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java.lang.Objectorg.mars_sim.msp.simulation.structure.PowerGrid
public class PowerGrid
The PowerGrid class is a settlement's building power grid.
Field Summary | |
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static java.lang.String |
GENERATED_POWER_EVENT
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static java.lang.String |
POWER_DOWN_MODE
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static java.lang.String |
POWER_MODE_EVENT
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static java.lang.String |
POWER_UP_MODE
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static java.lang.String |
REQUIRED_POWER_EVENT
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Constructor Summary | |
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PowerGrid(Settlement settlement)
Constructor |
Method Summary | |
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double |
getGeneratedPower()
Gets the generated power in the grid. |
java.lang.String |
getPowerMode()
Gets the power grid mode. |
double |
getRequiredPower()
Gets the power required from the grid. |
boolean |
isSufficientPower()
Checks if there is enough power in the grid for all buildings to be set to full power. |
void |
setPowerMode(java.lang.String newPowerMode)
Sets the power grid mode. |
void |
timePassing(double time)
Time passing for power grid. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static final java.lang.String POWER_MODE_EVENT
public static final java.lang.String GENERATED_POWER_EVENT
public static final java.lang.String REQUIRED_POWER_EVENT
public static final java.lang.String POWER_UP_MODE
public static final java.lang.String POWER_DOWN_MODE
Constructor Detail |
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public PowerGrid(Settlement settlement)
Method Detail |
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public java.lang.String getPowerMode()
public void setPowerMode(java.lang.String newPowerMode)
newPowerMode
- the new power grid mode.public double getGeneratedPower()
public double getRequiredPower()
public boolean isSufficientPower()
public void timePassing(double time) throws BuildingException
time
- amount of time passing (in millisols)
BuildingException
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