| CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::UVTexture | [static] |
| CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::UVTexture | [static] |
| Evaluate(const DifferentialGeometry &dg) const | lux::UVTexture | [inline, virtual] |
| mapping | lux::UVTexture | [private] |
| UVTexture(TextureMapping2D *m) | lux::UVTexture | [inline] |
| ~Texture() | lux::Texture< Spectrum > | [inline, virtual] |
| ~UVTexture() | lux::UVTexture | [inline] |
1.6.1