00001 /*************************************************************************** 00002 * Copyright (C) 1998-2008 by authors (see AUTHORS.txt ) * 00003 * * 00004 * This file is part of LuxRender. * 00005 * * 00006 * Lux Renderer is free software; you can redistribute it and/or modify * 00007 * it under the terms of the GNU General Public License as published by * 00008 * the Free Software Foundation; either version 3 of the License, or * 00009 * (at your option) any later version. * 00010 * * 00011 * Lux Renderer is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU General Public License * 00017 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 00018 * * 00019 * This project is based on PBRT ; see http://www.pbrt.org * 00020 * Lux Renderer website : http://www.luxrender.net * 00021 ***************************************************************************/ 00022 00023 // marble.cpp* 00024 #include "marble.h" 00025 00026 using namespace lux; 00027 00028 // MarbleTexture Method Definitions 00029 Texture<float> * MarbleTexture::CreateFloatTexture(const Transform &tex2world, 00030 const TextureParams &tp) { 00031 return NULL; 00032 } 00033 00034 Texture<Spectrum> * MarbleTexture::CreateSpectrumTexture(const Transform &tex2world, 00035 const TextureParams &tp) { 00036 // Initialize 3D texture mapping _map_ from _tp_ 00037 TextureMapping3D *map = new IdentityMapping3D(tex2world); 00038 // Apply texture specified transformation option for 3D mapping 00039 IdentityMapping3D *imap = (IdentityMapping3D*) map; 00040 imap->Apply3DTextureMappingOptions(tp); 00041 return new MarbleTexture(tp.FindInt("octaves", 8), 00042 tp.FindFloat("roughness", .5f), 00043 tp.FindFloat("scale", 1.f), 00044 tp.FindFloat("variation", .2f), 00045 map); 00046 }