| CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::FBmTexture< T > | [inline, static] |
| CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::FBmTexture< T > | [inline, static] |
| Evaluate(const DifferentialGeometry &dg) const | lux::FBmTexture< T > | [inline, virtual] |
| FBmTexture(int oct, float roughness, TextureMapping3D *map) | lux::FBmTexture< T > | [inline] |
| mapping | lux::FBmTexture< T > | [private] |
| octaves | lux::FBmTexture< T > | [private] |
| omega | lux::FBmTexture< T > | [private] |
| ~FBmTexture() | lux::FBmTexture< T > | [inline] |
| ~Texture() | lux::Texture< T > | [inline, virtual] |
1.6.1