, including all inherited members.
| ApplyDisplacementMap(const vector< SDVertex * > verts, const Normal *norms, const float *uvs) const | lux::LoopSubdiv | [private] |
| Area() const | lux::Shape | [inline, virtual] |
| beta(int valence) const | lux::LoopSubdiv | [inline, private] |
| CanIntersect() const | lux::LoopSubdiv | [virtual] |
| CreateShape(const Transform &o2w, bool reverseOrientation, const ParamSet ¶ms, map< string, boost::shared_ptr< Texture< float > > > *floatTextures) | lux::LoopSubdiv | [static] |
| displacementMap | lux::LoopSubdiv | [private] |
| displacementMapNormalSmooth | lux::LoopSubdiv | [private] |
| displacementMapOffset | lux::LoopSubdiv | [private] |
| displacementMapScale | lux::LoopSubdiv | [private] |
| displacementMapSharpBoundary | lux::LoopSubdiv | [private] |
| faces | lux::LoopSubdiv | [private] |
| gamma(int valence) const | lux::LoopSubdiv | [inline, private] |
| GenerateNormals(const vector< SDVertex * > verts, vector< Normal > &Ns) | lux::LoopSubdiv | [private, static] |
| GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Shape | [inline, virtual] |
| hasUV | lux::LoopSubdiv | [private] |
| Intersect(const Ray &ray, float *tHit, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
| IntersectP(const Ray &ray) const | lux::Shape | [inline, virtual] |
| LoopSubdiv(const Transform &o2w, bool ro, int nt, int nv, const int *vi, const Point *P, const float *uv, int nlevels, const boost::shared_ptr< Texture< float > > dismap, float dmscale, float dmoffset, bool dmnormalsmooth, bool dmsharpboundary) | lux::LoopSubdiv | |
| nLevels | lux::LoopSubdiv | [private] |
| ObjectBound() const | lux::LoopSubdiv | [virtual] |
| ObjectToWorld | lux::Shape | |
| Pdf(const Point &Pshape) const | lux::Shape | [inline, virtual] |
| Pdf(const Point &p, const Vector &wi) const | lux::Shape | [inline, virtual] |
| Refine(vector< boost::shared_ptr< Shape > > &refined) const | lux::LoopSubdiv | |
| lux::Shape::Refine(vector< boost::shared_ptr< Shape > > &refined) const | lux::Shape | [inline, virtual] |
| reverseOrientation | lux::Shape | |
| Sample(float u1, float u2, Normal *Ns) const | lux::Shape | [inline, virtual] |
| Sample(const Point &P, float u1, float u2, Normal *Ns) const | lux::Shape | [inline, virtual] |
| Shape(const Transform &o2w, bool ro) | lux::Shape | |
| transformSwapsHandedness | lux::Shape | |
| vertices | lux::LoopSubdiv | [private] |
| weightBoundary(SDVertex *destVert, SDVertex *vert, float beta) const | lux::LoopSubdiv | [private] |
| weightOneRing(SDVertex *destVert, SDVertex *vert, float beta) const | lux::LoopSubdiv | [private] |
| WorldBound() const | lux::LoopSubdiv | [virtual] |
| WorldToObject | lux::Shape | |
| ~LoopSubdiv() | lux::LoopSubdiv | |
| ~Shape() | lux::Shape | [inline, virtual] |