| CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::WindyTexture< T > | [inline, static] |
| CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::WindyTexture< T > | [inline, static] |
| Evaluate(const DifferentialGeometry &dg) const | lux::WindyTexture< T > | [inline, virtual] |
| mapping | lux::WindyTexture< T > | [private] |
| WindyTexture(TextureMapping3D *map) | lux::WindyTexture< T > | [inline] |
| ~Texture() | lux::Texture< T > | [inline, virtual] |
| ~WindyTexture() | lux::WindyTexture< T > | [inline] |
1.6.1