Crazy Eddies GUI System  0.7.6
CEGUIDirect3D10RenderTarget.h
00001 /***********************************************************************
00002     filename:   CEGUIDirect3D10RenderTarget.h
00003     created:    Sat Mar 7 2009
00004     author:     Paul D Turner (parts based on code by Rajko Stojadinovic)
00005 *************************************************************************/
00006 /***************************************************************************
00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
00008  *
00009  *   Permission is hereby granted, free of charge, to any person obtaining
00010  *   a copy of this software and associated documentation files (the
00011  *   "Software"), to deal in the Software without restriction, including
00012  *   without limitation the rights to use, copy, modify, merge, publish,
00013  *   distribute, sublicense, and/or sell copies of the Software, and to
00014  *   permit persons to whom the Software is furnished to do so, subject to
00015  *   the following conditions:
00016  *
00017  *   The above copyright notice and this permission notice shall be
00018  *   included in all copies or substantial portions of the Software.
00019  *
00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00026  *   OTHER DEALINGS IN THE SOFTWARE.
00027  ***************************************************************************/
00028 #ifndef _CEGUIDirect3D10RenderTarget_h_
00029 #define _CEGUIDirect3D10RenderTarget_h_
00030 
00031 #include "../../CEGUIRenderTarget.h"
00032 #include "CEGUIDirect3D10Renderer.h"
00033 #include "../../CEGUIRect.h"
00034 #include <d3dx10.h>
00035 
00036 #if defined(_MSC_VER)
00037 #   pragma warning(push)
00038 #   pragma warning(disable : 4251)
00039 #endif
00040 
00041 // Start of CEGUI namespace section
00042 namespace CEGUI
00043 {
00045 class D3D10_GUIRENDERER_API Direct3D10RenderTarget : public virtual RenderTarget
00046 {
00047 public:
00049     Direct3D10RenderTarget(Direct3D10Renderer& owner);
00050 
00051     // implement parts of RenderTarget interface
00052     void draw(const GeometryBuffer& buffer);
00053     void draw(const RenderQueue& queue);
00054     void setArea(const Rect& area);
00055     const Rect& getArea() const;
00056     void activate();
00057     void deactivate();
00058     void unprojectPoint(const GeometryBuffer& buff,
00059                         const Vector2& p_in, Vector2& p_out) const;
00060 
00061 protected:
00063     void updateMatrix() const;
00065     void setupViewport(D3D10_VIEWPORT& vp) const;
00066 
00068     Direct3D10Renderer& d_owner;
00070     ID3D10Device& d_device;
00072     Rect d_area;
00074     mutable D3DXMATRIX d_matrix;
00076     mutable bool d_matrixValid;
00078     mutable float d_viewDistance;
00079 };
00080 
00081 } // End of  CEGUI namespace section
00082 
00083 #if defined(_MSC_VER)
00084 #   pragma warning(pop)
00085 #endif
00086 
00087 #endif  // end of guard _CEGUIDirect3D10RenderTarget_h_