| bounds | lux::BruteForceAccel | [private] |
| BruteForceAccel(const vector< Primitive * > &p) | lux::BruteForceAccel | |
| CanIntersect() const | lux::BruteForceAccel | [inline, virtual] |
| CreateAccelerator(const vector< Primitive * > &prims, const ParamSet &ps) | lux::BruteForceAccel | [static] |
| FullyRefine(vector< Primitive * > &refined) const | lux::Primitive | |
| GetAreaLight() const | lux::Aggregate | [virtual] |
| GetBSDF(const DifferentialGeometry &dg, const Transform &, float u) const | lux::Aggregate | [virtual] |
| Intersect(const Ray &ray, Intersection *isect) const | lux::BruteForceAccel | [virtual] |
| IntersectP(const Ray &ray) const | lux::BruteForceAccel | [virtual] |
| prims | lux::BruteForceAccel | [private] |
| Refine(vector< Primitive * > &refined) const | lux::Primitive | [virtual] |
| WorldBound() const | lux::BruteForceAccel | [virtual] |
| ~BruteForceAccel() | lux::BruteForceAccel | |
| ~Primitive() | lux::Primitive | [virtual] |
1.6.1