allSamplesFlushed(void) | Async::AudioSource | [inline, protected, virtual] |
AudioSource(void) | Async::AudioSource | [inline] |
clearHandler(void) | Async::AudioSource | [protected] |
handleAllSamplesFlushed(void) | Async::AudioSource | [inline] |
handler(void) const | Async::AudioSource | [inline, protected] |
isRegistered(void) const | Async::AudioSource | [inline] |
registerSink(AudioSink *sink, bool managed=false) | Async::AudioSource | |
resumeOutput(void) | Async::AudioSource | [inline, virtual] |
setHandler(AudioSource *handler) | Async::AudioSource | [protected] |
sink(void) const | Async::AudioSource | [inline] |
sinkFlushSamples(void) | Async::AudioSource | [protected] |
sinkManaged(void) const | Async::AudioSource | [inline] |
sinkWriteSamples(const float *samples, int len) | Async::AudioSource | [protected] |
unregisterSink(void) | Async::AudioSource | |
~AudioSource(void) | Async::AudioSource | [virtual] |