#include <iomanip>#include <fstream>#include <string>#include <sstream>#include <exception>#include <boost/program_options.hpp>#include <boost/thread.hpp>#include <boost/thread/xtime.hpp>#include <boost/date_time/posix_time/posix_time.hpp>#include <boost/filesystem/path.hpp>#include <boost/filesystem/operations.hpp>#include "lux.h"#include "api.h"#include "context.h"#include "error.h"#include "renderserver.h"Go to the source code of this file.
Defines | |
| #define | NDEBUG 1 |
Functions | |
| void | engineThread () |
| void | infoThread () |
| int | main (int ac, char *av[]) |
Variables | |
| std::string | sceneFileName |
| int | threads |
| bool | parseError |
| #define NDEBUG 1 |
Definition at line 23 of file luxconsole.cpp.
| void engineThread | ( | ) |
Definition at line 56 of file luxconsole.cpp.
References luxStatistics(), parseError, ParseFile(), and sceneFileName.
Referenced by main().
| void infoThread | ( | ) |
Definition at line 62 of file luxconsole.cpp.
References LUX_INFO, LUX_NOERROR, luxError, luxStatistics(), cimg_library::cimg::sleep(), and threads.
Referenced by main().
| int main | ( | int | ac, | |
| char * | av[] | |||
| ) |
Definition at line 85 of file luxconsole.cpp.
References engineThread(), cimg_library::cimg::info(), infoThread(), lux::RenderServer::join(), LUX_BADFILE, LUX_ERROR, LUX_INFO, LUX_NOERROR, LUX_NOFILE, LUX_SEVERE, LUX_SYNTAX, LUX_SYSTEM, LUX_VERSION, luxAddServer(), luxAddThread(), luxCleanup(), luxEnableDebugMode(), luxError, luxExit(), luxGetNetworkServerUpdateInterval(), luxInit(), luxSetNetworkServerUpdateInterval(), luxStatistics(), luxWait(), blender::p, parseError, sceneFileName, cimg_library::cimg::sleep(), lux::RenderServer::start(), and threads.
| bool parseError |
Definition at line 54 of file luxconsole.cpp.
Referenced by Engine_Thread(), engineThread(), main(), and RenderScenefile().
| std::string sceneFileName |
Definition at line 52 of file luxconsole.cpp.
Referenced by engineThread(), and main().
| int threads |
Definition at line 53 of file luxconsole.cpp.
Referenced by infoThread(), main(), and RenderScenefile().
1.6.1