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Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Static Protected Member Functions
SoTriangleStripSet Class Reference

The SoTriangleStripSet class is used to render and control non-indexed triangle strips.Triangle strips are specified using the numVertices field. More...

#include <Inventor/nodes/SoTriangleStripSet.h>

Inheritance diagram for SoTriangleStripSet:
SoNonIndexedShape SoVertexShape SoShape SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

virtual SoType getTypeId (void) const
 SoTriangleStripSet (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual SbBool generateDefaultNormals (SoState *state, SoNormalBundle *nb)

Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)

Public Attributes

SoMFInt32 numVertices
- Public Attributes inherited from SoNonIndexedShape
SoSFInt32 startIndex
- Public Attributes inherited from SoVertexShape
SoSFNode vertexProperty

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
virtual ~SoTriangleStripSet ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
virtual SbBool generateDefaultNormals (SoState *, SoNormalCache *)
- Protected Member Functions inherited from SoNonIndexedShape
 SoNonIndexedShape (void)
virtual ~SoNonIndexedShape ()
void computeCoordBBox (SoAction *action, int numVertices, SbBox3f &box, SbVec3f &center)
void fixNumVerticesPointers (SoState *state, const int32_t *&start, const int32_t *&end, int32_t *dummyarray) const
- Protected Member Functions inherited from SoVertexShape
 SoVertexShape (void)
virtual ~SoVertexShape ()
virtual SbBool shouldGLRender (SoGLRenderAction *action)
void setNormalCache (SoState *const state, const int num, const SbVec3f *normals)
SoNormalCache * getNormalCache (void) const
SoNormalCache * generateAndReadLockNormalCache (SoState *const state)
void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)
void readLockNormalCache (void)
void readUnlockNormalCache (void)
- Protected Member Functions inherited from SoShape
 SoShape (void)
virtual ~SoShape ()
float getComplexityValue (SoAction *action)
void beginSolidShape (SoGLRenderAction *action)
void endSolidShape (SoGLRenderAction *action)
void GLRenderBoundingBox (SoGLRenderAction *action)
SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
SbBool shouldRayPick (SoRayPickAction *const action)
void computeObjectSpaceRay (SoRayPickAction *const action)
void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
virtual SoDetailcreateTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
virtual SoDetailcreateLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
virtual SoDetailcreatePointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
void shapeVertex (const SoPrimitiveVertex *const v)
void endShape (void)
void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
- Protected Member Functions inherited from SoNode
 SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
 ~SoFieldContainer ()
- Protected Member Functions inherited from SoBase
 SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Detailed Description

The SoTriangleStripSet class is used to render and control non-indexed triangle strips.

Triangle strips are specified using the numVertices field.

Coordinates, normals, materials and texture coordinates are all fetched in order from the current state or from the vertexProperty node if set. (To render triangle strips from vertex indices, use the SoIndexedTriangleStripSet node.)

The numVertices field may be used for multiple strips, coordinates will be fetched with a monotonically increasing index from the coordinates on the traversal state stack (i.e. typically from the last SoCoordinate3 node encountered during traversal).

For example, if numVertices is set to [3, 4, 5, 3], this node would specify a triangle from coordinates 0, 1 and 2, a triangle strip from coordinates 3, 4, 5 and 6, a triangle strip from coordinates 7, 8, 9, 10 and 11 and finally a triangle from coordinates 12, 13, 14.

Or to put it another way: in a tristrip there will always be two vertices more than there are triangles. Realize that you are handling data on the vertex level (not polygon-level), and that the triangles are laid out like this, given 5 vertices:

  1-----3-----5
   \   / \   /
    \ /   \ /
     2-----4

The above figure in scene graph file format:

  #Inventor V2.1 ascii

  Separator {
    Coordinate3 {
      point [ -2 1 0, -1 -1 0, 0 1 0, 1 -1 0, 2 1 0 ]
    }

    TriangleStripSet {
      numVertices [ 5 ]
    }
  }

The scene graph above in a viewer:

Strips are converted into triangles the way OpenGL does it, of course, so for the dirty details, check out the documentation of OpenGL's GL_TRIANGLE_STRIP primitive rendering type.

Binding PER_PART (per strip), PER_VERTEX, PER_FACE or OVERALL can be set for material, and normals. The default material binding is OVERALL. The default normal binding is PER_VERTEX.

FILE FORMAT/DEFAULTS:

TriangleStripSet {
}
See also:
SoIndexedTriangleStripSet

Constructor & Destructor Documentation

SoTriangleStripSet::SoTriangleStripSet ( void  )

Constructor.

References numVertices.

SoTriangleStripSet::~SoTriangleStripSet ( )
protectedvirtual

Destructor.


Member Function Documentation

SoType SoTriangleStripSet::getClassTypeId ( void  )
static

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoNonIndexedShape.

SoType SoTriangleStripSet::getTypeId ( void  ) const
virtual

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoNonIndexedShape.

const SoFieldData ** SoTriangleStripSet::getFieldDataPtr ( void  )
staticprotected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoNonIndexedShape.

const SoFieldData * SoTriangleStripSet::getFieldData ( void  ) const
protectedvirtual

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoNonIndexedShape.

static void sogl_nits_m3_n3_t1 void SoTriangleStripSet::initClass ( void  )
static

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNonIndexedShape.

void SoTriangleStripSet::GLRender ( SoGLRenderAction action)
virtual
void SoTriangleStripSet::getPrimitiveCount ( SoGetPrimitiveCountAction action)
virtual

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

References SoGetPrimitiveCountAction::addNumTriangles(), SoGetPrimitiveCountAction::canApproximateCount(), SoNonIndexedShape::fixNumVerticesPointers(), SoMField::getNum(), SoAction::getState(), SoMFInt32::getValues(), numVertices, and SoShape::shouldPrimitiveCount().

SbBool SoTriangleStripSet::generateDefaultNormals ( SoState state,
SoNormalBundle *  bundle 
)
virtual

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Subclasses should override this method to generate default normals using the SoNormalBundle class. TRUE should be returned if normals were generated, FALSE otherwise.

Default method returns FALSE.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Reimplemented from SoVertexShape.

void SoTriangleStripSet::generatePrimitives ( SoAction action)
protectedvirtual
void SoTriangleStripSet::computeBBox ( SoAction action,
SbBox3f box,
SbVec3f center 
)
protectedvirtual

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.

References SoNonIndexedShape::computeCoordBBox(), SoMField::getNum(), and numVertices.

SbBool SoTriangleStripSet::generateDefaultNormals ( SoState state,
SoNormalCache *  cache 
)
protectedvirtual

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Subclasses should override this method to generate default normals using the SoNormalCache class. This is more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise.

Default method just returns FALSE.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Reimplemented from SoVertexShape.

References SoNonIndexedShape::fixNumVerticesPointers(), SoMField::getNum(), SoMFInt32::getValues(), numVertices, and SoNonIndexedShape::startIndex.


Member Data Documentation

SoMFInt32 SoTriangleStripSet::numVertices

Specifies the number of vertices in each triangle strip. The vertices are fetched from the current coordinate node, or from the vertexProperty field if present.

Referenced by computeBBox(), generateDefaultNormals(), generatePrimitives(), getPrimitiveCount(), GLRender(), and SoTriangleStripSet().


The documentation for this class was generated from the following files:

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