#include "OgreGLES2Prerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreHardwareVertexBuffer.h"
Go to the source code of this file.
Classes | |
struct | Ogre::GLUniformReference |
Structure used to keep track of named uniforms in the linked program object. More... | |
class | Ogre::GLSLESProgramCommon |
C++ encapsulation of GLSL ES Program Object. More... | |
Namespaces | |
namespace | Ogre |
Defines | |
#define | NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor. | |
#define | NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails) |
#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails)
Definition at line 87 of file OgreGLSLESProgramCommon.h.
#define NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor.
Definition at line 85 of file OgreGLSLESProgramCommon.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24