Async::AudioIO Member List

This is the complete list of members for Async::AudioIO, including all inherited members.
allSamplesFlushed(void)Async::AudioIO [inline, virtual]
AudioDevice classAsync::AudioIO [friend]
AudioIO(const std::string &dev_name, int channel)Async::AudioIO
AudioSink(void)Async::AudioSink [inline]
AudioSource(void)Async::AudioSource [inline]
blocksize(void)Async::AudioIO [static]
channel(void) const Async::AudioIO [inline]
Async::clearHandler(void)Async::AudioSource [protected]
Async::AudioSink::clearHandler(void)Async::AudioSink [protected]
close(void)Async::AudioIO
flushSamples(void)Async::AudioSink [inline, virtual]
gain(void) const Async::AudioIO [inline]
handleAllSamplesFlushed(void)Async::AudioSource [inline]
Async::handler(void) const Async::AudioSource [inline, protected]
Async::AudioSink::handler(void) const Async::AudioSink [inline, protected]
isFullDuplexCapable(void)Async::AudioIO
Async::isRegistered(void) const Async::AudioSource [inline]
Async::AudioSink::isRegistered(void) const Async::AudioSink [inline]
Mode enum nameAsync::AudioIO
mode(void) const Async::AudioIO [inline]
MODE_NONE enum valueAsync::AudioIO
MODE_RD enum valueAsync::AudioIO
MODE_RDWR enum valueAsync::AudioIO
MODE_WR enum valueAsync::AudioIO
open(Mode mode)Async::AudioIO
registerSink(AudioSink *sink, bool managed=false)Async::AudioSource
registerSource(AudioSource *source)Async::AudioSink
resumeOutput(void)Async::AudioIO [inline, virtual]
sampleRate(void) const Async::AudioIO [inline]
setBlocksize(int size)Async::AudioIO [static]
setBufferCount(int count)Async::AudioIO [static]
setChannels(int channels)Async::AudioIO [static]
setGain(float gain)Async::AudioIO [inline]
Async::setHandler(AudioSource *handler)Async::AudioSource [protected]
Async::AudioSink::setHandler(AudioSink *handler)Async::AudioSink [protected]
setSampleRate(int rate)Async::AudioIO [static]
sink(void) const Async::AudioSource [inline]
sinkFlushSamples(void)Async::AudioSource [protected]
sinkManaged(void) const Async::AudioSource [inline]
sinkWriteSamples(const float *samples, int len)Async::AudioSource [protected]
source(void) const Async::AudioSink [inline]
sourceAllSamplesFlushed(void)Async::AudioSink [protected]
sourceResumeOutput(void)Async::AudioSink [protected]
unregisterSink(void)Async::AudioSource
unregisterSource(void)Async::AudioSink
writeSamples(const float *samples, int count)Async::AudioSink [inline, virtual]
~AudioIO(void)Async::AudioIO
~AudioSink(void)Async::AudioSink [virtual]
~AudioSource(void)Async::AudioSource [virtual]
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