AudioSink(void) | Async::AudioSink | [inline] |
clearHandler(void) | Async::AudioSink | [protected] |
flushSamples(void) | Async::AudioSink | [inline, virtual] |
handler(void) const | Async::AudioSink | [inline, protected] |
isRegistered(void) const | Async::AudioSink | [inline] |
registerSource(AudioSource *source) | Async::AudioSink | |
setHandler(AudioSink *handler) | Async::AudioSink | [protected] |
source(void) const | Async::AudioSink | [inline] |
sourceAllSamplesFlushed(void) | Async::AudioSink | [protected] |
sourceResumeOutput(void) | Async::AudioSink | [protected] |
unregisterSource(void) | Async::AudioSink | |
writeSamples(const float *samples, int count) | Async::AudioSink | [inline, virtual] |
~AudioSink(void) | Async::AudioSink | [virtual] |