Mercator
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![]() ![]() ![]() | Helper to clip points to a given range |
![]() ![]() ![]() | Helper to clip points to a given range |
![]() ![]() ![]() | Helper to clip points to a given range |
![]() ![]() ![]() | Helper to clip points to a given range |
![]() ![]() ![]() | Region of terrain surface which is modified |
![]() ![]() ![]() | The edge of an area |
![]() ![]() ![]() | The edge of an area parallel to the x axis |
![]() ![]() ![]() | Shader for handling areas |
![]() ![]() ![]() | Point on the fundamental grid that is used as the basis for terrain |
![]() ![]() ![]() | Template for managing buffers of data for a segment |
![]() ![]() ![]() | Shader to give the appearance of deep murky water |
![]() ![]() ![]() | Device which effects a change in the terrain |
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![]() ![]() ![]() | Shader that fills the surface |
![]() ![]() ![]() | A set of constraints on a plant parameter |
![]() ![]() ![]() | Data about a species of plant in a Forest |
![]() ![]() ![]() | This is the core class for any area to be populated with vegetation |
![]() ![]() ![]() | Shader for adding grass to the terrain |
![]() ![]() ![]() | A fixed sized array of objects |
![]() ![]() ![]() | This is the simple class for representing instances of vegetation |
![]() ![]() ![]() | Helper to interpolate on a line |
![]() ![]() ![]() | Helper to interpolate in a quad |
![]() ![]() ![]() | Class storing heightfield and other data for a single fixed size square area of terrain defined by four adjacent BasePoint objects |
![]() ![]() ![]() | Base class for Shader objects which create surface data for use when rendering terrain |
![]() ![]() ![]() | Interface for shader factory objects |
![]() ![]() ![]() | Factory template used to create ordinary shader objects |
![]() ![]() ![]() | Class which manages all the shader factories available |
![]() ![]() ![]() | Data store for terrain surface data |
![]() ![]() ![]() | Class storing centrally all data about an instance of some terrain |
![]() ![]() ![]() | Base class for modifiers to the procedurally generated terrain |
![]() ![]() ![]() | Terrain modifier which is defined by a shape variable |
![]() ![]() ![]() | Terrain modifier that defines an area of fixed height |
![]() ![]() ![]() | Terrain modifier that defines an area of adjusted height |
![]() ![]() ![]() | Terrain modifier that defines an area of sloped height |
![]() ![]() ![]() | Terrain modifier that defines a crater |
![]() ![]() ![]() | Surface shader that defines the surface above a given level |
![]() ![]() ![]() | Surface shader that defines the surface below a given level |
![]() ![]() ![]() | Surface shader that defines the surface between two levels |
![]() ![]() ![]() | Shader agregating surface data |
![]() ![]() | A cache of random values |
![]() ![]() ![]() | Interface to define the ordering of the random number cache |
![]() ![]() | A spiral around x,y |
![]() ![]() | A spiral around 0,0 |