#include "lux.h"#include "texture.h"#include "paramset.h"#include "sampling.h"#include "shape.h"#include "error.h"Go to the source code of this file.
Classes | |
| class | lux::Checkerboard2D< T > |
| class | lux::Checkerboard3D< T > |
Namespaces | |
| namespace | lux |
| namespace | lux::Checkerboard |
Defines | |
| #define | BUMPINT(x) |
| #define | SQRT_SAMPLES 4 |
| #define | N_SAMPLES (SQRT_SAMPLES * SQRT_SAMPLES) |
| #define | N_SAMPLES 4 |
Enumerations | |
| enum | lux::MethodType { lux::NONE, lux::SUPERSAMPLE, lux::CLOSEDFORM } |
Functions | |
| Texture< float > * | lux::Checkerboard::CreateFloatTexture (const Transform &tex2world, const TextureParams &tp) |
| Texture< Spectrum > * | lux::Checkerboard::CreateSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
| #define BUMPINT | ( | x | ) |
Referenced by lux::Checkerboard2D< T >::Evaluate().
| #define N_SAMPLES 4 |
| #define N_SAMPLES (SQRT_SAMPLES * SQRT_SAMPLES) |
Referenced by lux::Checkerboard3D< T >::Evaluate(), and lux::Checkerboard2D< T >::Evaluate().
| #define SQRT_SAMPLES 4 |
Referenced by lux::Checkerboard2D< T >::Evaluate().
1.6.1