
00053     };
00054 }
00055 #endif

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21