| CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::DotsTexture< T > | [inline, static] |
| CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::DotsTexture< T > | [inline, static] |
| DotsTexture(TextureMapping2D *m, boost::shared_ptr< Texture< T > > c1, boost::shared_ptr< Texture< T > > c2) | lux::DotsTexture< T > | [inline] |
| Evaluate(const DifferentialGeometry &dg) const | lux::DotsTexture< T > | [inline, virtual] |
| insideDot | lux::DotsTexture< T > | [private] |
| mapping | lux::DotsTexture< T > | [private] |
| outsideDot | lux::DotsTexture< T > | [private] |
| ~DotsTexture() | lux::DotsTexture< T > | [inline] |
| ~Texture() | lux::Texture< T > | [inline, virtual] |
1.6.1