Ogre::GLDepthBuffer Member List
This is the complete list of members for Ogre::GLDepthBuffer, including all inherited members.
_notifyRenderTargetAttached(RenderTarget *renderTarget)Ogre::DepthBuffer [virtual]
_notifyRenderTargetDetached(RenderTarget *renderTarget)Ogre::DepthBuffer [virtual]
_setPoolId(uint16 poolId)Ogre::DepthBuffer
AllocatedObject()Ogre::AllocatedObject< Alloc > [explicit]
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual)Ogre::DepthBuffer
detachFromAllRenderTargets()Ogre::DepthBuffer [protected]
getBitDepth() const Ogre::DepthBuffer [virtual]
getDepthBuffer() const Ogre::GLDepthBuffer
getFsaa() const Ogre::DepthBuffer [virtual]
getFsaaHint() const Ogre::DepthBuffer [virtual]
getGLContext() const Ogre::GLDepthBuffer
getHeight() const Ogre::DepthBuffer [virtual]
getPoolId() const Ogre::DepthBuffer [virtual]
getStencilBuffer() const Ogre::GLDepthBuffer
getWidth() const Ogre::DepthBuffer [virtual]
GLDepthBuffer(uint16 poolId, GLRenderSystem *renderSystem, GLContext *creatorContext, GLRenderBuffer *depth, GLRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual)Ogre::GLDepthBuffer
isCompatible(RenderTarget *renderTarget) const Ogre::GLDepthBuffer [virtual]
isManual() const Ogre::DepthBuffer
mAttachedRenderTargetsOgre::DepthBuffer [protected]
mBitDepthOgre::DepthBuffer [protected]
mCreatorContextOgre::GLDepthBuffer [protected]
mDepthBufferOgre::GLDepthBuffer [protected]
mFsaaOgre::DepthBuffer [protected]
mFsaaHintOgre::DepthBuffer [protected]
mHeightOgre::DepthBuffer [protected]
mManualOgre::DepthBuffer [protected]
mMultiSampleQualityOgre::GLDepthBuffer [protected]
mPoolIdOgre::DepthBuffer [protected]
mRenderSystemOgre::GLDepthBuffer [protected]
mStencilBufferOgre::GLDepthBuffer [protected]
mWidthOgre::DepthBuffer [protected]
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new(size_t sz)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >
POOL_DEFAULT enum valueOgre::DepthBuffer
POOL_MANUAL_USAGE enum valueOgre::DepthBuffer
POOL_NO_DEPTH enum valueOgre::DepthBuffer
PoolId enum nameOgre::DepthBuffer
RenderTargetSet typedefOgre::DepthBuffer [protected]
~AllocatedObject()Ogre::AllocatedObject< Alloc >
~DepthBuffer()Ogre::DepthBuffer [virtual]
~GLDepthBuffer()Ogre::GLDepthBuffer

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:51