| dg | lux::Intersection | |
| GetBSDF(const RayDifferential &ray, float u) const | lux::Intersection | |
| Intersection() | lux::Intersection | [inline] |
| Le(const Vector &wo) const | lux::Intersection | |
| Le(const Ray &ray, const Normal &n, BSDF **bsdf, float *pdf, float *pdfDirect) const | lux::Intersection | |
| primitive | lux::Intersection | |
| WorldToObject | lux::Intersection |
1.6.1