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Surface.h
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// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2003 Alistair Riddoch
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#ifndef MERCATOR_SURFACE_H
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#define MERCATOR_SURFACE_H
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#include <Mercator/Buffer.h>
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#include <climits>
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namespace
Mercator {
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class
Shader;
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typedef
unsigned
char
ColorT;
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static
const
ColorT colorMax = UCHAR_MAX;
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static
const
ColorT colorMin = 0;
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class
Surface
:
public
Buffer
<ColorT> {
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public
:
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const
Shader
&
m_shader
;
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explicit
Surface
(
const
Segment
& segment,
const
Shader
& shader,
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bool
colors =
true
,
bool
alpha =
true
);
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virtual
~
Surface
();
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void
populate
();
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// Do we need an accessor presenting the array in colour form?
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};
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}
// namespace Mercator
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#endif // MERCATOR_SURFACE_H
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