WFMath 0.3.11
WFMath::RotMatrix< dim > Member List
This is the complete list of members for WFMath::RotMatrix< dim >, including all inherited members.
age() const WFMath::RotMatrix< dim > [inline]
column(const int i) const WFMath::RotMatrix< dim > [inline]
determinant() const WFMath::RotMatrix< dim > [inline]
elem(const int i, const int j) const WFMath::RotMatrix< dim > [inline]
fromQuaternion(const Quaternion &q, const bool not_flip=true)WFMath::RotMatrix< dim >
identity()WFMath::RotMatrix< dim > [inline]
inverse() const WFMath::RotMatrix< dim > [inline]
InvProd(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim > [friend]
InvProd(const RotMatrix &m, const Vector< dim > &v)WFMath::RotMatrix< dim > [friend]
InvProdInv(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim > [friend]
mirror(const int i)WFMath::RotMatrix< dim > [inline]
mirror(const Vector< dim > &v)WFMath::RotMatrix< dim > [inline]
mirror()WFMath::RotMatrix< dim > [inline]
mirrorX()WFMath::RotMatrix< dim > [inline]
mirrorY()WFMath::RotMatrix< dim > [inline]
mirrorZ()WFMath::RotMatrix< dim > [inline]
normalize()WFMath::RotMatrix< dim > [inline]
parity() const WFMath::RotMatrix< dim > [inline]
Prod(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim > [friend]
Prod(const RotMatrix &m, const Vector< dim > &v)WFMath::RotMatrix< dim > [friend]
ProdInv(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim > [friend]
rotate(const RotMatrix &m)WFMath::RotMatrix< dim > [inline]
rotate(const Quaternion &)WFMath::RotMatrix< dim >
rotation(const int i, const int j, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &v1, const Vector< dim > &v2, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &from, const Vector< dim > &to)WFMath::RotMatrix< dim >
rotation(CoordType theta)WFMath::RotMatrix< dim > [inline]
rotation(const Vector< dim > &axis, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &axis)WFMath::RotMatrix< dim >
rotationX(CoordType theta)WFMath::RotMatrix< dim > [inline]
rotationY(CoordType theta)WFMath::RotMatrix< dim > [inline]
rotationZ(CoordType theta)WFMath::RotMatrix< dim > [inline]
RotMatrix(const Quaternion &q, const bool not_flip=true)WFMath::RotMatrix< dim >
row(const int i) const WFMath::RotMatrix< dim > [inline]
setVals(const CoordType vals[dim][dim], double precision=WFMATH_EPSILON)WFMath::RotMatrix< dim > [inline]
setVals(const CoordType vals[dim *dim], double precision=WFMATH_EPSILON)WFMath::RotMatrix< dim > [inline]
trace() const WFMath::RotMatrix< dim > [inline]