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include
Inventor
annex
FXViz
nodes
SoShadowGroup.h
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#ifndef COIN_SOSHADOWGROUP_H
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#define COIN_SOSHADOWGROUP_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/fields/SoSFBool.h>
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#include <Inventor/fields/SoSFFloat.h>
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#include <Inventor/fields/SoSFEnum.h>
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#include <Inventor/fields/SoSFInt32.h>
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class
SoShadowGroupP;
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class
COIN_DLL_API
SoShadowGroup
:
public
SoSeparator
{
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typedef
SoSeparator
inherited
;
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SO_NODE_HEADER(
SoShadowGroup
);
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public
:
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static
void
initClass
(
void
);
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static
void
init(
void
);
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SoShadowGroup
(
void
);
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enum
VisibilityFlag {
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ABSOLUTE_RADIUS,
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LONGEST_BBOX_EDGE_FACTOR,
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PROJECTED_BBOX_DEPTH_FACTOR
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};
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SoSFBool
isActive
;
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SoSFFloat
intensity
;
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SoSFFloat
precision
;
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SoSFFloat
quality
;
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SoSFFloat
smoothBorder
;
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SoSFBool
shadowCachingEnabled
;
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SoSFFloat
visibilityNearRadius
;
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SoSFFloat
visibilityRadius
;
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SoSFEnum
visibilityFlag
;
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SoSFFloat
epsilon
;
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SoSFFloat
threshold
;
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virtual
void
GLRenderBelowPath
(
SoGLRenderAction
* action);
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virtual
void
GLRenderInPath
(
SoGLRenderAction
* action);
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virtual
void
notify
(
SoNotList
* nl);
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protected
:
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virtual
~
SoShadowGroup
();
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private
:
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SoShadowGroupP * pimpl;
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};
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#endif // COIN_SOSHADOWGROUP_H
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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