#include <boost/thread/mutex.hpp>#include "lux.h"#include "renderfarm.h"Go to the source code of this file.
Classes | |
| class | lux::Context |
| struct | lux::Context::RenderOptions |
| struct | lux::Context::NamedMaterial |
| struct | lux::Context::GraphicsState |
Namespaces | |
| namespace | lux |
Defines | |
| #define | STATE_UNINITIALIZED 0 |
| #define | STATE_OPTIONS_BLOCK 1 |
| #define | STATE_WORLD_BLOCK 2 |
| #define | STATE_UNINITIALIZED 0 |
| #define | STATE_OPTIONS_BLOCK 1 |
| #define | STATE_WORLD_BLOCK 2 |
| #define STATE_OPTIONS_BLOCK 1 |
| #define STATE_OPTIONS_BLOCK 1 |
Definition at line 33 of file context.h.
Referenced by lux::Context::init(), and lux::Context::worldEnd().
| #define STATE_UNINITIALIZED 0 |
| #define STATE_UNINITIALIZED 0 |
Definition at line 32 of file context.h.
Referenced by lux::Context::cleanup().
| #define STATE_WORLD_BLOCK 2 |
| #define STATE_WORLD_BLOCK 2 |
Definition at line 34 of file context.h.
Referenced by lux::Context::cleanup(), and lux::Context::worldBegin().
1.6.1