#include "transport.h"#include "scene.h"#include "bxdf.h"#include "light.h"#include "mc.h"Go to the source code of this file.
Namespaces | |
| namespace | lux |
Functions | |
| static SWCSpectrum | lux::EstimateDirect (const Scene *scene, const Light *light, const Point &p, const Normal &n, const Vector &wo, BSDF *bsdf, float ls1, float ls2, float ls3, float bs1, float bs2, float bcs) |
| SWCSpectrum | lux::UniformSampleAllLights (const Scene *scene, const Point &p, const Normal &n, const Vector &wo, BSDF *bsdf, const Sample *sample, int *lightSampleOffset, int *bsdfSampleOffset, int *bsdfComponentOffset) |
| SWCSpectrum | lux::UniformSampleAllLights (const Scene *scene, const Point &p, const Normal &n, const Vector &wo, BSDF *bsdf, const Sample *sample, float *lightSample, float *lightNum, float *bsdfSample, float *bsdfComponent) |
| SWCSpectrum | lux::UniformSampleOneLight (const Scene *scene, const Point &p, const Normal &n, const Vector &wo, BSDF *bsdf, const Sample *sample, float *lightSample, float *lightNum, float *bsdfSample, float *bsdfComponent) |
| SWCSpectrum | lux::WeightedSampleOneLight (const Scene *scene, const Point &p, const Normal &n, const Vector &wo, BSDF *bsdf, const Sample *sample, int lightSampleOffset, int lightNumOffset, int bsdfSampleOffset, int bsdfComponentOffset, float *&avgY, float *&avgYsample, float *&cdf, float &overallAvgY) |
1.6.1