#include "film.h"#include "dynload.h"#include "paramset.h"#include "tonemap.h"#include "stats.h"Go to the source code of this file.
Namespaces | |
| namespace | lux |
Functions | |
| void | lux::ApplyImagingPipeline (float *rgb, int xResolution, int yResolution, float *yWeight, float bloomRadius, float bloomWeight, const char *toneMapName, const ParamSet *toneMapParams, float gamma, float dither, int maxDisplayValue) |
1.6.1