#include <algorithm>
Go to the source code of this file.
Classes | |
struct | Ogre::NearestResampler< elemsize > |
struct | Ogre::LinearResampler |
struct | Ogre::LinearResampler_Float32 |
struct | Ogre::LinearResampler_Byte< channels > |
Namespaces | |
namespace | Ogre |
Defines | |
#define | UNPACK(dst, x, y, z) |
#define | ACCUM3(x, y, z, factor) |
#define | ACCUM4(x, y, z, factor) |
#define ACCUM3 | ( | x, | ||
y, | ||||
z, | ||||
factor | ||||
) |
{ float f = factor; \ size_t off = (x+y*src.rowPitch+z*src.slicePitch)*srcchannels; \ accum[0]+=srcdata[off+0]*f; accum[1]+=srcdata[off+1]*f; \ accum[2]+=srcdata[off+2]*f; }
Referenced by Ogre::LinearResampler_Float32::scale().
#define ACCUM4 | ( | x, | ||
y, | ||||
z, | ||||
factor | ||||
) |
{ float f = factor; \ size_t off = (x+y*src.rowPitch+z*src.slicePitch)*srcchannels; \ accum[0]+=srcdata[off+0]*f; accum[1]+=srcdata[off+1]*f; \ accum[2]+=srcdata[off+2]*f; accum[3]+=srcdata[off+3]*f; }
Referenced by Ogre::LinearResampler_Float32::scale().
#define UNPACK | ( | dst, | ||
x, | ||||
y, | ||||
z | ||||
) |
PixelUtil::unpackColour(&dst, src.format, \ srcdata + srcelemsize*((x)+(y)*src.rowPitch+(z)*src.slicePitch))
Referenced by Ogre::LinearResampler::scale().
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52