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playerc_vectormap_t Struct Reference

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#include <playerc.h>

Public Attributes

playerc_device_t info
 Device info; must be at the start of all device structures.
uint32_t srid
 Spatial reference identifier.
player_extent2d_t extent
 Boundary area.
uint32_t layers_count
 The number of layers.
player_vectormap_layer_data_t ** layers_data
 Layer data.
player_vectormap_layer_info_t ** layers_info
 Layer info.
playerwkbprocessor_t wkbprocessor
 WKB processor instance if you want to deal with WKB data.

Detailed Description

Vectormap proxy.

Member Data Documentation

player_extent2d_t playerc_vectormap_t::extent

Boundary area.

playerc_device_t playerc_vectormap_t::info

Device info; must be at the start of all device structures.

uint32_t playerc_vectormap_t::layers_count

The number of layers.

player_vectormap_layer_data_t** playerc_vectormap_t::layers_data

Layer data.

player_vectormap_layer_info_t** playerc_vectormap_t::layers_info

Layer info.

uint32_t playerc_vectormap_t::srid

Spatial reference identifier.

Use '0' if you are not using spatial references.


The documentation for this struct was generated from the following file:

Last updated 12 September 2005 21:38:45