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cal3d
corekeyframe.h
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//****************************************************************************//
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// corekeyframe.h //
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// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
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//****************************************************************************//
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// This library is free software; you can redistribute it and/or modify it //
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// under the terms of the GNU Lesser General Public License as published by //
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// the Free Software Foundation; either version 2.1 of the License, or (at //
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// your option) any later version. //
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//****************************************************************************//
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#ifndef CAL_COREKEYFRAME_H
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#define CAL_COREKEYFRAME_H
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//****************************************************************************//
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// Includes //
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//****************************************************************************//
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#include "cal3d/global.h"
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#include "cal3d/matrix.h"
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#include "cal3d/vector.h"
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#include "cal3d/quaternion.h"
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//****************************************************************************//
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// Class declaration //
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//****************************************************************************//
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/*****************************************************************************/
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class
CAL3D_API
CalCoreKeyframe
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{
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// member variables
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protected
:
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float
m_time;
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CalVector
m_translation;
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CalQuaternion
m_rotation;
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public
:
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// constructors/destructor
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CalCoreKeyframe
();
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virtual
~
CalCoreKeyframe
();
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// member functions
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public
:
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bool
create();
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void
destroy();
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const
CalQuaternion
& getRotation();
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/*****************************************************************************/
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inline
float
getTime()
const
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{
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return
m_time;
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}
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const
CalVector
& getTranslation();
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void
setRotation(
const
CalQuaternion
& rotation);
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void
setTime(
float
time);
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void
setTranslation(
const
CalVector
& translation);
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};
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#endif
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//****************************************************************************//
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